Irate Khornate Posted December 5, 2020 Share Posted December 5, 2020 He will likely survive to turn 3 though most likely bracketed once if not twice unless your opponent brought an unholy amount of anti tank. However that leaves you 1510 points of objective grabbing. Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/7/#findComment-5640041 Share on other sites More sharing options...
Dark Legionnare Posted December 5, 2020 Share Posted December 5, 2020 (edited) He will likely survive to turn 3 though most likely bracketed once if not twice unless your opponent brought an unholy amount of anti tank. However that leaves you 1510 points of objective grabbing.I hear ya', math and statistics is all well and good. But the caps on Ghaz and Nightbringer aren't there for the even odds every time you play. They're there for the times three of 8+ anti-tank (a pretty average number for any army I'd say) gets through all their resistance (misses, failed wounds, saves, etc...), rolls 12+ dmg by spiking high, and suddenly you would've been out a 300pt ghaz or pretty expensive NB. (I feel like the NB is always gunna be a steal based on points and other good rules it gets) Morty's the same, but even worse, because as has been said, he's fack-off massive., And near 500pts. You can hide Ghaz or the NB (the latter takes more effort but is doable), not big M. And heaven help you if the opponent gets extrs lucky due to proliferation of rerolls in the game and you've got to contentd with bad rolls on your part leaving you with 4-5 unsaved D6 or D3+3 weapons that rolled high. Caps are there for those games, when that 500pt centerpiece gets all the bad luck. Morty, NB, or Ghaz would all laugh the same at an opponent who gets two shots through and rolls snake eyes for damage, with or without a cap. But only morty cries when they get 4+ through and 18+ dmg on him. He will likely survive to turn 3 though most likely bracketed once if not twice unless your opponent brought an unholy amount of anti tank. However that leaves you 1510 points of objective grabbing.I hear ya', math and statistics is all well and good. But the caps on Ghaz and Nightbringer aren't there for the even odds every time you play. They're there for the times three of 8+ anti-tank (a pretty average number for any army I'd say) gets through all their resistance (misses, failed wounds, saves, etc...), rolls 12+ dmg by spiking high, and suddenly you would've been out a 300pt ghaz or pretty expensive NB. (I feel like the NB is always gunna be a steal based on points and other good rules it gets) Morty's the same, but even worse, because as has been said, he's fack-off massive., And near 500pts. You can hide Ghaz or the NB (the latter takes more effort but is doable), not big M. And heaven help you if the opponent gets extrs lucky due to proliferation of rerolls in the game and you've got to contentd with bad rolls on your part leaving you with 4-5 unsaved D6 or D3+3 weapons that rolled high. Caps are there for those games, when thst 500pt centerpiece gets all the bad luck. Morty, NB, or Ghaz would all laugh the same at an opponent who gets two shots through and rolls snake eyes for damage, with or without a cap. But only morty cries when they get 4+ through and 18+ dmg on him. Edited December 5, 2020 by Dark Legionnare Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/7/#findComment-5640062 Share on other sites More sharing options...
Plaguecaster Posted December 5, 2020 Share Posted December 5, 2020 Here we go what we all have been waiting for Plague Marine rebox stats. 1. Blight Launcher is now flat 2Dam. 2. Flail is now only +1Str. 3. Plaguesword is +1Str. 4. Plague knives and plaguesword are -1AP. 5. Plaguespewer and plague beltcher are 12". 6. Marines are 2W Really looking forward to running mass plague marines depending on cost firestorm40k, Jorgend Lupus, Iron Sage and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/7/#findComment-5640070 Share on other sites More sharing options...
aberrant_unc Posted December 5, 2020 Share Posted December 5, 2020 Awesome plaguecaster. Looks like the flail will still be OK, but the other options are getting a boost as well. Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/7/#findComment-5640078 Share on other sites More sharing options...
Archaeinox Posted December 5, 2020 Share Posted December 5, 2020 Damn, you guys are lookin pretty well off so far. That's great! Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/7/#findComment-5640095 Share on other sites More sharing options...
