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To Plunder The Stars Themselves, Episode III


Lysimachus

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Squad Beta:

 

Orphiel and Radago: Flurries of ash swirl in through the empty window frames behind you. There is a moment of silence, then you can hear the sound of shouting and running feet from further within the stockade. The Arbitrators are reacting with a speed that, under other circumstances, you might find commendable. At the rear of the control room, a second officer raises his head above a bank of cogitators, obviously stunned by the incursion but still grimly determined.

 

Brynjarr: As the heavy blast door rises and you look within, you can see running figures clad in dark carapace armour and red helmets and armed with combat shotguns, presumably rushing towards the control room. However, more than a few of them have paused, looking in confusion at the opening door.

 

Please roll for your Initiatives.

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Squad Alpha:

 

The logic of your Apothecary's suggestion is self-evident, so you hurry through the portal at the far end of the storeroom and enter the Chapel.

 

The Nave must be very grand indeed for this room to be described by Toks as 'lesser'. It is a long, rectangular chamber built from ornately carved stone. On your left a covered aisle runs the length of the room, separated from the main space by a series of arches and lit by small, promethium-fed torches. In front of you stone steps lead down into the Chapel and on the opposite side an identical set lead up to another long colonade. More portals are visible beyond it, presumably leading into other underground storerooms.

 

At the end where you have entered, placed centrally at the rear of the chamber, is a wide stone plinth. Atop it, carved in pure white marble that stands out against the darker rock, is the solemn, graceful, angelic figure of an Imperial Saint. Above, a carefully designed reflector trap brings a column of natural light down from the surface to frame the statue. During the day it must make the marble blaze, but now it shines with an almost ghostly radiance.

 

At the opposite end of the Chapel more stone stairs climb towards a pair of tall oak doors. From beyond the doors you can hear the echoing sound of armoured feet running, getting closer.

 

***

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Squad Alpha:

 

Ithan lets out a deep chuckle.

 

"I would not have pictured you as a crusader against idolatry, brother Draak. Nor an art critic."

 

He looks up at the statue with a professional eye, then over at the doors from which the sound of feet is getting louder.

 

"Aye, I can tear it down easy enough, but I think we may have more pressing targets very soon?"

 

***

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[squad Alpha]

 

Odysseus looked up towards the reflector, seeking to ascertain if the lights source might prove to be a source of attack... or escape, "no doubt the sisters will be eager to see combat at first, but I do not doubt that they would bring this place down as they did the tunnel rather than see it fall to us. We should push the attack as opportunity presents."

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Squad Alpha:

 

@Odysseus: The reflector trap is a long tunnel of shining mirrors that penetrates the rockcrete ceiling and brings light from the surface. Its opening is less than a metre in width, so even if any of you besides Svelk could climb up to it, it would be impassable. In theory, a lasweapon bolt could be bounced along the reflective material, but it would be almost impossible to aim it with any accuracy.

 

@All: You are wise to keep advancing, but even as you move forward to set up an ambush, the sound of running feet resolves itself into a single demi-squad of Battle Sisters that burst in through the tall double doors, weapons ready, taking up positions on the stairs.

 

Only five? It seems a pitiable defensive force, one that will be quickly and easily swept away. Maybe you even relax a little. If Toks' earlier estimates of the Sororitas overall strength on Viorda Secundus were accurate, it is quite possible that these five were the only ones left behind when the majority came seeking vengeance for the deaths at Rolling Rocks?

 

The squad's leader holds up an empty hand to forestall anyone from opening fire immediately. She is a heavyset, older woman wearing power armour with a nun's coif and veil rather than a helm, and carrying a heavy, powered mace in her other hand. She looks contemptuously down at you.

 

"So, it is indeed as Silviana's final vox message said. Renegade Astartes. The 'legendary' Iron Gods I presume?" she sneers. "I am Sister Superior Carlina. This place has been resanctified, and your kind no longer have any welcome here. You defile it by your very presence. Canoness Theodora and the rest of our forces will soon arrive, but if you surrender yourselves now, she might accept it as a sign of repentance and grant you the mercy of a quick death?"

