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You want our normal legionnaires troop choice to kill nids monsters? Its a job for the dino,oblitz and havoks..

What if the player has no intention of buying dinobots or obliterators? Bit crappy if they are the only suitable options. Marines are made out to be the best of the best and can deal with anything, they should be able to deal with anything.

Well you could try a las pred, havocs or any number of forgeworld tanks if you don't want chaos stuff.

 

 

 

You want our normal legionnaires troop choice to kill nids monsters? Its a job for the dino,oblitz and havoks..

What if the player has no intention of buying dinobots or obliterators? Bit crappy if they are the only suitable options. Marines are made out to be the best of the best and can deal with anything, they should be able to deal with anything.
Bit unreasonable to expect a basic troops choice to efficiently deal with tank level units on their own.

 

 

 

You want our normal legionnaires troop choice to kill nids monsters? Its a job for the dino,oblitz and havoks..

What if the player has no intention of buying dinobots or obliterators? Bit crappy if they are the only suitable options. Marines are made out to be the best of the best and can deal with anything, they should be able to deal with anything.

Well you could try a las pred, havocs or any number of forgeworld tanks if you don't want chaos stuff.

 

So a 160 point unit of havocs (estimated cost of 5 man squad in the new dex), a 140 point tank (which will arguably be squishier than the new havocs)or go outside the codex for vindicator laser destroyers. These are your best bet vs anything big and chunky.

 

In a marine army you could have 3 eradicators for allot less than either of those units, heck you can get 4 for the price of the predator points and they have more firepower either unit can muster which is fine enough. Offense isn't everything of course but eradicators can be tougher than a predator when it comes to resisting small arms. 

 

However we can't afford to tie up every heavy slot with lascannons (no multi melta access for us), so we need infantry units in the elite slot that can bring some serious single target damage (short range high damage firepower, or mid tier melee damage 2-3 with plenty off atacks). We have this at the moment, it could stand to be improved even. It's something allot of other armies have and I don't think it's a big ask to keep it. 

Ok a lot of info this morning.

 

Cultist HQ squad

-The banner:rerolls 1s to hit for cultists & +2Ld to cultists

-psyker: cast 1 deny 1

-priest: knows the basic prayer and another, always lands prayer on a 3+

-squad of 5 models

 

Disco lord:

-Techno virus injector: in engagement range all weapons get +1 damage vs VEHICULES

-impaler chainglaive: Suser ap3 d2; on the charge +1 to wound

-the melta mouth weapon is a melta pistol

 

Night lord stratagems:

-no fall back strat (seems unchanged)

-fall back and charge(seems unchanged)

--1 to hit if fired upon (seems unchanged)

- rerolls to hit if Ld is higher then ennemies (used to be +1 to hit)

-there are no more stratagems that influences moral

-lost the stratagem that gives +2 to the charge and +1 to hit in melee from terrain

Edited by Clockworkchris

Ok a lot of info this morning.

 

Cultist HQ squad

-The banner:rerolls 1s to hit for cultists & +2Ld to cultists

-psyker: cast 1 deny 1

-priest: knows the basic prayer and another, always lands prayer on a 3+

-squad of 5 models

 

Disco lord:

-Techno virus injector: in engagement range all weapons get +1 damage vs VEHICULES

-impaler chainglaive: Suser ap3 d2; on the charge +1 to wound

-the melta mouth weapon is a melta pistol

 

Night lord stratagems:

-no fall back strat (seems unchanged)

-fall back and charge(seems unchanged)

--1 to hit if fired upon (seems unchanged)

- rerolls to hit if Ld is higher then ennemies (used to be +1 to hit)

-there are no more stratagems that influences moral

-lost the stratagem that gives +2 to the charge and +1 to hit in melee from terrain

 

do Iron warriors next my dear dear Friend :wub:

 

 

 

You want our normal legionnaires troop choice to kill nids monsters? Its a job for the dino,oblitz and havoks..

What if the player has no intention of buying dinobots or obliterators? Bit crappy if they are the only suitable options. Marines are made out to be the best of the best and can deal with anything, they should be able to deal with anything.
Bit unreasonable to expect a basic troops choice to efficiently deal with tank level units on their own.

 

Never said efficiently, and I never said on their own, of course its gonna be a challenge but should be achievable if you throw enough firepower or hit it with enough chainswords. Hell I have steamrolled Deathwing armies in combat with Guard by throwing enough bodies at them. 

Disco lord

-claws and tail are 4 additional attacks @ S6 ap2 d2

-mechadentritees: 4x s4 ap0 d1

-ability to wound vehicules: you can corrupt a vehicule: roll a d6 for every wound that a vehicule has on a 6s=1MW (maximum of 6)

-if you kill an ennemy vehicule in melee you can corrupt 2 different vehichles instead of just 1. The double corruption ability is gained for the rest of the game.

Disco lord

-claws and tail are 4 additional attacks @ S6 ap2 d2

-mechadentritees: 4x s4 ap0 d1

-ability to wound vehicules: you can corrupt a vehicule: roll a d6 for every wound that a vehicule has on a 6s=1MW (maximum of 6)

-if you kill an ennemy vehicule in melee you can corrupt 2 different vehichles instead of just 1. The double corruption ability is gained for the rest of the game.

 

very interesting but seems like a nerf to its damage output? The corrupt effect is neat, but seems like its way less lethal overall. 

