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The codex creep seems to be over, 3 chaos knights players at my local shop and they each lost to either tau or custodes. 1 of them played 2 games against tau and was tabled in his opponents first turn (first turn of the game) and in the second game he was tabled turn 2.

Hmmm, that's mildly concerning. I guess that big gun with the ignore invul strat is the most likely cause of this. Still, I'm still looking forward to fielding my new chaos knights of House Khymere! They're going to be followers of Tzeentch with loads of cheeky pschic shennanigans!

 

 

 

The codex creep seems to be over, 3 chaos knights players at my local shop and they each lost to either tau or custodes. 1 of them played 2 games against tau and was tabled in his opponents first turn (first turn of the game) and in the second game he was tabled turn 2.

Hmmm, that's mildly concerning. I guess that big gun with the ignore invul strat is the most likely cause of this. Still, I'm still looking forward to fielding my new chaos knights of House Khymere! They're going to be followers of Tzeentch with loads of cheeky pschic shennanigans!

 

Neither was a competitive list build. I’m playing chaos against Chaos knights this Saturday I’m praying for shoot twice lascannons not dying turn 1.

 

 

 

The codex creep seems to be over, 3 chaos knights players at my local shop and they each lost to either tau or custodes. 1 of them played 2 games against tau and was tabled in his opponents first turn (first turn of the game) and in the second game he was tabled turn 2.

Hmmm, that's mildly concerning. I guess that big gun with the ignore invul strat is the most likely cause of this. Still, I'm still looking forward to fielding my new chaos knights of House Khymere! They're going to be followers of Tzeentch with loads of cheeky pschic shennanigans!

 

Neither was a competitive list build. I’m playing chaos against Chaos knights this Saturday I’m praying for shoot twice lascannons not dying turn 1.

 

Might just be 'teething' issues with a new dex, every time a new chaos dex comes out it still takes me a few games to gel with it properly before I get into the swing of things. Hopefully the Knight players get a few wins under their belts against the Tau, horrid creatures. :lol: Never played against Custards so I cant exactly call them names lol  :(

Having had a browse through there's 1 combo you can dump onto a tyrant that's absolutely vile - comes out at something like +4W, transhuman on favoured ability and not affected by re-rolls of any sort. Expensive but if you can get first turn with it, pretty durable to allow other bits and pieces to do their thing.

So I've been holding off on building any new marines these days but I couldn't help it and built a balefire acolyte and heavy chainaxe guy for my choppy and shooty squad, respectively. I guess we'll see if that was a sensible decision soon enough

Those are certainly the two coolest builds IMO, can’t go wrong with just having those minis built.

 

So I've been holding off on building any new marines these days but I couldn't help it and built a balefire acolyte and heavy chainaxe guy for my choppy and shooty squad, respectively. I guess we'll see if that was a sensible decision soon enough

Those are certainly the two coolest builds IMO, can’t go wrong with just having those minis built.

I have several older possessed that I "fixed" with parts from other kits.

 

Gonna add some flames floating in the hands as one and use the rest as chainsword/bolter legionaries

Can't be long now. I've just ordered a couple of Decimators with soulburner petards, I hope they don't get nerfed for the new dex.

I sell telescopes for a living. There's an recurring joke in the community that any time you buy gear for astronomy, there will be clouds for weeks after you receive it...

 

I find myself checking these threads multiple times a day in the vain hope that there'll be some update. I'm most curious now about what kind of whackadoo stuff we can expect for Crusade, since we haven't heard anything about it in the leaks.

 

Can't be long now. I've just ordered a couple of Decimators with soulburner petards, I hope they don't get nerfed for the new dex.

How would they get nerfed in the new Codex that they are not in?

 

Hey man, GW works in mysterious ways. How am I to know ahead of time what they will do? Hahahaha

 

 

Can't be long now. I've just ordered a couple of Decimators with soulburner petards, I hope they don't get nerfed for the new dex.

How would they get nerfed in the new Codex that they are not in?

 

Hey man, GW works in mysterious ways. How am I to know ahead of time what they will do? Hahahaha

 

Or DO you know??? ;) 

Alright, since we're a little light on the leaks, I've started looking at what we do have and how that could work for me. I'm planning to build a Renegade warband to act as an in-lore ally to my World Eaters, since I'm expecting a lot of my WE units to become unusable when they get a Codex, so this way I can just keep using what I've got as a separate army.
 
