JDizzle Posted May 22, 2021 Share Posted May 22, 2021 (edited) Hi All, Thought I'd share this here to see what people think. The FAQ did a lot to make Destroyers more viable, but with the bulk of the squad shooting regular bolt pistols, it still doesn't feel like Destroyers are using the forbidden weaponry shunned by the rest of the legion. Put together some experimental rules, curious to see what others think of them... Fair? Balanced? Appropriate? Suggestions? Edited May 22, 2021 by JDizzle Calibanite Knight Angel, Hungry Nostraman Lizard and LameBeard 3 Back to top Link to comment https://bolterandchainsword.com/topic/370372-experimental-destroyer-rules-homegrown/ Share on other sites More sharing options...
SkimaskMohawk Posted May 22, 2021 Share Posted May 22, 2021 The destroyers in the faq are a very under rated unit; they have more damage output than equivalent points of assault marines, including power weapons. They might not use a ton of esoteric weapons, but can get the special flamers presented in book 8 or rad missiles, can get phosphex and use rad grenades. Adding rad rounds is fluffy, but the implementation is...off. Against legion armies it's largely a wash and arguably worse than the cheaper version in the faq , since ~12 armour saves from a full squad is whatever. But against mechanicum, daemons and possibly custodes it's just way, way better. I'd go with the radium carbine rules and less of a point increase as a result of you wanted them to have rad rounds Hungry Nostraman Lizard 1 Back to top Link to comment https://bolterandchainsword.com/topic/370372-experimental-destroyer-rules-homegrown/#findComment-5702315 Share on other sites More sharing options...
JDizzle Posted May 22, 2021 Author Share Posted May 22, 2021 I must admit, I'd somehow completely forgotten about the toxiferran flamers! Link to comment https://bolterandchainsword.com/topic/370372-experimental-destroyer-rules-homegrown/#findComment-5702320 Share on other sites More sharing options...
Brother Tyler Posted May 22, 2021 Share Posted May 22, 2021 Note that I added "(Homegrown)" to the title to prevent any confusion. Link to comment https://bolterandchainsword.com/topic/370372-experimental-destroyer-rules-homegrown/#findComment-5702326 Share on other sites More sharing options...
Mogsam Posted May 23, 2021 Share Posted May 23, 2021 Destroyers are already a great unit. The only things I'd change about them is giving them access to volkite serpentas and an assault transport. Link to comment https://bolterandchainsword.com/topic/370372-experimental-destroyer-rules-homegrown/#findComment-5702553 Share on other sites More sharing options...
LameBeard Posted May 23, 2021 Share Posted May 23, 2021 I don’t have Book 8 but I’ve always thought destroyers should have access to chem-weapon flamers (and heavy flamers, and hand flamers). Seems only Death Guard get chem weapons normally? But that could be done via a new squad “destroyer support squad” bit like Mournival rules style. Pacific81 1 Back to top Link to comment https://bolterandchainsword.com/topic/370372-experimental-destroyer-rules-homegrown/#findComment-5702562 Share on other sites More sharing options...
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