WarriorFish Posted June 26, 2020 Share Posted June 26, 2020 I thought there would be something like this, makes sense! With the Strategic Reserves thing I'm wondering if we might see Flyers more often, or rather Aircraft? Always was a conundrum whether to bring the Hydras or not :P Link to comment https://bolterandchainsword.com/topic/364368-9th-edition-reflections-and-predictions-for-am/page/6/#findComment-5549102 Share on other sites More sharing options...
sairence Posted June 26, 2020 Share Posted June 26, 2020 Now I'm just curious if the Spearhead, Vanguard and Outriders cost less than the Patrol. Link to comment https://bolterandchainsword.com/topic/364368-9th-edition-reflections-and-predictions-for-am/page/6/#findComment-5549109 Share on other sites More sharing options...
duz_ Posted June 26, 2020 Share Posted June 26, 2020 If a Battalion is 4 and a patrol 2 I would imagine the vanguard 3, 2 at the least. Link to comment https://bolterandchainsword.com/topic/364368-9th-edition-reflections-and-predictions-for-am/page/6/#findComment-5549121 Share on other sites More sharing options...
sairence Posted June 26, 2020 Share Posted June 26, 2020 If a Battalion is 4 and a patrol 2 I would imagine the vanguard 3, 2 at the least. Wasn't the Battalion already previewed at 3CP at an earlier stage? Link to comment https://bolterandchainsword.com/topic/364368-9th-edition-reflections-and-predictions-for-am/page/6/#findComment-5549247 Share on other sites More sharing options...
jaxom Posted June 27, 2020 Share Posted June 27, 2020 Yeah, maybe the idea was patrol is 2, battalion is 3, and brigade is 4? Link to comment https://bolterandchainsword.com/topic/364368-9th-edition-reflections-and-predictions-for-am/page/6/#findComment-5549263 Share on other sites More sharing options...
duz_ Posted June 27, 2020 Share Posted June 27, 2020 Took a bit of digging 4th of June! I stand corrected Battalion is 3 cp not 4 don't know where that came from Now I have no idea how many cp the specialist detachments would be Link to comment https://bolterandchainsword.com/topic/364368-9th-edition-reflections-and-predictions-for-am/page/6/#findComment-5549294 Share on other sites More sharing options...
GuardDaddy Posted June 27, 2020 Author Share Posted June 27, 2020 My infantry guard approach looks like being in real trouble.... its going to flip from having CP for days, to needing 6 CP to even exits (2nd and 3rd battalion) Link to comment https://bolterandchainsword.com/topic/364368-9th-edition-reflections-and-predictions-for-am/page/6/#findComment-5549338 Share on other sites More sharing options...
Are Verlo Posted June 27, 2020 Share Posted June 27, 2020 (edited) With these changes my Steel Legion mech inf with tank support, got a decent buff. With some creativity they all fit in a battalion. HQs are a bit limited, but it is possible to skip on the company commanders and include some of the «elite» officers. Edit: Platoon commanders! That is what they are called! Edited June 27, 2020 by Are Verlo duz_ 1 Back to top Link to comment https://bolterandchainsword.com/topic/364368-9th-edition-reflections-and-predictions-for-am/page/6/#findComment-5549372 Share on other sites More sharing options...
Warhead01 Posted June 27, 2020 Share Posted June 27, 2020 My infantry guard approach looks like being in real trouble.... its going to flip from having CP for days, to needing 6 CP to even exits (2nd and 3rd battalion) It seems to be some kind of balance, smaller model count armies will have more left over Cp's on turn one, or pregame. Large model count armies will just have more models to make up for starting with less CP's. I don't think it will matter. (to me anyway.) If at 2000 points we start off with 12 Cp I'll still have 6 and spend some of that on reserves/outflanking and probably only have 2 or 3 Cp on turn one before the command phase. So I will need to plan a little more on my Cp expenditures. What hurts will be having to spend Cp to combine squads. I'm not really sure that's something I want to spend CP on when I will have so few but I don't even know if it will be important or as important with so many model, as it would be when I have less models on the table in a smaller sized game. We'll see. Link to comment https://bolterandchainsword.com/topic/364368-9th-edition-reflections-and-predictions-for-am/page/6/#findComment-5549391 Share on other sites More sharing options...
GuardDaddy Posted June 27, 2020 Author Share Posted June 27, 2020 @warhead01 Stop being so rationale about it!!! what about my CP goddamit! :) Game design wise it does shift balance in game towards inate abilities that units have - and for guard make the little things you could do proportionately more expensive. Lets say you get 6 CP from the in built regen I think they have said you get. 6 for 2 extra battalions... (this is me optimistically assuming guardman don't bump in point). leaves 12 during game. thats 2 per turn. Not much when re-rolls taken into account! Overall its a balance shift. Warhead01 1 Back to top Link to comment https://bolterandchainsword.com/topic/364368-9th-edition-reflections-and-predictions-for-am/page/6/#findComment-5549407 Share on other sites More sharing options...
