Valerian Posted June 9, 2020 Share Posted June 9, 2020 We've got the details for the changes to our Vehicles now. WAR 1 Back to top Link to comment https://bolterandchainsword.com/topic/364081-9th-edition-implications-for-the-gk/page/4/#findComment-5538240 Share on other sites More sharing options...
Seizeman Posted June 9, 2020 Share Posted June 9, 2020 Those rules seem quite decent. Being able to shoot in combat looks pretty balanced. You can only shoot the unit you are in combat with and you get -1 to hit. Your other units still can't shoot that unit, so you have to ponder whether is better to stay and shoot with the vehicle or fall back (if possible). It will help those vehicles not getting tarpitted by grots or swarms or stuff like that. On the new heavy rules, most tank-centered armies (imperial guard, eldar, space marines) already ignored that penalty, so this will mainly help walkers and monsters, which is great, as they are really bad right now. Both rules are very favorable to GMNDKs (and dreadnoughts, I suppose), so hopefully we'll see them being playable again in 9th Valerian and casb1965 2 Back to top Link to comment https://bolterandchainsword.com/topic/364081-9th-edition-implications-for-the-gk/page/4/#findComment-5538287 Share on other sites More sharing options...
casb1965 Posted June 9, 2020 Share Posted June 9, 2020 We've got the details for the changes to our Vehicles now. Have to prioritise those in combat with you (or as they say "Engagement Eange") so no shooting out of combat until all enemies in Engagement range are killed. Intersting to read later on that it is only infantry now that suffer the -1 to hit when moving with Heavy weapons. WAR and Valerian 2 Back to top Link to comment https://bolterandchainsword.com/topic/364081-9th-edition-implications-for-the-gk/page/4/#findComment-5538289 Share on other sites More sharing options...
Captain Coolpants Posted June 9, 2020 Share Posted June 9, 2020 (edited) Is it just me. Or is this far longer and more words than it really should be? Could be because I've been staring at a computer screen all day in work, but I really struggled to read that coherently Edited June 9, 2020 by Captain Coolpants Link to comment https://bolterandchainsword.com/topic/364081-9th-edition-implications-for-the-gk/page/4/#findComment-5538329 Share on other sites More sharing options...
Corvus Fortis Posted June 9, 2020 Share Posted June 9, 2020 It is simpier than it seems at the first glance. They just had to specifically resolve some problems, which could be raised when shooting in combat. In short, you can shoot in CC you are in, but you will suffer -1 to-hit. In addition, you can decalre other weapons to shoot at any other units, but this will work only if you kill the one you are in combat with first. Link to comment https://bolterandchainsword.com/topic/364081-9th-edition-implications-for-the-gk/page/4/#findComment-5538439 Share on other sites More sharing options...
Valerian Posted June 9, 2020 Share Posted June 9, 2020 When I first posted the link to the article, it did not yet mention the bit about only Infantry now suffering the -1 to Hit when moving and firing a Heavy weapon. Really glad they’ve made that change; I felt it should have been that way all along in 8th. Both of these changes give a huge boost to Vehicles and Monsters in 9th. I’m stoked about any buffs that I can get for my GMNDKs. Link to comment https://bolterandchainsword.com/topic/364081-9th-edition-implications-for-the-gk/page/4/#findComment-5538451 Share on other sites More sharing options...
WAR Posted June 9, 2020 Share Posted June 9, 2020 I still think terminators should be immune to the movement/ shooting penalty casb1965 1 Back to top Link to comment https://bolterandchainsword.com/topic/364081-9th-edition-implications-for-the-gk/page/4/#findComment-5538508 Share on other sites More sharing options...
Valerian Posted June 10, 2020 Share Posted June 10, 2020 Blast weapon update. https://www.warhammer-community.com/2020/06/10/having-a-blastgw-homepage-post-1/ Link to comment https://bolterandchainsword.com/topic/364081-9th-edition-implications-for-the-gk/page/4/#findComment-5539047 Share on other sites More sharing options...
Corvus Fortis Posted June 10, 2020 Share Posted June 10, 2020 We don't have much weapons, which can become blast. I really hope, that they will add this rule to incinerators (or similar). We don't use frag grenades much, because of SBs. Maybe, stuff on Stormravens and Stormhawks will benifit form it? Link to comment https://bolterandchainsword.com/topic/364081-9th-edition-implications-for-the-gk/page/4/#findComment-5539183 Share on other sites More sharing options...
Captain Coolpants Posted June 10, 2020 Share Posted June 10, 2020 Heavy psycannons used to be blast, so they might get it back, and they said flamers won't be blast either. Link to comment https://bolterandchainsword.com/topic/364081-9th-edition-implications-for-the-gk/page/4/#findComment-5539210 Share on other sites More sharing options...
Seizeman Posted June 10, 2020 Share Posted June 10, 2020 They said everything that has a range, doesn't automatically hit and has random number of shots will be blast. That's missiles on a stormraven and nothing else (well, and grenades against 11+ units with T3). It's a buff to librarians, at least :) Link to comment https://bolterandchainsword.com/topic/364081-9th-edition-implications-for-the-gk/page/4/#findComment-5539274 Share on other sites More sharing options...
Valerian Posted June 10, 2020 Share Posted June 10, 2020 I’m glad Incinerators and Heavy Flamers aren’t going to be Blast; they’ll be too much fun to use when shooting in melee Skywrath and WAR 2 Back to top Link to comment https://bolterandchainsword.com/topic/364081-9th-edition-implications-for-the-gk/page/4/#findComment-5539298 Share on other sites More sharing options...
