Marshal Loss Posted March 4, 2022 Author Share Posted March 4, 2022 Absolutely love those rumoured changes to the Master of Possession & Malefic discipline. Bring on new Possessed models Special Officer Doofy, WrathOfTheLion and Khornestar 3 Back to top Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/44/#findComment-5801723 Share on other sites More sharing options...
Sukrai Posted March 4, 2022 Share Posted March 4, 2022 Maybe they're going with a dedicated Raptor Lord HQ choice? :P I doubt it, but you never know with Chaos... And I just realized something... if they change up psychic powers for base CSM, could it be that some of them will be +1 damage spells? That would go a LONG way to helping us get back our close combat crunchers! Khornestar 1 Back to top Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/44/#findComment-5801730 Share on other sites More sharing options...
Hathor42 Posted March 4, 2022 Share Posted March 4, 2022 to answer the questions, legionaires are the only ones to get the upgrades. EC can still use troop noise marines that get legion traits (but only them) lucius seems to be +3 to current statline. Wait +3 to which stat? All stats?? Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/44/#findComment-5801731 Share on other sites More sharing options...
Prophet of the Despoiler Posted March 4, 2022 Share Posted March 4, 2022 Unless they plan to bring our 5 chaos lords and 50000 aspiring champions, I can’t help but feel a little shafted by the no model no rules. Maschinenpriester and Bulwyf 2 Back to top Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/44/#findComment-5801732 Share on other sites More sharing options...
Lagrath Posted March 4, 2022 Share Posted March 4, 2022 Psychic power to bring back an Obliterator sounds really cool and might make those models and the MoP more useful. Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/44/#findComment-5801734 Share on other sites More sharing options...
Kaiju Soze Posted March 4, 2022 Share Posted March 4, 2022 If the Legionnaire physical kit is the CSM kit plus an upgrade sprue, then it will still include the power fist, axe and maul parts. I would expect those to still be options for the Aspiring Champion. Combi weapons I'm less confident about. Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/44/#findComment-5801747 Share on other sites More sharing options...
Iron Father Ferrum Posted March 4, 2022 Share Posted March 4, 2022 If they're pulling the jump pack optionfor HQs, I'm hoping there's a new datasheet for a different jump pack HQ. Raptor squads used to be called Raptor *packs* so it could be called like, a Packmaster or Raptor Alpha or something like that. It would reinforce the almost bestial nature of Raptors. Khornestar, Tipsy Techpriest and Vettanker 3 Back to top Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/44/#findComment-5801794 Share on other sites More sharing options...
RolandTHTG Posted March 4, 2022 Share Posted March 4, 2022 Thank you for sharing this new info. The is no longer a way to give characters a jump pack, only the daemon prince can still be equipped with wingsThat one is rough. Really rough. I was hoping the no model no rules was going to spare jump lords since Haarken exists, but I guess no dice eh? Really need to see this all in context to judge properly, but CSM don’t exactly have 10 different versions of HQ characters like loyalists do. With the biker lord already relegated to legends years ago, there will only be the Blackstone fortress hammer guy, with no upgrade options? Thankfully there’s a terminator lord/sorc kit so at least the tougher version will persist. I do like MoE going to elites though. And those powers sound great for the Daemonkin keyword units still in the codex. Possessed are excited to play. Not that it wasn’t clear based on the rumors up until now but there are some major changes to the way this army plays. As with Khorne Daemonkin and juggernaut lords, cool options are fading away from matched play. Let’s see what we get in the trade. Yep, I've got a Jump Sorcerer converted from Haarken, that'll apparently now be "legends" like my lord on steed of slaanesh. First bit of news that I'm outright disappointed in. Iron Father Ferrum and Tipsy Techpriest 2 Back to top Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/44/#findComment-5801795 Share on other sites More sharing options...
Special Officer Doofy Posted March 4, 2022 Share Posted March 4, 2022 Weird they are taking the jump pack away (if true). They still sell the chaos lord with Jump pack, but then again they are still selling mutilators which are rumored to go away too. Terrible looking kits hahaha. Khornestar and Vettanker 2 Back to top Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/44/#findComment-5801804 Share on other sites More sharing options...
