BayOkuz Posted September 27, 2021 Author Share Posted September 27, 2021 Ok Marshal on Bike is ready too. The Imperial Knight's mask looks AWESOME on the Marshal's bike! Was it a gift from the Knight House, to honor the Marshal after he saved a Knight Scion's life? Or was it taken from the Knight warsuit of a Scion who gave the ultimate sacrifice at a critical battle, allowing Imperial forces to seize victory, and the Marshal mounted the mask to his bike to honor the Knight Scion's valor? Haha :D I did not think like that but the lore advice is retty awesome. In a fight, I help killing a chaos knight with friend's Knight and he ended up dead. So I whink I will stick to your idea of making the ultimate sacrifice and Honouring him as hhaving his mask =) you are awesome man ! Bjorn Firewalker 1 Back to top Link to comment https://bolterandchainsword.com/topic/370992-amalrich-crusade/page/3/#findComment-5746374 Share on other sites More sharing options...
BayOkuz Posted September 27, 2021 Author Share Posted September 27, 2021 Vanguard Veterans are finished (5 of 10) God, painting firstborn is really hard. And can you help me, ıs the colors are accurate for a vanguard veteran of Templars? librisrouge and Bjorn Firewalker 2 Back to top Link to comment https://bolterandchainsword.com/topic/370992-amalrich-crusade/page/3/#findComment-5746376 Share on other sites More sharing options...
Marshal Reinhard Posted September 27, 2021 Share Posted September 27, 2021 (edited) Yes. Vanguard veterans are sword brethren and so red cross on black background and red trim. Not sure I'd have done the crux terminatus in red too, but it works ;) Edited September 27, 2021 by Reinhard Link to comment https://bolterandchainsword.com/topic/370992-amalrich-crusade/page/3/#findComment-5746403 Share on other sites More sharing options...
Bjorn Firewalker Posted September 27, 2021 Share Posted September 27, 2021 Good job on the Vanguard Vets. I'm surprised you gave them combat shields instead of dual lightning claws; does the latter no longer provide a bonus Close Combat attack in 9th Edition? Link to comment https://bolterandchainsword.com/topic/370992-amalrich-crusade/page/3/#findComment-5746771 Share on other sites More sharing options...
ChargingSoll Posted September 27, 2021 Share Posted September 27, 2021 (edited) Lightning claws now give + 1 attack per claw now, get +2 attacks for two claws. Storm shields now give + 1 to normal saves in addition to the 4+ invul save. So a mix of both is a good blender combo with survivability. Also cool vanguard veterans, nice blue effect of the claws. Bought a ton power swords for the right arm to do a similar thing with my vanguard vets. Yours look good and have the red and black shoulders of sword brethren. Edited September 27, 2021 by ChargingSoll Link to comment https://bolterandchainsword.com/topic/370992-amalrich-crusade/page/3/#findComment-5746786 Share on other sites More sharing options...
Urkh Posted September 27, 2021 Share Posted September 27, 2021 Is that a terminator pauldron on the guy on the left? That guy probably sighed when they told him to get out of his TDA, hahaha. At least he got to keep his weapons! And yah, I would a 2+ armor save and a 4+ inv over an extra attack any day, at least if I'm staying to 5 men. I do think some x2 claw guys would be nice for expand this squad though. 5 tanks, 5 dps. Link to comment https://bolterandchainsword.com/topic/370992-amalrich-crusade/page/3/#findComment-5746804 Share on other sites More sharing options...
Medjugorje Posted September 28, 2021 Share Posted September 28, 2021 Good job on the Vanguard Vets. I'm surprised you gave them combat shields instead of dual lightning claws; does the latter no longer provide a bonus Close Combat attack in 9th Edition? Shield + Claw is the best weapon by far. Even against T8 if you play defensive and with the litany ex. of rage or Helbrecht himself. Link to comment https://bolterandchainsword.com/topic/370992-amalrich-crusade/page/3/#findComment-5746885 Share on other sites More sharing options...
BayOkuz Posted September 28, 2021 Author Share Posted September 28, 2021 Good job on the Vanguard Vets. I'm surprised you gave them combat shields instead of dual lightning claws; does the latter no longer provide a bonus Close Combat attack in 9th Edition? Shield + Claw is the best weapon by far. Even against T8 if you play defensive and with the litany ex. of rage or Helbrecht himself. I was about to ask that, what combo of srtat + Litany should I pick to play effectively with Vang. Vets ? Link to comment https://bolterandchainsword.com/topic/370992-amalrich-crusade/page/3/#findComment-5746890 Share on other sites More sharing options...
Medjugorje Posted September 28, 2021 Share Posted September 28, 2021 a will show you everything which is common in tourney lists: Canticle of hate litany ( for +2 on charge but mainly for devout push stratagem in opponent phase to move 6") fires of devotion litany ( because of +1 attack litany of devine protection ( 5+++ against everything ) WL-Trait Frontline commander for extra inch in movement phase ( nearby Helbrecht for example) Chapter Master reroll (of course Helbrecht again) will of the emperor stratagem to advance and charge BayOkuz 1 Back to top Link to comment https://bolterandchainsword.com/topic/370992-amalrich-crusade/page/3/#findComment-5746924 Share on other sites More sharing options...
