Clockworkchris Posted March 10, 2022 Share Posted March 10, 2022 Obliterators not being core sounds like a real gutpunch to an already-suffering unit, especially combined with what sounds like the removal of the malefic power to reroll 1s to hit and to wound. Maybe it will work out anyway? Black Legion Obliterators with +1 to hit versus nearest unit could be good.I mean they get exploding shots turn 1 as well, and pretty sure daemonkin will have stratagem support Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/49/#findComment-5803553 Share on other sites More sharing options...
SanguinaryGuardsman Posted March 10, 2022 Share Posted March 10, 2022 Obliterators not being core sounds like a real gutpunch to an already-suffering unit, especially combined with what sounds like the removal of the malefic power to reroll 1s to hit and to wound. Maybe it will work out anyway? Black Legion Obliterators with +1 to hit versus nearest unit could be good.I mean they get exploding shots turn 1 as well, and pretty sure daemonkin will have stratagem support Perhaps but it does seem like a rules oversight to give core to broadsides and not oblits. Lord Raven 19, Khornestar and Bulwyf 3 Back to top Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/49/#findComment-5803560 Share on other sites More sharing options...
Gene Posted March 10, 2022 Share Posted March 10, 2022 Perhaps but it does seem like a rules oversight to give core to broadsides and not oblits. I know fluff and balance are two completely different things, but CORE was supposed represent the core units of the faction. Broadsides are commonly used by Tau, while Obliterators are not really that common, they are more numerous in Iron Warriors, but it's still a pretty rare monster. Especially since the Marines inside aren't human anymore, they are just mindless, hulking monstrosities that follow the orders of their masters. Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/49/#findComment-5803565 Share on other sites More sharing options...
Lagrath Posted March 10, 2022 Share Posted March 10, 2022 Perhaps but it does seem like a rules oversight to give core to broadsides and not oblits. I know fluff and balance are two completely different things, but CORE was supposed represent the core units of the faction. Broadsides are commonly used by Tau, while Obliterators are not really that common, they are more numerous in Iron Warriors, but it's still a pretty rare monster. Especially since the Marines inside aren't human anymore, they are just mindless, hulking monstrosities that follow the orders of their masters. Core really seemed to be introduced as a balance function compared to interaction in previous editions. Fluff has little to do with it except they had to come up with a category that made some sense. Khornestar 1 Back to top Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/49/#findComment-5803571 Share on other sites More sharing options...
Aarik Posted March 10, 2022 Share Posted March 10, 2022 Thank you to Clockworkchris for all this info! Is there any word on a new obliterators kit? Their currently only being available in the start collecting box (and being on the same sprue as the venomcrawler), which is now being replaced by a different combat patrol box, makes it seem like they might be due for a separate release. I haven't seen anything about it in the leaks about future releases, but i'm hopeful because I don't like the current sculpts . If they're not getting a separate box, GW would have to sell them along with the venomcrawler in a GSC broodcoven-style box, which seems a bit cumbersome. Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/49/#findComment-5803599 Share on other sites More sharing options...
tinpact Posted March 10, 2022 Share Posted March 10, 2022 (edited) I guess I do like the way they've partitioned the units, at least from a design perspective. A lot of codices boil down to mashing together the best units into a "goodstuff" list. I guess this is sort of an inevitable product of competitive play, but it still bugs me. Here it seems like if you want Daemon Engines, you take Warpsmiths, if you want Daemonkin, you take MoP, etc. Assuming there's decent internal balance between the various options, I can see potentially a lot of list diversity. Edited March 10, 2022 by tinpact Khornestar and Dr_Ruminahui 2 Back to top Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/49/#findComment-5803601 Share on other sites More sharing options...
Lagrath Posted March 10, 2022 Share Posted March 10, 2022 I guess I do like the way they've partitioned the units, at least from a design perspective. A lot of codices boil down to mashing together the best units into a "goodstuff" list. I guess this is sort of an inevitable product of competitive play, but it still bugs me. Here it seems like if you want Daemon Engines, you take Warpsmiths, if you want Daemonkin, you take MoP, etc. Assuming there's decent internal balance between the various options, I can see potentially a lot of list diversity. Where I am hoping they knock it out of the park, after completely wetting the bed for several editions worth of CSM codexes and supplements, is unlocking a lot of strong options and combos for people to customize their CSM armies which is really the core appeal of the army. Marks, icons, and legions can be mixed and matched to really change the performance and role of different CSM datasheets in different ways that are all powerful on the tabletop. Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/49/#findComment-5803611 Share on other sites More sharing options...
