JaM_TW Posted December 1, 2020 Share Posted December 1, 2020 Nice changes. And, seeing that one of my other armies will be/is a Bile "horde", the (possible) changes to the possesed are welcome too! :D Good times... Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/6/#findComment-5638389 Share on other sites More sharing options...
Bulwyf Posted December 1, 2020 Share Posted December 1, 2020 DR always should have been a trait. It was idiotic that it was missing from so many units. Hell, Nurgle possessed marines are inhabited by daemons that have DR, but they still didn’t have it on their sheet. I can't agree with this enough. I also think every melee weapon should qualify for plague weapon. These guys are covered in Nurgle's blessings so for their melee attacks to somehow not have plagues is just silly. Iron Sage and Gundric 2 Back to top Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/6/#findComment-5638476 Share on other sites More sharing options...
WickedJester1013 Posted December 1, 2020 Share Posted December 1, 2020 Ya that first codex was not consistent at all. Like how you have daemons in the book but if you brought them you were no longer a “real” deathguard army. Bulwyf 1 Back to top Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/6/#findComment-5638577 Share on other sites More sharing options...
Marshal Loss Posted December 1, 2020 Share Posted December 1, 2020 Morty leaks +1A+1TSilence now does 3+D3 damage instead of D6 12" instead of 18" on the Lantern Reaping blow is also missing, so it has either been turned into an ability or removed entirely Iron Sage and Bulwyf 2 Back to top Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/6/#findComment-5638623 Share on other sites More sharing options...
Hathor42 Posted December 1, 2020 Share Posted December 1, 2020 Boo still 3+ armour. Silence looks better except losing sweeping attack. Losing range on lantern also a bit of a bummer but he is tougher. Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/6/#findComment-5638645 Share on other sites More sharing options...
Gundric Posted December 1, 2020 Author Share Posted December 1, 2020 (edited) DR always should have been a trait. It was idiotic that it was missing from so many units. Hell, Nurgle possessed marines are inhabited by daemons that have DR, but they still didn’t have it on their sheet. I can't agree with this enough. I also think every melee weapon should qualify for plague weapon. These guys are covered in Nurgle's blessings so for their melee attacks to somehow not have plagues is just silly. I think bolters should get it too, that the contagions of nurgle rules could give something like this. Maybe it is a progressive chart, a bit like power from pain but represent the battlefield being contaminated by the presence of our marines, dishing out buffs for Plague marines or nerfs to the opposition. Or maybe a system like the admech canticles. Exciting times. Edited December 1, 2020 by Gundric Bulwyf 1 Back to top Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/6/#findComment-5638675 Share on other sites More sharing options...
Iron Sage Posted December 1, 2020 Share Posted December 1, 2020 (edited) Boo still 3+ armour. Silence looks better except losing sweeping attack. Losing range on lantern also a bit of a bummer but he is tougher. Much tougher though. STR 4 needs to roll 6s, which is huge. Mortarion was usually whittled down, but can now survive small arms fire much better than previously, as well as forcing a welcome 50/50 roll on STR 8. I still have some minor hope that he will also get the Max wounds per phase that Ghazkull and Necrons have, but T 8 is already quite big if he keeps the Feel No Pain. Losing Sweeping attack is indeed a bummer though, maybe he gets something else or maybe it is hidden in a special rule ? I do think he will have several special rules, maybe some changed from what they were. We'll see, but so far I am of the opinion that it is looking exciting. Edited December 1, 2020 by Iron Sage Marshal Loss 1 Back to top Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/6/#findComment-5638707 Share on other sites More sharing options...
Hathor42 Posted December 1, 2020 Share Posted December 1, 2020 Ik kinda hoping for a plague table like aos. It's fun. Marshal Loss 1 Back to top Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/6/#findComment-5638711 Share on other sites More sharing options...
Marshal Loss Posted December 3, 2020 Share Posted December 3, 2020 Big buffs to our favourite crawler Special Officer Doofy and Bulwyf 2 Back to top Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/6/#findComment-5639316 Share on other sites More sharing options...