BayOkuz Posted September 28, 2021 Author Share Posted September 28, 2021 a will show you everything which is common in tourney lists: Canticle of hate litany ( for +2 on charge but mainly for devout push stratagem in opponent phase to move 6") fires of devotion litany ( because of +1 attack litany of devine protection ( 5+++ against everything ) WL-Trait Frontline commander for extra inch in movement phase ( nearby Helbrecht for example) Chapter Master reroll (of course Helbrecht again) will of the emperor stratagem to advance and charge So I did not put Helbecht but instead a Bike Marshal for "reasons" Hmm should I convert my list? Can you check it fi I am not asking much? I willa ttend to a tournament with his list on 17.10.2021 (playing against Space Wolfs, Imperail Fists, Death Guard, Drukhari and Blood Angels) New Roster (Warhammer 40,000 9th Edition) [104 PL, 9CP, 2,000pts] Battalion Detachment 0CP (Imperium - Adeptus Astartes - Black Templars) [104 PL, 9CP, 2,000pts]Rules: And They Shall Know No Fear, Angels of Death, Bolter Discipline, Combat Doctrines, Righteous Zeal, Shock Assault Configuration [12CP] Battle Size [12CP]Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP] Categories: Configuration Chapter Selection: Black TemplarsCategories: Configuration, PC: BT Detachment Command CostCategories: Configuration Stratagems [-1CP] Relics of the Chapter [-1CP]Selections: Number of Extra Relics [-1CP] Categories: Stratagems No Force Org Slot [9 PL, -1CP, 176pts] Apothecary [5 PL, -1CP, 110pts]Selections: Astartes Chainsword, Bolt pistol, Chapter Command: Chief Apothecary [1 PL, 35pts], Frag & Krak grenades, Selfless Healer, Stratagem: Hero of the Chapter [-1CP] Categories: Faction: Adeptus Astartes, Apothecary, Character, Faction: Imperium, Infantry, Command Squad, No Force Org Slot, Chief Apothecary Rules: Angels of Death Abilities: Chief Apothecary, Combat Restoratives, Command Squad, Narthecium [Aura], Selfless Healer, Unit: Apothecary, Weapon: Astartes Chainsword, Bolt pistol, Frag grenades, Krak grenades Abilities Description Ref Chief Apothecary At the end of your Movement phase this model can use its Combat Restoratives ability twice instead of once. Combat Restoratives At the end of your Movement phase, this model can heal one friendly <CHAPTER> INFANTRY or <CHAPTER> BIKER model whose unit is within 3" of it. That model regains up to D3 lost wounds. Each model can only be healed once per turn. Command Squad For each <CHAPTER> COMPANY VETERANS units included in a Detachment, one <CHAPTER> COMMAND SQUAD APOTHECARY unit can be included in that detachment without taking up a Battlefield Role slot. Narthecium [Aura] While a friendly <CHAPTER> INFANTRY or <CHAPTER> BIKER unit is within 3" of this model, each time a model in that unit would lose a wound, roll one D6; on a 6, that wound is not lost. Selfless Healer Each time this WARLORD uses its Combat Restoratives ability, the model being healed regains up to 3 lost wounds instead of D3 Each time this WARLORD is selected to return a destroyed model to a unit by using the Combat Revival Stratagem, that Stratagem costs 0 command points Unit M WS BS S T W A Ld Save Ref Apothecary 6" 3+ 3+ 4 4 4 3 8 3+ Weapon Range Type S AP D Abilities Ref Astartes Chainsword Melee Melee User -1 1 When the bearer fights, it makes 1 additional attack with this weapon. Bolt pistol 12" Pistol 1 4 0 1 - Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - Cenobyte Servitors [1 PL, 18pts]Categories: Faction: Adeptus Astartes, Faction: Black Templars, Faction: Imperium, Infantry, Cenobyte Servitors, Servitors, No Force Org Slot Abilities: Mindwiped, Relic of Helsreach (Aura), Unit: Cenobyte Servitors 3x Cenobyte Servitor [18pts]Selections: 3x Close Combat Weapon Weapon: Close Combat Weapon Abilities Description Ref Mindwiped While this unit is within 6" of a friendly CHAPLAIN GRIMALDUS, models in this unit have a Weapon Skill and Ballistic Skill characteristic of 4+, and a Leadership characteristic of 9. In addition, if your army is Battle-forged, this unit does not take up a slot in a Detachment that also includes CHAPLAIN GRIMALDUS. Relic of Helsreach (Aura) While a friendly BLACK TEMPLARS unit is within 6" of this unit, each time a model in that unit would lose a wound as a result of a mortal wound, roll one D6: on a 4+, that wound is not lost. Unit M WS BS S T W A Ld Save Ref Cenobyte Servitors 5" 5+ 5+ 3 3 1 1 6 4+ Weapon Range Type S AP D Abilities Ref Close Combat Weapon Melee Melee User 0 1 - Company Veterans [3 PL, 48pts]Categories: Faction: Adeptus Astartes, Company Veterans, Faction: Imperium, Infantry, Command Squad, Core, No Force Org Slot Rules: Angels of Death Abilities: Bodyguard Company Veteran [24pts]Selections: Astartes Chainsword, Frag & Krak grenades, Storm shield [4pts] Abilities: Storm shield, Unit: Company Veteran, Weapon: Astartes Chainsword, Frag grenades, Krak grenades Company Veteran Sergeant [24pts]Selections: Astartes Chainsword, Frag & Krak grenades, Storm shield [4pts] Abilities: Storm shield, Unit: Company Veteran Sergeant, Weapon: Astartes Chainsword, Frag grenades, Krak grenades Abilities Description Ref Bodyguard While a friendly <CHAPTER> CHARACTER unit that has a wounds characteristic of 9 or less is within 3" of this unit, enemy models cannot target that CHARACTER unit with ranged attacks. Storm shield The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. Unit M WS BS S T W A Ld Save Ref Company Veteran 6" 3+ 3+ 4 4 2 2 8 3+ Company Veteran Sergeant 6" 3+ 3+ 4 4 2 3 9 3+ Weapon Range Type S AP D Abilities Ref Astartes Chainsword Melee Melee User -1 1 When the bearer fights, it makes 1 additional attack with this weapon. Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - HQ [20 PL, 395pts] Captain on Bike [8 PL, 160pts]Selections: Astartes Chainsword, Chapter Command: Chapter Master [2 PL, 40pts], Frag & Krak grenades, The Aurillian Shroud, Thunder hammer [20pts], Twin boltgun Categories: Faction: Adeptus Astartes, Character, Faction: Imperium, Captain, Biker, HQ, Chapter Master Rules: Angels of Death Abilities: Chapter Master, Iron Halo, Rites of Battle, The Aurillian Shroud, Turbo-boost, Unit: Captain on Bike, Weapon: Astartes Chainsword, Frag grenades, Krak grenades, Thunder hammer, Twin boltgun Abilities Description Ref Chapter Master In your Command phase select one friendly <CHAPTER> CORE or <CHAPTER> CHARACTER within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, you can re-roll the hit roll. Iron Halo This model has a 4+ invulnerable save. Rites of Battle While a friendly <CHAPTER> CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1 The Aurillian Shroud Once per battle, at the start of the battle round, the bearer can unveil the Aurillian Shroud. Until the end of that battle round, the bearer has the following ability: ‘Aurillian Shroud (Aura): While a friendly BLACK TEMPLARS CORE or BLACK TEMPLARS CHARACTER unit is within 3" of the bearer, models in that unit have a 4+ invulnerable save.' Turbo-boost When this model Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice. Unit M WS BS S T W A Ld Save Ref Captain on Bike 14" 2+ 2+ 4 5 6 4 9 3+ Weapon Range Type S AP D Abilities Ref Astartes Chainsword Melee Melee User -1 1 When the bearer fights, it makes 1 additional attack with this weapon. Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - Thunder hammer Melee Melee x2 -2 3 Each time an attack roll is made with this weapon, subtract 1 from the attack's hit roll Twin boltgun 24" Rapid Fire 2 4 0 1 - Chaplain Grimaldus [5 PL, 95pts]Selections: 1. Litany of Divine Protection, 5. Fervent Acclamation, Artificer Crozius, Frag & Krak grenades, Litany of Hate, Plasma pistol Categories: Faction: Adeptus Astartes, Faction: Black Templars, Chaplain, Character, Grimaldus, Faction: Imperium, Infantry, Priest, HQ Rules: Angels of Death Abilities: 1. Litany of Divine Protection, 5. Fervent Acclamation, Devout Puritan, Litany of Hate, Rosarius, Spiritual Leaders (Aura), Unmatched Zeal, Unit: Chaplain Grimaldus, Weapon: Artificer Crozius, Frag grenades, Krak grenades, Plasma pistol, Standard, Plasma pistol, Supercharge Abilities Description Ref 1. Litany of Divine Protection If this litany is inspiring, select one friendly BLACK TEMPLARS CORE or BLACK TEMPLARS CHARACTER unit within 6" of this Priest. Each time a model in that unit would lose a wound, roll one D6; on a 5+ that wound is not lost. 5. Fervent Acclamation If this litany is inspiring, while a friendly BLACK TEMPLARS CORE or BLACK TEMPLARS CHARACTER unit is within 6" of this Priest, add 3" to the range of that units’ aura abilities (to a maximum of 9"). Devout Puritan This model can attempt to resist one psychic power in your opponent's Psychic phase in the same manner as a PSYKER by taking a Deny the Witch test. Litany of Hate If this litany is inspiring, then while a friendly Core or Character unit is within 6" of this Priest, each time a model in that unit makes a melee attack, you can re-roll the hit roll Rosarius This model has a 4+ invulnerable save. Spiritual Leaders (Aura) While a friendly BLACK TEMPLARS CORE unit is within 6" of this model, models in that unit can use this model’s Leadership characteristic instead of their own. Unmatched Zeal While a friendly BLACK TEMPLARS CORE unit is within 6" of this model, each time a model in that unit makes a melee attack, on an unmodified hit roll of 6 you can make 1 additional attack against the same unit using the same weapon. This additional attack cannot generate another attack. Unit M WS BS S T W A Ld Save Ref Chaplain Grimaldus 6" 2+ 3+ 4 4 4 3 9 3+ Weapon Range Type S AP D Abilities Ref Artificer Crozius Melee Melee +2 -2 2 - Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - Plasma pistol, Standard 12" Pistol 1 7 -3 1 - Plasma pistol, Supercharge 12" Pistol 1 8 -3 2 If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. Primaris Chaplain on Bike [7 PL, 140pts]Selections: 3. Exhortation of Rage, 6. Canticle of Hate (Aura), Absolver Bolt pistol, Ancient Breviary, Chapter Command: Master of Sanctity [1 PL, 25pts], Crozius arcanum, Frag & Krak grenades, Litany of Hate, Rites of War, Twin Bolt rifle, Warlord Categories: Faction: Adeptus Astartes, Character, Chaplain, Faction: Imperium, Primaris, Priest, Biker, HQ, Master of Sanctity, Warlord Rules: Angels of Death Abilities: 3. Exhortation of Rage, 6. Canticle of Hate (Aura), Ancient Breviary, Litany of Hate, Master of Sanctity, Rites of War, Rosarius, Spiritual Leaders, Turbo-boost, Unit: Primaris Chaplain on Bike, Weapon: Absolver Bolt Pistol, Crozius arcanum, Frag grenades, Krak grenades, Twin Bolt rifle Abilities Description Ref 3. Exhortation of Rage If this litany is inspiring, select one friendly CORE or CHARACTER unit within 6" of this PRIEST. Each time a model in that unit makes a melee attack, add 1 to that attack's wound roll. 6. Canticle of Hate (Aura) If this litany is inspiring, then while a friendly CORE or CHARACTER unit within 6" of this PRIEST: - Add 2 to charge rolls made for that unit. This is not cumulative with any other rule that adds to a unit's charge roll. - Each time a model in that