 

***

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Squad Alpha

 

 

Annoyed by the mewling's of the fleshy meat-bag Draak unloads Grendel at Sister Superior Carlina. 

 

BS: 52 +20 Full Auto +10 Close Range +5 Traveller's Path =87%. Result: 01, Pass 8 DoS

Sister Superior Carlina (01 = 10 = Head)

Shot 1: 3 +12 - 4 (TGH Bonus) = 11 Damage

Shot 2: 5 +12 - 4 = 13 Damage

Body

Shot 3: 5 +12 -8 (AV9 - 5 Pen = 4 + 4 TGH Bonus) = 9 Damage

Shot 4: 10 (Righteous Fury) +1 +12 - 8 = 15 Damage

Empty Hand

Shot 5: 8 +12 - 6 (AV7 - 5 Pen = 2 + 4 (TGH Bonus)) = 14 Damage

Shot 6: 5 +12 - 6 = 11 Damage

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Squad Alpha:

 

The Superior is blasted back by the sudden torrent of fire, slammed into the back of the door and then slides slowly down.

 

Somehow, though, she is still conscious and even smiles, seeming oddly pleased by your murderous intentions. Her control of her unit is admirable, for they still do not yet return fire. She leans to one side to speak haltingly to someone else, out on the other side of the oak doors.

 

"Good... How fitting that your first step on the long road to redemption... should be the destruction of those that led you astray."

 

There is the sound of low, heavy footfalls, that must previously have been lost in the echoing tumult of running Sororitas. The doors are slowly pushed apart as something ponderously enters the Chapel, and your first thoughts are likely the same, whatever your disparate Chapters of origin.

 

Dreadnought.

 

A monstrous machine, far taller and broader than even an Astartes. Vaguely humanoid in shape, with two arms and legs extending from a torso carrying a large sarcophagus. But here the similarities end. The war engine's limbs are comparatively long and slender, suggesting an ability to move with fearsome speed. At the ends of its arms are a plethora of unusual yet deadly weaponry; on the right a vicious looking circular sawblade mounted with an underslung heavy flamer, on the left a heavy bolter and a trio of long chains with spiked weights dragging at their ends. Its torso is ornately decorated, festooned with purity seals and votive candles. The sarcophagus, unlike the simple slab-sided box at the heart of a Castraferrum Dreadnought, is shaped in the form of a human body and sculpted to show the face of a weeping, regretful penitent. It looks like some archaic instrument of torture.

 

The machine seems somehow dormant though, having to be herded into the chamber by a pair of hooded figures that appear to be something between serf and tech-adept. They scuttle away again as the construct moves to stand over Sister Carlina's body. Her squad have positioned themselves to either side of the stairs, both to shelter behind the stone balustrades and to allow space for the walker to pass between them.

 

Carlina's eyes are still cold and firm despite the utter ruin done to her body. A miracle of sorts.

 

"Trying to give you aid... to turn so brazenly against the God Emperor... it finally gave us a clear path to take action against her. The Canoness... stripped her of her rank and had her put to the question." Her bloody lip curls. "It was quite pathetic how quickly she was broken. She told us everything... about her disgusting 'supply arrangement' with your master. But with her sins confessed, she will now have a chance of blessed redemption in death... I hope it takes her years to achieve it."

 

The Superior reaches down to a device hanging from her belt with a shaking hand and presses a button. Then she slumps, even as the machine beside her seems to jerk into sudden life, staggering forward down the steps, arms rising. From within its sarcophagus emerges a low moan of pain and fear, that quickly builds into an angry roar, then a tortured, hateful shriek.

 

***

 

Please roll for your Initiatives.

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Squad Alpha

 

Vesalius arched an eyebrow at the pitiful gathering of Battle-Sisters as they burst into the chamber. He nodded at Svelk's assessment of the situation, and brought up his boltgun to fire upon the arrayed hostiles. However, as he was about to pull the trigger, he was surprised by the sudden, deafening report of Draak's heavy bolter, which reduced Sister Superior Carlina to meaty viscera and ruined ceramite. In the silence that settled over those present, he turned to look at the hulking devastator and forced himself not to laugh at his squad-mate's succinct response.

