Plague _Lord Posted November 26, 2020 Share Posted November 26, 2020 I hate this change to our terminator armour. It's not like blightlords were invincible or anything. Their main strength was toughness (if no to for flails their damage output would be meagre) and now I see they are taking that away. There are a lot more DMG 3 weapons in the game now and I'm betting we are just goin to see more. What I do like is the change to the MBH - I used them solo anyway so if they lose trilobed but gain a native 3+ bs I will be a happy camper indeed! Bulwyf 1 Back to top Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/5/#findComment-5636516 Share on other sites More sharing options...
Special Officer Doofy Posted November 26, 2020 Share Posted November 26, 2020 I hate this change to our terminator armour. It's not like blightlords were invincible or anything. Their main strength was toughness (if no to for flails their damage output would be meagre) and now I see they are taking that away. There are a lot more DMG 3 weapons in the game now and I'm betting we are just goin to see more. What I do like is the change to the MBH - I used them solo anyway so if they lose trilobed but gain a native 3+ bs I will be a happy camper indeed! If Deathshroud and blightlords go to 5++, I'm fine with it if it is reflected in the point cost, because they were over costed for most of last edition. It's too early to doom and gloom, our new legion trait could be strong and the old 4++ would have been too much. Typhus will stay at 4++, like every other chaos lord minus Lucius. Daemon engines going to 3+ is very nice, considering most vehicles lose the core keyword. Metzombie, byrd9999 and Marshal Loss 3 Back to top Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/5/#findComment-5636521 Share on other sites More sharing options...
Marshal Loss Posted November 26, 2020 Share Posted November 26, 2020 Yeah as usual I agree with PC. In isolation, this sounds like a horrible change, and one I'm less than thrilled with (to put it mildly). But the switch from 8th to 9th is turning out to be rather tumultuous in terms of its impact, broadly speaking; other abilities may well make up for the nerf, and ultimately at the end of the day points decide whether a unit is going to be useful or not. We've gotta sit tight and hope for the best. In principle though, I am very unhappy that they have removed what made Cataphractii unique. Iron Sage and Bulwyf 2 Back to top Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/5/#findComment-5636563 Share on other sites More sharing options...
TrawlingCleaner Posted November 26, 2020 Share Posted November 26, 2020 All we know is that Typhus has a 5" move, with the amount of mistakes the space marine and Necron lot had it wouldn't surprise me that his move has not changed. The relic terminators changed because they combined the two types, I don't see why ours would change as they're (supposedly) only Cataphracti Until we've seen te actual codex entries I'll be taking everything with a healthy dose of salt Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/5/#findComment-5636577 Share on other sites More sharing options...
Marshal Loss Posted November 26, 2020 Share Posted November 26, 2020 (edited) All we know is that Typhus has a 5" move, with the amount of mistakes the space marine and Necron lot had it wouldn't surprise me that his move has not changed. The relic terminators changed because they combined the two types, I don't see why ours would change as they're (supposedly) only Cataphracti Until we've seen te actual codex entries I'll be taking everything with a healthy dose of salt The actual number of errors in the SM & Necron boxsheets tend to be wildly overblown. By and large they were overwhelmingly accurate and from memory none of the statlines were wrong, only a few of the weapon profiles. Our new Lord of Virulence is in Indomitus (edit: just checked, definitely Indomitus), so we're no longer just "the Cataphractii Legion", which may well be reflective of our Cataphractii being changed to be in line with the SM book. Expecting suits of armour to do different things in different books is like expecting a vanilla CSM boltgun to be different from a vanilla SM boltgun; possible, but very unlikely. If I were a betting man, I'd bet on the change to a 5++/+1M/no halving advance, but we'll just have to wait and see for now Edited November 26, 2020 by Marshal Loss Iron Sage 1 Back to top Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/5/#findComment-5636587 Share on other sites More sharing options...
jgascoine011 Posted November 26, 2020 Share Posted November 26, 2020 The fact that there have been no previews so far is really frustrating Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/5/#findComment-5636595 Share on other sites More sharing options...