unit makes a pile-in or consolidation move, it can move up to an additional 3". This is not cumulative with any other rule that increases the distance models can pile in or consolidate. Ancient Breviary CHAPLAIN model only. When a roll is made to determine if a litany recited by the bearer is inspiring, you can roll two D6 and discard one of the results. Litany of Hate If this litany is inspiring, then while a friendly Core or Character unit is within 6" of this Priest, each time a model in that unit makes a melee attack, you can re-roll the hit roll Master of Sanctity This model knows one additional Litany from Litanies of Battle . In your Command phase, if this model is on the battlefield, it can recite one additional litany it knows that has not already been recited by a friendly model that turn. Rites of War While a friendly <CHAPTER> CORE or <CHAPTER> CHARACTER unit is within 6" of this WARLORD, that unit has the Objective Secured ability. Rosarius This model has a 4+ invulnerable save. Spiritual Leaders While a friendly <CHAPTER> CORE unit is within 6" of this model, models in that unit can use this model's Leadership characteristic instead of their own Turbo-boost When this model Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice. Unit M WS BS S T W A Ld Save Ref Primaris Chaplain on Bike 14" 2+ 3+ 4 5 7 4 9 3+ Weapon Range Type S AP D Abilities Ref Absolver Bolt Pistol 18" Pistol 1 5 -1 2 - Crozius arcanum Melee Melee +2 -1 2 - Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - Twin Bolt rifle 30" Rapid Fire 2 4 -1 1 Troops [15 PL, 245pts] Assault Intercessor Squad [5 PL, 95pts]Categories: Faction: Imperium, Faction: Adeptus Astartes, Primaris, Infantry, Assault Intercessor Squad, Core, Intercessors, Troops Rules: Angels of Death, Combat Squads 4x Assault Intercessor [76pts]Selections: 4x Astartes Chainsword, 4x Frag & Krak grenades, 4x Heavy Bolt Pistol Unit: Assault Intercessor, Weapon: Astartes Chainsword, Frag grenades, Heavy Bolt Pistol, Krak grenades Assault Intercessor Sgt [19pts]Selections: Astartes Chainsword, Frag & Krak grenades, Heavy Bolt Pistol Unit: Assault Intercessor Sgt, Weapon: Astartes Chainsword, Frag grenades, Heavy Bolt Pistol, Krak grenades Unit M WS BS S T W A Ld Save Ref Assault Intercessor 6" 3+ 3+ 4 4 2 2 7 3+ Assault Intercessor Sgt 6" 3+ 3+ 4 4 2 3 8 3+ Weapon Range Type S AP D Abilities Ref Astartes Chainsword Melee Melee User -1 1 When the bearer fights, it makes 1 additional attack with this weapon. Frag grenades 6" Grenade D6 3 0 1 Blast. Heavy Bolt Pistol 18" Pistol 1 4 -1 1 - Krak grenades 6" Grenade 1 6 -1 D3 - Crusader Squad [5 PL, 75pts]Categories: Faction: Adeptus Astartes, Faction: Imperium, Infantry, Faction: Black Templars, Crusader Squad, Troops, Core, Melta Bombs Rules: Angels of Death Abilities: Blind Grenades, Paired Combatants, Unit: Initiate 4x Initiate w/ Chainsword [60pts]Selections: 4x Astartes Chainsword, 4x Bolt pistol, 4x Frag & Krak grenades Weapon: Astartes Chainsword, Bolt pistol, Frag grenades, Krak grenades Sword Brother [15pts]Selections: Bolt pistol, Boltgun, Frag & Krak grenades Unit: Sword Brother, Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades Abilities Description Ref Blind Grenades While this unit contains 1 or more Neophytes, it has the SMOKESCREEN keyword. Paired Combatants While this unit contains at least as many Initiates as Neophytes, when resolving an attack made with a melee weapon by a Neophyte in this unit, re-roll a hit roll of 1. Unit M WS BS S T W A Ld Save Ref Initiate 6" 3+ 3+ 4 4 2 1 7 3+ Sword Brother 6" 3+ 3+ 4 4 2 2 8 3+ Weapon Range Type S AP D Abilities Ref Astartes Chainsword Melee Melee User -1 1 When the bearer fights, it makes 1 additional attack with this weapon. Bolt pistol 12" Pistol 1 4 0 1 - Boltgun 24" Rapid Fire 1 4 0 1 - Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - Crusader Squad [5 PL, 75pts]Categories: Faction: Adeptus Astartes, Faction: Imperium, Infantry, Faction: Black Templars, Crusader Squad, Troops, Core, Melta Bombs Rules: Angels of Death Abilities: Blind Grenades, Paired Combatants, Unit: Initiate 4x Initiate w/ Chainsword [60pts]Selections: 4x Astartes Chainsword, 4x Bolt pistol, 4x Frag & Krak grenades Weapon: Astartes Chainsword, Bolt pistol, Frag grenades, Krak grenades Sword Brother [15pts]Selections: Bolt pistol, Boltgun, Frag & Krak grenades Unit: Sword Brother, Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades Abilities Description Ref Blind Grenades While this unit contains 1 or more Neophytes, it has the SMOKESCREEN keyword. Paired Combatants While this unit contains at least as many Initiates as Neophytes, when resolving an attack made with a melee weapon by a Neophyte in this unit, re-roll a hit roll of 1. Unit M WS BS S T W A Ld Save Ref Initiate 6" 3+ 3+ 4 4 2 1 7 3+ Sword Brother 6" 3+ 3+ 4 4 2 2 8 3+ Weapon Range Type S AP D Abilities Ref Astartes Chainsword Melee Melee User -1 1 When the bearer fights, it makes 1 additional attack with this weapon. Bolt pistol 12" Pistol 1 4 0 1 - Boltgun 24" Rapid Fire 1 4 0 1 - Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - Elites [60 PL, -1CP, 1,184pts] Bladeguard Veteran Squad [10 PL, 175pts]Categories: Faction: Imperium, Faction: Adeptus Astartes, Infantry, Bladeguard, Primaris, Bladeguard Veteran Squad, Core, Elites Rules: Angels of Death, Combat Squads 4x Bladeguard Veteran [140pts]Selections: 4x Frag & Krak grenades, 4x Heavy Bolt Pistol, 4x Master-crafted power sword, 4x Storm Shield Abilities: Storm shield, Unit: Bladeguard Veteran, Weapon: Frag grenades, Heavy Bolt