 

+Well put, Draak: my thoughts exactly.+

 

Returning to regard what remained of the Sister Superior, he thought to himself, What a waste of perfectly good skin...

 

But to the apothecary's surprise, the human was still alive! With her final gasps she uttered more inanities regarding redemption, destruction and the God Emperor, though he was only half listening as he was more impressed by her ability to cling to life despite having been on the receiving end of a heavy bolter at close range. As he watched her lips move, giving voice to empty words whilst she bled out, the machine appeared.

 

The great engine emitted a mighty roar, the vox-amplified cries of its pilot drowning out all other noise in the chamber. It was a symphony of torture and suffering, and an exhilarating one at that. The apothecary had heard rumours of such contraptions, but never imagined he would see one in the flesh, much less one with a vested interest in turning him and his companions into mincemeat!

 

 

Vesalius takes the time to holster his boltgun and arm himself with Trypanon once again, thinking it better to have heavier firepower at the ready.

 

Initiative: 1d10+AG6

Initiative: 1d10 10

10+6=16

Edited by Necronaut
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[squad Alpha]

 

Combat instincts took over as potential of a more worthy opponent appeared, Astartes training often buried by the ways of the librarium sought weakness to exploit amongst the foes mechanical form. Odyessus breathed deep and reasserted his focus before the psychic barrier surrounding him could dissipate, the familiar gait of an imperial sentinel betrayed the origins of this engine of repentance as he turned his gaze back to the sisters beyond.

 

Odysseus Initiative: 7+5 = 12

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Squad Alpha:

Round 1:

gallery_27610_17040_425157.png

NB. The Sister Superior is now dead, but I've left her on the map in case anyone wants to know where the body is!

Kill-Team Alpha Cohesion: 3

Initiative Order:

[ ] Vesalius | (SQUAD) | Ag6+10=16 | WOUNDS 20/20 | FATE 4/4

[ ] Traveller | (SQUAD) | Ag5+10=15 | WOUNDS 23/23 | FATE 1/3+1

[ ] Battle Sister E | Ag5+9=14 | WOUNDS 18/18

[ ] Svelk | (SQUAD) | Ag4+9=13 | WOUNDS 23/23 | FATE 3/3

[ ] Decimus | (SQUAD) | Ag3+10=13 | WOUNDS 22/22 | FATE 3/3

[ ] Odysseus | (SQUAD) | Ag5+7=12 | WOUNDS 22/22 | FATE 4/4

[ ] Mortifier F | Ag3+8=11 | INTEG ??/?? *FRENZIED*

[ ] Draak | (SQUAD) | Ag4+6=10 | WOUNDS 23/23 | FATE 1/2

[ ] Ithan | (SQUAD) | Ag4+6=10 | WOUNDS 24/24 | FATE 2/2

[ ] Battle Sister B | Ag5+2=7 | WOUNDS 18/18

[ ] Battle Sister C | Ag5+2=7 | WOUNDS 18/18

[ ] Battle Sister D | Ag5+2=7 | WOUNDS 18/18

Sisters of Battle as Adversaries:

All Ranged Weapons as per DW Errata1.1

Sororitas Power Armour: AP9 to Body and 7 to all other Locations, +10Str, +10Ag

Shield of Faith(x): Forcefield, x = Forcefield Protection Rating, no Overload

Battle Sister:

WS35, BS40, STR35(45), T40, Ag40(50), Int30, Per40, Wp50, Fel50

Move: 5/10/15/30

Wounds: 18

Skills: Awareness, Dodge

Talents: Abhor the Witch, Fearless, Scourge of Heretics, Sororitas Weapons Training (Holy Trinity - Pistol, Basic, Heavy)(Chain)

Traits: Shield of Faith(15)

Armour: Sororitas Power Armour

Weapons:

Bolter (or squad specialist with Flamer/Meltagun/Heavy Bolter)

Bolt Pistol

Combat Knife: 1d10+4 R Pen2

Frag Grenades

Krak Grenades

Anchorite Mortifier Engine:

WS30(40), BS30(20), STR60(70), T40(50), Ag30, Int10(0) , Per40, Wp50(60), Fel10

Move (Tactical Speed): 6/12/18/Cannot Run

Structural Integrity:

Sarcophagus (Body/Head): ??

