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If it is Core locked, we unfortunately won't be able to throw it on Oblits, but I was thinking it could be quite nice on Possessed or maybe Bikers in a pinch. Though I guess Dark Apostles can't stay close to Bikers really.

 

Or possessed really, looking at their new supposed profile

 

If it is Core locked, we unfortunately won't be able to throw it on Oblits, but I was thinking it could be quite nice on Possessed or maybe Bikers in a pinch. Though I guess Dark Apostles can't stay close to Bikers really.

 

Or possessed really, looking at their new supposed profile

 

Oh yeah, I forgot they were getting a Movement buff. I hope the Master of Possession can at least keep up with Possessed...

 

 

Prayers

- -1to hit (REPLACED) Now it is 1-3 hits always fail, no rerolls allowed

Wow, that one seems pretty good..

Probably core locked... wouldnt want that on a leviathan dread would we?

 

Could put it on 10 man brick of MoN terminators and combine it with Transnurgle physiology.

 

Even if it only works on core, turning off rerolls is INSANELY powerful, as Custodes have shown. 

 

 

If it is Core locked, we unfortunately won't be able to throw it on Oblits, but I was thinking it could be quite nice on Possessed or maybe Bikers in a pinch. Though I guess Dark Apostles can't stay close to Bikers really.

 

Or possessed really, looking at their new supposed profile

 

Oh yeah, I forgot they were getting a Movement buff. I hope the Master of Possession can at least keep up with Possessed...

 

 

He does look like he floats about, maybe now he can float abit faster?

-priest het +2a(was +3) and ap2 (was ap4) on weapon

Chris, can you clarify this?

 

When I look at the current version of the Dark Apostle, he’s WS2+ 3A, with an Accursed Crozius weapon that’s S+1 AP1 D2.

 

Are you saying that the Dark Apostle goes up WS3+ 5A, with AP2 on the Crozius now?

 

-priest het +2a(was +3) and ap2 (was ap4) on weapon

Chris, can you clarify this?

 

When I look at the current version of the Dark Apostle, he’s WS2+ 3A, with an Accursed Crozius weapon that’s S+1 AP1 D2.

 

Are you saying that the Dark Apostle goes up WS3+ 5A, with AP2 on the Crozius now?

 

 

I think this is for the omen of potency prayer

AL dump this morning

AL strats

-the sabotage strat is now auto explode

-fall back and shoot

-12" deepstrike denial

-shoot a unit that deepstrikes nearby

-forward operatives, pregame move

-conceal is replaced with untargetable beyond 12"

  

AL WLT

-sniper warlord trait

-redeploy for up to 3.units

-a cultist buff

-i am alpharius is still there

No news on the other warlord traits

  

And for relics

-one turn for battle ennemy strats cost +1cp on a 4+ (still there)

- power sword with dd3 and causes -1 to hit (GONE)

-bolt weapons wounds on +2(except vehicules and titanic), ignores cover (still there)

-the combi bolter relic must be gone since no way foe HQ to get combis (GONE, no surprises there)

-+2 armor, and transhuman

- armor with 3d6 movemebt that can "ghostwalk" through units (still there)

I'm so happy that most of our stuff made it through intact. The loss of the Shadeblade makes me sad, but the fact that the strats all survived or got better fills me with a certain glee. Thank you Chris!

Standard spells

-warptime still there but no charge

-+1 to hit

-no invul on 1 ennemy unit

- 1 model get s+2 & +1a

-3d6 each 4+ = 1mw

-if d6 is bigger then T, then d3 MW and units within 6" take 1mw on a 4+

Looks like the CSM spells are unchanged more or less, which is great (though no charge after warp time is typical GW fail). Alpha Legion kept a lot of good strats, which is neat.

 

I am curious whether the +6" range and -1 AP strat changes based on unit size. If it's 1 CP no matter what, it's a great strat. If it's 2 CP beyond 5 models in a unit, it's pretty terrible. 

 

For the prayer of 1-3 to hit always fails and no rerolls, is that an aura from the Dark Apostle to nearby units? Is it one unit he picks? 

 

I sure hope there is a strat for rerolls on Dark Apostle because even if you have Disciples, if you need a 2+ and roll a 1 it's a feels bad for the defensive buff on a key unit. Especially in the first turn. 

Chris, can you cast prayers on non-core ?

If that's the case, Obliterators have insane meme potential (remember that with MoP you can bring one back per turn).
 
And small thought that crossed my head : if you use the Black Legion stratagem to switch the legion of a unit, if you take Creations of Bile, can you make it fight on death ?

Looks like the CSM spells are unchanged more or less, which is great (though no charge after warp time is typical GW fail). Alpha Legion kept a lot of good strats, which is neat.

 

I am curious whether the +6" range and -1 AP strat changes based on unit size. If it's 1 CP no matter what, it's a great strat. If it's 2 CP beyond 5 models in a unit, it's pretty terrible.

 

For the prayer of 1-3 to hit always fails and no rerolls, is that an aura from the Dark Apostle to nearby units? Is it one unit he picks?

 

I sure hope there is a strat for rerolls on Dark Apostle because even if you have Disciples, if you need a 2+ and roll a 1 it's a feels bad for the defensive buff on a key unit. Especially in the first turn.

My guess is pick and choose 1 unit. This is all the info on prayers we are getting for right now, gotta keep ot vague against saurons all seeing eye.

Dank Apostle, Sorcerer, and Master of Possession are all looking pretty good. Chaos Lords just might not be interesting enough to make the cut with their limited load outs.

 

Personally I can see myself with an MoP, Apostle, and DP supporting a daemonkin heavy list.

Dank Apostle, Sorcerer, and Master of Possession are all looking pretty good. Chaos Lords just might not be interesting enough to make the cut with their limited load outs.

