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Would love quantum on it, but seems GW wants to keep this to the lighter hover platforms. GW likes to show off shiny new things on new models every once in awhile, would have been super simple if they introduced a 1+ save on it. Little more worth paying the CP. I dunno. I'm just slightly annoyed that this model carries the most blackstone of any of the new models and it doesn't have diddly squat for a rule on it. Was also betting the canoptek guy on the back did something but meh. 

 

The codex is pretty darn solid. The only thing  I could consider changing is tweeking the monolith, allowing the king to benefit from his own dynastic traits if he is in a army with his own dynasty, and removing the "once per battle" limit on the cryptek gear that allows RoR on non core units. 

Edited by Ahzek451

Had my first game and win as Necrons vs Imperial Fists. Some of the highlights that are relevant things we've discussed:

 

Deciever repositioned my 2 Doomstalkers+Technomancer to get turn 1 shots on aggressors. 

 

20 Warrior blob weathered surviving aggressors and infiltrators Bolter Drills and strats, plus infiltrators charge, down to 3 thanks to new RP. Relic orb brought 6 back.

 

Deviever deepstruck and went on to terrorize the back line.

 

Super obsec for custom dynasty won me an objective I would have otherwise lost. The 6" move also got me on the midfield to do actions immediately. 

 

The Necron secondaries can be very good against the right match up. Purge Vermin got me a lot of points against marines but I suspect it won't be great against fast armies. Ancient Machineries is definitely good in the right match up. I didn't use code of conduct but I bet it would be great if you take the Silent King.

I'm thinking about completing my indomitus boxes: I want fast units, heavy hitter and tanky. I'm looking at the (upcoming) ophidians and the wraith atm and I can't see anything better on the ophidian except the deep strike. Everything else seems better on the wraith: stronger, tankier, faster...Did I miss something?

 

I also looked at the bikes (tomb blades). Not so bad but they seem glasscanon and not really good at CC.

I'm thinking about completing my indomitus boxes: I want fast units, heavy hitter and tanky. I'm looking at the (upcoming) ophidians and the wraith atm and I can't see anything better on the ophidian except the deep strike. Everything else seems better on the wraith: stronger, tankier, faster...Did I miss something?

 

I also looked at the bikes (tomb blades). Not so bad but they seem glasscanon and not really good at CC.

Yeah but the models

Was not expecting head options for the Void Dragon- thats neat.

 

Also like that it has a canoptek construct hard wired into it as a failsafe termination mechanism in case it goes haywire. Thats pretty rad

So, saw an odd combination while looking through the codex again.

 

Hexmark Destroyers are a character, thus eligible for relics. Swap one of the pistols out for a Gauntlet of Conflagration- which allows you to make a roll for every model in a unit with mortal wounds dealt on a 6.

 

Not gonna do a lot against primaris and meq, but against hordes like orks and nids? I think it has potential. Thoughts?

Edited by The_Chaplain

So chances are you might be able to roll between two and six 6s on average in a batch of 30 with the conflagration gauntlet, coupled with the six pistol shots. So, up to 18* dead gribblies in a round of shooting from one character. Thats worth trying at least once I think.

 

*12 from the pistols, 6 from the gauntlet

Edited by The_Chaplain

Which weapons for the wraiths? (beamer/caster   whip/legs) ?

Whips are great for killing guard type enemies... but we have better options for that. so I'd stick with claws unless you really need to kill a lot of light infantry

Yeah the rule names the pistols, it doesn't apply to the Gauntlet

Yup, only for pistols.

 

Does anyone feel like Deepstriking or Intercepting with Deathmarks has absolutely no benefits? They have heavy weapons that will be firing on 3+ when they appear. Best play for them is to sit backfield. Can anyone see synergies with these guys?

Edited by Get Thokt

I mean, the range is great and if you deploy them from the start the opponent will then at least have a better chance at hiding characters and/or attacking them before they get a chance at shooting the characters. However,  you then are able to sit closer to your lord, move them and get back to a 2+ with WMBD. But there is a part of me that appreciates making my opponent nervous with his hq deployment knowing that I pop up anywhere. If my bs is a 3+ by then so be it. At least I'll know my ability to get line of sight will be easier. Plus they could pop up in the enemy deployment zone corner to hold an objective or claim that quarter and just camp and hit on 2's after the turn they arrived. 

Edited by Ahzek451

Annihaltion barge worth it now?

I looked at it. I think the Ap0 is just crippling though for this thing. I'm not sure what it's supposed to be firing at. Hordes maybe, but there's no shortage of dakka in this army.

 

You can get a CCB or doomstalker for about the same price. Those both seem to give you way more.

 

Looking at doomstalkers, it seems to be basically an all or nothing question. One of them probably doesn't do an awful lot. Three with a technomancer could be pretty good. I think they benefit a lot from the awakening trait that lets you move everything 6". You can stick them somewhere they can see a lot or, if you're going second, put them where the eradicators can't get them.

 

I'm not sure what to pair up with that trait. Super-obsec is probably a good option but +1 to charge might work on a more aggressive build, say if you had a load of skorpekh destroyers.

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