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State of the Union (Heresy)


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So the the financial reports don't actually give a definitive, collective statement about the Heresy's place in GW's product line. I've seen a few folks on B&C say that GW financial reports state the Heresy is their main line along with 40k and AOS without citations, so I decided to go through all their annual and semi-annual reports on their financial reports page to look for this statement and the only report that actually includes this text is the 2018-2019 annual report.

 

Given that financial reports can vary from year to year in terms of narrative content, I don't think we can say its omission from the other reports - especially in the 2019-2020 annual report - means anything for the actual system's priority, especially when the annual reports page includes reports during the years when activity was quite high for the Heresy. At the end of the day, FW/GW's actions speak louder than financial statements when it comes to our system as we've been discussing in this thread.

 

That said, that rumor is intriguing and could make for an interesting year.

 

 

 

It is in annual reports - including the last one (2019-2020)

 

"We design, make and sell products under a number of brands and sub brands, which denote setting, tone and product type, the key ones being:

- Warhammer: Age of Sigmar - our unique fantasy setting.
- Warhammer 40,000 - our most popular and recognisable brand is a space fantasy setting.
- Horus Heresy - an offshoot of Warhammer 40,000, the Horus Heresy brand is presented as ‘fictional history’ of that universe.
We believe our IP to be among the best in the world."
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Regarding lack of leaks, I think that's due to GW probably keeping the playtesters at 1-2 groups and the rules are likely plastered with group watermarks, making them impossible to screenshot as a result without knowing who did it. Leaks are further contained if non english rules versions are done after the release of the english versions of rules- I think its been a while since non english rules have been available at release like in the past? Also the seals and wards on the tower containing old GW legal have likely been lifted, creating NDA's and pacts of unholy power, when broken bring ruin on the individuals in question. :teehee:

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I'd love to see more Heresy stuff in plastic, but I'm not sure my wallet would survive the experience. I despise resin as a material for miniatures, which has saved me from spending a lot on FW stuff. Upgrade kits and add ons are fine, but the tanks and vehicles I have bought all had issues due to being made of resin.

 

That said, Hope is the first step, etc. etc. I'm not going to get all excited until something more official or some leaked photos appear.

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No, no. I meant "pull out a chart to reference to figure out what you dudes hit on versus this".

 

All the other stuff should stay the same, but WS and BS should just say what you need to roll instead of "Here's what it is, now reference a chart". I never like that because most people I know won't be able to quickly remember what general Marines hit on in 30k (hell, I might not be able to remember it, and I'm the one who's trying to get people into 30k :laugh.:)

 

It's mostly just 3+ and 4+, sometimes 5+. In most cases it's pretty simple to figure out the values from memory, with Special Characters and Primarchs mostly being the exception where you might need to consult the reference chart.

 

 

How about the 8th/9th S vs T roll? If WS equal, hit on 4+, if attacker's higher, 3+, if attacker's twice as high, 2+, and invert if defender's higher? clean simple and effective

 

While I like the efficiency of 8/9, there are still things I'd like to keep in Heresy, like Vehicle facings and initiative, though

 

 

---

 

At this point (this is going to be unpopular), but it may just be easier for them to move to Epic: Siege of Terra at this point

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No, no. I meant "pull out a chart to reference to figure out what you dudes hit on versus this".

 

All the other stuff should stay the same, but WS and BS should just say what you need to roll instead of "Here's what it is, now reference a chart". I never like that because most people I know won't be able to quickly remember what general Marines hit on in 30k (hell, I might not be able to remember it, and I'm the one who's trying to get people into 30k :laugh.:)

It's mostly just 3+ and 4+, sometimes 5+. In most cases it's pretty simple to figure out the values from memory, with Special Characters and Primarchs mostly being the exception where you might need to consult the reference chart.

How about the 8th/9th S vs T roll? If WS equal, hit on 4+, if attacker's higher, 3+, if attacker's twice as high, 2+, and invert if defender's higher? clean simple and effective

 

While I like the efficiency of 8/9, there are still things I'd like to keep in Heresy, like Vehicle facings and initiative, though

Yeah, that's what I meant for it. BS should be just the 2+-6+ but WS can stay that granularity of how it is presently

 

I do agree on facings and initiative though

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So the the financial reports don't actually give a definitive, collective statement about the Heresy's place in GW's product line. I've seen a few folks on B&C say that GW financial reports state the Heresy is their main line along with 40k and AOS without citations, so I decided to go through all their annual and semi-annual reports on their financial reports page to look for this statement and the only report that actually includes this text is the 2018-2019 annual report.