TrawlingCleaner Posted November 26, 2020 Share Posted November 26, 2020 All we know is that Typhus has a 5" move, with the amount of mistakes the space marine and Necron lot had it wouldn't surprise me that his move has not changed. The relic terminators changed because they combined the two types, I don't see why ours would change as they're (supposedly) only Cataphracti Until we've seen te actual codex entries I'll be taking everything with a healthy dose of salt The actual number of errors in the SM & Necron boxsheets tend to be wildly overblown. By and large they were overwhelmingly accurate and from memory none of the statlines were wrong, only a few of the weapon profiles. Our new Lord of Virulence is in Indomitus (edit: just checked, definitely Indomitus), so we're no longer just "the Cataphractii Legion", which may well be reflective of our Cataphractii being changed to be in line with the SM book. Expecting suits of armour to do different things in different books is like expecting a vanilla CSM boltgun to be different from a vanilla SM boltgun; possible, but very unlikely. If I were a betting man, I'd bet on the change to a 5++/+1M/no halving advance, but we'll just have to wait and see for now Errors are errors IMO, it's easy enough to make a mistake in these boxes. For me I won't get too excited until we've seen the codex. Hype is the mind killer after all(even though I'm incredibly hyped for the codex). He's definitely in Indomitus and the Blightlord kit is majority mixed marks, I'd much rather they had a rule called "Armoured bulk" or something similar instead of a Cataphracti rule but still did the same thing. I imagine we'll get a preview a week before it goes on pre-order as they've done with all others and are doing with BA atm Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/5/#findComment-5636617 Share on other sites More sharing options...
Marshal Loss Posted November 26, 2020 Share Posted November 26, 2020 The Blightlords are all Cataphractii, some have a single Indomitus shoulder but every leg/torso/arm etc is all undoubtedly Cata. Doesn't meet the criteria for mixed pattern (if we go by the lore in HH's black books). The bulk rule you describe would be really cool though & makes sense. But yeah, that's fair. Either way, the datasheets from the boxes don't tell us any of the things we really want to know :P (what's happening to DR, Terminator saves, etc). Just have to hope that GW announce this Sunday we're getting a December 5 preorder Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/5/#findComment-5636630 Share on other sites More sharing options...
Marshal Loss Posted November 26, 2020 Share Posted November 26, 2020 (edited) +1 WS & BS, +1 Attack, -1 Wound (no degrading stats)Weapon changesFleshmower -1S (no idea on bonus attacks due to simplified sheet)Heavy Blight Launcher +1AP, 2D instead of D3Plaguespitter gets 12" range and fixed S6 Probe (its default melee weapon) lowered from D3 damage to 1D Edited November 26, 2020 by Marshal Loss Iron Sage and Special Officer Doofy 2 Back to top Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/5/#findComment-5636660 Share on other sites More sharing options...
Zombs Posted November 26, 2020 Share Posted November 26, 2020 Interesting, depending on point cost, we will see how it turns out. Still happy there is some incentive on taking anything other than spitters now. Special Officer Doofy 1 Back to top Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/5/#findComment-5636715 Share on other sites More sharing options...
Iron Sage Posted November 26, 2020 Share Posted November 26, 2020 Interesting, depending on point cost, we will see how it turns out. Still happy there is some incentive on taking anything other than spitters now. Mmm, spitters needs help and has needed help for quite some time I would argue. I run two spitters, or have tried to run two several times and they simply don't do enough for the points. 3 more range while helpful, is still not enough since it is not dangerous enough for current point cost compared to other drone variants (little use having a distraction carnifex if it is not dangerous enough for the opponent to bother with targeting). To be frank, I do not expect to be running my two spitter drones this edition. Not unless they have some new bonus rule or a significantly lower points cost (155 is obscene when you compare it to the tresher and blight luncher, both of which do a lot, lot more for the points) compared to the other variants. I agree that the spitters were good in 8th though. But in 9th they need either a big points help or some new rule. I don't think they will get either personally. Currently it is tanky, but not killy enough for the points to force opponents into shooting at it it as it stands, and +1 WS and +1 attack will do little for the spitter variant, as the unit will lose most CCs badly without the tresher anyway. Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/5/#findComment-5636726 Share on other sites More sharing options...
Plague _Lord Posted November 26, 2020 Share Posted November 26, 2020 The fleshmower 1 looks great, while I think tve heavy launcher variant might see play. The lack of degrading is the best change. Iron Sage and Special Officer Doofy 2 Back to top Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/5/#findComment-5636744 Share on other sites More sharing options...
jgascoine011 Posted November 26, 2020 Share Posted November 26, 2020 Would possibly make 2 of them viable if arch contaminator is still a thing. They would actually (just) be able to kill a rhino now....amazing Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/5/#findComment-5636760 Share on other sites More sharing options...