Pistol, Krak grenades, Master-crafted power sword Bladeguard Veteran Sergeant [35pts]Selections: Frag & Krak grenades, Heavy Bolt Pistol, Master-crafted power sword, Storm Shield Abilities: Storm shield, Unit: Bladeguard Veteran Sergeant, Weapon: Frag grenades, Heavy Bolt Pistol, Krak grenades, Master-crafted power sword Abilities Description Ref Storm shield The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. Unit M WS BS S T W A Ld Save Ref Bladeguard Veteran 6" 3+ 3+ 4 4 3 3 8 3+ Bladeguard Veteran Sergeant 6" 3+ 3+ 4 4 3 4 9 3+ Weapon Range Type S AP D Abilities Ref Frag grenades 6" Grenade D6 3 0 1 Blast. Heavy Bolt Pistol 18" Pistol 1 4 -1 1 - Krak grenades 6" Grenade 1 6 -1 D3 - Master-crafted power sword Melee Melee +1 -3 2 - Bladeguard Veteran Squad [10 PL, 175pts]Categories: Faction: Imperium, Faction: Adeptus Astartes, Infantry, Bladeguard, Primaris, Bladeguard Veteran Squad, Core, Elites Rules: Angels of Death, Combat Squads 4x Bladeguard Veteran [140pts]Selections: 4x Frag & Krak grenades, 4x Heavy Bolt Pistol, 4x Master-crafted power sword, 4x Storm Shield Abilities: Storm shield, Unit: Bladeguard Veteran, Weapon: Frag grenades, Heavy Bolt Pistol, Krak grenades, Master-crafted power sword Bladeguard Veteran Sergeant [35pts]Selections: Frag & Krak grenades, Heavy Bolt Pistol, Master-crafted power sword, Storm Shield Abilities: Storm shield, Unit: Bladeguard Veteran Sergeant, Weapon: Frag grenades, Heavy Bolt Pistol, Krak grenades, Master-crafted power sword Abilities Description Ref Storm shield The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. Unit M WS BS S T W A Ld Save Ref Bladeguard Veteran 6" 3+ 3+ 4 4 3 3 8 3+ Bladeguard Veteran Sergeant 6" 3+ 3+ 4 4 3 4 9 3+ Weapon Range Type S AP D Abilities Ref Frag grenades 6" Grenade D6 3 0 1 Blast. Heavy Bolt Pistol 18" Pistol 1 4 -1 1 - Krak grenades 6" Grenade 1 6 -1 D3 - Master-crafted power sword Melee Melee +1 -3 2 - Redemptor Dreadnought [9 PL, 175pts]Selections: 2x Storm Bolters, Heavy flamer, Macro Plasma Incinerator, Redemptor Fist Categories: Faction: Adeptus Astartes, Dreadnought, Faction: Imperium, Redemptor Dreadnought, Vehicle, Core, Elites Rules: Angels of Death, Explodes (6"/D3) Abilities: Duty Eternal, Unit: Redemptor Dreadnought [1] (7+ wounds remaining), Redemptor Dreadnought [2] (4-6 wounds remaining), Redemptor Dreadnought [3] (1-3 wounds remaining), Weapon: Heavy flamer, Macro Plasma Incinerator, Standard, Macro Plasma Incinerator, Supercharged, Redemptor Fist, Storm bolter Abilities Description Ref Duty Eternal Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack(to a minimum of 1) Unit M WS BS S T W A Ld Save Ref Redemptor Dreadnought [1] (7+ wounds remaining) 8" 3+ 3+ 7 7 13 4 8 3+ Redemptor Dreadnought [2] (4-6 wounds remaining) 6" 4+ 4+ 7 7 N/A 4 8 3+ Redemptor Dreadnought [3] (1-3 wounds remaining) 4" 5+ 5+ 7 7 N/A 4 8 3+ Weapon Range Type S AP D Abilities Ref Heavy flamer 12" Heavy D6 5 -1 1 Each time an attack is made with this weapon, that attack automatically hits the target. Macro Plasma Incinerator, Standard 36" Heavy D6 8 -4 2 Blast Macro Plasma Incinerator, Supercharged 36" Heavy D6 9 -4 3 Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting wiht this weapon. Redemptor Fist Melee Melee x2 -3 D3+3 - Storm bolter 24" Rapid Fire 2 4 0 1 - Relic Contemptor Dreadnought [8 PL, -1CP, 150pts]Selections: 2x Twin volkite culverin [10pts] Categories: Faction: Adeptus Astartes, Dreadnought, Elites, Faction: Imperium, Relic, Vehicle, Contemptor Dreadnought, Faction: <Chapter>, Core Rules: Angels of Death, Explodes (3"/1), Martial Legacy Abilities: Atomantic Shielding, Duty Eternal, Unit: Relic Contemptor Dreadnought, Weapon: Twin volkite culverin Abilities Description Ref Atomantic Shielding This model has a 5+ invulnerable save. Duty Eternal Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack(to a minimum of 1) Unit M WS BS S T W A Ld Save Ref Relic Contemptor Dreadnought 8" 3+ 3+ 7 7 9 4 8 3+ Weapon Range Type S AP D Abilities Ref Twin volkite culverin 45" Heavy 8 6 0 2 Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage Terminator Assault Squad [9 PL, 215pts]Categories: Faction: Adeptus Astartes, Faction: Imperium, Infantry, Terminator Assault Squad, Terminator, Core, Elites Rules: Angels of Death, Combat Squads, Teleport Strike Abilities: Crux Terminatus, Unit: Assault Terminator, Assault Terminator Sergeant Assault Terminator Sergeant [43pts] Thunder Hammer & Storm Shield [10pts]Selections: Storm shield, Thunder hammer [10pts] Abilities: Storm shield, Weapon: Thunder hammer 4x Assault Terminator w/THSS [172pts]Selections: 4x Storm shield, 4x Thunder hammer [40pts] Abilities: Storm shield, Weapon: Thunder hammer Abilities Description Ref Crux Terminatus This model has a 5+ invulnerable save. Storm shield The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. Unit M WS BS S T W A Ld Save Ref Assault Terminator 5" 3+ 3+ 4 4 3 2 8 2+ Assault Terminator Sergeant 5" 3+ 3+ 4 4 3 3 9 2+ Weapon Range Type S AP D Abilities Ref Thunder hammer Melee Melee x2 -2 3 Each time an attack roll is made with this weapon, subtract 1 from the attack's hit roll Vanguard Veteran Squad [7 PL, 147pts]Selections: Jump Pack [1 PL, 15pts] Categories: Faction: Adeptus Astartes, Infantry, Faction: Imperium, Vanguard Veteran Squad, Core, Melta Bombs, Elites, Fly, Jump Pack Rules: Angels of Death, Combat Squads, Death from Above Vanguard Veteran [27pts]Selections: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [5pts] Abilities: Storm shield, Unit: Vanguard Veteran (Jump Pack), Weapon: Frag