Hymnblade Posted May 21, 2020 Share Posted May 21, 2020 I'm planning a list for an upcoming tournament held in Tabletop Simulator. My basic gameplan is centered around a Land Raider full of Assault Centurions, together with their character support and a squad of Aggressors, to do the heavy lifting. I've also got a fair number of forward-deploying units to screen my advance and harass enemy units that would threaten that LRC and its contents. ++ Battalion Detachment +5CP (Imperium - Space Marines) [41 PL, 5CP, 718pts] +++ Configuration +**Chapter Selection**: Black TemplarsDetachment CP [5CP]+ HQ +High Marshal Helbrecht [9 PL, 150pts]: WarlordLieutenants [6 PL, 89pts]. Lieutenant: Jump Pack, Power fist, Storm bolter, The Aurillian Shroud+ Troops +Scout Squad [4 PL, 71pts]. Scout Sergeant: Chainsword, Thunder hammer. 4x Scout w/Combat Knife: 4x Bolt pistol, 4x Combat knife, 4x Frag & Krak grenadesScout Squad [4 PL, 71pts]. Scout Sergeant: Chainsword, Thunder hammer. 4x Scout w/Combat Knife: 4x Bolt pistol, 4x Combat knife, 4x Frag & Krak grenadesScout Squad [4 PL, 71pts]. Scout Sergeant: Chainsword, Thunder hammer. 4x Scout w/Combat Knife: 4x Bolt pistol, 4x Combat knife, 4x Frag & Krak grenades+ Heavy Support +Land Raider Crusader [14 PL, 266pts]: 2x Hurricane bolter, Storm bolter, Twin assault cannon++ Battalion Detachment +5CP (Imperium - Space Marines) [30 PL, 5CP, 588pts] +++ Configuration +**Chapter Selection**: Black TemplarsBattle-forged CP [3CP]Detachment CP [5CP]+ Stratagems +Relics of the Chapter [-1CP]: Number of extra Relics+ HQ +Captain in Phobos Armour [5 PL, -1CP, 99pts]: 2. Lord of Deceit, Camo cloak, Master-crafted instigator bolt carbine, Stratagem: Hero of the ChapterChaplain [5 PL, -1CP, 99pts]: 1. Litany of Divine Protection, 5. Fervent Acclamation, Ancient Breviary, Jump Pack, Litany of Hate, Power fist, Stratagem: Master of Sanctity+ Troops +Incursor Squad [10 PL, 190pts]: Incursor Sergeant. 9x Incursor: 9x Bolt pistol, 9x Frag & Krak grenades, 9x Occulus bolt carbine, 9x Paired Combat Blades, 9x Smoke GrenadesIncursor Squad [5 PL, 95pts]: Incursor Sergeant. 4x Incursor: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Occulus bolt carbine, 4x Paired Combat Blades, 4x Smoke GrenadesIncursor Squad [5 PL, 105pts]: Haywire Mine, Incursor Sergeant. 4x Incursor: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Occulus bolt carbine, 4x Paired Combat Blades, 4x Smoke Grenades++ Vanguard Detachment +1CP (Imperium - Space Marines) [37 PL, 1CP, 694pts] +++ Configuration +**Chapter Selection**: Black TemplarsDetachment CP [1CP]+ HQ +The Emperor's Champion [4 PL, 75pts]+ Elites +Aggressor Squad [10 PL, 222pts]: 5x Aggressor, Aggressor Sergeant. Auto Boltstorm Gauntlets/Fragstorm Grenade LauncherCenobyte Servitors [1 PL, 6pts]. 3x Cenobyte Servitor: 3x Close Combat WeaponCenturion Assault Squad [16 PL, 260pts]. Centurion: Hurricane bolter. . Flamers: 2x Flamer. Centurion: Hurricane bolter. . Flamers: 2x Flamer. Centurion: Hurricane bolter. . Flamers: 2x Flamer. Centurion: Hurricane bolter. . Flamers: 2x Flamer. Centurion Sergeant: Hurricane bolter. . Flamers: 2x FlamerInvictor Tactical Warsuit [6 PL, 131pts]: Fragstorm Grenade Launcher, Heavy bolter, Incendium cannon, 2x Ironhail Heavy Stubber++ Total: [108 PL, 11CP, 2,000pts] ++Created with BattleScribe Relics, warlord traits, and litanies can be selected differently in every game, but most of this will probably be constant. The main things that might change are on the Phobos Captain: I could swap in Shoot And Fade to get a unit of Incursors deep behind their lines and tag something troublesome (eg, artillery), or Marksman's Honours if they have some 4-wound infantry that really need to die. The Crusader Helm can be swapped for Witchseeker Bolts against psyker-heavy lists. I've run versions of this list before, and had some token long-range firepower, but not enough to really matter, so I decided to drop that and lean more heavily into the Phobos/scout element. I worry about flyers, but hopefully massed bolters/flamers and two flying power fists could knock out a Doom Scythe in a pinch. Suggestions are welcome! Link to comment https://bolterandchainsword.com/topic/364017-bt-lrccenturion-rush-2k-itc-tournament/ Share on other sites More sharing options...
