Clockworkchris Posted May 5, 2022 Share Posted May 5, 2022 As chaos knights there will be a way to soup chaos daemons without screwing with your legion trait. For super doctrines thats a mono faction buff. Khornestar and techsoldaten 2 Back to top Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/100/#findComment-5823663 Share on other sites More sharing options...
TheGodOfHammers Posted May 5, 2022 Share Posted May 5, 2022 As chaos knights there will be a way to soup chaos daemons without screwing with your legion trait. For super doctrines thats a mono faction buff. So do you mean like daemons in the same detachment? Since the Legion trait is a detachment ability? Or is the Legion Trait no longer a detachment ability Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/100/#findComment-5823670 Share on other sites More sharing options...
Voodoom Posted May 5, 2022 Share Posted May 5, 2022 Tomorrow Kill Team reveal could be Traitor Guard. Â Â Oh god. Petitioner's City 1 Back to top Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/100/#findComment-5823673 Share on other sites More sharing options...
TheGodOfHammers Posted May 5, 2022 Share Posted May 5, 2022 Tomorrow Kill Team reveal could be Traitor Guard. It's either traitor guard or something for Chaos related for Warcry. It looks like it has a top knot, which is weird. I'm hoping for Traitor Guard though Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/100/#findComment-5823680 Share on other sites More sharing options...
Mikoneo Posted May 5, 2022 Share Posted May 5, 2022 Â Â Tomorrow Kill Team reveal could be Traitor Guard. It's either traitor guard or something for Chaos related for Warcry. It looks like it has a top knot, which is weird. I'm hoping for Traitor Guard though Hard to tell off a silhouette, but looks like it could just be some form of fabric on the back spikes rather than a topknot TheGodOfHammers 1 Back to top Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/100/#findComment-5823694 Share on other sites More sharing options...
Arkos the Faithless Posted May 5, 2022 Share Posted May 5, 2022 Tomorrow Kill Team reveal could be Traitor Guard. Â Â Oh god. Looks like he could be wielding a shotgun there. Was surprised by the lack of autogun with the cultists, could this perhaps hint cultists for melee, renegade guard for shooty? Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/100/#findComment-5823698 Share on other sites More sharing options...
techsoldaten Posted May 5, 2022 Share Posted May 5, 2022  As chaos knights there will be a way to soup chaos daemons without screwing with your legion trait. For super doctrines thats a mono faction buff. So do you mean like daemons in the same detachment? Since the Legion trait is a detachment ability? Or is the Legion Trait no longer a detachment ability   I don't think so.  To have a battle forged army, all your detachments must share a top-level faction keyword. This can be CHAOS, IMPERIUM, or XENOS. From there, they can have different sub-faction keywords, like Chaos Knight or Heretic Astartes.  Superdoctrines are only for armies where every model has the same sub-faction keyword. The exceptions to this are keywords like Agent of Chaos, Agent of the Imperium, Inquisition, along with models with special rules (like Cypher and Fabius Bile) that allow you to include them without affecting the rest of the army.  So Chris' comment left me a little confused. Here's the wording for Fallen Hero from Codex: Chaos Knights.  https://i.redd.it/fm1bcuvsfzs81.jpg  "If this Detachment is a Sup[ear-heavy Auxiliary Detachment that contains one Dreadblade unit, unit the end of the battle, that unit gains the Agent of Chaos keyword. Only one Dreadblade unit from your army can have this keyword. The inclusion of a Dreadblade Agent of Chaos unit from your army does not prevent Chaos units in your army from using any rules that require every model from your army to have the same keyword (e.g. Contagions of Nurgle, Cabbalistic Rituals, etc.)"  My understanding is this means Chaos armies could field a single Chaos Knight and keep their superdoctrine. It sounds like Chris is saying Daemons will have something similar, but that it will not allow a superdoctrine.  Given that we have 0/3 Codexes in hand, I think I will wait to read them before saying we know the answer. But the ideal would be to run a CSM, Daemon and Dreadblade detachment together without losing any faction traits or superdoctrines. Petitioner's City 1 Back to top Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/100/#findComment-5823703 Share on other sites More sharing options...
Arufel87 Posted May 5, 2022 Share Posted May 5, 2022 Do we know how forge/maulerfiends are looking apart from going to 3+ WS/BS? Markov Gheist 1 Back to top Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/100/#findComment-5823722 Share on other sites More sharing options...