grenades, Krak grenades, Lightning claw Vanguard Veteran [27pts]Selections: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [5pts] Abilities: Storm shield, Unit: Vanguard Veteran (Jump Pack), Weapon: Frag grenades, Krak grenades, Lightning claw Vanguard Veteran [27pts]Selections: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [5pts] Abilities: Storm shield, Unit: Vanguard Veteran (Jump Pack), Weapon: Frag grenades, Krak grenades, Lightning claw Vanguard Veteran [24pts]Selections: Astartes Chainsword, Frag & Krak grenades, Storm shield [5pts] Abilities: Storm shield, Unit: Vanguard Veteran (Jump Pack), Weapon: Astartes Chainsword, Frag grenades, Krak grenades Vanguard Veteran Sergeant [27pts]Selections: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [5pts] Abilities: Storm shield, Unit: Vanguard Veteran Sergeant (Jump Pack), Weapon: Frag grenades, Krak grenades, Lightning claw Abilities Description Ref Storm shield The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. Unit M WS BS S T W A Ld Save Ref Vanguard Veteran (Jump Pack) 12" 3+ 3+ 4 4 2 2 8 3+ Vanguard Veteran Sergeant (Jump Pack) 12" 3+ 3+ 4 4 2 3 9 3+ Weapon Range Type S AP D Abilities Ref Astartes Chainsword Melee Melee User -1 1 When the bearer fights, it makes 1 additional attack with this weapon. Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - Lightning claw Melee Melee User -2 1 Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. Vanguard Veteran Squad [7 PL, 147pts]Selections: Jump Pack [1 PL, 15pts] Categories: Faction: Adeptus Astartes, Infantry, Faction: Imperium, Vanguard Veteran Squad, Core, Melta Bombs, Elites, Fly, Jump Pack Rules: Angels of Death, Combat Squads, Death from Above Vanguard Veteran [27pts]Selections: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [5pts] Abilities: Storm shield, Unit: Vanguard Veteran (Jump Pack), Weapon: Frag grenades, Krak grenades, Lightning claw Vanguard Veteran [27pts]Selections: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [5pts] Abilities: Storm shield, Unit: Vanguard Veteran (Jump Pack), Weapon: Frag grenades, Krak grenades, Lightning claw Vanguard Veteran [27pts]Selections: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [5pts] Abilities: Storm shield, Unit: Vanguard Veteran (Jump Pack), Weapon: Frag grenades, Krak grenades, Lightning claw Vanguard Veteran [24pts]Selections: Astartes Chainsword, Frag & Krak grenades, Storm shield [5pts] Abilities: Storm shield, Unit: Vanguard Veteran (Jump Pack), Weapon: Astartes Chainsword, Frag grenades, Krak grenades Vanguard Veteran Sergeant [27pts]Selections: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [5pts] Abilities: Storm shield, Unit: Vanguard Veteran Sergeant (Jump Pack), Weapon: Frag grenades, Krak grenades, Lightning claw Abilities Description Ref Storm shield The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. Unit M WS BS S T W A Ld Save Ref Vanguard Veteran (Jump Pack) 12" 3+ 3+ 4 4 2 2 8 3+ Vanguard Veteran Sergeant (Jump Pack) 12" 3+ 3+ 4 4 2 3 9 3+ Weapon Range Type S AP D Abilities Ref Astartes Chainsword Melee Melee User -1 1 When the bearer fights, it makes 1 additional attack with this weapon. Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - Lightning claw Melee Melee User -2 1 Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. Force RulesAnd They Shall Know No Fear: Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers () Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. () Bolter Discipline: Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply - The shooting model's target is within half the weapon's range - The shooting model is Infantry (excluding Centurion models) and it's unit Remained Stationary in your previous Movement Phase. - The shooting model is a Terminator or Biker For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon (see page 195) with the Rapid Fire type. () Combat Doctrines: (See page 125 of Codex Space Marines) () Righteous Zeal: - You can re-roll Advance rolls and charge rolls made for units with this tactic. - Each time a model with this tactic would lose a wound as a result of a mortal wound, roll one D6; on a 5+, that wound is not lost () Shock Assault: Each time this unit fights if it made a charge move, was charged or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit. () Selection RulesAngels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. () Combat Squads: Before any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split into two units each containing an equal number of models. () Death from Above: During deployment, if every model in this unit has this ability, then you can set up this unit high in the skies instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from enemy models. () Explodes (3"/1): When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes and each unit within 3" suffers 1 mortal wound. () Explodes (6"/D3): When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes and each unit within 6" suffers D3 mortal wounds. () Martial Legacy: If your army is Battle-forged, then when this unit is included in a Detachment, increase that Detachment's Command Cost by 1 CP () Teleport Strike: During deployment, you can set up this model in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases this model can teleport into battle - set it up anywhere on the battlefield that is more than 9" away from any enemy models. () Created with BattleScribe Link to comment https://bolterandchainsword.com/topic/370992-amalrich-crusade/page/3/#findComment-5746931 Share on other sites More sharing options...