 

Given that financial reports can vary from year to year in terms of narrative content, I don't think we can say its omission from the other reports - especially in the 2019-2020 annual report - means anything for the actual system's priority, especially when the annual reports page includes reports during the years when activity was quite high for the Heresy. At the end of the day, FW/GW's actions speak louder than financial statements when it comes to our system as we've been discussing in this thread.

 

That said, that rumor is intriguing and could make for an interesting year.

 

It is in annual reports - including the last one (2019-2020)

 

"We design, make and sell products under a number of brands and sub brands, which denote setting, tone and product type, the key ones being:

- Warhammer: Age of Sigmar - our unique fantasy setting.

- Warhammer 40,000 - our most popular and recognisable brand is a space fantasy setting.

- Horus Heresy - an offshoot of Warhammer 40,000, the Horus Heresy brand is presented as ‘fictional history’ of that universe.

We believe our IP to be among the best in the world."

I stand corrected. You're absolutely right so that’s on me. I’ll edit the original post to note this. Thanks!

Edited by Cris R
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The 5-7th ed WS chart has personally bugged me for awhile for its clunkiness but I can definitely understand the fluffiness in a Primarch or Sigusmund being far better in CC than a bog standard consul or praetor and the WS chart helping to reflect that.

 

Another approach I thought about was to go with flat 2+/3+/4+ WS ala 9th but you can mess around with debuff modifiers on those special supremely skilled characters such as Primarchs getting "Enemy units suffer a -1 To Hit in the Assault Phase." etc.  Accomplishes the same effect with less referencing charts.

 

Thoughts on some of the stuff from 9th if they did a 2.0 and it were to make it across such as:

  • Movement Characteristic - Absolutely love this as it can help get rid of all the clunky movement rules tied to special rules or unit types in 7th.
  • Damage Characteristic - I generally like this one as helps with weapon scaling granularity, though balancing should perhaps be a little different than how 9th does it.
  • AP system - its different.  The AP system for 7th is both good and bad.  I REALLY dislike how an AA sergeant can somehow miraculously tank an entire barrage of Krak missiles just because he has 2+ and john woo’ed all the incoming fire to his squad, doesn't seem reasonable in the slightest.
  • Combat order: No thanks, I’ll take initiative as it is.
  • Vehicles with Wounds and Toughness - Eh, meh... the armor facings is better/fluffier and have to agree its HP with a different name, maybe some sort of hybrid system that uses Different Save profiles? i.e. a Predator would be like Front 2+/ Side 3+ Rear 4+ save or something.  Never have been a fan of how a meltagun can somehow oneshot a tank or dreadnought but take a single wound off a Castellax?
  • Strategems - Nope, nope, no, hate how much extra complexity it adds to 9th 40k, please never in Horus heresy
  • 9th edition Weapon Types and rules:
  •    Pistols – Yes please, being able to use them in cc.  May actually make a plasma pistol worth its points
  •    Rapid fire - not much different to see here...
  •    Assault – Could take it or leave it, would have to go into a general rework of who can charge in a turn though.
  •    Heavy – Yes.  Being able to move and shoot with -1 certainly is better than a marine suddenly having his BS4 go to BS1 because he shifted 1" to the left.
  • Targeting rules: Personally I like the fact that each unit is not obligated to always shoot the same target in 9th.  Makes mixed loadouts more workable.

I know there are many HH players who dislike 9th and I can entirely understand not wanting to change anything because the rules stability is a major draw and it would invalidate all the black books many have collected.

 

-----------

 

Outside rules, general communication, even if it were like a once a month major Community article talking about the game, maybe a batrep, where it is going, what's next, would be great.  Right now the communication is atrocious, by comparison to every other game system where there are regular updates and roadmaps.

 

If they won't permanently bring back all the stuff that went LCTB a few years back because poor sales then maybe at least forgeworld could do some sort of Made to Order month once a year where they bring out a whole bunch of OoP HH stuff, I would take that.  Or some sort of “Here is the stuff that is available always, and here is the limited MtO stuff such as the OoP Land raider Achilles (either one :dry.: ), 3 different legion doors and torsos that rotates through every 3 months or something”.  Just spitballing here.  Also, make the FAQ a twice yearly scheduled event, every January and July so that everyone can expect when things will next maybe be addressed.

