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That is what I think will be most amazing about this edition.

 

If you have been watching reports from people that got the edition early, armies overall seem to have a LOT more CP. I have seen games with armies going strong on stratagems deep into the 4th or 5th round.

 

Despite DWKs being so expensive, if you can, in fact, give them transhuman physiology every turn, and fortress of shields more than once a battle, then I guess they are worth the cost

 

Or in a more negative tone, those points were designed to favour the primaris version in the form of Bladeguard Veterans. But I accept your logic in this statement.

Or here's another example. In 8th Ed, if you wanted to play Combined Assault, then you would need to start turn 1 with your Ravenwing bike on the board. Although the character targeting rules in 8th were more favourable, it was more than likely you'd deepstrike your DWK in turn 2, to mitigate the risk of losing your Ravenwing bike before the end of Turn 2. Arriving in turn 2 wasn't always efficient, as (1) DWK are not very mobile, so you've committed a unit early on in a game and (2) you're still in Tactical Doctrine, so you have to wait a turn for the Assault Doctrine to become active.

 

In 9th ed, you have the flexibility to put the Ravenwing bike into reserves. That unit then arrives at the end of turn 2, giving you the movement phase in turn 3 to position the bike and deepstrike your DWK. If you've switched into Assault Doctrine, then your Flail will have a nice AP-3, and the Maces AP-4. That's 3CPs you'll burn, but as it's 9th Ed, then you should have plenty in supply!

Or here's another example. In 8th Ed, if you wanted to play Combined Assault, then you would need to start turn 1 with your Ravenwing bike on the board. Although the character targeting rules in 8th were more favourable, it was more than likely you'd deepstrike your DWK in turn 2, to mitigate the risk of losing your Ravenwing bike before the end of Turn 2. Arriving in turn 2 wasn't always efficient, as (1) DWK are not very mobile, so you've committed a unit early on in a game and (2) you're still in Tactical Doctrine, so you have to wait a turn for the Assault Doctrine to become active.

 

In 9th ed, you have the flexibility to put the Ravenwing bike into reserves. That unit then arrives at the end of turn 2, giving you the movement phase in turn 3 to position the bike and deepstrike your DWK. If you've switched into Assault Doctrine, then your Flail will have a nice AP-3, and the Maces AP-4. That's 3CPs you'll burn, but as it's 9th Ed, then you should have plenty in supply!

 

Why would you do that though? Outriders are W4, T5, and have a 4+ invuln with jink? By T2, you can drop your Knights off, and go to town on whatever catches you fancy. Those bikes are durable enough to easily withstand a round of shooting, especially if like me you are planning on having 9 of them. Throw in a Darkshroud on top of that, and they will almost be unkillable as the DWK (Ok, admittedly that is a bit much, but you get the point). Unless you were referring to firstborn ravenwing?

 

 

That is what I think will be most amazing about this edition.

 

If you have been watching reports from people that got the edition early, armies overall seem to have a LOT more CP. I have seen games with armies going strong on stratagems deep into the 4th or 5th round.

 

Despite DWKs being so expensive, if you can, in fact, give them transhuman physiology every turn, and fortress of shields more than once a battle, then I guess they are worth the cost

Or in a more negative tone, those points were designed to favour the primaris version in the form of Bladeguard Veterans. But I accept your logic in this statement.

Well, yeah... But, lets not derail thia into a discussion of the subtle (and not so subtle) ways in which GW wants us to toss our Firstborn away, and switch to full on Primaris.

 

Or here's another example. In 8th Ed, if you wanted to play Combined Assault, then you would need to start turn 1 with your Ravenwing bike on the board. Although the character targeting rules in 8th were more favourable, it was more than likely you'd deepstrike your DWK in turn 2, to mitigate the risk of losing your Ravenwing bike before the end of Turn 2. Arriving in turn 2 wasn't always efficient, as (1) DWK are not very mobile, so you've committed a unit early on in a game and (2) you're still in Tactical Doctrine, so you have to wait a turn for the Assault Doctrine to become active.

 

In 9th ed, you have the flexibility to put the Ravenwing bike into reserves. That unit then arrives at the end of turn 2, giving you the movement phase in turn 3 to position the bike and deepstrike your DWK. If you've switched into Assault Doctrine, then your Flail will have a nice AP-3, and the Maces AP-4. That's 3CPs you'll burn, but as it's 9th Ed, then you should have plenty in supply!

 

Why would you do that though? Outriders are W4, T5, and have a 4+ invuln with jink? By T2, you can drop your Knights off, and go to town on whatever catches you fancy. Those bikes are durable enough to easily withstand a round of shooting, especially if like me you are planning on having 9 of them. Throw in a Darkshroud on top of that, and they will almost be unkillable as the DWK (Ok, admittedly that is a bit much, but you get the point). Unless you were referring to firstborn ravenwing?

 

I have no doubt that we will identify plenty of variations on a theme as we become more familiar with not just the new edition, but also the new units!

 

Outriders do initially seem like a very potent, durable delivery unit, and hopefully we will be able to field them in units of more than 3. 

 

Errata up

And here's the one for Ritual of the Damned.

 

 

EDIT 1: On the website it clearly said it was updated on the 13/07/2020, which was yesterday.

 

EDIT 2: (to Gederas specifically): Sorry, just realised that was updated as well, sorry :sleep:, serves me right for typing this in the morning at 3am...