Clockworkchris Posted March 10, 2022 Share Posted March 10, 2022 Ok final leak of the day 2 more custom warband traits, and they are god specific! -After charging, in melee 6s to hit autowound (khorne specific) -in melee or shooting, reroll 1 wound or 1 damage (tzeentch specific) Real quick, WB chosen with the khorne custom warband trait is mui caliente. Also NL melta chosen with the tzeentch custom warband trait will flatout wipe the floor in their doctrine. Khornestar, TrawlingCleaner, Silas7 and 3 others 6 Back to top Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/49/#findComment-5803627 Share on other sites More sharing options...
Khornestar Posted March 11, 2022 Share Posted March 11, 2022 Oooooh yes those are tasty indeed and are a great example of what can be done with chosen. Thanks for sharing. Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/49/#findComment-5803640 Share on other sites More sharing options...
Silas7 Posted March 11, 2022 Share Posted March 11, 2022 Terminators Base loadout combi-bolters, accursed weapons (S+1 ap3 d1; +1a) 1 per 5 can replace combibolter with autocannon or heavy flamer 1 per 5 can replace combi bolter with an extra accursed weapon 3 per 5 can replace accursed weapon with a powerfist 1 per 5 can replace accursed weapon with a chainfist 2 per 5 can replace combi bolters with up to 2 combi flamers 2 per 5 can replace combi bolter with 2 combi melta 1 per 5 can replace combibolters with 1 combi plasma The following weapon options are included in the kit. - 1 chain axe - 1 chainfist - 1 power sword - 1 power axe - 1 power maul - 2 power fists - 2 lightning claws - 1 heavy flamer - 1 reaper autocannon - 5 combi-weapons So why 3 per 5 get power fists? LC losing re-rolls wound removes the weapon identity, why even have chain axes if it's going to be the same as the power weapons. There is some serious design flaws in GW's production pipeline. Anyway thanks Chris for sharing Lord Raven 19 and Bulwyf 2 Back to top Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/49/#findComment-5803647 Share on other sites More sharing options...
Cheex Posted March 11, 2022 Share Posted March 11, 2022 There is some serious design flaws in GW's production pipeline. Let's wait until we see the actual book, rather than secondhand information from an early playtest copy, before declaring things like this. TwinOcted and TrawlingCleaner 2 Back to top Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/49/#findComment-5803650 Share on other sites More sharing options...
MegaVolt87 Posted March 11, 2022 Share Posted March 11, 2022 Dark gods forgive me- bought the Tau codex on my lunch break. :( Lord_Starscream and Malakithe 2 Back to top Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/49/#findComment-5803651 Share on other sites More sharing options...
Llagos_Tyrant Posted March 11, 2022 Share Posted March 11, 2022 Dark gods forgive me- bought the Tau codex on my lunch break. Regardless of how the CSM codex turns out, the Tau will be fun to play with! Looks like there's lots of interesting options. Agree with the general trepidation. Thinking a lot about these rumours, but without the full book it's hard to judge. Personally I'm really interested in Chaos' Crusade rules. I'm really hoping we get rules for a chaos revolt (similar to Genestealer Cults but more Alpha Legion) or rules for launching a Black Crusade (maybe similar to the Black Templar or Custodes Crusade rules? or the Tau rules for conquering planets?). Kind of wondering if just rules for ascending to Daemonhood and maybe turning a planet into a demon world are more likely (but then the Necron book was a huge missed opportunity for rules to awaken Tomb Vaults and entire Tomb Worlds). Preparing to be disappointed though, unfortunately. Balthamal and MegaVolt87 2 Back to top Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/49/#findComment-5803658 Share on other sites More sharing options...
Toldavf Posted March 11, 2022 Share Posted March 11, 2022 Dark gods forgive me- bought the Tau codex on my lunch break. :( Having a comander with a jump pack to much of a temptation eh? Silas7 and MegaVolt87 2 Back to top Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/49/#findComment-5803660 Share on other sites More sharing options...
Silas7 Posted March 11, 2022 Share Posted March 11, 2022 There is some serious design flaws in GW's production pipeline. Let's wait until we see the actual book, rather than secondhand information from an early playtest copy, before declaring things like this. I understand your call for tolerance and I won't stir anymore negativity on the codex but to ignore the years of prior design choices and make chaos even more homogenized . It's also not hard to see that plenty of players have been upset with GW for a long time when it comes to design parity (SM vs CSM) and this seems like a step back. (I admit it is pre-mature but I don't think it's uncalled for or wrong) Llagos_Tyrant 1 Back to top Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/49/#findComment-5803662 Share on other sites More sharing options...