Limbs: ?? each. (Limb - and any Weapons - are disabled when all SI points are removed. One leg disabled halves movement, both disabled stops movement entirely)

Armour: Sarcophagus: 36, Limbs: 18

Skills:

Talents: Ambidextrous, Berserk Charge, Frenzy*, Two-Weapon Wielder.

*activated by control device, stats in brackets above.

Traits: Auto-stabilised, Faithless (no Shield of Faith), Size: Enormous(+20)

Weapons:

Right Arm: Penitent Buzz-blade: Melee 2d10+12 R Pen8 Tearing, Unwieldy

with Heavy Flamer

Left Arm: Penitent Flail: Melee 1d10+12 I Pen4 Flail (+10 to Hit, +1 Hit per 2DoS, these can be passed on to another target within 2m) Flexible, Snare, Unwieldy

with Heavy Bolter

Terrain: Stonework (colonnade pillars, statue plinth and stair balustrades) provides an extra 8AP if in cover.

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Squad Alpha

 

Vesalius's mind raced for a few precious seconds as he assessed the forces arrayed against Kill-Team Cutlass. The mechanical monstrosity that had emerged from the heavy doors at the end of the chamber was, no doubt, an alpha-level threat, a foe which had to be terminated with extreme prejudice, and forthwith at that. Though he had little desire to draw the ire of the combat walker and its crazed pilot, there was nothing for it, and so he produced one of his Krak Grenades and hurled it toward the hulking mechanoid, hoping to catch an adjacent battle-sister in the ensuing blast.

 

+Unless any of you wishes to experience either the pleasure of dismemberment or gene-seed extraction, might I suggest we take extreme measures, Traveller?+ he hissed over the squad-vox. 

 

Based on rough trigonometry, and using my eye calipers, Vesalius *should* be in range to throw a grenade and land it between the Mortifier and Sister B (assuming such precision is permitted?), or hit the Mortifier at the very least. I know there are rules for grenade directional scattering, but I don't recall if that is only for misses. In any event, I'll leave that determination up to our intrepid GM!

 

Free Action: Spend 1 Fate Point to restore 1 Cohesion to the squad.

Half-Action: Aim

Half-Action: Throw Krak Grenade (Aiming for gap between Sister B and Mortifier; Krak Grenades have a blast template of 1m).

BS45 + 10 (half-action aim) + 5 (Follow the Traveller's Path): 60

Throw Krak Grenade: 1d100 83

83 -- failure, 1 DoF

Free Action: spending 1 Fate Point to re-roll attack roll...

Throw Krak Grenade: 1d100 28

28 --  success, 4 DoS (hit location: 82, Right Leg; Mortifier is primary target)

 

Krak Grenade Damage (Mortifier): 3D10+4X, Pen 6, Blast 1

Krak Grenade Damage: 3#1d10 4 2 8

4+2+8+4 = 18 damage, Pen 6

 

Krak Grenade Damage (Battle Sister 'B': 3D10+4X, Pen 6, Blast 1

Krak Grenade Damage: 3#1d10 3 5 7

3+5+7+4 = 19 damage, Pen 6

 

2 Fate Points spent this round.

 

Edited for clarity.

Edited by Necronaut
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Squad Alpha:

 

Hit on Mortifier:

18 Dam - AV12(18-Pen6) -TB5 = 1 SI Point lost.

Hit on Sister:

Dodge 50, Roll: 84, Fail!

SoF 15, Roll: 65, Fail!

19 Dam - AV1(7-Pen6) - TB4 = 14 Wounds Suffered, 4 Remaining.

The precisely thrown Krak lands exactly where you intended, its blast catching both the Mortifier and the Battle Sister taking shelter behind it. The mortal is hurled backwards, greviously wounded, but the wailing engine barely breaks its stride.