 

Also, more plastics as I have said before and a starter set containing them and make it something you can get at your LGS.  At least cover the basics in plastic please like the compulsory troops choices, Rhino, Predator, Jetbikes(?)

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Miniatures:We're currently still awaiting the release of the Word Bearer Praetors, miniatures that were shown in April last year. This has got to be one of the longest previews that we've seen from FW/GW in history.There are still plenty of units currently not represented with miniatures support, which means even if books are currently on the back burner due to lack of resources that these could at least be filled out. FW claimed to want a Legion Leviathan as well as TDA and AA Praetors for each Legion. The fact that very few models have come out for AoD in the past year makes me think that they've frustratingly reallocated most of the sculptors to other games systems which are receiving regular support.

 The fact that there are (or at least were at the end of 2019/beginning of 2020, because the newest models we've seen are from that time - and I hope against the hope that the situation have improved in the meantime) only two sculptors working regularly on AoD worries me almost as much as Neil Wylie being the last fluff and rules designer left.The gentlemen in question are Fil Dunn (DA units, Contekar and Tarvitz) and Neil P. Roberts (not the same as the artist who does the novel covers - WB Praetors and before that all BA except for Contemptor, Crimson Paladins and Raldoron and all WS except for Cataphractii Praetor and Contemptor) by the way.This January I exchanged a couple of messages with Anuj, asking him about the sculptors of some models and from his answers it seems that those two have done everything since around the end of 2018 - with just the exceptions of 'guest appearances' of Chris Drew of AT fame (Sabre - although as Anuj put it 'he only did the Sabre because Neil and I twisted his arm :P' and he 'doesn't think Chris would want to do another resin project'), Simon Egan (The Lion) and another veteran heresy designer, Mr Stuart Williamson (Arquitors - him being present still, at least in some capacity, gives me much hope and if only it wasn't his last project for AoD). 

It seems obvious to me that Heresy is currently suffering from model and content release scarcity because the forgeworld miniatures designers (the guys who do resin models, separate from the designers who sculpt the plastic SG stuff) and some of the people who do the artwork and stuff for books have been working on Warhammer: The Old World.

 That's part of the problem, but there is another, much worse thing: AoD has become a system to which they assign junior sculptors in order for them to practise and gain experience - only to be moved to ('more important') Specialist Games later.Alexandre Dumillard is a good example of that - he started around 2018, working on resin models for AoD, but 'got promoted' quickly and became a plastic designer for SG systems (while still working on some resin but only for Necromunda and Blood Bowl) and I think in 2020 finally moved to the main studio.With all due respect to Fil and Neil, I think the results of this approach are clearly visible and models nowadays are much more hit-and-miss (my main problem with them is the 'take a CAD of plastic armour mark and just put some protruding ornaments/details on it' thing) than in 'the golden age of 2012-2015' when the team consisted of veteran FW and Warhammer Forge sculptors.But to end on a more positive note, here's yesterday's comment from Anuj: Anuj.jpg

Hmmm, interesting. There’s been a rumour circulating our HH gaming group, dropped last month. Never really posted a rumour before, but seeing Anuj’s comment reminded me of it:

 

“This has been leaked from a separate source. ‘He’ has been part of the play test team. Others here may be tuned into aspects of this as we all ‘know’ people. But this is the run down.

 

1.Heresy 2.0 this year

2.Plastic starter set to be released with it or after it.

3. A lot of plastic kits are coming/already been made

4. No more black books

5. Rules still old 7th Ed just cleaned up and someone new things added.

6. Dreads have wounds.

7. Big focus on heresy again to be inline with AoS/40k

 

That’s all that’s been passed.”

 

I can’t verify the source, so take it with a hefty dose of salt. But IMHO it fits with where I see things, I’ll summarise my thoughts in a few points.

 

1. No future releases previewed: either GW are cutting HH, or there is something big coming. Perhaps delayed (as suggested by Anuj) by Covid and Brexit, either because those events have slowed production, or, they are waiting for an opportune moment to announce it.