Medjugorje Posted September 28, 2021 Share Posted September 28, 2021 Imo most average players use their characters too offensive - especially with jump packs or bikes because... they can. In 8th edition slash captains used to be a good thing but now I think we need them to give buffs as long as possible and in the endgame... last few rounds they can still fight. Can you change the format for the list. A bit smaller (just the most important informations) Link to comment https://bolterandchainsword.com/topic/370992-amalrich-crusade/page/3/#findComment-5746936 Share on other sites More sharing options...
BayOkuz Posted September 28, 2021 Author Share Posted September 28, 2021 (edited) Imo most average players use their characters too offensive - especially with jump packs or bikes because... they can. In 8th edition slash captains used to be a good thing but now I think we need them to give buffs as long as possible and in the endgame... last few rounds they can still fight. Can you change the format for the list. A bit smaller (just the most important informations) TBH I stil cannot create a playstyle / cannot arrange myself to templar playing. I played Blood Angels a lot but on templars, still learning how to play so, I really need a tactic and gameplan. This type of heavy and fast hit/run lists are similar in terms of BA playing so I can feel a bit more in house. But TBH I still need to learn BT rules and stratagems / strenghts and weaknesses to master the gameplan for BT. and for that I need advice. Here is the HTML list. Is that ok? **++ Battalion Detachment 0CP (Imperium - Adeptus Astartes - Black Templars) [104 PL, 9CP, 2,000pts] ++** **+ Configuration +** **Battle Size [12CP]:** 3. Strike Force (101-200 Total PL / 1001-2000 Points) **Chapter Selection: Black Templars** **Detachment Command Cost** **+ Stratagems +** **Relics of the Chapter [-1CP]:** Number of Extra Relics **+ No Force Org Slot +** **Apothecary [5 PL, -1CP, 110pts]:** Chapter Command: Chief Apothecary, Selfless Healer, Stratagem: Hero of the Chapter **Cenobyte Servitors [1 PL, 18pts]** . **3x Cenobyte Servitor:** 3x Close Combat Weapon **Company Veterans [3 PL, 48pts]** . **Company Veteran:** Astartes Chainsword, Storm shield . **Company Veteran Sergeant:** Astartes Chainsword, Storm shield **+ HQ +** **Captain on Bike [8 PL, 160pts]:** Astartes Chainsword, Chapter Command: Chapter Master, The Aurillian Shroud, Thunder hammer **Chaplain Grimaldus [5 PL, 95pts]:** 1. Litany of Divine Protection, 5. Fervent Acclamation, Litany of Hate **Primaris Chaplain on Bike [7 PL, 140pts]:** 3. Exhortation of Rage, 6. Canticle of Hate (Aura), Ancient Breviary, Chapter Command: Master of Sanctity, Litany of Hate, Rites of War, Warlord **+ Troops +** **Assault Intercessor Squad [5 PL, 95pts]** . **4x Assault Intercessor:** 4x Astartes Chainsword, 4x Frag & Krak grenades, 4x Heavy Bolt Pistol . **Assault Intercessor Sgt:** Astartes Chainsword, Heavy Bolt Pistol **Crusader Squad [5 PL, 75pts]** . **4x Initiate w/ Chainsword:** 4x Astartes Chainsword, 4x Bolt pistol, 4x Frag & Krak grenades . **Sword Brother:** Bolt pistol, Boltgun **Crusader Squad [5 PL, 75pts]** . **4x Initiate w/ Chainsword:** 4x Astartes Chainsword, 4x Bolt pistol, 4x Frag & Krak grenades . **Sword Brother:** Bolt pistol, Boltgun **+ Elites +** **Bladeguard Veteran Squad [10 PL, 175pts]** . **4x Bladeguard Veteran:** 4x Frag & Krak grenades, 4x Heavy Bolt Pistol, 4x Master-crafted power sword, 4x Storm Shield . **Bladeguard Veteran Sergeant:** Heavy Bolt Pistol **Bladeguard Veteran Squad [10 PL, 175pts]** . **4x Bladeguard Veteran:** 4x Frag & Krak grenades, 4x Heavy Bolt Pistol, 4x Master-crafted power sword, 4x Storm Shield . **Bladeguard Veteran Sergeant:** Heavy Bolt Pistol **Redemptor Dreadnought [9 PL, 175pts]:** 2x Storm Bolters, Heavy flamer, Macro Plasma Incinerator **Relic Contemptor Dreadnought [8 PL, -1CP, 150pts]:** 2x Twin volkite culverin **Terminator Assault Squad [9 PL, 215pts]** . **Assault Terminator Sergeant** . . **Thunder Hammer & Storm Shield:** Thunder hammer . **4x Assault Terminator w/THSS:** 4x Storm shield, 4x Thunder hammer **Vanguard Veteran Squad [7 PL, 147pts]:** Jump Pack . **Vanguard Veteran:** Lightning Claw, Storm shield . **Vanguard Veteran:** Lightning Claw, Storm shield . **Vanguard Veteran:** Lightning Claw, Storm shield . **Vanguard Veteran:** Astartes Chainsword, Storm shield . **Vanguard Veteran Sergeant:** Lightning Claw, Storm shield **Vanguard Veteran Squad [7 PL, 147pts]:** Jump Pack . **Vanguard Veteran:** Lightning Claw, Storm shield . **Vanguard Veteran:** Lightning Claw, Storm shield . **Vanguard Veteran:** Lightning Claw, Storm shield . **Vanguard Veteran:** Astartes Chainsword, Storm shield . **Vanguard Veteran Sergeant:** Lightning Claw, Storm shield **++ Total: [104 PL, 9CP, 2,000pts] ++** Created with [battleScribe](https://www.battlescribe.net) Edited September 28, 2021 by BayOkuz Link to comment https://bolterandchainsword.com/topic/370992-amalrich-crusade/page/3/#findComment-5746945 Share on other sites More sharing options...