 

Link re-uploaded: https://www.warhammer-community.com/wp-content/uploads/2019/09/3yDj2UF2qkJ7Av2u.pdf

Edited by Skywrath

Errr... Mate.... 13/07/2020 is today. You're in Australia which is, what, 6 or 7 hours ahead of the UK? :laugh.:

 

Like, it's currently 12:57 PM for me on July 13th, and I'm on the East Coast of the US

Edited by Gederas

Grim resolve, as expected make us immune to combat attrition.

 

Expensive combo but if you give a Talonmaster the huntsman warlord trait and advance within 6'' of a warlord with impeccable mobility, you can snipe with the twin assault canon/twin heavy bolter.

 

I don't think i will ever use it but it's probably one of the best sniper available.

Grim resolve, as expected make us immune to combat attrition.

 

Expensive combo but if you give a Talonmaster the huntsman warlord trait and advance within 6'' of a warlord with impeccable mobility, you can snipe with the twin assault canon/twin heavy bolter.

 

I don't think i will ever use it but it's probably one of the best sniper available.

If only! Huntsman doesn’t apply to Heavy weapons

Guest Metaliptica

 

Grim resolve, as expected make us immune to combat attrition.

 

Expensive combo but if you give a Talonmaster the huntsman warlord trait and advance within 6'' of a warlord with impeccable mobility, you can snipe with the twin assault canon/twin heavy bolter.

 

I don't think i will ever use it but it's probably one of the best sniper available.

If only! Huntsman doesn’t apply to Heavy weapons

 

Yeah but Impeccable mobility turns your heavy weapons into assault ones so I think it works.

Edited by Metaliptica

 

 

Grim resolve, as expected make us immune to combat attrition.

 

Expensive combo but if you give a Talonmaster the huntsman warlord trait and advance within 6'' of a warlord with impeccable mobility, you can snipe with the twin assault canon/twin heavy bolter.

 

I don't think i will ever use it but it's probably one of the best sniper available.

If only! Huntsman doesn’t apply to Heavy weapons

 

Yeah but Impeccable mobility turns your heavy weapons into assault ones so I think it works.

 

 

I that's not faqqed, that's mental. Like you can kill two eldar or guard characters a turn.

Grim resolve, as expected make us immune to combat attrition.

 

Expensive combo but if you give a Talonmaster the huntsman warlord trait and advance within 6'' of a warlord with impeccable mobility, you can snipe with the twin assault canon/twin heavy bolter.

 

I don't think i will ever use it but it's probably one of the best sniper available.

 

Even without the sniper, that's so strong. 

 

Extra -1 AP carries over into tactical doctrine.... so three turns of extra AP

 

Grim resolve, as expected make us immune to combat attrition.

 

Expensive combo but if you give a Talonmaster the huntsman warlord trait and advance within 6'' of a warlord with impeccable mobility, you can snipe with the twin assault canon/twin heavy bolter.

 

I don't think i will ever use it but it's probably one of the best sniper available.

If only! Huntsman doesn’t apply to Heavy weapons

 

impeccable mobility + advance make you treat heavy weapon as assault.

 

Am so tired of GW rules and errata...

 

for fun, when 9ed launch, you may have to bring the rulebook, your codex, vigilus, RofD, edge of silence, errata for your codex, vigilus, RofD, edge of silence and this only cover you armies.

Oh riiiiggghhht, missed the ritual of the damned errata. So it only works when you advance (which you may as well - and you get a sweet jink while you’re at it). Nice catch!

 

Layer on top of that the Assassinate secondary for 3 VPs every time you turn a character into red paste

Edited by TheWeepingAngel

So, with the new Impeccable Mobility wording, you can take a squad of 3 attack bikes armed as you choose, they can always advance for a total 20" move, gain the benefit of jink, and then shoot on a 3+. That's quite a warlord trait!

So, with the new Impeccable Mobility wording, you can take a squad of 3 attack bikes armed as you choose, they can always advance for a total 20" move, gain the benefit of jink, and then shoot on a 3+. That's quite a warlord trait!

The big problem will be to keep the Talonmaster alive, the squad of 3 attack bike can't protect him now. 

 

A squad of 5 land speeder arround a warlord  talonmaster with Impeccable mobility will be able to advance, shot with heavy weapon without penalty and as long as you have 1 LS alive (easier with the 4++ all the time) the Talonmaster will be protect because the LS are vehicule.

 

Look like the Ravenwing LS may become the bodyguard of choice for DA now!

Look like the Ravenwing LS may become the bodyguard of choice for DA now!

 

Y'know, I had it in my head that for some reasons, Land Speeders didn't get jink. But they do. Which makes them awesome! Even before 9th Ed I was running 4 of them so as to get the Anti-grav Upwash benefit with some redundancy.

 

Typhoon Launchers are now a great weapon. two S8 shots at AP-3 in the Devastator Doctrine, and 2D6 Blast on the frag for that anti-horde goodness. And with the Talonmaster allowing you to ignore cover saves...

I may have  missed something but I cannot see where the new bladeguards get the Detahwimg key word. Did any of you saw something related ?

I have not seen anything for that yet either. Perhaps it will be in a new codex?

 

 

I may have missed something but I cannot see where the new bladeguards get the Detahwimg key word. Did any of you saw something related ?

I have not seen anything for that yet either. Perhaps it will be in a new codex?
It was confirmed in the recent Faction Focus: Dark Angels article. I’d expect that there will be official rules contained in the Indomitus box set.

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