Warsmith sargos Posted March 25, 2022 Share Posted March 25, 2022 For me, an extra shot on the autocannon would fix it and bump up by +5pts to compensate (15pts). I've been having decent results from 2 reaper autocannons in my 10 man blightlord brick. Especially with +1 to hit, exploding 6's and reroll 1's to hit they end up doing around 9-10 hits and with the decent AP have even put a dent in heavier targets. I think 5 shots for the reaper would be nice (so a step beneath the assault cannon, but higher output than the regular AC). The regular autocannon can't have more shots or it makes the heavy bolter obsolete (like at the moment for example). I agree, im also a fun of reaper Autocannon . Man i wanna play Iron warriors so bad with the new rules, I just hope for enjoyable games! Clockworkschris, do we get a bodyguard rule in our codex? Lord discordent profile attacks stay on 2 damage? Daemonic Engines are the same stats as Tsons and Death Guard? Do we get the +6 range for rapid and heavy weapons psyker power like Tsons? Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/63/#findComment-5807856 Share on other sites More sharing options...
Clockworkchris Posted March 25, 2022 Share Posted March 25, 2022 Some more info. No unit with the bodyguard rule Disco lord -Is now 9w -the melee weapons have changed to be additional attacks with claws and tail (dont quite understand this one, asking for more detail) Cultist HQ -its a squad, with a banner, a priest and a psyker, + some extra bullet catchers Warsmith sargos, Sarges, SanguinaryGuardsman and 4 others 7 Back to top Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/63/#findComment-5807985 Share on other sites More sharing options...
Hathor42 Posted March 25, 2022 Share Posted March 25, 2022 Well least he'll be able to look out sir if he goes down to 9 wounds? Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/63/#findComment-5807994 Share on other sites More sharing options...
Lagrath Posted March 25, 2022 Share Posted March 25, 2022 Interesting, disco lord loses a quarter of his wounds but can now be shielded by other units. I wonder how that will affect his cost, especially since GW has kept him criminally overpriced to begin with for the whole edition so far. Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/63/#findComment-5807995 Share on other sites More sharing options...
Clockworkchris Posted March 25, 2022 Share Posted March 25, 2022 Interesting, disco lord loses a quarter of his wounds but can now be shielded by other units. I wonder how that will affect his cost, especially since GW has kept him criminally overpriced to begin with for the whole edition so far. Also no longuer degrades! Special Officer Doofy, Verbal Underbelly, Hathor42 and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/63/#findComment-5807996 Share on other sites More sharing options...
Relentless Posted March 25, 2022 Share Posted March 25, 2022 That cultist HQ better have some cool rules because I just cant see anyone giving up a high value spot for a cultist. If all it does is buff cultists it'll never see the tabletop Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/63/#findComment-5807998 Share on other sites More sharing options...
Clockworkchris Posted March 25, 2022 Share Posted March 25, 2022 That cultist HQ better have some cool rules because I just cant see anyone giving up a high value spot for a cultist. If all it does is buff cultists it'll never see the tabletop We already know it buffs cultist moral, since it has a priest and a psyker it can interact with the noctilith crown, and score some easy psychic secondaries, I will ask but this feels like a unit that wont take up a hq slot if gou bring cultists or something like that. Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/63/#findComment-5808004 Share on other sites More sharing options...
GreaterChickenofTzeentch Posted March 25, 2022 Share Posted March 25, 2022 (edited) Interesting, disco lord loses a quarter of his wounds but can now be shielded by other units. I wonder how that will affect his cost, especially since GW has kept him criminally overpriced to begin with for the whole edition so far. Also no longuer degrades! All of these together allow him to function as a better relic caddy, buff-bot, and melee missile because the targeting restrictions will eliminate the need to choose relics with a primary emphasis on survivability and he'll avoid exposure to indirect fire. If he retains his offensive capability and regeneration and goes down slightly in cost, he could be a winner. #DEATHLOBSTERISTHENEWJUMPPACK Edited March 25, 2022 by GreaterChickenofTzeentch Sarges, BadgersinHills, Iron Father Ferrum and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/63/#findComment-5808013 Share on other sites More sharing options...
