Emicus Posted October 12, 2020 Share Posted October 12, 2020 Monoliths are 105 pounds Lol, for that they could have made their rules at least... Decent? They'd be decent as a heavy support choice I think. They'd be absolutely brilliant with quantum shielding. Nusquam 1 Back to top Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/35/#findComment-5616075 Share on other sites More sharing options...
Plague _Lord Posted October 12, 2020 Share Posted October 12, 2020 Yeah but at the mo you have to pay 3 cp just to use this thing... I will use it though, cause it's a classic, but tbh I don't know when I'll buy one it's a lot and the other new kits are just better. Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/35/#findComment-5616092 Share on other sites More sharing options...
Ahzek451 Posted October 12, 2020 Share Posted October 12, 2020 (edited) Would love quantum on it, but seems GW wants to keep this to the lighter hover platforms. GW likes to show off shiny new things on new models every once in awhile, would have been super simple if they introduced a 1+ save on it. Little more worth paying the CP. I dunno. I'm just slightly annoyed that this model carries the most blackstone of any of the new models and it doesn't have diddly squat for a rule on it. Was also betting the canoptek guy on the back did something but meh. The codex is pretty darn solid. The only thing I could consider changing is tweeking the monolith, allowing the king to benefit from his own dynastic traits if he is in a army with his own dynasty, and removing the "once per battle" limit on the cryptek gear that allows RoR on non core units. Edited October 12, 2020 by Ahzek451 Nusquam and Stupidity 2 Back to top Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/35/#findComment-5616113 Share on other sites More sharing options...
Nusquam Posted October 12, 2020 Share Posted October 12, 2020 Had my first game and win as Necrons vs Imperial Fists. Some of the highlights that are relevant things we've discussed: Deciever repositioned my 2 Doomstalkers+Technomancer to get turn 1 shots on aggressors. 20 Warrior blob weathered surviving aggressors and infiltrators Bolter Drills and strats, plus infiltrators charge, down to 3 thanks to new RP. Relic orb brought 6 back. Deviever deepstruck and went on to terrorize the back line. Super obsec for custom dynasty won me an objective I would have otherwise lost. The 6" move also got me on the midfield to do actions immediately. The Necron secondaries can be very good against the right match up. Purge Vermin got me a lot of points against marines but I suspect it won't be great against fast armies. Ancient Machineries is definitely good in the right match up. I didn't use code of conduct but I bet it would be great if you take the Silent King. Captain Idaho, Miek, MithrilForge and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/35/#findComment-5616308 Share on other sites More sharing options...
Guest Triszin Posted October 12, 2020 Share Posted October 12, 2020 ill be honest. if I ever do a necron list. its going to be a ton of flayers, death rays, and the void dragon Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/35/#findComment-5616401 Share on other sites More sharing options...
BolterZorro Posted October 13, 2020 Share Posted October 13, 2020 I'm thinking about completing my indomitus boxes: I want fast units, heavy hitter and tanky. I'm looking at the (upcoming) ophidians and the wraith atm and I can't see anything better on the ophidian except the deep strike. Everything else seems better on the wraith: stronger, tankier, faster...Did I miss something? I also looked at the bikes (tomb blades). Not so bad but they seem glasscanon and not really good at CC. Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/35/#findComment-5616879 Share on other sites More sharing options...
Tyriks Posted October 13, 2020 Share Posted October 13, 2020 I'm thinking about completing my indomitus boxes: I want fast units, heavy hitter and tanky. I'm looking at the (upcoming) ophidians and the wraith atm and I can't see anything better on the ophidian except the deep strike. Everything else seems better on the wraith: stronger, tankier, faster...Did I miss something? I also looked at the bikes (tomb blades). Not so bad but they seem glasscanon and not really good at CC. Yeah but the models Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/35/#findComment-5616898 Share on other sites More sharing options...
Marshal Loss Posted October 13, 2020 Share Posted October 13, 2020 Oooh, the Void Dragon has head options Captain Idaho, Tyriks, Emicus and 2 others 5 Back to top Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/35/#findComment-5616926 Share on other sites More sharing options...
Sandlemad Posted October 13, 2020 Share Posted October 13, 2020 Getting a strong Wayne Barlowe vibe off of these heads. Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/35/#findComment-5616933 Share on other sites More sharing options...
The_Chaplain Posted October 13, 2020 Share Posted October 13, 2020 Was not expecting head options for the Void Dragon- thats neat. Also like that it has a canoptek construct hard wired into it as a failsafe termination mechanism in case it goes haywire. Thats pretty rad Tyriks, Vardus, Nusquam and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/35/#findComment-5616985 Share on other sites More sharing options...
The_Chaplain Posted October 14, 2020 Share Posted October 14, 2020 (edited) So, saw an odd combination while looking through the codex again. Hexmark Destroyers are a character, thus eligible for relics. Swap one of the pistols out for a Gauntlet of Conflagration- which allows you to make a roll for every model in a unit with mortal wounds dealt on a 6. Not gonna do a lot against primaris and meq, but against hordes like orks and nids? I think it has potential. Thoughts? Edited October 14, 2020 by The_Chaplain Nusquam 1 Back to top Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/35/#findComment-5617476 Share on other sites More sharing options...
