Trollbeard Posted April 28, 2020 Share Posted April 28, 2020 Hey guys, I just picked up a box of paladins. I am needing to make a brother captain out of one of them. Is a special weapon worth it on him? And if so which one? Link to comment https://bolterandchainsword.com/topic/363542-brother-captain-load-out/ Share on other sites More sharing options...
WAR Posted April 28, 2020 Share Posted April 28, 2020 I say save the points on his gun and give him the stormbolter and a daemon hammer Link to comment https://bolterandchainsword.com/topic/363542-brother-captain-load-out/#findComment-5513848 Share on other sites More sharing options...
Seizeman Posted April 28, 2020 Share Posted April 28, 2020 I agree, the psycannon is decent on him, but there are better ways to spend your points, so bolter is the best. I would magnetise all my characters so they can switch between hammer and stave, but if you don't want to do that, hammer's the right choice. Lemondish 1 Back to top Link to comment https://bolterandchainsword.com/topic/363542-brother-captain-load-out/#findComment-5513855 Share on other sites More sharing options...
Shagah Posted April 29, 2020 Share Posted April 29, 2020 So I tend to use the Bro Capt as a final points adjuster when list making (I have multiple magnetized models hence the choices). I start him with a stave/SB then at the end see what points I have available to round off the list. I have run him with Falchions and a Psilencer previously, but am currently running him with a Hammer and Psycannon at 1000pts and a Hammer with Psilencer at 2000pts in the lists I am playing with at the mo (well a month ago anyway), against mostly Chaos lists. More competitively, what Seizeman said is probably the best way to go. Link to comment https://bolterandchainsword.com/topic/363542-brother-captain-load-out/#findComment-5514529 Share on other sites More sharing options...
Trollbeard Posted April 29, 2020 Author Share Posted April 29, 2020 Cool thanks for the input guys will have to give it a good thinking over. Small related question, what are some Good ways you guys have made your Bro caps stand out from the regular terminators when converting from the box?? Link to comment https://bolterandchainsword.com/topic/363542-brother-captain-load-out/#findComment-5514572 Share on other sites More sharing options...
Soder Posted April 30, 2020 Share Posted April 30, 2020 (edited) You could use the “I” icon meant to go on top of the banner and deck him out in a bunch of accessories/purity seals? Give him the hand with the severed daemon head and use the loincloth? I’ve even put the loincloth on the backside of some of my guys and think it looks pretty cool. There’s not a ton of options unless you kitbash from other armies tho really imo.. Edited April 30, 2020 by Soder Link to comment https://bolterandchainsword.com/topic/363542-brother-captain-load-out/#findComment-5514750 Share on other sites More sharing options...
Trollbeard Posted April 30, 2020 Author Share Posted April 30, 2020 Yeah, good ideas thank you. Looking at my terminators/ paladins I see that I left most of them bare of additional ornamentation, so in theory it shouldn’t be to tough! Thanks for the input guys! Soder 1 Back to top Link to comment https://bolterandchainsword.com/topic/363542-brother-captain-load-out/#findComment-5514824 Share on other sites More sharing options...
Shagah Posted April 30, 2020 Share Posted April 30, 2020 Cool thanks for the input guys will have to give it a good thinking over. Small related question, what are some Good ways you guys have made your Bro caps stand out from the regular terminators when converting from the box?? First thing I do for all my Officer type characters (GMs, BCs and Libs) is use a third party cloak (Anvil Industry Exo-lord Regal Cloaks - they are compatible with GK TDA), and then from there do as others have suggested. I have also used third party hammers and skulls as well but those have all been situational. Soder 1 Back to top Link to comment https://bolterandchainsword.com/topic/363542-brother-captain-load-out/#findComment-5515077 Share on other sites More sharing options...
Trollbeard Posted May 1, 2020 Author Share Posted May 1, 2020 I was considering trying to take a DW heavy thunder hammer and convert it to fit a TDA. Would make it look different, and I also would like to try and give the paragon a hammer also. Soder 1 Back to top Link to comment https://bolterandchainsword.com/topic/363542-brother-captain-load-out/#findComment-5515245 Share on other sites More sharing options...