Warhead01 Posted June 27, 2020 Share Posted June 27, 2020 @warhead01 Stop being so rationale about it!!! what about my CP goddamit! Game design wise it does shift balance in game towards inate abilities that units have - and for guard make the little things you could do proportionately more expensive. Lets say you get 6 CP from the in built regen I think they have said you get. 6 for 2 extra battalions... (this is me optimistically assuming guardman don't bump in point). leaves 12 during game. thats 2 per turn. Not much when re-rolls taken into account! Overall its a balance shift. You win this round. lol. For me having played Index Orks and having never played from the codex, I don't really have any expectation about CP and don't think I'll spend a lot of time worrying about in game usage for a while. I don't really like the CP/stratagem portion of 8th very much. I am sure we'll figure out the optimal strats for the optimal units and the optimal conditions...and splatter the internet with them. They will be unavoidable in conversations with random strangers at the game store. Like it or not. Link to comment https://bolterandchainsword.com/topic/364368-9th-edition-reflections-and-predictions-for-am/page/6/#findComment-5549414 Share on other sites More sharing options...
Kain Mor Posted June 27, 2020 Share Posted June 27, 2020 My infantry guard approach looks like being in real trouble.... its going to flip from having CP for days, to needing 6 CP to even exits (2nd and 3rd battalion) It seems to be some kind of balance, smaller model count armies will have more left over Cp's on turn one, or pregame. Large model count armies will just have more models to make up for starting with less CP's. I don't think it will matter. (to me anyway.) If at 2000 points we start off with 12 Cp I'll still have 6 and spend some of that on reserves/outflanking and probably only have 2 or 3 Cp on turn one before the command phase. So I will need to plan a little more on my Cp expenditures. What hurts will be having to spend Cp to combine squads. I'm not really sure that's something I want to spend CP on when I will have so few but I don't even know if it will be important or as important with so many model, as it would be when I have less models on the table in a smaller sized game. We'll see. The thing is that flipped the entire game design from when they made the stratagems on its head. Guard had tons of CP and cheap stratagems that didn’t do much, while other factions were supposed to have few CP but very impactful stratagems. Now it’s gonna be the other way around, and that’s pretty disconcerting Link to comment https://bolterandchainsword.com/topic/364368-9th-edition-reflections-and-predictions-for-am/page/6/#findComment-5549417 Share on other sites More sharing options...
HallofStovokor Posted June 27, 2020 Share Posted June 27, 2020 (edited) My infantry guard approach looks like being in real trouble.... its going to flip from having CP for days, to needing 6 CP to even exits (2nd and 3rd battalion) It seems to be some kind of balance, smaller model count armies will have more left over Cp's on turn one, or pregame. Large model count armies will just have more models to make up for starting with less CP's. I don't think it will matter. (to me anyway.) If at 2000 points we start off with 12 Cp I'll still have 6 and spend some of that on reserves/outflanking and probably only have 2 or 3 Cp on turn one before the command phase. So I will need to plan a little more on my Cp expenditures. What hurts will be having to spend Cp to combine squads. I'm not really sure that's something I want to spend CP on when I will have so few but I don't even know if it will be important or as important with so many model, as it would be when I have less models on the table in a smaller sized game. We'll see. I fundamentally disagree with this "balance" tactic. The balance between elite and horde armies was supposed to be in relation to the unit count. Elite armies can only take a few models because they are significantly better than the cheap units. A 5 man intercessor squad is far more likely to kill a squad of Guardsmen than the other way around. That's why the points exist. The elite army principle is quality over quantity, while the horde army principle is quantity is a quality. Giving an army that is inherently better another advantage, is counter-productive to balance. Detachments shouldn't cost CP unless you soup. I'm not opposed to everyone getting the same amount of CP, just punishing those who want to experiment with their lists. This will create less variety and lead to more boring games. Edited June 27, 2020 by HallofStovokor Link to comment https://bolterandchainsword.com/topic/364368-9th-edition-reflections-and-predictions-for-am/page/6/#findComment-5549457 Share on other sites More sharing options...
duz_ Posted June 27, 2020 Share Posted June 27, 2020 Let's what to see what happens in 9th They've balanced the field on CPs However they've also said they're going to rebalance points IG might be one of the few armies to field a brigade which would definitely be a blessing from the Emperor Link to comment https://bolterandchainsword.com/topic/364368-9th-edition-reflections-and-predictions-for-am/page/6/#findComment-5549460 Share on other sites More sharing options...
jaxom Posted June 27, 2020 Share Posted June 27, 2020 I think it’s about balancing utility. Paying 2-3 CP for a Catachan detachment for all the artillery tanks to back up Valhallan mechanized infantry (or what have you) seems worth it the cost. duz_ 1 Back to top Link to comment https://bolterandchainsword.com/topic/364368-9th-edition-reflections-and-predictions-for-am/page/6/#findComment-5549464 Share on other sites More sharing options...
MedicMike0708 Posted June 27, 2020 Share Posted June 27, 2020 Right but we have things that should be universal special rules or at least faction special rules costing our diminished and ever more scarce command points. From the faction focus: “splash damage” is 1 CP for a single hellhound (not a unit of them) to make the inferno cannon (or its variants) ignore cover. Having a giant flamer tank that ignores cover has been a guard staple for many editions, now what should be a specific weapon attribute costs 1 CP Warhead01 and crimsondave 2 Back to top Link to comment https://bolterandchainsword.com/topic/364368-9th-edition-reflections-and-predictions-for-am/page/6/#findComment-5549548 Share on other sites More sharing options...
