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So one of those chosen chainaxes is an accursed weapon but give it to a csm its a two hander... this is all getting a bit iffy

 

I could see it, especially since they just did it to harlequin weapons.

 

 

Not to mention GW put only one reaper chaincannon in a box of five dudes. A new thing locked behind one box you will want multiples of for other units. There is definite precedent, I rate as plausible. Definite lack of two hander melee in CSM and SM which is ridiculous. 

I'd love a box of CSM with some funky bespoke loadouts for KT...Gimme a daemonic living bolter! A sword-and-board guy! Whatever! I was already eyeing the Corsairs, so that'd definitely push me over the edge on it. Eviscerator rules for the chainaxe aren't great, but two-handed weapons look totally brutal, which is what really matters :biggrin.:

Edited by tinpact

 

Well, I've grabbed a copy of Eldritch Omens as well as some other units for my burgeoning renegade warband project. Very excited. Hopefully the book isn't too far behind! :tongue.:

So any stats on the warpsmith thunder hammer?

 

Yes they doesn't exist , so mini is illegal xD 

 

Well, I've grabbed a copy of Eldritch Omens as well as some other units for my burgeoning renegade warband project. Very excited. Hopefully the book isn't too far behind! :tongue.:

So any stats on the warpsmith thunder hammer?

 

 

It's just a normal thunder hammer, nothing unique. The datasheet is updated to have a plasma pistol rather than a bolt pistol by default (with no option for the bolt pistol) and the ability to exchange his power axe for a thunder hammer. Otherwise it's identical to the existing codex entry.

Edited by Marshal Loss
I imagine that’ll result in a 5 point bump for the unit that can’t be avoided? Of little consequence since this is still effectively an 8th Ed datasheet, but curious if points were adjusted. Oh, and no option to use daemon shell strat any more at bs 2+. If I ever took a warpsmith in a list it might matter. :P Edited by Khornestar

I imagine that’ll result in a 5 point bump for the unit that can’t be avoided? Of little consequence since this is still effectively an 8th Ed datasheet, but curious if points were adjusted. Oh, and no option to use daemon shell strat any more at bs 2+. If I ever took a warpsmith in a list it might matter. :tongue.:

If that strat survives in the new codex, that is... :P

 

I imagine that’ll result in a 5 point bump for the unit that can’t be avoided? Of little consequence since this is still effectively an 8th Ed datasheet, but curious if points were adjusted. Oh, and no option to use daemon shell strat any more at bs 2+. If I ever took a warpsmith in a list it might matter. :P

 

If that strat survives in the new codex, that is... :P

Ha! Fair point. Gets used every game, so it’ll probably have to go. An extra d3 mortal wounds a turn?! Unacceptable!

Before the Eldritch Omens box was announced, I think people were anticipating a summer/fall release for CSM, right?

 

Anyway, psyker troops is a cool proposition, whether it's a champion upgrade or a Horrors-type deal where the unit itself counts as a psyker.

Before the Eldritch Omens box was announced, I think people were anticipating a summer/fall release for CSM, right?

 

Anyway, psyker troops is a cool proposition, whether it's a champion upgrade or a Horrors-type deal where the unit itself counts as a psyker.

Was supposed to be January was what I heard, then the new year happened!

What frustrates me is that I have a strong sense someone walked in and made up reasons.

 

New things were always 1/box- the chaincannon, gravcannon, and Termie combiplasma bit being recent examples. You want a full loadout? Trade, convert, or buy multiples. It was a sales tactic.

 

Now it's like they're pretending it's for balance reasons. Sometimes, you get a message it's for the new player, but it eliminates any aspirational quality to me- what are you excited to build towards?

 

I've watched MMOs go this way, all it does to me is get rid of any differentiation between noob and veteran- which makes these things disposable instead of hobbies.

Edited by BrainFireBob

In the end, I'm going to continue going with the idea of conversions and such, as it's much more in line with Chaos' methods than just to use the base weapons 'factory standard' after all.  And if we get an artificial limit on them?  I'll just hand-wave that as supply issues and work with it.  In the end, many will decry the lack of refined list-building, but I still prefer to build my army based on what I like to model anyways, so no matter how this goes, I'll likely still be happy.

Question about the current rumors.

 

Have Renegade Guard been ruled out? Has it been stated there will be no Blood Brothers type rule, or is this something that just hasn't been discussed yet?

Can someone with leaks or access to those with leaks tell us what the NL legion trait will be? I can only pray it is not about leadership or morale phase. It is such a useless trait and it never works. Praying we get something that actually is useful in games.

Can someone with leaks or access to those with leaks tell us what the NL legion trait will be? I can only pray it is not about leadership or morale phase. It is such a useless trait and it never works. Praying we get something that actually is useful in games.

 

http://www.bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/?p=5790824 

 

Can someone with leaks or access to those with leaks tell us what the NL legion trait will be? I can only pray it is not about leadership or morale phase. It is such a useless trait and it never works. Praying we get something that actually is useful in games.

 

http://www.bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/?p=5790824 

 

 

thanks. So looking at this:

NL

  • -2LD & -1CA @ 9''
  • +1 to advance & +1 to charges
  • Wanton Slaughter: When using a pistol/assault/melee vs below half strenght unit or LD 6 and below = +1 to wound (Super doctrine)

 

I'm guessing -1CA at 9 inches is -1 to combat attrition. 

 

Once again NL are stuck with a mechanic that simply does not work. Morale checks are either too broken to make the game not fun for the other player or the opposing player simply ignores it which means your special unique gimmick is worthless. Is the -2LD stackable like it currently is? Even then, you have to risk getting your units close enough to trigger it and for 2 CP  you just auto pass morale anyways. 

 

I like the +1 to advance and charge, very fitting with the legion. The +1 to wound is also nice. 

When everything else about their traits encourages charging, having an element that only works when you're close to the enemy isn't a bug, it's a feature.

 

As for the "you can just auto-pass" argument, I have two countervailing considerations. First, make them spend those CPs -- it's less they can use on something else. Second, that strat can be used on one unit once per phase, whereas your trait will affect every enemy unit in range in every morale phase. Spread the love enough to trigger multiple checks and force your opponent to make tough decisions on which unit to spend those CPs on.

There's only a few things where that's not going to come into play that I can think of off of the top of my head. Dark Angels will be resilient, and especially Deathwing will be immune, but that's such a classic rivalry there.

 

Even then, you have to risk getting your units close enough to trigger it and for 2 CP  you just auto pass morale anyways. 

 

I mean, that strat can only be used once per battle, so unless they have other strats to do that (and few factions do), the leadership debuffs will be nice. And it's also thematic, as the Night Lords are supposed to inspire terror and such

Edited by TheGodOfHammers
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