Cpt-Storm Posted May 10, 2020 Share Posted May 10, 2020 I currently use a halberd and psycannons. Before PA came out, often I would keep the storm bolter and assign the relic Fury of Deimos to assure that he gets 6 shots rapid fire. This relic already has AP -1 which is helpful vs infantry. But it eats a relic slot, which is why I switched to the aforementioned psycannon which has Str 7 . Link to comment https://bolterandchainsword.com/topic/363542-brother-captain-load-out/#findComment-5519461 Share on other sites More sharing options...
Captain Coolpants Posted May 11, 2020 Share Posted May 11, 2020 (edited) I miss the old relentless rule terminators had. Being able to move and shoot heavy with no issue. I always put psycannons on my dudes then. Now I just keep them vanilla mostly Blade of the forsworn looks cool though Edited May 11, 2020 by Captain Coolpants Link to comment https://bolterandchainsword.com/topic/363542-brother-captain-load-out/#findComment-5519956 Share on other sites More sharing options...
Valerian Posted May 11, 2020 Share Posted May 11, 2020 I miss the old relentless rule terminators had. Being able to move and shoot heavy with no issue. I always put psycannons on my dudes then. Now I just keep them vanilla mostly And, for the points, a S7, AP-1, D1 weapon isn’t all that impressive, anyway. It’s really only slightly better than a Storm Bolter; might even be worse, when you account for the -1 to Hit. They really need to up the profile to D2, to make Psycannons worth taking again. I don’t even bring the 1 per Strike Squad anymore, like I did in previous editions. Link to comment https://bolterandchainsword.com/topic/363542-brother-captain-load-out/#findComment-5519959 Share on other sites More sharing options...
Iron Lord Posted May 11, 2020 Share Posted May 11, 2020 I miss the old relentless rule terminators had. Being able to move and shoot heavy with no issue. Allowing all units to move and shoot heavy weapon at minimal penalty (-1) is an 8e idea that makes the use of mobile heavy weapons much easier than it was in 7e, when Snap Shot (so, only hitting on 6s) was the rule. These days, it tends to be only vehicles that can move and fire heavy weapons without penalty, and not many of those at that. The Bolter Discipline thing basically does give Terminators "Relentless" for Rapid Fire weapons, at least. Combined with 8e getting rid of the general rule that, if you fire rapid fire or heavy weapons, you can't assault as well, I would say that, in 8e, Terminators are fairly decent now at pulling off "move, shoot, and assault in the same turn" - just not quite as good as they used to be. Link to comment https://bolterandchainsword.com/topic/363542-brother-captain-load-out/#findComment-5519984 Share on other sites More sharing options...
Seizeman Posted May 11, 2020 Share Posted May 11, 2020 Actually, if the psycannons did not have a -1 to hit penalty, they would be much better. Not amazing, by any means, but at least playable. It would most likely be better to give psycannons to paladins rather than demonhammers if that was the case. Right now, psycannons are ok on characters for 5 points. The problem is, because lists are so tight, in practice those psycannons end up costing significantly more than 5 points, so other options are better. Anyway, it's ridiculous that terminators no longer have relentless (as if they did not have enough problems already) and that a 4 shot S7 AP-1 D1 is a heavy weapon. Let's hope 9th solves the terminator issues and the problem with GK special weapons in general (remember how good the havy incinerator used to be?). Link to comment https://bolterandchainsword.com/topic/363542-brother-captain-load-out/#findComment-5519999 Share on other sites More sharing options...
Valerian Posted May 11, 2020 Share Posted May 11, 2020 Yep, I’ve got Heavy Incinerators modeled on both of my NDKs, sigh. Link to comment https://bolterandchainsword.com/topic/363542-brother-captain-load-out/#findComment-5520008 Share on other sites More sharing options...
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