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Accursed cultists

- 3-6 big models per unit

- 5-10 small models per unit

Vanilla cultists

- 10-20

IW stratagem

-5+++ vs MW

-from our short discussion a lot of their stratagems have changed.

What do you mean by that? -from our short discussion a lot of their stratagems have changed?

 

Accursed cultists

- 3-6 big models per unit

- 5-10 small models per unit

Vanilla cultists

- 10-20

IW stratagem

-5+++ vs MW

-from our short discussion a lot of their stratagems have changed.

What do you mean by that? -from our short discussion a lot of their stratagems have changed?
He doesnt tell me outright some information, so i right ask if the stratagems are still there and if they are he confirms if wording changed. Example i asked about vox scream, he told me its still there but applies to AURAS now.

 

In this case i asked him about IW stratagems i remembered from memory only the fnp one was still there, i am still waiting on info if dour duty is still there.

Edited by Clockworkchris

Wow! Thats huge!! I hope its not 3cp or something crazy...

Iron warriors will be able to hold objectives with great efficiency! Iron within brothers

 

 

Accursed cultists

- 3-6 big models per unit

- 5-10 small models per unit

Vanilla cultists

- 10-20

IW stratagem

-5+++ vs MW

-from our short discussion a lot of their stratagems have changed.

What do you mean by that? -from our short discussion a lot of their stratagems have changed?
He doesnt tell me outright some information, so i right ask if the stratagems are still there and if they are he confirms if wording changed. Example i asked about vox scream, he told me its still there but applies to AURAS now.

In this case i asked him about IW stratagems i remembered from memory only the fnp one was still there, i am still waiting on info if dour duty is still there.

Np.

Really enjoying the moment with new info every day

Iron Warriors might actually be durable enough to survive the insane offensive power that has come out of the codex creep of the last few months. I worry a bit about the CP cost (Thousand Sons also have -1 damage strat but it doesn't help too much when it's 3 CP for 1 phase for 10 Scarab Terminators). Nonetheless, the -1 damage strat and the 5+++ will go a long way to keep IW units alive.

Iron Warriors might actually be durable enough to survive the insane offensive power that has come out of the codex creep of the last few months. I worry a bit about the CP cost (Thousand Sons also have -1 damage strat but it doesn't help too much when it's 3 CP for 1 phase for 10 Scarab Terminators). Nonetheless, the -1 damage strat and the 5+++ will go a long way to keep IW units alive.

Specially if you use mark of nurgle and the transhuman stratagem for MoN units, might be overkill but sometimes it may be a wining move

Chris, long-time lurker, first time poster here!

 

If your source is open, I think both me and a lot of other Emperor's Children players have a couple questions we'd like to throw into the mix:

 

1) Has the Honour the Prince stratagem to switch one charge dice to a 6 changed? A lot of us are fearing that it could be gone entirely, or nerfed in some way.

 

2) You'd mentioned changes to Noise Marine weapons...any chance we can get some details there?

 

3) Somewhat related to the above, is the stratagem ​Excruciating Frequencies (adds +1 Strength & Damage to Sonic Weapons) still around?

 

4) It seems like EC are the last "mark-locked"/God-specific Legion left, so is the Mark of Slaanesh still required for us? And if so, do we have to pay for it on all eligible units?

 

Thanks to you and your source for all the info so far. Exciting stuff!

Would you mind asking him what has happened to the Word Bearers Revered Hosts? Now that Possessed are rumoured to have D2 attacks, I'm guessing WB don't keep their +1 to damage strat. If not, what do WB have to boost their Possessed?

Accursed cultists

-T4 1w

 

IW stratagem

--1 damage for core infantry & daemonkin.

 

NL stratagem

So i got clarification on the forst turn deepstrike strat

-units in deepstrike or strategic reserves count themselves as 1 turn earlier. 1cp fo infantry & bikers; 2cp for daemonkin

10 outflanking possesed turn one will catch allot of people out, guessing its none vehicle models because a melee leviathan is also an option overwise. 

 

Turn 1 derp strike termite full of melee troops, I know I've ragged on chosen (they deserve it) but 10 arriving turn one then having +2 to charge (bonus trait stacked with legion trait) could see some use. Even the termite will have +1 to charge. 

 

Still need a more clear picture, but with knights between us and our dex we are still a long way off. 

 

 

Really hoping there's some other rules or buffs behind the scenes for the disco lord. The rules say "kill vehicles", but the attack stats just cannot do that

 

I kinda agree, its like he designed to only just kill vehicles you have to role a bit over the odds to JUST kill a hammerhead if you stack all his stuff together, in reality he can hurt a vehicle but is much better at just murdering troops especially if he's khorne. 

 

I doubt we will see a relic for him, but of course warlord traits are open season. 

 

It all really depends on when you can use the corruption ability.  

 

 

 

Accursed cultists

-T4 1w

 

IW stratagem

--1 damage for core infantry & daemonkin.

