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Sorry for the lack of pics (and time) to do this proper justice...

We played Scorched earth from the new rule book which is a good one using 6 objective markers.

The Orks were of the assaulty variant. My opponent also wanted to try flyers, but I don't think he liked them in this game. He had that HQ on the dune buggy, and a smattering of bikes, and almost all mechanised force otherwise. Trukks, Copters, the battlewagon with the deth roller.... causing mortal wounds.

I won first turn, and to be 100% honest, I deployed so defensively I don't think I should have taken it. I just got SUPER lucky with my Invictor Warsuit as he went YOLO and shot something up pretty good, then charged a truck and blew it up. This also helped me score the secondary for quarters (Battlefield Supremecy?)

Other than that piece of luck, I should not have taken first turn. My Repulsor was such a dud too. I think in total it took something like 3 wounds off of a battlewagon after dumping everything into it.

I also took the missiles on the 2 impulsors for the first time over the shield domes. I don't think I'll do that again either.

The Orks went ahead and charged me full tilt in their turn:

gallery_2760_16235_239834.jpg

- In the Ork turn I end up losing the Repulsor (as I always do) luckily none of the Eradicators died as a result. I would also almost lose an entire Impulsor (down to 3 wounds) and the squad of Incursors. You can see in the upper left corner the Warsuit still plugging away #yolo.

- I really thought I was finished here. The damage I took surprised me and really the assaults were from vehicles and a biker squad. The feeling was he did a lot more in his turn as losing a Repulsor and almost an Impulsor told me his list was better at vehicle damage than mine.

- The Warsuit managed to live, and took on some Boyz who fell out of the truck.

- My turn was hugely lucky I believe. I surrounded the Battlewagon that rolled into my zone. I basically gave up the left flank except for 3 Outriders which basically just held an objective before getting charged.

- I killed the Battlewagon and the passengers. It was really a move I don't like doing but he had his Nobs in there, and a Psyker. I surrounded it with Khan, 5 bikers (one with hammer) and a squad of Intercessors. Keep in mind if he blows I up I know it's going to hurt a lot. The vehicle went, and so did the passengers.

- The eradicators really didn't do a lot this game. I got a bit unlucky here and minimal damage was rolled on a Dakka Jet, but I plinked the last wounds off with pot shots from various low level crud.

- The disappointment continued with the Missile shots from the Impulsors. I really think this was a strong message to stick with the shield domes, as I don't think I caused more than 1-2 damage to any vehicles that game... and vehicles are a big problem for me in most games where they are 'hiding' in the back.

- Orks turn is a good retaliation, but I think in my assault I killed his Trike Warlord and it kind of sapped his momentum. My CC Intercessors came in from reserve and hit 5-6 copters, and I just could not do anything to all that T5. I think I lost 3-4 dudes in return. I think the big thing here is he would charge bikes into me on two fronts, and the killer for him is his PowerClaws just could not hit/wound.

- We ended the game after T3. I do find these games go a lot quicker especially once you get through your secondary choices.

Lessons Learned:

I'm really on the fence with White Scars. It's just one of those armies where it's feast or famine. Either my assaults really pay off, or I'm dead. With Ultra's I feel like I have a more balanced threat. However I certainly have more trouble covering the table with bodies with Ultra's... their HQ's feel too expensive. And you want to use more expensive shooty options.

This is where White Scars shine... holding the table, threatening multiple zones at once. The big question is if your units can hold up to incoming damage for turns 2-3.

So far the Scars are doing well for me... maybe better than 8th edition except most of my games have been against short range and assault armies with the Scars.

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Without the missiles or the Repulsor, what are you looking at for AT if I may ask? Eradicators don't impress me but I'm like the only person in the world who thinks this way. That range feels rough and I've yet to see a match in 9th where there's actually room enough to outflank them. 

With the scars my favourite form of armour busting has been Hammers!  I do like Redemptors and the old bike squads as I keep saying... the multimelta and hammer squads get great mileage. 
 

in my previous lists I also used Typhoon speeders. 
 

my Repulsor has let me down every game so far. With the points hike, I fear it’s getting cut from the list. 

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