With that in mind, I'm looking at the Legion traits that benefit melee and seeing what works best for a Khorne-themed list. I'm happy to run "counts as" for any Legion traits if they fit what I'm going for. Here are my choices right now:

  • Night Lords: +1" to advance and charge makes sense for a bunch of blood-mad psychos. They're so covered in gore that they are frightening to fight. The WLT that gives +D3 attacks and permanent Slaughter doctrine just seems perfect.
  • Creations of Bile: they hit hard and move fast. I just hope they don't require Bile to be in the army.
  • Custom traits:
    • I wonder if it's possible to combine the "+1 movement & strength" and "+1 to advance and charge rolls" traits? If so, that could make for some pretty speedy renegades, especially on bikes (of which I have plenty!).
    • Alternatively, the Khorne-specific one (6s to hit autowound) and the "after killing a unit, you're in all doctrines" one both seem thematic. Probably wouldn't use them both together, but instead combine one with one of the movement bonuses.

So far, I'm leaning towards either counts-as NL, or Khorne Renegades with +1 to advance and charge.

 

Thoughts?

 

Can't be long now. I've just ordered a couple of Decimators with soulburner petards, I hope they don't get nerfed for the new dex.

I sell telescopes for a living. There's an recurring joke in the community that any time you buy gear for astronomy, there will be clouds for weeks after you receive it...

 

I find myself checking these threads multiple times a day in the vain hope that there'll be some update. I'm most curious now about what kind of whackadoo stuff we can expect for Crusade, since we haven't heard anything about it in the leaks.

 

Kinda where I was going with the original statement, so yeah, I feel you fam.

 

 

 

Can't be long now. I've just ordered a couple of Decimators with soulburner petards, I hope they don't get nerfed for the new dex.

How would they get nerfed in the new Codex that they are not in?

 

Hey man, GW works in mysterious ways. How am I to know ahead of time what they will do? Hahahaha

 

Or DO you know??? :wink:

 

I wish my dude, I wish, I would be so much happier!

Alright, since we're a little light on the leaks, I've started looking at what we do have and how that could work for me. I'm planning to build a Renegade warband to act as an in-lore ally to my World Eaters, since I'm expecting a lot of my WE units to become unusable when they get a Codex, so this way I can just keep using what I've got as a separate army.

 

With that in mind, I'm looking at the Legion traits that benefit melee and seeing what works best for a Khorne-themed list. I'm happy to run "counts as" for any Legion traits if they fit what I'm going for. Here are my choices right now:

  • Night Lords: +1" to advance and charge makes sense for a bunch of blood-mad psychos. They're so covered in gore that they are frightening to fight. The WLT that gives +D3 attacks and permanent Slaughter doctrine just seems perfect.
  • Creations of Bile: they hit hard and move fast. I just hope they don't require Bile to be in the army.
  • Custom traits:
    • I wonder if it's possible to combine the "+1 movement & strength" and "+1 to advance and charge rolls" traits? If so, that could make for some pretty speedy renegades, especially on bikes (of which I have plenty!).
    • Alternatively, the Khorne-specific one (6s to hit autowound) and the "after killing a unit, you're in all doctrines" one both seem thematic. Probably wouldn't use them both together, but instead combine one with one of the movement bonuses.

So far, I'm leaning towards either counts-as NL, or Khorne Renegades with +1 to advance and charge.

 

Thoughts?

Don't sleep on Word Bearers. They are surprisingly good now.

 

Rerolling hits is huge and will allow you to fish for 6. Master of Executions (that now do 2 MW on hits of 6, with 6 attacks base) will be especially brutal.

MW on 6 to wound are great, as our best melee units (Possessed, Chaos Spawns, even Legionaries) have a large volume of attacks, you should be able to reach the 3 MW cap easily.

 

With luck the two Daemonkin Word Bearers stratagems will be good and buff even further the already amazing Possessed.

As Word Bearers we can expect some support for Dark Apostle that are already extremely good (trans-hit, +1 to wound, advance and charge... not just for the Apostle, for a core / culist / character within 6" according to Chris).

Edited by Voodoom

Alright, since we're a little light on the leaks, I've started looking at what we do have and how that could work for me. I'm planning to build a Renegade warband to act as an in-lore ally to my World Eaters, since I'm expecting a lot of my WE units to become unusable when they get a Codex, so this way I can just keep using what I've got as a separate army.