SanguinaryGuardsman Posted March 11, 2022 Share Posted March 11, 2022 Ok final leak of the day 2 more custom warband traits, and they are god specific! -After charging, in melee 6s to hit autowound (khorne specific) -in melee or shooting, reroll 1 wound or 1 damage (tzeentch specific) Real quick, WB chosen with the khorne custom warband trait is mui caliente. Also NL melta chosen with the tzeentch custom warband trait will flatout wipe the floor in their doctrine. The tzeetch trait seems ok but i dont see any floor wiping happening with 2 melta shots. The Khorne trait seems kind of lame. Is it just me or is "6s to hit auto wound" all over the place in these rumours? I suppose these traits are good for chosen since they are free buffs but the ones you shared here are really bland and fairly weak relative to the rules we are seeing for the most recent releases. Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/49/#findComment-5803664 Share on other sites More sharing options...
Clockworkchris Posted March 11, 2022 Share Posted March 11, 2022 Clockworkchris, great work as always putting the master list of rumours together and your continuing rumour drops - helps keep enthusiasm up in these between codex days, though I know I won't be building another melee noise marine unit until I see what the codex does to them. Some clarifications about your list of rumours, though - and if you don't know, you don't know: 1. You refer to some legion traits as "super doctrines" - what does this mean? 2. For the disco lord, you put that instead of healing vehicles, he can harm enemy vehicles - does this mean he can't heal friendly vehicles, or that he can do one or the other in a turn (like the current warpsmith)? 3. Does the warpsmith retain his ability to do both, or can he now only heal? 4. When you refer to the exalted champion as being a "lieutenant", do you mean only in terms of its aura or is it 2 per slot like a space marine lieutenant? 5. Cult troops can no longer get legion traits - am I correct in assuming Emperor's Children noise marines are an exception to this? You had mentioned earlier that Emperor's children can take them as troops rather than elites - you might want to put that in your summary under the entry for Cult Troops. 6. Interesting that the accursed weapon on the chosen/termies is different from the daemon weapon on the legionnaires. Is the chose one weapon from the melee list for the legionnaire champion in addition to the pistol or demon weapon, or instead of one or the other? 7. Do we know if the units with the -1 to leadership ability stack? 1. So ill use space marines as an example, their doctrine level ability are actual doctrines (+1ap to weapons depending on the game turn), but if you play mono chapter you gain a super doctrine ability, example iron hands in the devastator doctrine can ignore the heavy modifier and reroll 1 to hit (calculated fury). CSM is going to be similar, our doctrine is exploding 6s and each legion has a super doctrine that will unlock in a certain doctrine phase. Example, NL getting +1 to wound with assault, pistol and melee in the slaughter doctrine level. 2. My source was very clear, warpsmith is for healing, disco lord is for hurting ennemy vehicules. I believe the warpsmith is losing his ability to do MW to vehicules & the disco lord is losing the ability to heal vehicules upon killing vehicules. 3.Warpsmith can only heal. 4. I am refering to the lieutenant aura, though I wouldnt be surprised that we get some sort of FOS manipulation. 5. Yes, NM in EC are going to be troops and still gain access to legion traits, but they are the exception. 6. I will ask, but I am guessing it replaces something. 7. He told me that he see nothing that says that they cannot stack, this makes sense since raptors and chaos spawn already have the ability to -1LD @6'' and they currently stack (because they have different names) Furthermore, there is a correction, warpsmiths and discolords +1 to hit is for VEHICULES and not just daemon engines. Also there are no boons of chaos. (sad) TrawlingCleaner, Dr_Ruminahui, RolandTHTG and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/49/#findComment-5803687 Share on other sites More sharing options...
Volgon Posted March 11, 2022 Share Posted March 11, 2022 Thank you Clockworkchris for all the rumors, fun to read and speculate about the future. I have two questions: 1) How does the Build a Warband super doctrine work? Perhaps able to select a canon Legion's super doctrine + 2 warband traits? 2) Any information on the "customization upgrades", ala Chapter Command for Loyalist Marines, Pathogens for Death Guard, etc? Perhaps that is what the Mark system is. Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/49/#findComment-5803696 Share on other sites More sharing options...
Hathor42 Posted March 11, 2022 Share Posted March 11, 2022 Oh great and powerful clockworkchris thank you for the CSM leaks. I was wondering if you might also have some Tyranid info that hasn't been revealed yet and if so if you might post it in the tyranid forum since they are so close to release? Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/49/#findComment-5803715 Share on other sites More sharing options...