Bulwyf Posted December 3, 2020 Share Posted December 3, 2020 Looks like the spewer went down in STR? I believe it is currently STR user so moving to STR 6 definitely hurts. Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/6/#findComment-5639365 Share on other sites More sharing options...
TrawlingCleaner Posted December 3, 2020 Share Posted December 3, 2020 It definitely hurts a little but it's still one of the best flame weapons in the game, strength 6, -1 AP is far better than Heavy flamers etc. Plus it's currently a plague weapon and likely to stay one (not that we know what that entails just yet) Marshal Loss 1 Back to top Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/6/#findComment-5639376 Share on other sites More sharing options...
firestorm40k Posted December 3, 2020 Share Posted December 3, 2020 I was looking forward to building and starting to paint my Death Guard army in the new year, but now I'm really looking forward to building and painting my Death Guard army in the new year :lol: :D Really liking the look of the new stats we've seen so far; I think this army could be quite a fun one to field in this Edition of 40k :) Marshal Loss, Reyner, Special Officer Doofy and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/6/#findComment-5639382 Share on other sites More sharing options...
Marshal Loss Posted December 3, 2020 Share Posted December 3, 2020 It definitely hurts a little but it's still one of the best flame weapons in the game, strength 6, -1 AP is far better than Heavy flamers etc. Plus it's currently a plague weapon and likely to stay one (not that we know what that entails just yet) 100%, + the strength doesn't degrade now as the PBC takes damage Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/6/#findComment-5639541 Share on other sites More sharing options...
Special Officer Doofy Posted December 4, 2020 Share Posted December 4, 2020 (edited) https://www.warhammer-community.com/2020/12/04/death-guard-release-delayed-in-the-warp/ Delayed until early 2021, might not even be January. Mortarion's datasheet is shown. Scythe still has both profiles. Has has the chapter master like auras now. Some other changes. Also, notice the 6 warlord traits Mortarion has to choose from. Not one says arch contaminator. New Warlord traits? Edited December 4, 2020 by Putrid Choir Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/6/#findComment-5639836 Share on other sites More sharing options...
Marshal Loss Posted December 4, 2020 Share Posted December 4, 2020 (edited) Little confused about the Host of Plagues rule. So this model (Morty) can select a Warlord trait in addition to any others it has, even if it is not your Warlord. So does Morty come with another trait listed elsewhere, and this ability gives him a second? edit: just realised that those 6 traits listed are the ones from War of the Spider (the Plague Company ones), so he gets to select one of those in addition to his other one. Very cool Edited December 4, 2020 by Marshal Loss Iron Sage and Special Officer Doofy 2 Back to top Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/6/#findComment-5639852 Share on other sites More sharing options...
Raktra Posted December 4, 2020 Share Posted December 4, 2020 So potentially still Arch Contaminator, and then a Spider trait. Sick. Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/6/#findComment-5639871 Share on other sites More sharing options...
Bulwyf Posted December 4, 2020 Share Posted December 4, 2020 I'm upset they delayed our codex. Please note it didn't say Jan 2021. It said early next year which could mean anytime from Jan to Apri or even later. Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/6/#findComment-5639881 Share on other sites More sharing options...
BlueBiscuit Raider Posted December 4, 2020 Share Posted December 4, 2020 Is it just me, or does the Crawler in the free wallpaper have an alternate loadout? It looks like it's carrying a spitter and something else. Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/6/#findComment-5639921 Share on other sites More sharing options...
Dark Legionnare Posted December 4, 2020 Share Posted December 4, 2020 (edited) I notice a distinct lack of a "DMG per phase" cap on Morty's full Datasheet in that article. Our sweet summer child... Edited December 4, 2020 by Dark Legionnare Bulwyf 1 Back to top Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/6/#findComment-5639923 Share on other sites More sharing options...