Volgon Posted March 25, 2022 Share Posted March 25, 2022 It's been asked before so apologies if it's just something you can't answer, but any information on how custom Warbands get their superdoctrine? Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/63/#findComment-5808015 Share on other sites More sharing options...
Clockworkchris Posted March 25, 2022 Share Posted March 25, 2022 It's been asked before so apologies if it's just something you can't answer, but any information on how custom Warbands get their superdoctrine?No idea yet, but chances are the same way as space marines, by somehow saying your warband is an offshoot of one of the main legions. Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/63/#findComment-5808017 Share on other sites More sharing options...
GreaterChickenofTzeentch Posted March 25, 2022 Share Posted March 25, 2022 That cultist HQ better have some cool rules because I just cant see anyone giving up a high value spot for a cultist. If all it does is buff cultists it'll never see the tabletop We already know it buffs cultist moral, since it has a priest and a psyker it can interact with the noctilith crown, and score some easy psychic secondaries, I will ask but this feels like a unit that wont take up a hq slot if gou bring cultists or something like that. Sounds like a combo of the old Renegade Command Squad and the Triumph of St. Katherine. Do any of the models in it look anything like Traitor Guard, according to your source? Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/63/#findComment-5808019 Share on other sites More sharing options...
Clockworkchris Posted March 25, 2022 Share Posted March 25, 2022 That cultist HQ better have some cool rules because I just cant see anyone giving up a high value spot for a cultist. If all it does is buff cultists it'll never see the tabletopWe already know it buffs cultist moral, since it has a priest and a psyker it can interact with the noctilith crown, and score some easy psychic secondaries, I will ask but this feels like a unit that wont take up a hq slot if gou bring cultists or something like that. Sounds like a combo of the old Renegade Command Squad and the Triumph of St. Katherine. Do any of the models in it look anything like Traitor Guard, according to your source? He doesnt know what the models look like. Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/63/#findComment-5808022 Share on other sites More sharing options...
GreaterChickenofTzeentch Posted March 25, 2022 Share Posted March 25, 2022 That cultist HQ better have some cool rules because I just cant see anyone giving up a high value spot for a cultist. If all it does is buff cultists it'll never see the tabletopWe already know it buffs cultist moral, since it has a priest and a psyker it can interact with the noctilith crown, and score some easy psychic secondaries, I will ask but this feels like a unit that wont take up a hq slot if gou bring cultists or something like that.Sounds like a combo of the old Renegade Command Squad and the Triumph of St. Katherine. Do any of the models in it look anything like Traitor Guard, according to your source? He doesnt know what the models look like. Thanks. Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/63/#findComment-5808023 Share on other sites More sharing options...
Prophet of the Despoiler Posted March 25, 2022 Share Posted March 25, 2022 No unit at all with bodyguard? Isn’t it a staple of every codex so far? Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/63/#findComment-5808025 Share on other sites More sharing options...
Khornestar Posted March 25, 2022 Share Posted March 25, 2022 Not super surprising. Can’t speak to the entire history of the faction but from 6th to now we haven’t had anything like that. Very little in terms of defenses in general. Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/63/#findComment-5808028 Share on other sites More sharing options...
Bulwyf Posted March 25, 2022 Share Posted March 25, 2022 No unit at all with bodyguard? Isn’t it a staple of every codex so far? I don't think loyal SM have a body guard unit at least not Space Wolves, BT or Space Sharks. Personally I always thought terminators of every type should have it since they almost always serve a body guard role for lords/captains. Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/63/#findComment-5808032 Share on other sites More sharing options...
Volgon Posted March 25, 2022 Share Posted March 25, 2022 No unit at all with bodyguard? Isn’t it a staple of every codex so far? I don't think loyal SM have a body guard unit at least not Space Wolves, BT or Space Sharks. Personally I always thought terminators of every type should have it since they almost always serve a body guard role for lords/captains. Loyalists have Company Veterans and offshoots (Victrix Honor Guard for Ultramarines) with Bodyguard. Not used a ton except when playing Iron Hands lists with double character Dreadnoughts. Bulwyf and Khornestar 2 Back to top Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/63/#findComment-5808036 Share on other sites More sharing options...