 

***

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Squad Beta:

Fluff reposted from previous post:

Orphiel and Radago: Flurries of ash swirl in through the empty window frames behind you. There is a moment of silence, then you can hear the sound of shouting and running feet from further within the stockade. The Arbitrators are reacting with a speed that, under other circumstances, you might find commendable. At the rear of the control room, a second officer raises his head above a bank of cogitators, obviously stunned by the incursion but still grimly determined.

Brynjarr: As the heavy blast door rises and you look within, you can see running figures clad in dark carapace armour and red helmets and armed with combat shotguns, presumably rushing towards the control room. However, more than a few of them have paused, looking in confusion at the opening door.

Round 1:

gallery_27610_17040_267675.png

Kill-Team Beta Cohesion: 2

Initiative Order:

[ ] Arbitrator Officer A | AG4+8=12 | WOUNDS 15/15

[ ] Radago | (SOLO) | AG5+6=11 | WOUNDS 20/20 | FATE 3/3

[ ] Brynjarr | (SQUAD) | AG4+7=11 | WOUNDS 23/23 | FATE 3/4

[ ] Orphiel | (SQUAD) | AG5+4=9 | WOUNDS 20/20 | FATE 3/3

[ ] Arbitrator B | AG4+2=6 | WOUNDS 15/15

[ ] Arbitrator C | AG4+2=6 | WOUNDS 15/15

[ ] Arbitrator D | AG4+2=6 | WOUNDS 15/15

[ ] Arbitrator E | AG4+2=6 | WOUNDS 15/15

[ ] Arbitrator F | AG4+2=6 | WOUNDS 15/15

[ ] Arbitrator G | AG4+2=6 | WOUNDS 15/15

Adeptus Arbites:

WS35, BS40, Str40, T40, Ag40, Int30, Per35, Wp40, Fel35

Move: 4/8/12/24

Wounds: 15

Skills: Dodge

Talents: Nerves of Steel, Orthoproxy

Traits: Disciplined, Fire Drill

Armour: Carapace(6)

Weapons:

Combat Shotgun with Executioner Rounds:

Basic 30m S/-/- 1d10+6 I Pen6 | Firer gains Marksman Talent.

Combat Knife:

1d10+4 R Pen2

Or Officer with Bolt Pistol, Shock Maul:

Melee 1d10+9 E Pen4 Power Field, Shocking

and Suppression Shield:

Add +3AP to Left Arm, Body and Head

Round 1 Actions:

[x] Arbitrator Officer A:

Full Action: SAB at Orphiel

BS40 + 10(Short Range) +10(SAB) =60, Roll: 36, Hit with 2DoS, 2 Hits

Hit 1 on Orphiel (36=63. Body)

1d10+9 Pen4 Tearing

(1,7)+9=16 - AV5(9-Pen4) - TB8 = 3 Wounds Suffered, assuming no Dodge.

Hit 2 on Radago (36=63. Body)

1d10+9 Pen4 Tearing

(4,6)+9=15 - AV6(10-Pen4) - TB8 = 1 Wound Suffered, assuming no Dodge.

The Arbites are well-known for their courage under intense pressure, but there could be few situations more challenging than the one these men are in now. However, the control room officer nevertheless acts immediately, decisively. He draws his sidearm, rises from behind the cogitators and lets off a hail of Bolt shells at the intruders in his facility. But surely even such bravery will not be enough to save him.

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Traveller Actions:

Please note: I am not conducting a Bolter Assault as it will wipe out our Cohesion. Other members of the squad may call a Bolter Assault, although the Traveller will not be able to participate. Please, please dump some of your Fate Points into our Cohesion!

 

Full Action: Semi-Auto Burst against Sister B

The Traveller moves diagonally up and right, finishing his move in cover "above" Odysseus (as far as I can tell, about 4m.)

BS60(+10Range, Approximately 20m)(+10 Motion Predictor)(+5 Traveller's Path)=BS85: 33 (Pass, 5DoS) = 1 Hit, +2 Additional

Hits resolve at 1D10+10, Pen 4 (due to Exceptional Quality Bolter)

 

Hit 1 (33, BODY): 4 (14)

Against TB4 and AP9(5): 5 Damage

 

Hit 2 (BODY): 5 (15)

Against TB4 and AP9(5): 6 Damage

 

Hit 3 (ARM) 10(RF:3) (23)

Against TB4 and AP7(3): 16 Damage

 

27 Damage, assuming no Shield of Faith shenanigans...

Edited by Commissar Molotov
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Squad Alpha:

 

Round 1 Cont:

 

Sister B Dodge used.