Corvus Fortis Posted June 10, 2020 Share Posted June 10, 2020 Heavy psycannons used to be blast, so they might get it back, and they said flamers won't be blast either. It would be a nerf, unless they go to 2d6, which is unlikely. Link to comment https://bolterandchainsword.com/topic/364081-9th-edition-implications-for-the-gk/page/4/#findComment-5539340 Share on other sites More sharing options...
Valerian Posted June 11, 2020 Share Posted June 11, 2020 Cover, Terrain, and LOS: https://www.warhammer-community.com/2020/06/11/terrain-rules-and-line-of-sightgw-homepage-post-1/ Link to comment https://bolterandchainsword.com/topic/364081-9th-edition-implications-for-the-gk/page/4/#findComment-5539830 Share on other sites More sharing options...
Corvus Fortis Posted June 11, 2020 Share Posted June 11, 2020 Now you can receive cover in close combat? Cerainly, close combat was too powerful and gunlines needed some buffs. Link to comment https://bolterandchainsword.com/topic/364081-9th-edition-implications-for-the-gk/page/4/#findComment-5539862 Share on other sites More sharing options...
Seizeman Posted June 11, 2020 Share Posted June 11, 2020 (edited) Penalty in close combat is only for heavy cover. Ruins and containers aren't heavy cover, so heavy cover probably refers only to solid barricades when attacking from one side to the other, meaning it will be absolutely irrelevant in competitive play. Meanwhile, having the benefit of cover just for being behind an obstable without needing to be on top of it is absolutely huge for grey knights. Edited June 11, 2020 by Seizeman Link to comment https://bolterandchainsword.com/topic/364081-9th-edition-implications-for-the-gk/page/4/#findComment-5539909 Share on other sites More sharing options...
Captain Coolpants Posted June 11, 2020 Share Posted June 11, 2020 Now that tanks can shoot in combat, cover in combat might not be so bad. Link to comment https://bolterandchainsword.com/topic/364081-9th-edition-implications-for-the-gk/page/4/#findComment-5539911 Share on other sites More sharing options...
Valerian Posted June 11, 2020 Share Posted June 11, 2020 Now you can receive cover in close combat? Cerainly, close combat was too powerful and gunlines needed some buffs. The Heavy Cover rule actually benefits the melee-focused unit, not the Shooting unit. You don’t get the benefit of the cover if the model making the attack made a Charge move this turn, so the melee dudes charging in get the benefit of cover to their saves when the charged unit hits back, but the unit getting charged get no advantage. This hurts the gunline. Link to comment https://bolterandchainsword.com/topic/364081-9th-edition-implications-for-the-gk/page/4/#findComment-5539944 Share on other sites More sharing options...
Valerian Posted June 11, 2020 Share Posted June 11, 2020 Now that tanks can shoot in combat, cover in combat might not be so bad. Since it’s still shooting, the Heavy Cover rule won’t help, but Light Cover still will. Captain Coolpants 1 Back to top Link to comment https://bolterandchainsword.com/topic/364081-9th-edition-implications-for-the-gk/page/4/#findComment-5539952 Share on other sites More sharing options...
Corvus Fortis Posted June 12, 2020 Share Posted June 12, 2020 I am not really concerned, because we are legally able to customize terrain as we see it fit. No LoS on first floor homerule proved to be very good and new rules are even better. Link to comment https://bolterandchainsword.com/topic/364081-9th-edition-implications-for-the-gk/page/4/#findComment-5540214 Share on other sites More sharing options...
Skywrath Posted June 12, 2020 Author Share Posted June 12, 2020 This is a good improvement, assuming they aren't tinkering around with our Tides of Shadow. Well, time to put that idea of getting the LR Vortimer-Redeemer into action. Link to comment https://bolterandchainsword.com/topic/364081-9th-edition-implications-for-the-gk/page/4/#findComment-5540225 Share on other sites More sharing options...
Valerian Posted June 12, 2020 Share Posted June 12, 2020 Today's update on Flyers: https://www.warhammer-community.com/2020/06/12/taking-flightgw-homepage-post-1/ Link to comment https://bolterandchainsword.com/topic/364081-9th-edition-implications-for-the-gk/page/4/#findComment-5540315 Share on other sites More sharing options...
Corvus Fortis Posted June 12, 2020 Share Posted June 12, 2020 Didn't notice anything special. But virtually DSing a plane is nice, of course. Without suffering from "heavy" our light planes can see more play. And with strategic reserves, we can hide SR turn 1, assuring that it shoots all of its weapons at least once. Still don't see it as a competitive option for now. Link to comment https://bolterandchainsword.com/topic/364081-9th-edition-implications-for-the-gk/page/4/#findComment-5540396 Share on other sites More sharing options...
Skywrath Posted June 13, 2020 Author Share Posted June 13, 2020 Box-set got released. I really wanted to believe that there would be something for us - apparently not. Link to comment https://bolterandchainsword.com/topic/364081-9th-edition-implications-for-the-gk/page/4/#findComment-5540739 Share on other sites More sharing options...
Trollbeard Posted June 13, 2020 Share Posted June 13, 2020 Some of those characters would be good for conversions, but that’s it at this point it seems. Link to comment https://bolterandchainsword.com/topic/364081-9th-edition-implications-for-the-gk/page/4/#findComment-5540870 Share on other sites More sharing options...
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