DO_IT_TO_IT Posted May 5, 2022 Share Posted May 5, 2022 Do we know how forge/maulerfiends are looking apart from going to 3+ WS/BS? Probably safe to just assume they will be the same as they are in the Thousand Sons codex. Tallarn Commander, Iron Father Ferrum and TheGodOfHammers 3 Back to top Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/100/#findComment-5823754 Share on other sites More sharing options...
Marshal Mittens Posted May 5, 2022 Share Posted May 5, 2022 Do Forge and Maulerfiends get AoC? Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/100/#findComment-5823807 Share on other sites More sharing options...
SanguinaryGuardsman Posted May 5, 2022 Share Posted May 5, 2022 (edited) Do Forge and Maulerfiends get AoC? Yup. Anything with the heretic astartes keyword.  Edited May 5, 2022 by SanguinaryGuardsman Montford 1 Back to top Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/100/#findComment-5823813 Share on other sites More sharing options...
Grand_Master_Alpharius Posted May 6, 2022 Share Posted May 6, 2022 I really hope that the dark commune has a rule or something that allows it to not take an hq slot, its very crowded there at the moment, maybe if you take a unit of cultists you can take the commune in a free slot maybe? I know CSM's are really spoiled for choice here, but why do you think that would be the case? I mean, isn't it specifically an HQ for cultists? Still though, I doubt it will be overly costly points wise, so just take 6x 10 cultist squads at 330pts and run a brigade to get 5x HQ's and problem solved. Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/100/#findComment-5823840 Share on other sites More sharing options...
Warsmith Anarax Posted May 6, 2022 Share Posted May 6, 2022 I'm overall happy with what we've seen. I'm into painting and collecting just as much as playing so I'll pick up everything at some point. I know I'm getting some possessed along with the dex when they come out. The cultists have nice sculpts I just don't know if I'm sold on the overall aesthetic they have going. I'll probably pick some up to paint or if cultist hordes is a viable/competative option, just have to wait and see how IW interact with them. Iron Father Ferrum 1 Back to top Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/100/#findComment-5823863 Share on other sites More sharing options...
Malakithe Posted May 6, 2022 Share Posted May 6, 2022  Do Forge and Maulerfiends get AoC? Yup. Anything with the heretic astartes keyword.   Ooh that means the Blood Slaughterer too then. Im hoping its usable with the new WE stuff Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/100/#findComment-5823864 Share on other sites More sharing options...
Special Officer Doofy Posted May 6, 2022 Share Posted May 6, 2022 Â Â Â Â Do Forge and Maulerfiends get AoC? Yup. Anything with the heretic astartes keyword. Ooh that means the Blood Slaughterer too then. Im hoping its usable with the new WE stuff DG got a plastic Bloat Drone (Greater Blight Drone) when they got their codex, not saying that means WE will get a new plastic Blood Slaughterer, but if history repeats itself then maybe! Malakithe 1 Back to top Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/100/#findComment-5823866 Share on other sites More sharing options...
darkseren1ty Posted May 6, 2022 Share Posted May 6, 2022 War-com mentioned that beserkers were absent from the codex. This suggests that cult troops will no longer be an elite option for the undivided legions. Was that one of the existing rumors? Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/100/#findComment-5823871 Share on other sites More sharing options...
Special Officer Doofy Posted May 6, 2022 Share Posted May 6, 2022 War-com mentioned that beserkers were absent from the codex. This suggests that cult troops will no longer be an elite option for the undivided legions. Was that one of the existing rumors? Yeah I'm fairly certain Chris mentioned all the cult troops were missing except noise marines, and they are EC only. Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/100/#findComment-5823880 Share on other sites More sharing options...