 

NL stratagem

So i got clarification on the forst turn deepstrike strat

-units in deepstrike or strategic reserves count themselves as 1 turn earlier. 1cp fo infantry & bikers; 2cp for daemonkin

10 outflanking possesed turn one will catch allot of people out, guessing its none vehicle models because a melee leviathan is also an option overwise. 

 

Turn 1 derp strike termite full of melee troops, I know I've ragged on chosen (they deserve it) but 10 arriving turn one then having +2 to charge (bonus trait stacked with legion trait) could see some use. Even the termite will have +1 to charge. 

 

Still need a more clear picture, but with knights between us and our dex we are still a long way off. 

 

 

Are nids even out yet officially?

Edited by Warsmith Anarax

 

 

Accursed cultists

- 3-6 big models per unit

- 5-10 small models per unit

 

Vanilla cultists

- 10-20

 

IW stratagem

-5+++ vs MW

-from our short discussion a lot of their stratagems have changed.

Could you ask about Black Legion stratagems? In particular, World Killers. Im curious if that stratagem is still around and in what form.

-1 D IW stratagem, I think its safe to say this will be a variable 2/3 CP strat based on unit size 5-10. If its flat 2 I will be surprised. 

If IW were a xenos codex it would be 0cp and be -2 dmg.  Just sayin'.  

 

 

-1 D IW stratagem, I think its safe to say this will be a variable 2/3 CP strat based on unit size 5-10. If its flat 2 I will be surprised.

If IW were a xenos codex it would be 0cp and be -2 dmg. Just sayin'.

Tyranids have it, it is 1 cp for 5 or smaller, 2 cp for 6 and above. -1 damage, min 1.

A lot of the older codexes (Thousand Sons and earlier) have bad / expensive stratagems and sub factions traits. They clearly made design changes later in the process. Thousand Sons -1 damage costs 1 CP for 5 or less in a unit, 3 CP for 6-10 in a unit. In contrast, a ton of Custodes strats (which are on more powerful and tougher units!) are 1-2 CP depending on size. 

 

Either CSM will benefit from strats getting cheaper with later, more powerful codexes, or they will suffer from GW wanting to keep Chaos strats consistently expensive/bad and so some of the strats will be up to 3 CP rather than 1-2 CP. We'll see. 

A lot of the older codexes (Thousand Sons and earlier) have bad / expensive stratagems and sub factions traits. They clearly made design changes later in the process. Thousand Sons -1 damage costs 1 CP for 5 or less in a unit, 3 CP for 6-10 in a unit. In contrast, a ton of Custodes strats (which are on more powerful and tougher units!) are 1-2 CP depending on size. 

 

Either CSM will benefit from strats getting cheaper with later, more powerful codexes, or they will suffer from GW wanting to keep Chaos strats consistently expensive/bad and so some of the strats will be up to 3 CP rather than 1-2 CP. We'll see. 

I mean If legionaries go up to the same price as tacticals that means a 6ppm increase for 1 wound, that's wayyyy to steep. They should be 14-15ppm tops.

 

A lot of the older codexes (Thousand Sons and earlier) have bad / expensive stratagems and sub factions traits. They clearly made design changes later in the process. Thousand Sons -1 damage costs 1 CP for 5 or less in a unit, 3 CP for 6-10 in a unit. In contrast, a ton of Custodes strats (which are on more powerful and tougher units!) are 1-2 CP depending on size. 

 

Either CSM will benefit from strats getting cheaper with later, more powerful codexes, or they will suffer from GW wanting to keep Chaos strats consistently expensive/bad and so some of the strats will be up to 3 CP rather than 1-2 CP. We'll see. 

I mean If legionaries go up to the same price as tacticals that means a 6ppm increase for 1 wound, that's wayyyy to steep. They should be 14-15ppm tops.

 

while I agree with you, they will also cite the extra attack and leadership. I am worried about their point cost. 

 

I mean If legionaries go up to the same price as tacticals that means a 6ppm increase for 1 wound, that's wayyyy to steep. They should be 14-15ppm tops.

 

while I agree with you, they will also cite the extra attack and leadership. I am worried about their point cost. 

 

 

In a vacumn, for 6 points you get 100% increases in both Wounds and attacks for a 50% increase in points. You double your combat output and survivability. As datasheet improvments go that's not bad at all. As a counter to my own point, the amount of 2DMG or AP in the game has increased massively but there's still a hefty amount of 1DMG weapons

 

For me, I see the 6point increase as a not only the +1W, A and LD but also: Better Legion Traits, Better Banners, Better Marks, Better strats, Access to "Doctrines", Better WLTs, Better Relics. Better Legion traits and Access to the Doctrines are free and require no other input. Better Strats, Banners, Marks, WLTs and Relics have additional costs either in CP, points or Character support which are all things you were already paying for anyways.

 

A 6 point increase on my Troops is a price I'll gladly pay for such a large boost :biggrin.:

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