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Just came to ask about Corvus Blackstar

You guys never disappoint. Not a new model but just a new boxing is likely right?

 

Most likely, that seems to be a trend when models have the sold out status. I dont recall seeing it during the big leak of various instructions.

Supposed leak found on Reddit: http://imgur.com/a/rgFKOCS

 

It isn't everything, and take it with a grain of salt, but the Psychic Discipline looks really good.

 

Issues with the KTs remain for me a bit, but with the specialist upgrades you do have reasons to keep them going.

 

Still no clarity on Primaris SIA.

I dont think I saw any adjustments for blackshields to be used in proteus kill teams (not surprised really).

 

The specialisms and psychic powers look pretty good.

 

And the specialisms appear to be for just "kill teams," which again sucks for trying to bring a blackshield in a proteus KT.

 

Its really cool that you get to pick the kill team upgrade, where back in 7th the compisitions were pre-determined.

I dont think I saw any adjustments for blackshields to be used in proteus kill teams (not surprised really).

 

The specialisms and psychic powers look pretty good.

 

And the specialisms appear to be for just "kill teams," which again sucks for trying to bring a blackshield in a proteus KT.

 

Its really cool that you get to pick the kill team upgrade, where back in 7th the compisitions were pre-determined.

They're also solid reasons to keep a large KT together because the bonuses will help everyone.

Hm, I think while the specialisms are nice flavor, they seem pricey to me for what amounts to an LT aura vs a single role.  I think bringing them all down 10 points would have been a bit more reasonable.  To get full rerolls to wound vs something you also have to be using our chapter tactic, against their individual target role too.  Don't get me wrong they aren't WAY overcosted, well some aren't at least, but its enough that they aren't auto take on kill teams imo. 

 

I think malleus is the one that makes the most sense personally since you can design a kill team to be anti vehicle and then tack that on there easily enough.  Most other battlefield role targets tend to overlap a lot.  You generally use the same weapons to fire at a FA, troop, or elite for example, making those a lot less of a slam dunk.  Which I suppose lends itsself to aquila, but then you give up the potential of full rerolls for an LT aura vs 1 additional role.

Like I said I like the flavor, just not sure its an auto take in situations, more a sometimes.  I kind of file it with the use a warlord trait from a different chapter warlord trait we got.  Its very cool, very fluffy and flavorful, but might not always be the best use of your resources.

 

Honestly I would rather them had been a 1 cp strat that we could apply to kill teams before the battle, but after we see what we are against.  Then at least they could be tailored instead of hoping for the best.

 

Also... the psyker discipline has some very nice stuff in it so looking forward to libs being good!

Edited by GrinNfool

Way see them is as a semi-cheap way to improve the efficiency of a unit that is going to target something I might be lacking in. 

 

light on anti-tank? Well for 10% of the units cost I can increase the efficiency by 20% versus spending another 30% worth of points.
 

I also see it as a way to hit harder on the turns where it matters. Anti troops on a aggressor based kill team with full team-roll wounds is gonna clear out a lot of models, or eliminators with full rerolls against vehicles? Very strong. 
 

it’s just another layer of tactical choice we can bring to take advantage of the smaller nature of our armies and thus leaning into that elite feel. 

Way see them is as a semi-cheap way to improve the efficiency of a unit that is going to target something I might be lacking in. 

 

light on anti-tank? Well for 10% of the units cost I can increase the efficiency by 20% versus spending another 30% worth of points.

 

I also see it as a way to hit harder on the turns where it matters. Anti troops on a aggressor based kill team with full team-roll wounds is gonna clear out a lot of models, or eliminators with full rerolls against vehicles? Very strong. 

 

it’s just another layer of tactical choice we can bring to take advantage of the smaller nature of our armies and thus leaning into that elite feel. 

 

I totally agree here. It's very powerful, and unpacking the combos of it with different Kill Teams will be a ton of fun. You do have to build for it early, though - and there will be matches where the points are somewhat wasted. I think that's okay, though. 