Nusquam Posted October 14, 2020 Share Posted October 14, 2020 I dont think the gauntlet replaces anything but it does seem great against hordes. Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/35/#findComment-5617544 Share on other sites More sharing options...
Tyriks Posted October 14, 2020 Share Posted October 14, 2020 That's correct, Hexmark can have all six pistols plus the Gauntlet Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/35/#findComment-5617564 Share on other sites More sharing options...
The_Chaplain Posted October 14, 2020 Share Posted October 14, 2020 (edited) So chances are you might be able to roll between two and six 6s on average in a batch of 30 with the conflagration gauntlet, coupled with the six pistol shots. So, up to 18* dead gribblies in a round of shooting from one character. Thats worth trying at least once I think. *12 from the pistols, 6 from the gauntlet Edited October 14, 2020 by The_Chaplain Nusquam 1 Back to top Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/35/#findComment-5617619 Share on other sites More sharing options...
Ahzek451 Posted October 14, 2020 Share Posted October 14, 2020 is the extra hits specifically worded to the pistols only? or any weapon this model wields? Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/35/#findComment-5617623 Share on other sites More sharing options...
BolterZorro Posted October 14, 2020 Share Posted October 14, 2020 Which weapons for the wraiths? (beamer/caster whip/legs) ? Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/35/#findComment-5617625 Share on other sites More sharing options...
Nusquam Posted October 14, 2020 Share Posted October 14, 2020 is the extra hits specifically worded to the pistols only? or any weapon this model wields? Its specifically his unique pistols that cause more hits, so the gauntlet doesnt trigger more. Miek 1 Back to top Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/35/#findComment-5617666 Share on other sites More sharing options...
Emicus Posted October 14, 2020 Share Posted October 14, 2020 Gauntlet does 1/6th of a unit, guns probably do 5 first round, 4 the next So a 30man unit would lose 14 + another few to morale. Pretty cheeky from one guy. Shame he doesn't have gauss reapers (sawed-off shotguns) in lieu of pistols Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/35/#findComment-5617808 Share on other sites More sharing options...
Get Thokt Posted October 15, 2020 Share Posted October 15, 2020 It says "with ranged attack", so the Gauntlet could get more attacks. I will double-check to confirm Which weapons for the wraiths? (beamer/caster whip/legs) ? Run them with just claws imo Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/35/#findComment-5617857 Share on other sites More sharing options...
Miek Posted October 15, 2020 Share Posted October 15, 2020 It's really restricted to its pistols. Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/35/#findComment-5617861 Share on other sites More sharing options...
Tyriks Posted October 15, 2020 Share Posted October 15, 2020 Which weapons for the wraiths? (beamer/caster whip/legs) ? Whips are great for killing guard type enemies... but we have better options for that. so I'd stick with claws unless you really need to kill a lot of light infantry Yeah the rule names the pistols, it doesn't apply to the Gauntlet Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/35/#findComment-5617866 Share on other sites More sharing options...
Get Thokt Posted October 15, 2020 Share Posted October 15, 2020 (edited) Yup, only for pistols. Does anyone feel like Deepstriking or Intercepting with Deathmarks has absolutely no benefits? They have heavy weapons that will be firing on 3+ when they appear. Best play for them is to sit backfield. Can anyone see synergies with these guys? Edited October 15, 2020 by Get Thokt Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/35/#findComment-5617884 Share on other sites More sharing options...
Ahzek451 Posted October 15, 2020 Share Posted October 15, 2020 (edited) I mean, the range is great and if you deploy them from the start the opponent will then at least have a better chance at hiding characters and/or attacking them before they get a chance at shooting the characters. However, you then are able to sit closer to your lord, move them and get back to a 2+ with WMBD. But there is a part of me that appreciates making my opponent nervous with his hq deployment knowing that I pop up anywhere. If my bs is a 3+ by then so be it. At least I'll know my ability to get line of sight will be easier. Plus they could pop up in the enemy deployment zone corner to hold an objective or claim that quarter and just camp and hit on 2's after the turn they arrived. Edited October 15, 2020 by Ahzek451 Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/35/#findComment-5617986 Share on other sites More sharing options...
Plague _Lord Posted October 15, 2020 Share Posted October 15, 2020 Annihaltion barge worth it now? Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/35/#findComment-5617993 Share on other sites More sharing options...
Mandragola Posted October 15, 2020 Share Posted October 15, 2020 Annihaltion barge worth it now? I looked at it. I think the Ap0 is just crippling though for this thing. I'm not sure what it's supposed to be firing at. Hordes maybe, but there's no shortage of dakka in this army. You can get a CCB or doomstalker for about the same price. Those both seem to give you way more. Looking at doomstalkers, it seems to be basically an all or nothing question. One of them probably doesn't do an awful lot. Three with a technomancer could be pretty good. I think they benefit a lot from the awakening trait that lets you move everything 6". You can stick them somewhere they can see a lot or, if you're going second, put them where the eradicators can't get them. I'm not sure what to pair up with that trait. Super-obsec is probably a good option but +1 to charge might work on a more aggressive build, say if you had a load of skorpekh destroyers. Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/35/#findComment-5618037 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now