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Possessed are movement 9".

 

Out of vehicle that would make red corsairs possesed have a crazy threat range. 

 

24" on obliterators is a little low, 30 would of been nicer but hey ho. 

Edited by Toldavf

Some more info.

 

Stratagems:

-+1 to hit to CHOSEN or TERMINATORS

-fire frenzy: HELBRUTE at the end of the shooting phase, if it was hit, can fire at the unit that shot at it or shoot at the nearest ennemy unit

wow +1 to Chosen as well! 

its huge, i feel like our range weapons will lack Str 9+, so making meltas hit easier will be a huge improvment 

do you know if its for shooting and fight phase? 

 

Also received confirmation that basic weapons such as lascannons, chainswords and bolters have all the same profile as before.

I think it's unlikely that any weapons we share with codex Marines will be buffed in our book first, same for the tanks. We will have to wait for the next loyalist marine book to see any improvement in this regard.

 

 

Some more info.

 

Stratagems:

-+1 to hit to CHOSEN or TERMINATORS

-fire frenzy: HELBRUTE at the end of the shooting phase, if it was hit, can fire at the unit that shot at it or shoot at the nearest ennemy unit

wow +1 to Chosen as well!

its huge, i feel like our range weapons will lack Str 9+, so making meltas hit easier will be a huge improvment

do you know if its for shooting and fight phase?

Its for either, like vets of the long war you use it in either or both the shooting and the fight phase.

Did I see somewhere in here that DTTFE is going away and hateful assault is being rolled into the data sheets?

Dttfe is being replaced by csm doctrines and yes hateful assault is no more. Almost all infantry models get 3a base

so Brother and sisters 

any thoughts about the new Oblitirators? will they stay strong in IW lists? 

it seems like we have alot of D6 damage and the leaks of the knights are quite scary with the -1 damage on them

 

I personally love the new Oblits. They are definitely being a mainstay in my IW lists I plan on running. 5 wounds at T5, with a 2+ base save and the ability to reduce AP will make them super durable, especially when combined with the new powers from the MoP.

 

Also, the consensus about those Knight leaks are they are most likely fake, so hopefully we don't have to worry about those.

so Brother and sisters

any thoughts about the new Oblitirators? will they stay strong in IW lists?

it seems like we have alot of D6 damage and the leaks of the knights are quite scary with the -1 damage on them

 

Knights are getting -1 damage, but those leaks are fake. Confirmed by my source.

I have a question from a friend about CSM interactions with Daemons: Is there any way to take Daemons in a similar way to how GSC can take IG?

Also, is Daemonic Summoning even a thing anymore? If it's still in the codex, does it still cost reinforcement points? Or is it more like the new Nids summoning rules?

Also, is Daemonic Summoning even a thing anymore? If it's still in the codex, does it still cost reinforcement points? Or is it more like the new Nids summoning rules?

Summoning is a rule in the Daemon codex. We won't probably know about any changes to it until they get their 9th Ed codex.

 

I expect codex CSM will treat summoning the same as codex TS or DG, which (correct me if I'm mistaken, I don't play either of those armies) will be to not mention it at all.

 

Any update to the Land Raider or is it still bad?

 

Hah GW hates Land Raiders almost as much as they hate chaos. Don't get your hopes up for the old firstborn tanks... they are sadly being phased out.

 

 

Transport 10 with 4 random lasers, in a meta where there are d6+3 or +4 weapons lol. Should not cost more than 200

So guys say hi to my source, he/she been following the thread since the start and had some answers to some of your questions.

 

-Possessed take up 2 spaces in transports.

-land raiders are still bad

-nurgle mark -1 to wound only applies if S=T or if S/2>=T

-tzeentch mark ability is 1 per unit per turn.

So guys say hi to my source, he/she been following the thread since the start and had some answers to some of your questions.

 

-Possessed take up 2 spaces in transports.

-land raiders are still bad

-nurgle mark -1 to wound only applies if S=T or if S/2>=T

-tzeentch mark ability is 1 per unit per turn.

Poor land raiders...forever the forgotten child

So guys say hi to my source, he/she been following the thread since the start and had some answers to some of your questions.

 

Hello to your source!

 

Could you ask them about the terminator sorcerer's familiar? And I'd love to know any more about Legion warlord traits/relics/strats that they're willing to spill too!

So guys say hi to my source, he/she been following the thread since the start and had some answers to some of your questions.

 

-Possessed take up 2 spaces in transports.

-land raiders are still bad

-nurgle mark -1 to wound only applies if S=T or if S/2>=T

-tzeentch mark ability is 1 per unit per turn.

Well, those marks went from amazing to terrible in an instant. 

 

So guys say hi to my source, he/she been following the thread since the start and had some answers to some of your questions.

 

-Possessed take up 2 spaces in transports.

-land raiders are still bad

-nurgle mark -1 to wound only applies if S=T or if S/2>=T

-tzeentch mark ability is 1 per unit per turn.

Poor land raiders...forever the forgotten child

 

Thats why I love playing 1st edition at the moment, in 9th edition my armys a bit naff, 2 Vindicators and a Land Raider is the heaviest stuff I have, everyone else has bigger and better. In 1st ed a lot of that stuff doesnt exist so I have the biggest tank on the table and its feared... 

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