ApulianAbaddon Posted March 25, 2022 Share Posted March 25, 2022 New lord discordant is more interesting cant wait to play him with two attacking dogs ie maulerfiends. Cultist HQ squad is interesting as well Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/63/#findComment-5808048 Share on other sites More sharing options...
Warsmith sargos Posted March 25, 2022 Share Posted March 25, 2022 clockworkchris enough with the games! (wink )tell us about the Khrone lord of skulls! Relentless, Sandviper, Muskie and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/63/#findComment-5808050 Share on other sites More sharing options...
acrozatarim Posted March 25, 2022 Share Posted March 25, 2022 An HQ squad that boosts cultist morale is fairly meh, unless it's full-bore immunity to combat attrition or something; but that, and a psyker, and a priest that can hopefully chant prayers, all rolled into one unit choice, is a lot more interesting. Khornestar 1 Back to top Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/63/#findComment-5808093 Share on other sites More sharing options...
Toldavf Posted March 25, 2022 Share Posted March 25, 2022 Any new guns to play with? Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/63/#findComment-5808102 Share on other sites More sharing options...
Lagrath Posted March 25, 2022 Share Posted March 25, 2022 All my CSM and Chosen troops are beautifully painted but have bolters (Dark Vengeance and other kits). I hope they aren't terrible compared to chainsword marines. Silas7 1 Back to top Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/63/#findComment-5808155 Share on other sites More sharing options...
Iron Father Ferrum Posted March 26, 2022 Share Posted March 26, 2022 With the exploding sixes as our doctrine, you'll get two turns of potentially lots of extra shots -- especially since Legionaries still have access to a shoot-twice stratagem. It'll be good for chip damage, and some Legions actually get AP as superdoctrine too. Not ground breaking by any means, but workable. Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/63/#findComment-5808186 Share on other sites More sharing options...
Toldavf Posted March 26, 2022 Share Posted March 26, 2022 With the exploding sixes as our doctrine, you'll get two turns of potentially lots of extra shots -- especially since Legionaries still have access to a shoot-twice stratagem. It'll be good for chip damage, and some Legions actually get AP as superdoctrine too. Not ground breaking by any means, but workable. The best I think you could manage is black legion out of a pod turn 2. 40 shots generating 46 hits, vs meq that's 23 wounds which is impressive for bolters but not small arms in general. If you add a flame icon this converts into 5.5 dead meq or one msu of marines. Naturally that's only bolters though, you could supplement the fire power in the usual ways though there's not much gain unless you over charge plasma (4 shots might be worth the risk some times). Our army doctrines seem ok but nothing more on reflection, Destruction only lasts one turn and so we wont get much use out of it. Massacre applies to 4 guns bolters and combi bolters which aren't that hard hitting, and meltas and plasma guns which outside of bike squads can only be fielded it small numbers spread through the army (with the exception of bikes who are rumored to be able to have 4 of either). The slaughter doctrine is just for melee, meaningful pistol damage does not exist and we are going to need every bonus hit with our damage one weapons to get any work done. As it stands from the rumours alone I would rate the 8th edition dex as stronger than the new one currently. At least for my style of play. Khornestar 1 Back to top Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/63/#findComment-5808201 Share on other sites More sharing options...
Iron Father Ferrum Posted March 26, 2022 Share Posted March 26, 2022 Don't forget flamers for Massacre. On average dice each flamer throws more shots than a bolter. There's no good way to mass them anymore if the weapon limits are correct, which is obviously a bummer, but two flamers throws seven dice on average which isn't bad. If they're combis on, say, Chosen, you can tap those on top of the bolter halves as well for a few extra dice. Link to comment https://bolterandchainsword.com/topic/371366-what-to-expect-from-9e-csm/page/63/#findComment-5808207 Share on other sites More sharing options...
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