SoF 15, Roll: 23, Fail!

Sister B dies.

 

[x]Sister E:

Full Action: FAB at Svelk

BS40 +10(Short Range) +30(FAB) = 80, Roll: 47, Hit with 3DoS, 4 Hits

1d10+12 Pen5 Tearing

Hit 1 on Svelk (47=74, Right Leg)

(1,4)+12=16 - AV10(9+6-Pen5) - TB8 = 0 Wounds suffered.

Hit 2 on Traveller (Right Leg)

(3,7)+12=19 - AV17(8+6+8-Pen5) - TB8 = 0 Wounds suffered.

Hit 3 on Ithan (Body)

(3,9)+12=21 - AV11(10+6-Pen5) -TB8 = 2 Wounds suffered, assuming no Dodge.

Hit 4 on Odysseus (Arm)

(5,6)+12=18 - AV9(8+6-Pen5) - TB8 = 1 Wound suffered, assuming no Dodge.

 

With a cry of rage at the fall of her Sister, the Sororitas heavy weapon trooper raises her horde killer and lets off a brutal fusillade of shells. They should be a threat to even Astartes, but as they pass through Odysseus' psychic shield most of their deadly force is leached away. What gets through patters against power armour with little more strength than a falling shower of rain.

 

***

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Squad Alpha:

Round 1 Cont:

gallery_27610_17040_792478.png

Kill-Team Alpha Cohesion: 4

Initiative Order:

[x] Vesalius | (SQUAD) | Ag6+10=16 | WOUNDS 20/20 | FATE 2/4

[x] Traveller | (SQUAD) | Ag5+10=15 | WOUNDS 23/23 | FATE 1/3+1

[x] Battle Sister E | Ag5+9=14 | WOUNDS 18/18

[ ] Svelk | (SQUAD) | Ag4+9=13 | WOUNDS 23/23 | FATE 3/3

[ ] Decimus | (SQUAD) | Ag3+10=13 | WOUNDS 22/22 | FATE 3/3

[ ] Odysseus | (SQUAD) | Ag5+7=12 | WOUNDS 21/22 | FATE 4/4

[ ] Mortifier F | Ag3+8=11 | INTEG ??/?? *FRENZIED*

[ ] Draak | (SQUAD) | Ag4+6=10 | WOUNDS 23/23 | FATE 1/2

[ ] Ithan | (SQUAD) | Ag4+6=10 | WOUNDS 22/24 | FATE 2/2

[ ] Battle Sister C | Ag5+2=7 | WOUNDS 18/18

[ ] Battle Sister D | Ag5+2=7 | WOUNDS 18/18

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Squad Alpha

 

Svelk doesn't like overkill. Never leave anything to chance, true, but overkill was typically a waste of precious resources.

 

On the otherhand, overkill was better than dead.

 

+++BRING IT DOWN!!!+++

 

 

Spend 1 fate Point on Bolter Assault.

 

Bolter Assault:

Krak Grenade at the Big Killy Thing:

BS43

d100: 71 (3DoF)

 

Use the charge move to put himself behind the stature.

 

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Odysseus joins with the others as a hail of krak grenades explode against the walkers hull with little effect. They would need to encircle it, find a weakness in its armour.

 

Holding up his gauntlet in a tight fist he drew the kine shield closer before the sisters could advance and cross its limits. Excess warp energy crackled around his arm forming a personal barrier - the canoness, such as she was, would be on them soon enough.

 

 

Krak grenade 60 to hit vs BS 42 (will probably be a hit after adjusting for size

Damage 17, Pen 6. Not enough against frontal armour

Psy-test to activate Iron Arm 70 = pass, phenomena = 82-10 = 72 (reduced to 'dark foreboding' by rite of sanctioning)

 

Odysseus will also pull in the range of his kine shield so that it only just encircles the group

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