Plaguecaster Posted November 26, 2020 Share Posted November 26, 2020 Would possibly make 2 of them viable if arch contaminator is still a thing. They would actually (just) be able to kill a rhino now....amazingIt'll only be the new hq that will affect them now not arch contaminator since they won't have the core keyword So it all comes down to what actual aura he will have Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/5/#findComment-5636807 Share on other sites More sharing options...
Special Officer Doofy Posted November 26, 2020 Share Posted November 26, 2020 Would possibly make 2 of them viable if arch contaminator is still a thing. They would actually (just) be able to kill a rhino now....amazingIt'll only be the new hq that will affect them now not arch contaminator since they won't have the core keyword So it all comes down to what actual aura he will have Well it all comes down to if arch contaminator uses the core keyword too. It might not still. Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/5/#findComment-5636809 Share on other sites More sharing options...
jgascoine011 Posted November 27, 2020 Share Posted November 27, 2020 Is the DG codex going out for pre-orders this weekend? I have not heard a thing from GW about it Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/5/#findComment-5636957 Share on other sites More sharing options...
TrawlingCleaner Posted November 27, 2020 Share Posted November 27, 2020 This weekend the preorders for the BA codex and all the Christmas boxes go up, DG might go up for preorder next weekend (they would tell us on this Sunday if that were the case) They said it'll go up for preorder in December, they're likely to get some of the other game systems preorders up next weekend then DG the weekend after. Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/5/#findComment-5636958 Share on other sites More sharing options...
firestorm40k Posted November 27, 2020 Share Posted November 27, 2020 This weekend the preorders for the BA codex and all the Christmas boxes go up, DG might go up for preorder next weekend (they would tell us on this Sunday if that were the case) They said it'll go up for preorder in December, they're likely to get some of the other game systems preorders up next weekend then DG the weekend after. There are two articles that a have gone up on WarCom today about Warhammer Underworlds, one explicitly states that that will be up for pre-order in December; given the focus they're giving that game now, I expect that'll be the preorder announced this Sunday evening (29th, preorder 5th December). Based on that, the Death Guard 'dex should be up for preorder 12th (all being well). This makes sense to me, as I can see how GW would want to alternate releases for systems, seeing as BA are this weekend. Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/5/#findComment-5637030 Share on other sites More sharing options...
Plague _Lord Posted November 30, 2020 Share Posted November 30, 2020 Good LORD pur possessed get T5, plague weapons and 4 attacks + whatever new rules are comming (romrseless and contagious). just... wow. firestorm40k and Iron Sage 2 Back to top Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/5/#findComment-5638039 Share on other sites More sharing options...
Marshal Loss Posted November 30, 2020 Share Posted November 30, 2020 Article link If flails get kept as is, the extra boost on plagues is going to be fantastic for melee units. Will help to make other weapons like cleavers get more use as well which will be great to see firestorm40k and Iron Sage 2 Back to top Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/5/#findComment-5638050 Share on other sites More sharing options...
Gundric Posted November 30, 2020 Author Share Posted November 30, 2020 (edited) That is going to make us extremely flexible indeed. Edited November 30, 2020 by Gundric Iron Sage 1 Back to top Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/5/#findComment-5638065 Share on other sites More sharing options...
Special Officer Doofy Posted November 30, 2020 Share Posted November 30, 2020 I'm excited. I wonder if they buffed Plague Marines because they are losing DR on the datasheet but DR is becoming the legion trait? Would be a cool way to get it on everything without spending command points. Bulwyf, Iron Sage and Gundric 3 Back to top Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/5/#findComment-5638125 Share on other sites More sharing options...
Tallarn Commander Posted November 30, 2020 Share Posted November 30, 2020 The increase in the number of Possessed attacks makes me happy. Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/5/#findComment-5638140 Share on other sites More sharing options...
MegaVolt87 Posted December 1, 2020 Share Posted December 1, 2020 Good changes, its interesting the melee buffs especially. Then again, it fits the DG heritage of being trench fighters/ heavy infantry like back in the day. Still sad there is no PF, CF or HB options for DG infantry, those weapons really would complement the DG theme IMO. Bulwyf 1 Back to top Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/5/#findComment-5638275 Share on other sites More sharing options...
Azekai Posted December 1, 2020 Share Posted December 1, 2020 (edited) DR always should have been a trait. It was idiotic that it was missing from so many units. Hell, Nurgle possessed marines are inhabited by daemons that have DR, but they still didn’t have it on their sheet. Edited December 1, 2020 by Azekai Special Officer Doofy, Iron Sage, JimVandy85 and 2 others 5 Back to top Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/5/#findComment-5638289 Share on other sites More sharing options...
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