danodan123 Posted May 6, 2022 Share Posted May 6, 2022 Â I really hope that the dark commune has a rule or something that allows it to not take an hq slot, its very crowded there at the moment, maybe if you take a unit of cultists you can take the commune in a free slot maybe? I know CSM's are really spoiled for choice here, but why do you think that would be the case? I mean, isn't it specifically an HQ for cultists? Still though, I doubt it will be overly costly points wise, so just take 6x 10 cultist squads at 330pts and run a brigade to get 5x HQ's and problem solved. Â Â No idea really, its just simply what I'd like to see, but I think you're right in that maybe a brigade is the way to go. Â I typically try to avoid brigades due to the fact I find it harder to squeeze everything in, also totally dependant on what level of points you're playing at. Â Curious to see what the communes rules are, would they be good just sitting backfield with a blob of cultists on an objective? Maybe with the Nocolith Crown as CWC has said previously - getting the command points on offer. Or could they buff cultists enough to be an advancing threat that is aggressive? Either way, for my Word Bearers, very happy! Grand_Master_Alpharius 1 Back to top Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/100/#findComment-5823910 Share on other sites More sharing options...
Plague _Lord Posted May 6, 2022 Share Posted May 6, 2022 That is 100% traitor guard and there was a rumour back in the day about a traitor guard killteam. Marshal Mittens 1 Back to top Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/100/#findComment-5823929 Share on other sites More sharing options...
TheGodOfHammers Posted May 6, 2022 Share Posted May 6, 2022 Â War-com mentioned that beserkers were absent from the codex. This suggests that cult troops will no longer be an elite option for the undivided legions. Was that one of the existing rumors? Yeah I'm fairly certain Chris mentioned all the cult troops were missing except noise marines, and they are EC only. Â Chris mentioned they were no longer in the codex, but could still be taken, they just wouldn't benefit from army rules, but wouldn't prevent CSM rules either. Noise Marines are Troops for EC only, you can still take them as the other legions too Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/100/#findComment-5823967 Share on other sites More sharing options...
SarLuther Posted May 6, 2022 Share Posted May 6, 2022 Â Tomorrow Kill Team reveal could be Traitor Guard. Â Â Oh god. Looks like he could be wielding a shotgun there. Was surprised by the lack of autogun with the cultists, could this perhaps hint cultists for melee, renegade guard for shooty? That was my guess. Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/100/#findComment-5823988 Share on other sites More sharing options...
Prot Posted May 6, 2022 Share Posted May 6, 2022 (edited) I really don't want to see any more cultists, or cultist type models. Yes, I know they are part of the lore, part of the background, but so many models are so old, there is way more to do here.  This is just me thinking here which is often not a good idea, but my fear is cultists and variants get some great rules, hence lots of cultist type releases and trying to plug dozens of these in every "CSM" army lists. (Look at the new Tzaangor build coming for Thousand Sons).  Regardless, I don't care if that becomes a build, I do want to see some wicked old models replaced. Even the Defiler has use in lists, but the giant washing machine with legs is just really begging for an upgrade, and I want to see a real dreadnought kit and some of the old characters touched up (Huron please and thank you!).  For rules, I'm still trying to figure out how this all blends together. We finally have some decent looking army wide rules (IE: "chapter tactics" and "super doctrines" and our beloved marks brought back).  I also keep thinking it's in their best interest to replace the Rhino. But anyway, I'm still wanting more power armour related stuff! I feel like very little of the reveals have been actual CSM and more kind of followers of chaos stuff, which is fine, but just compliments my personal theme of bitter marines. Edited May 6, 2022 by Prot Doctor Perils, Silas7, Flesh Creature and 3 others 6 Back to top Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/100/#findComment-5824126 Share on other sites More sharing options...
acrozatarim Posted May 6, 2022 Share Posted May 6, 2022 So, traitor guard Kill Team confirmed along with the return of the commissar and ogryn from Blackstone Fortress. Â Hopefully we can get the traitor guard in a separate box eventually. Wonder if they'll give the fallen commissar and ogryn rules in the new Chaos codex. Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/100/#findComment-5824203 Share on other sites More sharing options...
WrathOfTheLion Posted May 6, 2022 Share Posted May 6, 2022 If it releases after, they might not be in the Codex proper, similar to how Sisters of Battle were. Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/100/#findComment-5824205 Share on other sites More sharing options...
GreaterChickenofTzeentch Posted May 6, 2022 Share Posted May 6, 2022 Nice. Looks like we got 10 Traitor Guard, plus Traitor Command. Hope they have their own 40k rules in a WD.Clockworkchris.....any word on how these fit into the Codex stuff if at all? Marshal Mittens 1 Back to top Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/100/#findComment-5824209 Share on other sites More sharing options...
Recommended Posts