Slave to Darkness Posted March 11, 2022 Share Posted March 11, 2022 Dark gods forgive me- bought the Tau codex on my lunch break. MegaVolt87, Khornestar, BadgersinHills and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/49/#findComment-5803716 Share on other sites More sharing options...
Balthamal Posted March 11, 2022 Share Posted March 11, 2022 Dark gods forgive me- bought the Tau codex on my lunch break. That's a call back Slave to Darkness 1 Back to top Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/49/#findComment-5803719 Share on other sites More sharing options...
Waaagh? Posted March 11, 2022 Share Posted March 11, 2022 (edited) Terminators Base loadout combi-bolters, accursed weapons (S+1 ap3 d1; +1a) 1 per 5 can replace combibolter with autocannon or heavy flamer 1 per 5 can replace combi bolter with an extra accursed weapon 3 per 5 can replace accursed weapon with a powerfist 1 per 5 can replace accursed weapon with a chainfist 2 per 5 can replace combi bolters with up to 2 combi flamers 2 per 5 can replace combi bolter with 2 combi melta 1 per 5 can replace combibolters with 1 combi plasma The following weapon options are included in the kit. - 1 chain axe - 1 chainfist - 1 power sword - 1 power axe - 1 power maul - 2 power fists - 2 lightning claws - 1 heavy flamer - 1 reaper autocannon - 5 combi-weapons So why 3 per 5 get power fists? LC losing re-rolls wound removes the weapon identity, why even have chain axes if it's going to be the same as the power weapons. There is some serious design flaws in GW's production pipeline. Anyway thanks Chris for sharing You are incorrect. You get three power fists in the kit. Edited March 11, 2022 by Waaagh? Special Officer Doofy and Oxydo 2 Back to top Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/49/#findComment-5803732 Share on other sites More sharing options...
Irate Khornate Posted March 11, 2022 Share Posted March 11, 2022 (edited) Terminators Base loadout combi-bolters, accursed weapons (S+1 ap3 d1; +1a) 1 per 5 can replace combibolter with autocannon or heavy flamer 1 per 5 can replace combi bolter with an extra accursed weapon 3 per 5 can replace accursed weapon with a powerfist 1 per 5 can replace accursed weapon with a chainfist 2 per 5 can replace combi bolters with up to 2 combi flamers 2 per 5 can replace combi bolter with 2 combi melta 1 per 5 can replace combibolters with 1 combi plasma The following weapon options are included in the kit. - 1 chain axe - 1 chainfist - 1 power sword - 1 power axe - 1 power maul - 2 power fists - 2 lightning claws - 1 heavy flamer - 1 reaper autocannon - 5 combi-weapons So why 3 per 5 get power fists? LC losing re-rolls wound removes the weapon identity, why even have chain axes if it's going to be the same as the power weapons. There is some serious design flaws in GW's production pipeline. Anyway thanks Chris for sharing You are incorrect. You get three power fists in the kit.No, they're right. it's 2 power fists and a chainfist in the kit. Edited March 11, 2022 by Irate Khornate Silas7 and TrawlingCleaner 2 Back to top Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/49/#findComment-5803767 Share on other sites More sharing options...
Clockworkchris Posted March 11, 2022 Share Posted March 11, 2022 There are 3 powerfists in the terminator kit, I just counted them myself. WrathOfTheLion, Silas7 and Special Officer Doofy 3 Back to top Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/49/#findComment-5803772 Share on other sites More sharing options...
techsoldaten Posted March 11, 2022 Share Posted March 11, 2022 So why 3 per 5 get power fists? LC losing re-rolls wound removes the weapon identity, why even have chain axes if it's going to be the same as the power weapons. There is some serious design flaws in GW's production pipeline. Anyway thanks Chris for sharing You are incorrect. You get three power fists in the kit.No, they're right. it's 2 power fists and a chainfist in the kit. *sigh* The new CSM Terminator kit comes with 3 power fists and 1 chainfist. You can see the sprues on the GW webstore. https://www.games-workshop.com/en-US/Chaos-Space-Marine-Terminators-2019 The old CSM Terminator kit comes with 2 power fists and 1 chainfist. You can see the sprues in this thread. http://www.bolterandchainsword.com/topic/190710-chaos-sprue-compendium/ Clear? WrathOfTheLion, TheGodOfHammers, Silas7 and 2 others 5 Back to top Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/49/#findComment-5803778 Share on other sites More sharing options...
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