Medjugorje Posted May 23, 2020 Share Posted May 23, 2020 (edited) I dont think the hammers on the scouts are worth it but could be a psychological weapon if you have the first turn. The biggest issue you have to deal is the lack of heavy weapons I think. Edited May 23, 2020 by Medjugorje Hymnblade 1 Back to top Link to comment https://bolterandchainsword.com/topic/364017-bt-lrccenturion-rush-2k-itc-tournament/#findComment-5527254 Share on other sites More sharing options...
Hymnblade Posted July 13, 2020 Author Share Posted July 13, 2020 The tournament wrapped up this week, so I want to give something of an after-action report about this list. I went 3-2 against a reasonable variety of lists (Thousand Sons, Imperium soup, Sisters, Tyranid/GSC/IG soup, and Tau). Overall I think the list worked fairly well; I never felt too punished by the lack of ranged anti-tank or long-range shooting, and I had enough melee power and close-range fire to shred anything I could get close to. However, the lack of long range or very fast movement means that I need to deploy near the center of the board to have any hope of controlling it. The Invictor turned out to be a perfect distraction carnifex: in four games out of five, it died first turn, and always drew fire before the LRC. This wasn't a bad outcome - it meant that my LRC almost always did its job of delivering the Centurions. Still, I think I might get more mileage out of a Redemptor, since with Duty Eternal it could soak even more fire, and it helps lean into the "lots of bolter fire" strength of this list. I dont think the hammers on the scouts are worth it but could be a psychological weapon if you have the first turn. Surprisingly, these actually worked out OK. I tended to play them pretty cagey so they couldn't get shot first turn, and forward-deploying thunder hammers hiding behind terrain have a lot of board presence even when they aren't killing things. Still, I don't think I'd take them again, probably trading them out for Intercessors. I don't think the Phobos Captain turned out to be worthwhile. Witchseeker Bolts were cool against Thousand Sons, but the rest of the time I wasn't impressed, and the Crusader Helm was underwhelming even when the big squad of Incursors got to fully use the buff. If I had some Eliminators to go with him, he might be better, but a single damage-3 sniper shot doesn't accomplish much. A second Chaplain would be more useful. The last thing I might change would be to swap Helbrecht for a chapter master with a jump pack. His +1S aura is fantastic, and getting the chapter master upgrade without spending CP is awesome, but on foot, his aura often wasn't there when I needed it. With the Crusader Helm and Fervent Acclamation, a 12" aura of full rerolls and +1 to charge sounds lovely. Overall, if I run this list one more time in 8e, I think I'll use this: ++ Battalion Detachment +5CP (Imperium - Space Marines) [41 PL, 1CP, 788pts] +++ Configuration +**Chapter Selection**: Black TemplarsDetachment CP [5CP]+ Stratagems +Relics of the Chapter [-2CP]: 2x Number of extra Relics+ HQ +Chapter Master [6 PL, -2CP, 112pts]: Jump Pack, Power fist, Storm shield, Stratagem: Chapter Master, The Crusader's Helm, WarlordLieutenants [6 PL, 89pts]. Lieutenant: Jump Pack, Power fist, Storm bolter, The Aurillian Shroud+ Troops +Intercessor Squad [5 PL, 107pts]: Auto Bolt Rifle, Auxiliary Grenade Launcher. 4x Intercessor: 4x Bolt pistol, 4x Frag & Krak grenades. Intercessor Sergeant: Thunder hammerIntercessor Squad [5 PL, 107pts]: Auto Bolt Rifle, Auxiliary Grenade Launcher. 4x Intercessor: 4x Bolt pistol, 4x Frag & Krak grenades. Intercessor Sergeant: Thunder hammerIntercessor Squad [5 PL, 107pts]: Auto Bolt Rifle, Auxiliary Grenade Launcher. 