 

With that in mind, I'm looking at the Legion traits that benefit melee and seeing what works best for a Khorne-themed list. I'm happy to run "counts as" for any Legion traits if they fit what I'm going for. Here are my choices right now:

  • Night Lords: +1" to advance and charge makes sense for a bunch of blood-mad psychos. They're so covered in gore that they are frightening to fight. The WLT that gives +D3 attacks and permanent Slaughter doctrine just seems perfect.
  • Creations of Bile: they hit hard and move fast. I just hope they don't require Bile to be in the army.
  • Custom traits:
    • I wonder if it's possible to combine the "+1 movement & strength" and "+1 to advance and charge rolls" traits? If so, that could make for some pretty speedy renegades, especially on bikes (of which I have plenty!).
    • Alternatively, the Khorne-specific one (6s to hit autowound) and the "after killing a unit, you're in all doctrines" one both seem thematic. Probably wouldn't use them both together, but instead combine one with one of the movement bonuses.

So far, I'm leaning towards either counts-as NL, or Khorne Renegades with +1 to advance and charge.

 

Thoughts?

 Creations of Bile will almost certainly require you to have Fabius Bile as your WL. That is just the nature of the army.

 

Alright, since we're a little light on the leaks, I've started looking at what we do have and how that could work for me. I'm planning to build a Renegade warband to act as an in-lore ally to my World Eaters, since I'm expecting a lot of my WE units to become unusable when they get a Codex, so this way I can just keep using what I've got as a separate army.

 

With that in mind, I'm looking at the Legion traits that benefit melee and seeing what works best for a Khorne-themed list. I'm happy to run "counts as" for any Legion traits if they fit what I'm going for. Here are my choices right now:

  • Night Lords: +1" to advance and charge makes sense for a bunch of blood-mad psychos. They're so covered in gore that they are frightening to fight. The WLT that gives +D3 attacks and permanent Slaughter doctrine just seems perfect.
  • Creations of Bile: they hit hard and move fast. I just hope they don't require Bile to be in the army.
  • Custom traits:
    • I wonder if it's possible to combine the "+1 movement & strength" and "+1 to advance and charge rolls" traits? If so, that could make for some pretty speedy renegades, especially on bikes (of which I have plenty!).
    • Alternatively, the Khorne-specific one (6s to hit autowound) and the "after killing a unit, you're in all doctrines" one both seem thematic. Probably wouldn't use them both together, but instead combine one with one of the movement bonuses.

So far, I'm leaning towards either counts-as NL, or Khorne Renegades with +1 to advance and charge.

 

Thoughts?

Don't sleep on Word Bearers. They are surprisingly good now.

 

Rerolling hits is huge and will allow you to fish for 6. Master of Executions (that now do 2 MW on hits of 6, with 6 attacks base) will be especially brutal.

MW on 6 to wound are great, as our best melee units (Possessed, Chaos Spawns, even Legionaries) have a large volume of attacks, you should be able to reach the 3 MW cap easily.

 

With luck the two Daemonkin Word Bearers stratagems will be good and buff even further the already amazing Possessed.

As Word Bearers we can expect some support for Dark Apostle that are already extremely good (trans-hit, +1 to wound, advance and charge... not just for the Apostle, for a core / culist / character within 6" according to Chris).

 

Can't wait for people to be shocked and appalled by how many points possessed are inevitably going to go up. They look like they are going to hit like absolute freight trains - basically a greater possessed per model.

Edited by KalmDown

 

Anybody see on twitter Valraks post saying he saw Angron?

Ignore that tweet, went out drinking and someone got my phone while I was at the bar and posted that, only realised this morning xD

 

 

That's happened to me a few times. Only later, upon reflection, I discovered the "someone" who made the post was myself.

 

Smartphones should have a breathalyzer and geolocation feature that stops posts at the pub.

 

 

 

Can't wait for people to be shocked and appalled by how many points possessed are inevitably going to go up. They look like they are going to hit like absolute freight trains - basically a greater possessed per model.

 

Obliterators happily welcome Possessed to the 100+ ppm club. 

Edited by techsoldaten

I was saying the other day if you compare them to sanguinary guard. The SG are quicker and durability is not a straight comparison but probably similar with T5 3W 3+ vs T4 2w 2+.
Possessed with Icon of Wrath hit with the same profile as sanguinary guard but with an extra attack.

If they are anything around the 32pts of SG or the 35pts of Bladeguard then they'll be looking very very interesting

I was saying the other day if you compare them to sanguinary guard. The SG are quicker and durability is not a straight comparison but probably similar with T5 3W 3+ vs T4 2w 2+.

Possessed with Icon of Wrath hit with the same profile as sanguinary guard but with an extra attack.

If they are anything around the 32pts of SG or the 35pts of Bladeguard then they'll be looking very very interesting

That is about where I'm expecting them to be, too. I wouldn't be surprised if they are pushed at 30ppm, though.

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