New strategems and relics are rock solid. Damage 3 vigil spear, ability to give a character SIa(looking at you Phobos captain), ability to give a unit any chapter tactic. 
 

Ability to make corvus nearly untargetable turn 1 single handedly makes it usable. I am excited. 
 

I think I will use the troop upgrade on my outrider/intercessors squad for sure. They are gonna be my chaff blenders. 

Edited by leth

Wow so much info to go through and compare.

I’m looking at the 2CP stratagem for SIA and which infantry units have the most to gain, considering SIA now makes them Heavy 1.

 

So, Reivers bolt pistols with SIA Kraken bolts now become 18” range & AP -3. Worthwhile?

Yeah the granting SIA but its heavy 1 makes sense, but it's a shame.

 

It just means the most efficient use if it is on things like Stalker Bolt rifles or heavy Intercessors.

Wow so much info to go through and compare.

I’m looking at the 2CP stratagem for SIA and which infantry units have the most to gain, considering SIA now makes them Heavy 1.

 

So, Reivers bolt pistols with SIA Kraken bolts now become 18” range & AP -3. Worthwhile?

Probably not as Reivers want to move

Wow so much info to go through and compare.

I’m looking at the 2CP stratagem for SIA and which infantry units have the most to gain, considering SIA now makes them Heavy 1.

 

So, Reivers bolt pistols with SIA Kraken bolts now become 18” range & AP -3. Worthwhile?

 

From a brief thinking I would assume that the best unit to get benefits from the strat is heavy intercessors armed with the heavy type weapon.

 

Str 5, Ap -2/3 and D3 are nothing to laugh at...

The new SIA rules basically reduces DW to a monobuild of veterans and related proteus killteam

Brilliant move by GW to not sell that Combat patrol box they just released

 

I have just one KT of primaris in my DW collection and now it's not legal too (as it is the old one mixing Intercessors, reivers, hellblasters,  aggressors and Inceptors) and i don't think i will use it anymore keeping myself using just the 20 firstborn veterans i already have

 

Thanks GW for letting me spare money on new primaris DW miniatures

I think the 2 CP SIA strat for Primaris seems to confirm pretty much exactly what I said... No SIA for Primaris unless you're using the Strat.... ???

 

I do think the Psychics look really good. Great Secondaries, kept most of the strong Xenos specific Strats. Corvus is one of the most reliable T1 delivery systems in the game (aside from a Pod which doesn't allow mixed units anyway.)

 

Some stuff to be really happy about here. Those Warlord traits, and strat that allow basically a 'wildcard' use of any chapter's Tactics, or WL traits... wow. That's pretty cool and has potential.

While I hate that for SIA only Artemis gets it as part of his cost for captains have to use the stratagem, it does make pistols  heavy 1 which means any model can fire SIA stratagem pistols with any other weapon they are carrying.

The new SIA rules basically reduces DW to a monobuild of veterans and related proteus killteam

Brilliant move by GW to not sell that Combat patrol box they just released

 

I have just one KT of primaris in my DW collection and now it's not legal too (as it is the old one mixing Intercessors, reivers, hellblasters, aggressors and Inceptors) and i don't think i will use it anymore keeping myself using just the 20 firstborn veterans i already have

 

Thanks GW for letting me spare money on new primaris DW miniatures

Only if your interest in DW was to use SIA on everything. A boltgun firing SIA may be pretty powerful, but it still isn't always going to be better than an auto bolt rifle Intercessor, or an Aggressor. They still have value in Deathwatch in the same way they have value in any Marine army.

 

I get it - you expected SIA to be the marquee element of Deathwatch armies, but I like that they've instead leaned in on their tactical flexibility instead of just making them Marines+1 thanks to fancy ammo.

Edited by Lemondish

Do we get the bunker? I looked and I do not think we do, going to need to spend another £20 tomorrow for the postage and I would quite like the Starcraft bunker.

Bonus points if you get a bunch of mechanicus terrain to build some supply depots to plop in front of the bunker.

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