Disco lord

-claws and tail are 4 additional attacks @ S6 ap2 d2

-mechadentritees: 4x s4 ap0 d1

-ability to wound vehicules: you can corrupt a vehicule: roll a d6 for every wound that a vehicule has on a 6s=1MW (maximum of 6)

-if you kill an ennemy vehicule in melee you can corrupt 2 different vehichles instead of just 1. The double corruption ability is gained for the rest of the game.

 Holy crap, Disco Lord is sounding like a wrecking ball now.

 

While the damage and strength is a bit lower, a solid 2 damage is nice and no degrading on the extra attacks from the claws and tail is enough to make up for that.

 

Though i hope we've got ways of increasing his strength because a lot of vehicles are T7 and T8. That part doesn't sound appealing to be wounding on 5's(not factoring in any legion traits or anything like that).

 

For the corruption, does this mean for every wound you make on a 6 = mortal wounds? by the wording at the moment, it sounds like for every wound the opposing vehicle has(say...15 wounds to start) you are rolling that many(15 as an example) and on a 6 its mortal wounds?

I am skeptical about the Lord Discordant. Can't heal himself anymore. Only 1 per detachment. Main attack went from str 7 to str 4, except +1 to wound on the charge. Lost the attack techno injector attacks. Lost a quarter of his wounds, though that does let him hide and prevents him from degrading. I guess we'll have to see it in practice. Especially if they change his points, since GW made him uselessly overpriced because they didn't know how else to balance him after they accidently released a good Chaos unit when he first came out. Can't have that, haha. Edit: Though I do like the idea of an Iron Warriors Lord Discordant with reduce ap 1/2 by 1, on a 2+ save model. 

Edited by Lagrath

-Techno virus injector: in engagement range all weapons get +1 damage vs VEHICULES

 

So this is no longer a weapon anymore? Is it a wargear option that it can take instead of the magma cutter? 

I am skeptical about the Lord Discordant. Can't heal himself anymore. Only 1 per detachment. Main attack went from str 7 to str 4, except +1 to wound on the charge. Lost a quarter of his wounds, though that does let him hide and prevents him from degrading. I guess we'll have to see it in practice. Especially if they change his points, since GW made him uselessly overpriced because they didn't know how else to balance him after they accidently released a good Chaos unit when he first came out. Can't have that, haha. Edit: Though I do like the idea of an Iron Warriors Lord Discordant with reduce ap 1/2 by 1, on a 2+ save model. 

Where did we see he can't heal himself anymore? Did I miss that? If so that's a huge bummer

 

 

-Techno virus injector: in engagement range all weapons get +1 damage vs VEHICULES

 

So this is no longer a weapon anymore? Is it a wargear option that it can take instead of the magma cutter?

I am skeptical about the Lord Discordant. Can't heal himself anymore. Only 1 per detachment. Main attack went from str 7 to str 4, except +1 to wound on the charge. Lost a quarter of his wounds, though that does let him hide and prevents him from degrading. I guess we'll have to see it in practice. Especially if they change his points, since GW made him uselessly overpriced because they didn't know how else to balance him after they accidently released a good Chaos unit when he first came out. Can't have that, haha. Edit: Though I do like the idea of an Iron Warriors Lord Discordant with reduce ap 1/2 by 1, on a 2+ save model.

Where did we see he can't heal himself anymore? Did I miss that? If so that's a huge bummer

Precisly

 they accidently released a good Chaos unit when he first came out 

 

Laughed out loud at that one. :D

 

 

-Techno virus injector: in engagement range all weapons get +1 damage vs VEHICULES

So this is no longer a weapon anymore? Is it a wargear option that it can take instead of the magma cutter?

I am skeptical about the Lord Discordant. Can't heal himself anymore. Only 1 per detachment. Main attack went from str 7 to str 4, except +1 to wound on the charge. Lost a quarter of his wounds, though that does let him hide and prevents him from degrading. I guess we'll have to see it in practice. Especially if they change his points, since GW made him uselessly overpriced because they didn't know how else to balance him after they accidently released a good Chaos unit when he first came out. Can't have that, haha. Edit: Though I do like the idea of an Iron Warriors Lord Discordant with reduce ap 1/2 by 1, on a 2+ save model.

Where did we see he can't heal himself anymore? Did I miss that? If so that's a huge bummer

Precisly

 

 

Precisely you never said that he lost the ability, or precisely that he did lose the ability and it's a huge bummer?

I believe in a previous post the Disco Lord lost the ability to heal after destroying a vehicle, but kept the damage another(in this case the corruption). While the warpsmith will be doing the healing of vehicles but not damaging.

 

 

Warpsmith is for healing and disco lord is for corrupting ennemy vehicules.

I think the question was if the Disco Lord can still regenerate health, via Infernal Regeneration
No idea yet but, daemon engines all have IR so my guess is yes. Edited by Clockworkchris

-ability to wound vehicules: you can corrupt a vehicule: roll a d6 for every wound that a vehicule has on a 6s=1MW (maximum of 6)

-if you kill an ennemy vehicule in melee you can corrupt 2 different vehichles instead of just 1. The double corruption ability is gained for the rest of the game.

Do you have info on which phase the corruption ability occurs in?

 

 

-ability to wound vehicules: you can corrupt a vehicule: roll a d6 for every wound that a vehicule has on a 6s=1MW (maximum of 6)

-if you kill an ennemy vehicule in melee you can corrupt 2 different vehichles instead of just 1. The double corruption ability is gained for the rest of the game.

Do you have info on which phase the corruption ability occurs in?

Will ask but, but its up to twice a turn.

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