2. The financial reports list the HH system alongside 40k and AoS in terms of importance. It sure doesn’t feel like that’s the case at the moment, but a big plastic based release would definitely put it further up the priority list.

3. Financial reports suggest that GW has invested a lot of money into their production and distribution capacity. The long awaited factory upgrade, (which I think someone mentioned may have been completed?), perhaps that has had an impact on the planning of a future release?

 

Anyway, I personally believe the rumour, and I hope it’s not just someone wish listing!

 

Cadmus

 

 

Regarding this, my source who I trust 110% said a new plastic box is coming, plastic tank/dreds, Marks of armour going plastic at FW.

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AGHHHHHHHHH

 

As much as I really really really want to believe this, GW's recent approches to 30k haven't been open with us and has made me feel like they have been almost outright ignoring 30k. I hope I'm wrong, I really do but maybe it's just my bad mind telling me that this is unlikely.

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FWIW I had heard whispers about a bunch of 30k plastics coming out, including a Calth-style box, but hadn't really thought about it until seeing all these things crop up again. Source was 2nd hand, but not someone I would consider a bull- :censored: artist. 

 

 

EDIT: went back and looked it up the info I was given around last summer and the info was "new plastic starter set by [Christmas 2020] and then a 7.x Edition ruleset release in Summer 2021." So....with COVID and all, and the lack of any major summer reveals lined up so far, perhaps those got shmooshed together for this summer? <shrug> I won't hold my breath, but will gladly be pleasantly surprised.

Edited by Indefragable
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I can believe that they're preparing for a big relaunch. It would go a long way towards explaining the lack of releases recently.

 

It's clear they're still having production issues with all the delays in the schedule right now. It wouldn't surprise me if the original plan was for a HH box this past Christmas and then they estimated that they simply could not manufacture enough in time. But that's all supposition on my part.

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Regarding the loss of the Black Books, I hope they instead reserve this for the main events like Tallarn, Beta Gamon etc and have smaller books like Titanicus does for similar campaigns that appeared in Conquest and Retribution.

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  •    Heavy – Yes.  Being able to move and shoot with -1 certainly is better than a marine suddenly having his BS4 go to BS1 because he shifted 1" to the left.
  • Targeting rules: Personally I like the fact that each unit is not obligated to always shoot the same target in 9th.  Makes mixed loadouts more workable.

 

One of my favorite rules from SW:Legion is that if the squad leader doesn't move then you can move the other models in the unit around to a limited degree and it doesn't count as moving. As for mixed loadouts, considering where they tend to pop up, I'd rather it a be USR for veteran units. There's also the efficacy that split fire has when a single lascannon can neutralize a tank in one shot that doesn't exist in 9th edition.

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FWIW I had heard whispers about a bunch of 30k plastics coming out, including a Calth-style box, but hadn't really thought about it until seeing all these things crop up again. Source was 2nd hand, but not someone I would consider a bull- :cuss artist. 

 

 

EDIT: went back and looked it up the info I was given around last summer and the info was "new plastic starter set by [Christmas 2020] and then a 7.x Edition ruleset release in Summer 2021." So....with COVID and all, and the lack of any major summer reveals lined up so far, perhaps those got shmooshed together for this summer? <shrug> I won't hold my breath, but will gladly be pleasantly surprised.

TBH, I'm expecting AoS3 for summer, and I'd be surprised if they did an update to both systems in the same month. If AoS were July and AoD late August (like the SG releases), perhaps, but Christmas 2021 may be more likely? I dunno

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Pure speculation, take nothing I'm about to say as truth. I'm probably a bad person for spreading baseless rumors.

 

Assuming some of the previous rumors actually happen:

 

- Anaj is now at Creative Assembly. They make Total War. 

 

- FW is moving to plastic for the HH series. Which is weird, most of their models are resin.

 

- Plastic is faster and cheaper material for printing sprues than resin.

 

- This means GW & FW are gearing up for mass production of HH models.

 

- Creative Assembly is developing an HH video game. Releases of HH 2.0 and TW:HH will coincide.

 

Hearing that HH 2.0 stays on 7th edition rules makes me think this is more plausible. Difference between 7th and 9th ed rules is night and day. There has to be something big coming for players to justify playing the game under 2 rulesets.

 

This would qualify as big.