Bat33.1 Posted December 4, 2020 Share Posted December 4, 2020 Codex delayed until 'early 2021' https://www.warhammer-community.com/2020/12/04/death-guard-release-delayed-in-the-warp/ The interesting bit is the Mortarion data sheet and his points cost is staying at 490 Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/6/#findComment-5639929 Share on other sites More sharing options...
Bulwyf Posted December 4, 2020 Share Posted December 4, 2020 I notice a distinct lack of a "DMG per phase" cap on Morty's full Datasheet in that article. Our sweet summer child... I noticed it as well. He's still going to get eaten alive since terrain won't block him unless you have specialized terrain for him. Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/6/#findComment-5639930 Share on other sites More sharing options...
Dark Legionnare Posted December 4, 2020 Share Posted December 4, 2020 (edited) I notice a distinct lack of a "DMG per phase" cap on Morty's full Datasheet in that article. Our sweet summer child... I noticed it as well. He's still going to get eaten alive since terrain won't block him unless you have specialized terrain for him. Yup. He was already usually getting savaged by a handful of Lascannons. T8 is good, and will stop eradicators from 3+ wounding him, but Lascannons are still his bane. Even though they're only 4+, still, the Eradicators, as much a litmus test for "Will it be even semi-decent" in 40k all over, say nay. I know any game I bring him to, he's got 12 Melta shots with his name on them on turn two that's basically impossible to hide from without having absolute hordes of poxwalkers meandering around table edges. *sad trombone* Edited December 4, 2020 by Dark Legionnare Bulwyf 1 Back to top Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/6/#findComment-5639964 Share on other sites More sharing options...
Bulwyf Posted December 4, 2020 Share Posted December 4, 2020 I notice a distinct lack of a "DMG per phase" cap on Morty's full Datasheet in that article. Our sweet summer child... I noticed it as well. He's still going to get eaten alive since terrain won't block him unless you have specialized terrain for him. Yup. He was already usually getting savaged by a handful of Lascannons. T8 is good, and will stop eradicators from 3+ wounding him, but Lascannons are still his bane. Even though they're only 4+, still, the Eradicators, as much a litmus test for "Will it be even semi-decent" in 40k all over, say nay. I know any game I bring him to, he's got 12 Melta shots with his name on them on turn two that's basically impossible to hide from without having absolute hordes of poxwalkers meandering around table edges. *sad trombone* Pretty much this. He will still get vaporized by turn 2 if you are lucky he can survive turn 1 shooting if you go second. There's not a model in the game that needed the only lose so many wounds per phase rule more than Morty due to his gigantic target size. I had to make my home terrain big enough to hide him behind but not everyone can do that. Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/6/#findComment-5639975 Share on other sites More sharing options...
L30n1d4s Posted December 4, 2020 Share Posted December 4, 2020 Well, if you take the "Gloaming Bloat" WL Trait (from his new Host of Plagues rule), then he basically has permanent Transhuman Physiology, meaning that Lascannon, melts with +1 to wound from Litanies, and any S9+ attacks can only wound him on a 4+ at best... still vulnerable and unkillable, but this goes a long way to helping his durability, I think. Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/6/#findComment-5639976 Share on other sites More sharing options...
Dark Legionnare Posted December 5, 2020 Share Posted December 5, 2020 (edited) Well, if you take the "Gloaming Bloat" WL Trait (from his new Host of Plagues rule), then he basically has permanent Transhuman Physiology, meaning that Lascannon, melts with +1 to wound from Litanies, and any S9+ attacks can only wound him on a 4+ at best... still vulnerable and unkillable, but this goes a long way to helping his durability, I think.For sure 4+ is better than 3+, but the big man can be seen anywhere. My group still plays on 6x4' because "screw this lack of maneuverability and positioning", but this means on the new "minimum standard" big Mort's still, if not especially more vulnerable being basically guaranteed to be in range and LoS of all big guns on any turn, most disappointingly when you're going second, and it's turn 1. Edited December 5, 2020 by Dark Legionnare Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/6/#findComment-5640038 Share on other sites More sharing options...
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