Medjugorje Posted September 28, 2021 Share Posted September 28, 2021 I think your list is pretty tough. I would just play one BGV but that depends on your playstyle. The Sword Brethren of the crusadersquad need at least one chainsword ( I always play them with 2). You need the Gattling instead of the flamer for your Dread. You lack in shooting I think. I would swap one BGV for another Dreadknought. in general: If you play with enough terrain then your list could perform very well. But outside from TTS or special Tournaments I think there is mostly less terrain on the table so shooting will be more important. Link to comment https://bolterandchainsword.com/topic/370992-amalrich-crusade/page/3/#findComment-5747064 Share on other sites More sharing options...
BayOkuz Posted September 29, 2021 Author Share Posted September 29, 2021 (edited) I think your list is pretty tough. I would just play one BGV but that depends on your playstyle. The Sword Brethren of the crusadersquad need at least one chainsword ( I always play them with 2). You need the Gattling instead of the flamer for your Dread. You lack in shooting I think. I would swap one BGV for another Dreadknought. in general: If you play with enough terrain then your list could perform very well. But outside from TTS or special Tournaments I think there is mostly less terrain on the table so shooting will be more important. Take your advice mate, changed the extra bladeguard with second contemptor with volkite. Also increased assault intercessor size to 10 which works awesome to my hand. And added chainsword to sword brothers. I simply forgot that.. Thanks mate a lot With this list, I will go oath, engage and banners for secondary. Hope it will work on my hand. not sure if I get assasinate etc, as it will really depends on the situation. Also, do you have any cheatsheet to memorize everything =) God I tend to forget things. Edited September 29, 2021 by BayOkuz Link to comment https://bolterandchainsword.com/topic/370992-amalrich-crusade/page/3/#findComment-5747253 Share on other sites More sharing options...
Medjugorje Posted September 29, 2021 Share Posted September 29, 2021 Very important: each mission need different secoundaries. Games with 5 marker for example are very different to games with 6 markers. Link to comment https://bolterandchainsword.com/topic/370992-amalrich-crusade/page/3/#findComment-5747322 Share on other sites More sharing options...
BayOkuz Posted October 1, 2021 Author Share Posted October 1, 2021 Did I show you my Grimaldus? JAG Templar, Phonos, Bjorn Firewalker and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/370992-amalrich-crusade/page/3/#findComment-5747833 Share on other sites More sharing options...
Marshal Reinhard Posted October 1, 2021 Share Posted October 1, 2021 You have kind eyes Brother Kraskor 1 Back to top Link to comment https://bolterandchainsword.com/topic/370992-amalrich-crusade/page/3/#findComment-5747854 Share on other sites More sharing options...
Bjorn Firewalker Posted October 1, 2021 Share Posted October 1, 2021 Excellent work on the model. Whose skulls now decorate Initiate Grimaldus' bandolier? (I'm assuming your model portrays Grimaldus BEFORE he became a Chaplain, as it lacks the skull helm and crozius of his office, as well as the "bling" seen on most HQ units.) Link to comment https://bolterandchainsword.com/topic/370992-amalrich-crusade/page/3/#findComment-5748112 Share on other sites More sharing options...
BayOkuz Posted October 20, 2021 Author Share Posted October 20, 2021 Ok Guys, A little updaye, I finished my first squad of Bladeguards. Mandragola, Bjorn Firewalker, Marshal Reinhard and 4 others 7 Back to top Link to comment https://bolterandchainsword.com/topic/370992-amalrich-crusade/page/3/#findComment-5755712 Share on other sites More sharing options...
Bjorn Firewalker Posted October 20, 2021 Share Posted October 20, 2021 Excellent work on the Bladeguard. Link to comment https://bolterandchainsword.com/topic/370992-amalrich-crusade/page/3/#findComment-5755748 Share on other sites More sharing options...
Brother Kraskor Posted October 20, 2021 Share Posted October 20, 2021 They're gorgeous! Link to comment https://bolterandchainsword.com/topic/370992-amalrich-crusade/page/3/#findComment-5755751 Share on other sites More sharing options...
Medjugorje Posted October 20, 2021 Share Posted October 20, 2021 love them. They look amazing. Link to comment https://bolterandchainsword.com/topic/370992-amalrich-crusade/page/3/#findComment-5755758 Share on other sites More sharing options...
Crom's Will Posted October 21, 2021 Share Posted October 21, 2021 Nice inclusion of the IF heads. Well-converted. Good job! Link to comment https://bolterandchainsword.com/topic/370992-amalrich-crusade/page/3/#findComment-5755950 Share on other sites More sharing options...
BayOkuz Posted October 21, 2021 Author Share Posted October 21, 2021 Thanks my friends. Next up, I will paint Sigismunt as Emperors Champion. Then, will switch to the new box =) Link to comment https://bolterandchainsword.com/topic/370992-amalrich-crusade/page/3/#findComment-5755969 Share on other sites More sharing options...
Brother Christopher Posted October 21, 2021 Share Posted October 21, 2021 The IF heads really do a lot of work there. Not to say that anything is wrong with your miniatures, good sir. It's just that they fit the Templar and Bladeguard aesthetic very nicely. Link to comment https://bolterandchainsword.com/topic/370992-amalrich-crusade/page/3/#findComment-5755977 Share on other sites More sharing options...
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