Personally I can see myself with an MoP, Apostle, and DP supporting a daemonkin heavy list.

Agreed, lords are seemingly no longer worthwhile unless there’s an as of yet unmentioned ability or potential. Buffing gunlines to reroll ones, core only as seems most likely, I.e. havocs and brutes. I think that combo of HQs is nice. Lord Discordant seems ok despite chainglaive changes.

 

Thanks as always for the info. I can't wait to see the new models, the teaser was pretty slick.

Edited by Khornestar

I wonder if Abaddon is still HQ slot or if he's moved to become a Supreme Commander. If he's HQ, the Black Legion HQ slot is pretty packed. I'll probably want a MoP for my Possessed and a Warpsmith since the autocannon Forgefiend will be nice with him (looking at the Thousand Sons datasheet).

Prayers

-basic prayer still reroll all hits in melee

-+1 to wound in melee

- -1to hit (REPLACED) Now it is 1-3 hits always fail, no rerolls allowed

- 6" aura when doing leadership test roll 2d6 discard the highest & fail action & fight last

-+1 to hit (gone)

-5++ buble is gone you said (gone)

-priest het +2a(was +3) and ap2 (was ap4) on weapon

 

And for god specifics

-+d3 wounds (gone)

-advance and charge (still there)

-S+2 (gone)

-T+2 (gone)

Being able to advance and charge the new possesed will be tasty. Seek mid table cover turn 1 then move up to 15" turn 2. Not bad.

 

Dank Apostle, Sorcerer, and Master of Possession are all looking pretty good. Chaos Lords just might not be interesting enough to make the cut with their limited load outs.

 

Personally I can see myself with an MoP, Apostle, and DP supporting a daemonkin heavy list.

You are right on the nose about lords. When you buy a character whos loaded for melee you have to think about delivery and honestly outside of terminator armour for deep strike what are your options?. 

 

Rhino or Landraider? More points invested and these transport just aren't good at the moment. You could go with a pod or termite but then that's probably still less efficient than terminator armour sooo. 

 

Your other option of course is to try to bring the foe to you, but looking at the firepower on display at the moment there is absolutely no chance of that. Our stand off firepower is going to be worse than loyalist marines so forget about that. 

 

In short vanilla lords won't be taken over terminators because they are slower as weird as that sounds. 

 

Prayers

-basic prayer still reroll all hits in melee

-+1 to wound in melee

- -1to hit (REPLACED) Now it is 1-3 hits always fail, no rerolls allowed

- 6" aura when doing leadership test roll 2d6 discard the highest & fail action & fight last

-+1 to hit (gone)

-5++ buble is gone you said (gone)

-priest het +2a(was +3) and ap2 (was ap4) on weapon

 

And for god specifics

-+d3 wounds (gone)

-advance and charge (still there)

-S+2 (gone)

-T+2 (gone)

Being able to advance and charge the new possesed will be tasty. Seek mid table cover turn 1 then move up to 15" turn 2. Not bad.

 

Dank Apostle, Sorcerer, and Master of Possession are all looking pretty good. Chaos Lords just might not be interesting enough to make the cut with their limited load outs.

 

Personally I can see myself with an MoP, Apostle, and DP supporting a daemonkin heavy list.

You are right on the nose about lords. When you buy a character whos loaded for melee you have to think about delivery and honestly outside of terminator armour for deep strike what are your options?. 

 

Rhino or Landraider? More points invested and these transport just aren't good at the moment. You could go with a pod or termite but then that's probably still less efficient than terminator armour sooo. 

 

Your other option of course is to try to bring the foe to you, but looking at the firepower on display at the moment there is absolutely no chance of that. Our stand off firepower is going to be worse than loyalist marines so forget about that. 

 

In short vanilla lords won't be taken over terminators because they are slower as weird as that sounds. 

 

 

Unless it changes Advance and Charge only applies to the Priest like all the God-specific prayers. 

 

 

Prayers

-basic prayer still reroll all hits in melee

-+1 to wound in melee

- -1to hit (REPLACED) Now it is 1-3 hits always fail, no rerolls allowed

- 6" aura when doing leadership test roll 2d6 discard the highest & fail action & fight last

-+1 to hit (gone)

-5++ buble is gone you said (gone)

-priest het +2a(was +3) and ap2 (was ap4) on weapon

 

And for god specifics

-+d3 wounds (gone)

-advance and charge (still there)

-S+2 (gone)

-T+2 (gone)

Being able to advance and charge the new possesed will be tasty. Seek mid table cover turn 1 then move up to 15" turn 2. Not bad.

 

Dank Apostle, Sorcerer, and Master of Possession are all looking pretty good. Chaos Lords just might not be interesting enough to make the cut with their limited load outs.

 

Personally I can see myself with an MoP, Apostle, and DP supporting a daemonkin heavy list.

You are right on the nose about lords. When you buy a character whos loaded for melee you have to think about delivery and honestly outside of terminator armour for deep strike what are your options?. 

 

Rhino or Landraider? More points invested and these transport just aren't good at the moment. You could go with a pod or termite but then that's probably still less efficient than terminator armour sooo. 

 

Your other option of course is to try to bring the foe to you, but looking at the firepower on display at the moment there is absolutely no chance of that. Our stand off firepower is going to be worse than loyalist marines so forget about that. 

 

In short vanilla lords won't be taken over terminators because they are slower as weird as that sounds. 

 

 

Unless it changes Advance and Charge only applies to the Priest like all the God-specific prayers. 

 

So it does. Well he could keep up with possesed then maybe?.

Advance and charge prayer is dank apostle only.

 

Or in dow2 retribution terms its a narcissistic prayer

Stone cold garbage :(  Bit of a shame.  I dont see why you ever want your apostle to advance and charge since his combat ability is limited.

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