Clockworkchris Posted March 4, 2022 Share Posted March 4, 2022 My source says the night lord relic is for a fly model (daemon prince being the only one able to take it). Furthermore he himself finds the lack of jump pack characters odd, but says that his playtest rules is one of the first versions, so it might be outdated. RolandTHTG, MegaVolt87, Vettanker and 2 others 5 Back to top Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/44/#findComment-5801817 Share on other sites More sharing options...
techsoldaten Posted March 4, 2022 Share Posted March 4, 2022 The is no longer a way to give characters a jump pack, only the daemon prince can still be equipped with wingsThat one is rough. Really rough. I was hoping the no model no rules was going to spare jump lords since Haarken exists, but I guess no dice eh? Really need to see this all in context to judge properly, but CSM don’t exactly have 10 different versions of HQ characters like loyalists do. With the biker lord already relegated to legends years ago, there will only be the Blackstone fortress hammer guy, with no upgrade options? Thankfully there’s a terminator lord/sorc kit so at least the tougher version will persist. I do like MoE going to elites though. And those powers sound great for the Daemonkin keyword units still in the codex. Possessed are excited to play. Not that it wasn’t clear based on the rumors up until now but there are some major changes to the way this army plays. As with Khorne Daemonkin and juggernaut lords, cool options are fading away from matched play. Let’s see what we get in the trade. So the upside of the new Codex is CSM will benefits from taking Marks and we now get doctrines. The downside of the new Codex is HQ mobility is nerfed. Taking away jump packs and changing Warptime to eliminate charges - seems bad for mid-range melee oriented armies. Opponents get more time to shoot, most combat doesn't happen until the 3rd or 4th turn. This rumor is a little bitter. I hope it's wrong. Khornestar 1 Back to top Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/44/#findComment-5801821 Share on other sites More sharing options...
Khornestar Posted March 4, 2022 Share Posted March 4, 2022 (edited) So which units will have the Daemonkin keyword? Possessed, Warp Talons, Obliterators, daemon engines? Also, I bet the unit champion name will change from aspiring champion/ [unit Name] Champion to [unit Name] Chosen based on its use in the WHC article: https://www.warhammer-community.com/2022/03/02/pledge-your-kill-team-operatives-to-the-dark-gods-and-be-greatly-rewarded/ I don’t particularly care about this change. I guess both are cool or goofy as the other, here. I suppose aspiring champions are not necessarily chosen by the god(s), but you know a chosen is. Maybe? A thing of no consequence, just interesting to see them shake things up. Or it’s just for KT and means nothing. :D Edited March 4, 2022 by Khornestar TheGodOfHammers 1 Back to top Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/44/#findComment-5801829 Share on other sites More sharing options...
Relentless Posted March 4, 2022 Share Posted March 4, 2022 Depending on points, MoE still seems like a bad unit. With the amount of FNP on characters these days, 2 mortal wounds and attack ends, is not great. Was hoping he'd get some special ability like fight last or shuts off auras or something. And honestly, he could be 65 points and still not worth putting in a list. MoP sounds great, though. Wish I could take him in DG, who sorely lack a demon engine buff character. Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/44/#findComment-5801859 Share on other sites More sharing options...
Sersi Posted March 4, 2022 Share Posted March 4, 2022 to answer the questions, legionaires are the only ones to get the upgrades. EC can still use troop noise marines that get legion traits (but only them) lucius seems to be +3 to current statline. Wait +3 to which stat? All stats?? I asked him about the +3 attacks he mentioned. It's +3 to his current 5 attacks, so 8 attacks. This is great as I assumed that the +3 attacks was tied to fighting WS3 opponents. But he gets them against WS4-5; and gets the +1 damage vs WS2-3 opponents. Khornestar 1 Back to top Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/44/#findComment-5801861 Share on other sites More sharing options...
Sersi Posted March 4, 2022 Share Posted March 4, 2022 Depending on points, MoE still seems like a bad unit. With the amount of FNP on characters these days, 2 mortal wounds and attack ends, is not great. Was hoping he'd get some special ability like fight last or shuts off auras or something. And honestly, he could be 65 points and still not worth putting in a list. MoP sounds great, though. Wish I could take him in DG, who sorely lack a demon engine buff character. MoE has always been trash and the model is kinda ugly. The Exalted Champion is a much better choice and most don't take him either. Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/44/#findComment-5801870 Share on other sites More sharing options...