Raktra Posted December 5, 2020 Share Posted December 5, 2020 Morty has “Heretic Astartes” as a faction keyword, so with that as part of the army, will that affect our current FW :cuss-up? I haven’t had a chance to check Imperial Armour out yet. And related to that, “Bubonic Astartes” has a nice ring to it. Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/7/#findComment-5640188 Share on other sites More sharing options...
Marshal Loss Posted December 5, 2020 Share Posted December 5, 2020 Had hoped for flail changes but there might be something else in there. Either way, loving all these. The Plague Knife changes are so impactful for us Iron Sage 1 Back to top Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/7/#findComment-5640222 Share on other sites More sharing options...
CastellanDeMolay Posted December 5, 2020 Share Posted December 5, 2020 Is it just me, or does the Crawler in the free wallpaper have an alternate loadout? It looks like it's carrying a spitter and something else. You mean the Myphitic Blight Hauler, but yes, it appears to have some kind of spitter/spewer on the left weapon mount. I can't quite make out the right weapon, but it appears to also have a canister of something mounted behind it, so I would guess it's something similar. I love the aesthetic of the human looking face grown across the armoured canopy. I wonder if this is an indication of a multipart version of the kit coming? Iron Sage and BlueBiscuit Raider 2 Back to top Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/7/#findComment-5640337 Share on other sites More sharing options...
Iron Sage Posted December 5, 2020 Share Posted December 5, 2020 Plague knife rendering -1 ap unexpected and very welcome. So far, everything has looked promising. I have not been dejected by a single stat reveal, only worrying that myphitic blight haulers may lose squadron rule, but other than that, it has all been great. Depending on points cost, we could have a very powerful codex in 9th, as we certainly seem to be getting the tools. Marshal Loss and Bulwyf 2 Back to top Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/7/#findComment-5640386 Share on other sites More sharing options...
Plaguecaster Posted December 6, 2020 Share Posted December 6, 2020 I'm curious on how Poxwalkers are affected with this new codex. At the moment they are just too expensive, hell i'd even be happy to downgrade their DR to a 6+ if it meant they were pretty cheap I expect all our marines will be going up in price so would be nice to have some cheap options likewise with cultists Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/7/#findComment-5640680 Share on other sites More sharing options...
Gundric Posted December 6, 2020 Author Share Posted December 6, 2020 (edited) So, from reading the morty rules in reference to the Contagion of Nurgle, it seems like you pick a type of contagion pre battle, then its effects spread further the longer the game goes, so thematic! The Bubonic astartes keyword might be a hint as to which units spread the contagion. Pretty fluffy! And plague knives being astartes chainswords, minus the bonus attack but with the re-roll 1's is pretty cool. I love the changes, makes plague marines the swiss army knife unit that they should be. Edited December 6, 2020 by Gundric firestorm40k 1 Back to top Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/7/#findComment-5640816 Share on other sites More sharing options...
Plague _Lord Posted December 6, 2020 Share Posted December 6, 2020 I think saying that blight grenades with nade guy combo will be nerfed into MWs happening only on a natural 6 isn't an overstatement. It would still be ok (it's still a boatload of 2 DMG attacks) but I think we should be looking at other stuff to kill knights with. The attack boost to PMs makes me wonder about a 5 man squad with 2 plague cleavers and a powerfist. That's a potential 52 wounds on a single entity! Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/7/#findComment-5641063 Share on other sites More sharing options...
Chaos Lord Tom Posted December 7, 2020 Share Posted December 7, 2020 Rules preview in WHC article : https://www.warhammer-community.com/2020/12/07/death-guard-rules-preview-part-1-inexorable-advance/ Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/7/#findComment-5641480 Share on other sites More sharing options...
Sherrypie Posted December 7, 2020 Share Posted December 7, 2020 I do like the ability to ignore movement modifiers, meaning that while we are slower in general, we can move unhampered through craters, woods and other difficult grounds. This is nice on a proper table that offers plenty of varying terrain, especially in narrative games where you can enjoy properly bombed-out environments. Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/7/#findComment-5641483 Share on other sites More sharing options...
