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Assassins in 9th


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So now because of the change to the character rule the Assassins need to stay close to another unit. This is especially problematic for the Vindicare which now pretty much needs a babysitting unit or is pretty much unplayable. And since hit modifiers are capped at -1 this stealth suit ability got nerfed. Today the faction focus for AOTI came out and they didn't address this. That makes me a bit concerned. What do you think about this?

 

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He can't lone wolf it anymore which is a bit sad...but in many missions you'll still want to keep units in the back for objective holding so you can just deploy him with them. I think the other Assassins are going to be interesting on the smaller tables, because even without deepstriking they can more quickly close the range now.
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I wonder if there will be some kind of FAQ that explicitly deals with any ability that automatically gives more than a +1/-1 modifier. Now, they might just be there to prevent opposite modifiers from canceling things out (i.e. +1 to hit is worthless against a Vindicare Assassin in cover) but I also wouldn't be surprised if certain abilities can also have built in exemptions in the same way that some abilities can modify Overwatch.

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I wonder if there will be some kind of FAQ that explicitly deals with any ability that automatically gives more than a +1/-1 modifier. Now, they might just be there to prevent opposite modifiers from canceling things out (i.e. +1 to hit is worthless against a Vindicare Assassin in cover) but I also wouldn't be surprised if certain abilities can also have built in exemptions in the same way that some abilities can modify Overwatch.

 

I don't have the dex, so I don't know the normal power, but they've already said you don't actually lose bonuses- you calculate the hit penalty as usual, comparing abilities on both the atacker and defender, AND THEN if it's more than +/-1, you change it.

 

So if the assassin normally has -2 to be hit, and the attacker has no bonus, the -2 modifier becomes -1. BUT if the attacker has +1, I compare that to the -2 and the attacker STILL has -1.

 

Now if you had -2 and you jump behind light cover for an additional -1, even someone with a +2 will still be -1 to hit. Obviously, not as good as infinite modifier, but still worth remembering.

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