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That's part of the problem, but there is another, much worse thing: AoD has become a system to which they assign junior sculptors in order for them to practise and gain experience - only to be moved to ('more important') Specialist Games later.

Alexandre Dumillard is a good example of that - he started around 2018, working on resin models for AoD, but 'got promoted' quickly and became a plastic designer for SG systems (while still working on some resin but only for Necromunda and Blood Bowl) and I think in 2020 finally moved to the main studio.

With all due respect to Fil and Neil, I think the results of this approach are clearly visible and models nowadays are much more hit-and-miss (my main problem with them is the 'take a CAD of plastic armour mark and just put some protruding ornaments/details on it' thing) than in 'the golden age of 2012-2015' when the team consisted of veteran FW and Warhammer Forge sculptors.

 

 

 

 

Do we know who did the Night Lord praetors? Dear god, those are awful, but mostly the power armored one. 

 

VMx5A9m.png

 

Who the hell decided that cheap Forum Costumes/Rubies costume teeth that are chunky are intimidating? The wings are chunky as :cuss and are hideous. Don't tell me the tech to make them skinny isn't there, the proof is literally below it. The skull on the breastplate? I don't understand how a company who sticks skulls on nearly everything in their range for decades forgot how to do skulls.

 

GW/FW needs to treat heresy a bit like they did the sisters release just give us some early information, show us the Cad renders, give us a short video on the process and the upcomming events/releases.

 

the current Oooo look new minis comming soon  *6month wait*  NOW UP FOR PRE ORDER! *1 week later* "Temporarily out of stock" is just building distrust and disdain.

 

Well said, communication is all I'd want. A simple response to the social media movements on twitter/instagram of the #bringbackcalth campaigns, a simple "We hear you, don't worry". I gurantee every hobby website the next day would have had articles "GW CONFIRMS -" and that would drive people to buy *something* for heresy. Snowball effects, people!

 

 

 

 

 

 

 

I think this is a bit unfair to Fil Dunn and Neil Roberts, i don't think you could call them junior sculptors :laugh.:  I know Fil Dunn for example was doing his own company and freelance 3D modelling since he first left gw!

 

The Dark Angels units that he did are far more than just copying and pasting and adding stuff digitally.  The Companions, Interemptors, and Inner Circle Knights have far more pose variation, armour detailing, updated scaling ans unique parts to say that.  They are fanatastic models, easily as good as the early heresy units.

 

Alexandre Dumilliard is a fanatastic sculptor, its just a shame he left for the main studio.

 

Added to your above talk about sculptors, don't forget that veterans like Will Hayes and Darren Parwood are still at Forgeworld.  Plus you have some specialist games resin designers who have done HH stuff as well and SG stuff.  Like Nicholas Nguyen, and Blake Spence who has returned to GW recently.

 

What have Hayes and Parwood sculpted? 

 

 

Another thing I'd do if we're redoing rules for "Heresy 2.0" ruleset:

 

Get rid of the :censored: THAC0 system it's running on and just go with the simpler way 40k 8th/9th does. WS and BS are 2+ to 6+, that's what's needed to hit for shooting unless modified.

That's easily one of the worst changes they made with 8th edition.

A marine has the same chance of hitting a primarch as he has of hitting a :cussing levy? Give me a break. 8th/9th edition hast by far the worst cc system of all edition, followed by their :cussty morale system where models just die because they get scared. What a dumb game that is. It doesn't even feel if the models fight each other. And this very limiting range of 2+ to 6+ makes the variety of different models smaller. I am full on modifiers in shooting instead of cover saves though. Feels just more realistic and cases less dicing.

Armor modifications instead of AP is just different. Not necessarily better. I've played 2end and liked it but in AoD Marines are just tougher because of the AP system which to me feels better.

I'm full on board when it comes to individual movement values because it would solve very smoothly problems how to show that a primarch runs faster than a human. Skimashkwaok made some very good points about bringing back rules from 4th-6th editions.

 

8th (i can't speak for 9th) has the following melee system;

 

Smaller volume, or singular and strong hefty attack.

Multitude volume of individually weak attacks. 

Middle ground, somewhere between volume of attacks and quality of each swing.

 

Whereas 7th/Heresy adds on top to that with;

 

Prenatural skill or speed; (Initiative)

Superlative training, master of combat; (higher weapon skill)

 

Whilst 8E had some rules like "Strikes first", they were sprinkled few and far between to be really something you'd see in every game, every combat.

