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It really depends on what other rules we get.

This rule is pretty poor on its own. Being able to shoot into combat without penalty is ok I guess, but it’s hardly amazing.

The heavy weapons on terminators might be viable now though.

If bolsters can be boosted (double shoot, plague weapons and AP-4) then I guess it could be good.

This seems just like a basic rule, with the better rules coming in the plague companies.

I think with BS going from 4+ to 3+ and not having a penalty for shooting while in combat gives things like the defiler a strong boost.

 

Possibly, but with what? Its big cannon is blast so cant shoot in combat anyway, heavy flamers auto hit, then you are left with either twin lascannon or reaper autocannon, sure its nice but hardly amazing

 

I think with BS going from 4+ to 3+ and not having a penalty for shooting while in combat gives things like the defiler a strong boost.

 

 

Possibly, but with what? Its big cannon is blast so cant shoot in combat anyway, heavy flamers auto hit, then you are left with either twin lascannon or reaper autocannon, sure its nice but hardly amazing

Defiler can have a Twin Heavy Bolter as well. The rate of fire is high enough on that for it to possibly make a difference and the shots are D2 now.

The changes are definitely a bit of blow in terms of how things used to play, I honestly don't think that will be the last of things to change. Looking at how the 9th books have changed how armies play, I expect a lot of things we've gotten used to/built lists around will be changed entirely/gone. MW grenades, Arch Contaminator, other WLTs, Relics etc, likely for the better of the game.

We'll see what we get, I'm very hopeful that we get brought in line with everything else :biggrin.:

Judging from Mortarion's datasheet, I think our mono bonus is some form of plague aura that gets bigger every turn up to 4 turns. I don't think it will have to do with MW because that could be way too strong, but it might be a -1T for enemy units thing. Purely guessing.

Deadly Pathogens article

 

Really, really cool stuff.

Twin Plague Spewer! WHEEEE!! As someone who used to run a Terminator Lord with the Burning Brand of Skalathrax, this has me smiling. Signature upgrades to Plague Weapons to effectively turn them into relics sounds great and is probably our equivalent of Special Issue Wargear. Not sure what the rules are for upgrading which weapons yet, but it has promise. Would be fun if it could be applied to certain characters' Blight Grenades, Hyper Blight Grenades, etc.

Edited by GreaterChickenofTzeentch

I am chuckling a bit now. I have been mostly away from this forum for some years, but some things are always the same in the chaos section of this forum :sweat:

 

Anyway, like the article says, there will be more rules so the totality of it cannot yet be judged. I am positively surprised by this. Didn't really expect these kind of choices with points and I am overjoyed that these buffs are choices we will have and pay points and not command points for. Our melee weapons on characters will now be very strong even without relics. That is a positive. Obviously the cost of these choices will have a lot to say, so too early to judge how good this is. But it will lead to some extra utility, of that I am sure.

Edited by Iron Sage

Not happy. This is the counterpart to Chapter Command. +1 S and some killyness does not compare to all the stuff SM get. I know, dont compare to C:SM (My own advice) but still...

Is it though? For me, this is a closer fit to Special Issue wargear. Yet to see so much of the codex, it's hard for me to judge!

Bare in mind the C:SM upgrades have *massive* opportunity cost involved. 

 

That is to say: When you buy that points upgrade you get a bonus for the character, and THEN have an unlocked set of relics and traits to go with it that are unique for that character. 

 

But that relic and trait still have opportunity cost involved with spending points, followed by spending CP. I would imagine that Vectors will cover the "extra relic/extra trait" aspect that you are seeking, Masterdeath. 

Edited by Sonoftherubric21

What would really disappoint me, is if Feel No Pain was nerfed. But I don't think it is, we know that models still have a rule by that name. It could in theory be nerfed to 6+, that would be very disappointing, but for now it looks like it is the same. I am in the middle of painting a Plague Surgeon right now so would be a shame if the resilience aspect of it was nerfed as well.

I am getting kind of nervous with the previews so far.

What they have showed us is just mediocre. While i hate comparing codex's, the fact is that SM are a thing, and they are the most numerous army out there.

A 2D6 S6 heavy flamer is just meah.

 

What I want to know is, do we still have arch contaminator and can we still throw grenades. If not then what do we have offensivly?

Being resiliant only goes so far. Currently, DG are doing ok, but we are likely to go up in points while getting slightly more survivable. The net result will be the same survivability but loosing even more damage output which isnt great.

 

I wish GW would just show us something cool. Normally in previews they show you the best stuff to get excited, but if this is the best stuff we are getting then its kind of disapointing

Normally in previews they show you the best stuff to get excited, but if this is the best stuff we are getting then its kind of disapointing

Not always true mate - more often than not the people writing the previews seem clueless as to what's good and what isn't. Late last year when PA: Faith & Fury was being advertised, the preview articles made it look like CSM were receiving a pile of steaming garbage - and the CSM community reacted as you'd expect - yet the book ended up being the best CSM rules release in years. There's no reason to assume what we're seeing represents the book's best

I'm extremely happy about this as it'll help make my characters more unique especially since I always use a plague caster as my warlord, this helps make mine that much more better especially depending on what the other ones do

Not happy. This is the counterpart to Chapter Command. +1 S and some killyness does not compare to all the stuff SM get. I know, dont compare to C:SM (My own advice) but still...

I'd say it's more akin to special issue wargear, especially how they dealt with frost weapons in the space wolves supplement.

That makes max size/large squads a bit more appealing, it also mentions Blight Crawlers have this rule which makes me think they're still Core. If Crawlers are Core, it means there isn't much that isn't

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