Jump to content

Recommended Posts

  • 2 weeks later...

Played an Open War mission last week - lost by a couple of points to Tyranids (Vanguard Invaders); I killed almost everything he had (20 termagants, tervigon, psychovore, 3 leapers, 10 stealers, screamer-killer, 5 bugs with slow-down guns), but his greater mobility allowed the survivors (death leaper, a neurolictor, the new floaty brain and some neurolictors) to cover the objectives at the end, and then Shadow in the Warp at the end of the game lost me control of an objective and it was all over.

 

But, on the plus side, I killed almost everything he had. I was trying out Xenocreed, which was interesting. As it turned out, I only lost one infantry unit all game, which didn't come back even with a reroll, so that side of it was a bust (and in a tight game, could have tipped the scales). The advance and charge enhancement got the metamorphs into combat turn one, and the stratagem to make hand flamers into assault weapons was good too.

 

The main take-away for me was hand flamers. I really leaned into them, with three units of ten acolytes and one unit of ten metamorphs all toting them. I went first, and the metamorphs and one acolyte unit removed three slow-down bugs and 14 termagants between them, allowing the metamorphs to finish off the last two bugs and last six gants in combat. With another acolyte unit taking down five stealers (and a couple more with overwatch), I'd taken out most of his infantry by the end of turn one.

 

Into light infantry, they're brilliant (especially on acolytes firing at a target on an objective, when they hit automatically and reroll all wounds). I was also able to leverage two ridgerunners for -1AP, by firing the stubbers into the termagants (and the mining lasers into the tervigon, I think).

 

On the sneaker side, my deployment consisted of three vehicles with scout (thanks to metamorphs in the truck), three acolyte units on the table and one in reserve. With three Primi in the list, I could then put all three on-table acolyte units into reserve, and then strike them back in on turn one, giving me a ton of flexibility in bringing those flamers to bear.

 

I want to try the Xenocreed again, maybe with more of an MSU approach, but so far it feels like it has potential.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.