4x Intercessor: 4x Bolt pistol, 4x Frag & Krak grenades. Intercessor Sergeant: Thunder hammer+ Heavy Support +Land Raider Crusader [14 PL, 266pts]: 2x Hurricane bolter, Storm bolter, Twin assault cannon++ Battalion Detachment +5CP (Imperium - Space Marines) [25 PL, 7CP, 483pts] +++ Configuration +**Chapter Selection**: Black TemplarsBattle-forged CP [3CP]Detachment CP [5CP]+ HQ +Chaplain [5 PL, -1CP, 99pts]: 1. Litany of Divine Protection, 5. Fervent Acclamation, Ancient Breviary, Jump Pack, Litany of Hate, Power fist, Stratagem: Master of SanctityChaplain [5 PL, 99pts]: 6. Canticle of Hate, Jump Pack, Litany of Hate, Power fist+ Troops +Incursor Squad [5 PL, 95pts]: Incursor Sergeant. 4x Incursor: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Occulus bolt carbine, 4x Paired Combat Blades, 4x Smoke GrenadesIncursor Squad [5 PL, 95pts]: Incursor Sergeant. 4x Incursor: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Occulus bolt carbine, 4x Paired Combat Blades, 4x Smoke GrenadesIncursor Squad [5 PL, 95pts]: Incursor Sergeant. 4x Incursor: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Occulus bolt carbine, 4x Paired Combat Blades, 4x Smoke Grenades++ Vanguard Detachment +1CP (Imperium - Space Marines) [38 PL, 1CP, 724pts] +++ Configuration +**Chapter Selection**: Black TemplarsDetachment CP [1CP]+ HQ +The Emperor's Champion [4 PL, 75pts]+ Elites +Aggressor Squad [10 PL, 222pts]: 5x Aggressor, Aggressor Sergeant. Auto Boltstorm Gauntlets/Fragstorm Grenade LauncherCenobyte Servitors [1 PL, 6pts]. 3x Cenobyte Servitor: 3x Close Combat WeaponCenturion Assault Squad [16 PL, 260pts]. Centurion: Hurricane bolter. . Flamers: 2x Flamer. Centurion: Hurricane bolter. . Flamers: 2x Flamer. Centurion: Hurricane bolter. . Flamers: 2x Flamer. Centurion: Hurricane bolter. . Flamers: 2x Flamer. Centurion Sergeant: Hurricane bolter. . Flamers: 2x FlamerRedemptor Dreadnought [7 PL, 161pts]: 2x Storm Bolters, Heavy Onslaught Gatling Cannon, Icarus Rocket Pod, Onslaught Gatling Cannon++ Total: [104 PL, 9CP, 1,995pts] ++Created with BattleScribe Link to comment https://bolterandchainsword.com/topic/364017-bt-lrccenturion-rush-2k-itc-tournament/#findComment-5561271 Share on other sites More sharing options...
Brother Kraskor Posted July 13, 2020 Share Posted July 13, 2020 Do you think the lost mobility and increased defensiveness of the Redemptor will preclude it from being as effective a distraction? It is not an immediate pressing threat like the Invictor, and being almost as hard to kill as the LRC might well change enemy priorities? I would certainly ignore the Redemptor and go after the LRC to stop the Centurions. Hymnblade 1 Back to top Link to comment https://bolterandchainsword.com/topic/364017-bt-lrccenturion-rush-2k-itc-tournament/#findComment-5561390 Share on other sites More sharing options...
Hymnblade Posted July 13, 2020 Author Share Posted July 13, 2020 Possibly yes, so it's something I'd have to experiment with. Even aside from the statline, the simple fact that the Invictor is closer to the enemy thanks to forward deployment probably helps it draw fire. Link to comment https://bolterandchainsword.com/topic/364017-bt-lrccenturion-rush-2k-itc-tournament/#findComment-5561872 Share on other sites More sharing options...
Brother Kraskor Posted July 13, 2020 Share Posted July 13, 2020 Yes that is the biggest factor for sure. Being 9" away will rattle your opponent. Being easier to kill is only really secondary. Although the Redemptor does manage 8" so respectable movement. ... of course you could put it in a Drop Pod. Now that would be tasty. Link to comment https://bolterandchainsword.com/topic/364017-bt-lrccenturion-rush-2k-itc-tournament/#findComment-5562013 Share on other sites More sharing options...
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