Kervin40k Posted December 7, 2020 Share Posted December 7, 2020 I am also liking Malicious Volleys, it is vary themey of matching up the field pumping out a bunch of shots every turn. This also meshes well with Ultramarine army since with Inexorable Advance it is like having UM super doctrine every turn. Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/7/#findComment-5641487 Share on other sites More sharing options...
Special Officer Doofy Posted December 7, 2020 Share Posted December 7, 2020 We lost advance and shoot without penalty. Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/7/#findComment-5641488 Share on other sites More sharing options...
Marshal Loss Posted December 7, 2020 Share Posted December 7, 2020 Not being able to advance + shoot with our blight launchers really hurts. I quite like having unmodifiable movement though. Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/7/#findComment-5641503 Share on other sites More sharing options...
Special Officer Doofy Posted December 7, 2020 Share Posted December 7, 2020 Not being able to advance + shoot with our blight launchers really hurts. I quite like having unmodifiable movement though. That part is nice. I play mostly with my brother and we play at each other's houses/tables. Time to load up on terrain haha. Marshal Loss and Ammonius 2 Back to top Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/7/#findComment-5641514 Share on other sites More sharing options...
Gundric Posted December 7, 2020 Author Share Posted December 7, 2020 (edited) I think that advance and shoot without penalty was not a good fit for us thematically, the white scars have it for Grandfathers sake! We shall just have to see how the other new rules pan out. Edited December 7, 2020 by Gundric Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/7/#findComment-5641519 Share on other sites More sharing options...
Iron Sage Posted December 7, 2020 Share Posted December 7, 2020 Not being able to advance + shoot with our blight launchers really hurts. I quite like having unmodifiable movement though. Isn't what we got significantly better than having to roll 4+ on blight launchers when you advance though ? Arguably being able to use ranged weapons unmodified on war machines in CC is alone better, they got buffed in melee after all (because those H weapons on vehicles tends to have more impact). And when you then add being able to move ordinarily and always rapid fire (something which you may be likely to do in turn 2-5) as well as ignore terrain modifiers (which is certainly nice in tournaments and such, where there are almost always significant terrain). It appears better to me at least. Of course, bolters are not great, but they still ping off wounds when fired in volume, and we are likely to get a bolter stratagem I imagine. I feel and think that we can't complain about this. Seems to me to be an upgrade overall. Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/7/#findComment-5641534 Share on other sites More sharing options...
Plague _Lord Posted December 7, 2020 Share Posted December 7, 2020 Ewww so our plasma is worse now :/ we get almost constant rapid fire on bolters (wow) and a situational buff to movement. It would be cool plague marines could take heavy bolters or missile lanchers but alas they only have assault or rapid fire guns. The change to vechicles is ok I guess - but again highly situational. Most of oir vechicles have anti armour guns and it's not like this change is going to help much if they get mobbed by a horde. Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/7/#findComment-5641535 Share on other sites More sharing options...
Iron Sage Posted December 7, 2020 Share Posted December 7, 2020 Ewww so our plasma is worse now :/ we get almost constant rapid fire on bolters (wow) and a situational buff to movement. It would be cool plague marines could take heavy bolters or missile lanchers but alas they only have assault or rapid fire guns. The change to vechicles is ok I guess - but again highly situational. Most of oir vechicles have anti armour guns and it's not like this change is going to help much if they get mobbed by a horde. Everything, including the old rule, was situational though. How many extra wounds would you really deal in an average match up using the old version of Inexorable advance with for instance blight launchers, rolling 3+ instead of 4+? Without attempting to math hammer it, it is probably less than what we surely get when we can rapid fire bolters at 24 inches, and fire multi melta with blight haulers on 3+ if they get stuck in melee (anything that is a danger to them, fears the melta). The most situational ability is the advance without modifiers on terrain, though in tournaments and such, that's pretty good. I don't know, maybe it is me and I am forgetting something, but all of this comes across as a very nice upgrade overall to me. Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/7/#findComment-5641548 Share on other sites More sharing options...