Wassa Posted June 27, 2020 Share Posted June 27, 2020 Flamer rules are still coming I hear. Link to comment https://bolterandchainsword.com/topic/364368-9th-edition-reflections-and-predictions-for-am/page/6/#findComment-5549565 Share on other sites More sharing options...
Warhead01 Posted June 27, 2020 Share Posted June 27, 2020 Got me thinking Strats should be like Maelstrom of war cards where you draw a number of them and just have those to spend or discard drawing every command phase so we'd have a number of Am strats and a number of Generic available in the deck. I'd love to see something like that in 40K. Picking and planning for strats is basically deck building already. Why not go all in on it. Link to comment https://bolterandchainsword.com/topic/364368-9th-edition-reflections-and-predictions-for-am/page/6/#findComment-5549569 Share on other sites More sharing options...
Kain Mor Posted June 28, 2020 Share Posted June 28, 2020 Got me thinking Strats should be like Maelstrom of war cards where you draw a number of them and just have those to spend or discard drawing every command phase so we'd have a number of Am strats and a number of Generic available in the deck. I'd love to see something like that in 40K. Picking and planning for strats is basically deck building already. Why not go all in on it. Most stratagems are either incredibly situational or something you want to do every turn... I can’t see this idea working at all, as neat as it is. Link to comment https://bolterandchainsword.com/topic/364368-9th-edition-reflections-and-predictions-for-am/page/6/#findComment-5549743 Share on other sites More sharing options...
Phubar Posted June 28, 2020 Share Posted June 28, 2020 I would have the stratagems selected before game, like Psy powers :)I struggle remembering all the options available to me so often i dont use something that it could change the game for me. In this manner my opponent will have my same handicap too :D Warhead01 1 Back to top Link to comment https://bolterandchainsword.com/topic/364368-9th-edition-reflections-and-predictions-for-am/page/6/#findComment-5549749 Share on other sites More sharing options...
sairence Posted June 28, 2020 Share Posted June 28, 2020 The price of superheavy detachments is going to make Baneblades pretty tough to bring if there aren't any other fundamental changes to how they work. They were already not that amazing man my due to the limited survivability. If they now need a serious pregame CP investment it will barely make them worth it. :-/ Link to comment https://bolterandchainsword.com/topic/364368-9th-edition-reflections-and-predictions-for-am/page/6/#findComment-5549799 Share on other sites More sharing options...
WarriorFish Posted June 28, 2020 Share Posted June 28, 2020 I don't think I used my Baneblade in 8th, the focus on numbers meant I was always looking elsewhere to spend those points such as Russes or Hellhounds and the like. The rumour of a cap on wounds per phase would help SHs, but there are notable issues I see with that such that the alternative of doing it per turn seems better. Some armies (such as Guard) are limited in which phases they realistically can do damage so as ever a good compromise is best. There's also the consideration of scale, it's a big difference between a single SH and a Knight army so hopefully what we get gives all a decent chance. Link to comment https://bolterandchainsword.com/topic/364368-9th-edition-reflections-and-predictions-for-am/page/6/#findComment-5549835 Share on other sites More sharing options...
MedicMike0708 Posted June 28, 2020 Share Posted June 28, 2020 (edited) I am hoping for guard specific rules for super heavies/LOW since the idea of taking 1 for 3 CP or 3 for 6 CP as featured in the knight faction focus is pricey. Hopefully there will be a guard “planetary beachhead detachment” or “steel-smashy detachment” that lets you shoehorn in ~titanic~ lords of war for a more reasonable CP cost. Unless of course they up the survivability of the baneblade chassis by some yet unmentioned method. Edit: atrocious typos Edited June 28, 2020 by MedicMike0708 Link to comment https://bolterandchainsword.com/topic/364368-9th-edition-reflections-and-predictions-for-am/page/6/#findComment-5549855 Share on other sites More sharing options...
duz_ Posted June 28, 2020 Share Posted June 28, 2020 That's expensive 6 CP for 3-5 LoWs... I guess that's why they included the tank ace strat for Baneblades in PA so you could take an auxiliary detachment and still have it benefit from RDs. My lists of taking 3 super heavies might be moot though Link to comment https://bolterandchainsword.com/topic/364368-9th-edition-reflections-and-predictions-for-am/page/6/#findComment-5549900 Share on other sites More sharing options...
brother_b Posted June 28, 2020 Share Posted June 28, 2020 I don’t want this game to become a deck building exercise as well as CP use exercise. I think that will detract even more from the tabletop aspect of the game, like movement and assault. CP expenditure and stratagems have already moved in on the basic play of the game IMHO. Warhead01 1 Back to top Link to comment https://bolterandchainsword.com/topic/364368-9th-edition-reflections-and-predictions-for-am/page/6/#findComment-5549988 Share on other sites More sharing options...
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