Sandviper Posted March 4, 2022 Share Posted March 4, 2022 Depending on points, MoE still seems like a bad unit. With the amount of FNP on characters these days, 2 mortal wounds and attack ends, is not great. Was hoping he'd get some special ability like fight last or shuts off auras or something. And honestly, he could be 65 points and still not worth putting in a list. MoP sounds great, though. Wish I could take him in DG, who sorely lack a demon engine buff character. MoE has always been trash and the model is kinda ugly. The Exalted Champion is a much better choice and most don't take him either. Disagree on that. Iron warriors MoP with oblitz and soulburners slaps. Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/44/#findComment-5801873 Share on other sites More sharing options...
Iron Father Ferrum Posted March 4, 2022 Share Posted March 4, 2022 Depending on points, MoE still seems like a bad unit. With the amount of FNP on characters these days, 2 mortal wounds and attack ends, is not great. Was hoping he'd get some special ability like fight last or shuts off auras or something. And honestly, he could be 65 points and still not worth putting in a list. MoP sounds great, though. Wish I could take him in DG, who sorely lack a demon engine buff character. MoE has always been trash and the model is kinda ugly. The Exalted Champion is a much better choice and most don't take him either. Disagree on that. Iron warriors MoP with oblitz and soulburners slaps. MoP and MoE are different units. Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/44/#findComment-5801875 Share on other sites More sharing options...
Sandviper Posted March 4, 2022 Share Posted March 4, 2022 Curse my reading comprehension before I have had coffee. Whoops. Vettanker and Khornestar 2 Back to top Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/44/#findComment-5801878 Share on other sites More sharing options...
Irate Khornate Posted March 4, 2022 Share Posted March 4, 2022 Depending on points, MoE still seems like a bad unit. With the amount of FNP on characters these days, 2 mortal wounds and attack ends, is not great. Was hoping he'd get some special ability like fight last or shuts off auras or something. And honestly, he could be 65 points and still not worth putting in a list. MoP sounds great, though. Wish I could take him in DG, who sorely lack a demon engine buff character. MoE has always been trash and the model is kinda ugly. The Exalted Champion is a much better choice and most don't take him either. It honestly blew my mind how much better the model looks if you do a head swap. Plus I am low-key wishing a World Eaters Chaos Lord can eventually use their Axe of Dismemberment. Relentless 1 Back to top Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/44/#findComment-5801885 Share on other sites More sharing options...
GreaterChickenofTzeentch Posted March 4, 2022 Share Posted March 4, 2022 My source says the night lord relic is for a fly model (daemon prince being the only one able to take it). Furthermore he himself finds the lack of jump pack characters odd, but says that his playtest rules is one of the first versions, so it might be outdated. Yeah. Might be outdated.....or perhaps either the relic inclusion or the elimination of Jump Packs is one of those aforementioned false "poison pill" rules that out leaking playtesters. Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/44/#findComment-5801891 Share on other sites More sharing options...
DesuVult Posted March 4, 2022 Share Posted March 4, 2022 I feel it falls in line with what I have been complaining about with the design philosophy of the rules. Something sounds cool and good but then there isn't much in the rest of the rules to make it actually work in the current state of the game. Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/44/#findComment-5801898 Share on other sites More sharing options...
Toldavf Posted March 4, 2022 Share Posted March 4, 2022 On the subject of the MOE as it stands bare bones he is going to need a bit more of an overhaul than that to make him worth it. He basically fills the role of company champion, so it is possible he will receive "legion Command" points buy upgrades, a relic axe and warlord trait to make him better. Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/44/#findComment-5801921 Share on other sites More sharing options...
Sukrai Posted March 4, 2022 Share Posted March 4, 2022 In all honesty, I saw the MoE as a lesser variant of the Exalted Champion, and should be a more dedicated Khornate model. That said, it needs a boost, big time. I loved the idea behind it, but it needs a better ruleset. Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/44/#findComment-5801947 Share on other sites More sharing options...
Khornestar Posted March 5, 2022 Share Posted March 5, 2022 Would be a big laugh if these are different from subsequent revisions/versions of the Csm test rules. That is food for thought. Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/44/#findComment-5801962 Share on other sites More sharing options...
Abaddon303 Posted March 5, 2022 Share Posted March 5, 2022 Glad he's moved to elites, might be an option if you have some points spare but as a HQ he's dead in the water Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/44/#findComment-5802073 Share on other sites More sharing options...
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