Marshal Loss Posted December 7, 2020 Share Posted December 7, 2020 (edited) Isn't what we got significantly better than having to roll 4+ on blight launchers when you advance though ? Arguably being able to use ranged weapons unmodified on war machines in CC is alone better, they got buffed in melee after all (because those H weapons on vehicles tends to have more impact). Being able to hit on a 3+ with blight launchers while advancing was a very useful tool for us. Losing that hurts. I didn't say it wasn't a buff overall - I think you're right and it is. Whether infantry units being hurt is worth the power boost given to vehicles is subjective, especially when we don't have the points yet (we don't know how much we are paying for these vastly improved machines). I got significant mileage out of 18" plasma (particularly on Terminators) and 3+ advancing BLs; neither are as good as they once were, and I don't think the bolter buff is at all equivalent when most of us weren't exactly spamming bolters to begin with. Bolters don't win games and this won't change that. The unmodifiable movement is nice. I'm not complaining, it's more thematic as Plague Marines sprinting around firing blight launchers never felt super appropriate. Still a noteworthy blow to our two main special weapons though Edited December 7, 2020 by Marshal Loss Iron Sage and Special Officer Doofy 2 Back to top Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/7/#findComment-5641554 Share on other sites More sharing options...
Iron Sage Posted December 7, 2020 Share Posted December 7, 2020 (edited) Isn't what we got significantly better than having to roll 4+ on blight launchers when you advance though ? Arguably being able to use ranged weapons unmodified on war machines in CC is alone better, they got buffed in melee after all (because those H weapons on vehicles tends to have more impact). Being able to hit on a 3+ with blight launchers while advancing was a very useful tool for us. Losing that hurts. I didn't say it wasn't a buff overall - I think you're right and it is - but a blow is a blow no matter which way you spin it. Whether infantry units being hurt is worth the power boost given to vehicles is subjective, especially when we don't have the points yet (we don't know how much we are paying for these vastly improved machines). I got significant mileage out of 18" plasma (particularly on Terminators) and 3+ advancing BLs; neither are as good as they once were, and I don't think the bolter buff is at all equivalent. The unmodifiable movement is nice. Either way, this is still a noteworthy blow to the army's two main special weapons. Bolters don't win games and this won't change that. I'm not complaining, it's more thematic this way anyway Good points. I did indeed forget about the 18 inch plasma concerning terminators for some inexplicable reason (I use the Blightlords in cheaper configurations myself while my Iron Warriors have loads of combi-weapons on the termies, as my Death Guard is all about holding ground and counter assaulting objectives). And I agree obviously that it is a blow, I just would have chosen the new rule myself if I had the choice between that and the old and think this is overall better, wasn't trying to spin anything, just think this is better overall. But of course, you are right, we need to wait for points and all of that. Anyway, I am looking forward to the next reveal. So far so good imo. Edited December 7, 2020 by Iron Sage Marshal Loss 1 Back to top Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/7/#findComment-5641560 Share on other sites More sharing options...
GreaterChickenofTzeentch Posted December 7, 2020 Share Posted December 7, 2020 (edited) Unmodifiable movement, advance, and charge rolls is great. Movement can be king in Matched Play between experienced players and ignoring Tremor Shells, Tanglefoot Grenades, Baleful Icon, Grav Pulse, the movement portion of Doombolt, etc....could be huge. Also helps DG deepstrike Terminators into things like woods or craters with no penalty to charge. Defilers, Helbrutes, etc being able to blast away with Twin Heavy Bolters or Reaper Autocannons in close with no mods will be fun. And speaking of Defilers, Helbrutes, etc., it looks like all DG vehicles are getting detachment abilities (Legion trait, etc.). This bodes well for all Chaos Marines if it's consistent. I'd be interested to see if HB/AC predators could be worth it since they might be able to blast themselves clear if charged....or might even be usefully in bully charges to tie up enemies while mulching through them at a moderate pace. Edited December 7, 2020 by GreaterChickenofTzeentch Link to comment https://bolterandchainsword.com/topic/367195-possible-changes-in-the-new-codex/page/7/#findComment-5641566 Share on other sites More sharing options...
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