 

To me, the latter system of Heresy melee always captivated me more. The fact that me and my friends praetors were able to swing at each other and kill one another simultaneously speaks to me narratively. One was in Terminator armor, I imagine the power armored combatant was able to drive his blade through the terminator plate and burst both hearts. The terminator on the other hand, was able to decapitate the power armored individual, simply on height difference. 

 

That wouldn't and couldn't happen in 8E. Can't speak for 9E, but as I hear it's just a fix'd up 8E, I presume... 

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I really don't agree with split fire. Part of the decision making process of targeting is balancing range, line of sight and weapon efficacy. Imagine a drop leviathan (already a nightmare) coming down and bombarding one unit, phosphexing a second, volkiting light vehicles and popping a shot at armour close by with its melta. Free target selection is not good for the game, it only let's units make the most efficient choices with how it allocates its fire power.
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- FW is moving to plastic for the HH series. Which is weird, most of their models are resin.

 

HH is old compared to the way Forge World has been operating recently. Blood Bowl, Necromunda, Aeronautica Imperialis, Adeptus Titanicus all have a core of Games Workshop/Citadel plastic kits. FW does the resin for upgrade kits and singular characters/units. However, those games are much smaller lines/scale compared to an army-large HH game. I think the only way HH becomes viable as a growing product line is have a similar hybrid approach. Sell plastic kits, core rules, the legionnes army book (with the legion rules for each and basic RoW, but not the rest) as GW. Sell resin special characters, legion specific units, legion books and campaign books as FW.

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On Split Fire I’d love to see it as universal...but at a cost. Full BS* if the whole unit targets the same target, but can target multiples at -1 or -2 To Hit or something with particular units able to ignore that penalty for obvious fluff/crunch reasons. But from a design perspective, I’m a huge advocates of everything having pros/cons and weighing the risks/rewards.

 

I am with @Hungry Nostraman Lizard with the Initiative thing. Feels much more dynamic and interesting. That being said, the current state of the game is too binary I’m the sense that you either tool up on defense and go for an Unwieldy doubling-them-out weapon.....or you are special and you get AP2 at ridiculously high Initiative, with very little of anything in between. So essentially the very Initiative stat is wasted in reality. I want to see more things like Reaping Blow, and/or Death Guard’s -1I scythes; Space Wolves’ -1I great frost blades and such.

 

 

*not counting any penalties to moving or shooting flyers or snap firing or whatnot

Edited by Indefragable
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- FW is moving to plastic for the HH series. Which is weird, most of their models are resin.

 

HH is old compared to the way Forge World has been operating recently. Blood Bowl, Necromunda, Aeronautica Imperialis, Adeptus Titanicus all have a core of Games Workshop/Citadel plastic kits. FW does the resin for upgrade kits and singular characters/units. However, those games are much smaller lines/scale compared to an army-large HH game. I think the only way HH becomes viable as a growing product line is have a similar hybrid approach. Sell plastic kits, core rules, the legionnes army book (with the legion rules for each and basic RoW, but not the rest) as GW. Sell resin special characters, legion specific units, legion books and campaign books as FW.

 

 

Im reasonably certain all resin armies only sold enough to work because the old currency conversion FW used made them cheaper in certain places than GW plastics. Ofc they "fixed" that a while back :D 

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Pure speculation, take nothing I'm about to say as truth. I'm probably a bad person for spreading baseless rumors.

 

Assuming some of the previous rumors actually happen:

 

- Anaj is now at Creative Assembly. They make Total War.

 

- FW is moving to plastic for the HH series. Which is weird, most of their models are resin.

 

- Plastic is faster and cheaper material for printing sprues than resin.

 

- This means GW & FW are gearing up for mass production of HH models.

 

- Creative Assembly is developing an HH video game. Releases of HH 2.0 and TW:HH will coincide.

 

Hearing that HH 2.0 stays on 7th edition rules makes me think this is more plausible. Difference between 7th and 9th ed rules is night and day. There has to be something big coming for players to justify playing the game under 2 rulesets.

 

This would qualify as big.

Plastic is significantly more intensive than resin. Requiring three years of prep time from concept to shelf. Anuj is on the Total War team, and was part of the group that just released Rakarth.

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