Brother Nathan Posted August 8, 2022 Author Share Posted August 8, 2022 Have a game on sat and cant decide which way to go with my nids. Have 2 concepts... playing against an elite heavy blood angels army.thoughts? ++ Patrol Detachment 0CP (Tyranids) [77 PL, 3CP, 1,500pts] ++ + Configuration + Battle Size [6CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Detachment Command Cost Gametype: 4. Chapter Approved: War Zone Nephilim Hive Fleet: (Lurk) Territorial Instincts, Jormungandr + Stratagems + Hive Predator [-1CP]: Extra Warlord Trait Relic [-1CP] + HQ + Neurothrope [5 PL, 100pts]: Power: Lurking Maws, Power: Neuroparasite, Power: Paroxysm, Power: Smite Winged Hive Tyrant [11 PL, -1CP, 225pts]: Adrenal Glands, Lash Whip and Monstrous Bonesword, Power: Lurking Maws, Power: Neuroparasite, Power: Paroxysm, Power: Smite, Relic: The Reaper of Obilterax, Stratagem: Warlord Trait, Warlord, Warlord Trait: Adaptive Biology + Troops + Tyranid Warriors [8 PL, 125pts] . Tyranid Warrior: Devourer, Lash Whip and Bonesword . Tyranid Warrior: Devourer, Lash Whip and Bonesword . Tyranid Warrior: Devourer, Lash Whip and Bonesword . Tyranid Warrior: Lash Whip and Bonesword, Venom Cannon + Elites + Haruspex [11 PL, 195pts]: Adaptive Physiology: Dermic Symbiosis Zoanthropes [7 PL, 150pts]: Power: Catalyst, Power: Lurking Maws, Power: Smite, 3x Zoanthrope + Fast Attack + Parasite of Mortrex [4 PL, 80pts]: Warlord Trait: Alien Cunning + Heavy Support + Carnifexes [22 PL, 425pts] . Carnifex: Enhanced Senses, Heavy Venom Cannon, Two Carnifex Scything Talons . Carnifex: Enhanced Senses, Heavy Venom Cannon, Two Carnifex Scything Talons . Carnifex: Adaptive Physiology: Whipcoil Reflexes, Adrenal Glands, Tusks, Two Carnifex Crushing Claws, Two Carnifex Scything Talons Exocrine [9 PL, 200pts] ++ Total: [77 PL, 3CP, 1,500pts] ++ Created with BattleScribe Or... ++ Battalion Detachment 0CP (Tyranids) [76 PL, 2CP, 1,500pts] ++ + Configuration + Battle Size [6CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Detachment Command Cost Gametype: 4. Chapter Approved: War Zone Nephilim Hive Fleet: Adaptive, Leviathan + Stratagems + Hive Predator [-2CP]: 2x Extra Warlord Trait Rarefied Enhancements [-1CP]: Extra Bio-artefact + HQ + Hive Tyrant [9 PL, -1CP, 210pts]: Adrenal Glands, Heavy Venom Cannon, Lash Whip and Monstrous Bonesword, Power: Hive Nexus, Power: Paroxysm, Power: Smite, Power: The Horror, Relic: The Reaper of Obilterax, Stratagem: Warlord Trait, Warlord, Warlord Trait: Adaptive Biology Neurothrope [5 PL, 100pts]: Power: Hive Nexus, Power: Neuroparasite, Power: Paroxysm, Power: Smite, Warlord Trait: Synaptic Tendrils Tervigon [11 PL, 225pts]: Adrenal Glands, Massive Scything Talons, Power: Catalyst, Power: Hive Nexus, Power: Smite + Troops + Hormagaunts [4 PL, 80pts] . 10x Hormagaunt: 10x Hormagaunt Talons Termagants [12 PL, 210pts]: Fleshborer, 30x Termagant Tyranid Warriors [8 PL, 140pts]: Adrenal Glands . Tyranid Warrior: Devourer, Lash Whip and Bonesword . Tyranid Warrior: Devourer, Lash Whip and Bonesword . Tyranid Warrior: Lash Whip and Bonesword, Venom Cannon . Tyranid Warrior: Devourer, Lash Whip and Bonesword + Elites + Zoanthropes [7 PL, 150pts]: Power: Hive Nexus, Power: Onslaught, Power: Smite, 3x Zoanthrope + Fast Attack + Parasite of Mortrex [4 PL, 80pts]: Warlord Trait: Alien Cunning + Heavy Support + Biovores [6 PL, 90pts]: Show Spore Mine Rules . 2x Biovore: 2x Chitin-barbed Fists, 2x Spore Mine Launcher Exocrine [10 PL, 215pts]: Adaptive Physiology: Voracious Ammunition ++ Total: [76 PL, 2CP, 1,500pts] ++ Created with BattleScribe Link to comment https://bolterandchainsword.com/topic/371936-hive-fleet-nundu-the-lost-tendril/page/6/#findComment-5855088 Share on other sites More sharing options...
Brother Nathan Posted August 14, 2022 Author Share Posted August 14, 2022 So i had my game against bloodangels and pretty heavily pulverised them to the point in turn 3 they conceeded. By my opponents calculations it was finishing 75 to 4. To be fair his sanguard missed a key charge leqving them in view of my exocrine. Highlight of the match was my opponent running a single marine into my tactically deployed sporemines infront of my right wing in s true kamikazi move to allow said sanguard charge... anyway a few pics LameBeard, Xenith and MithrilForge 3 Back to top Link to comment https://bolterandchainsword.com/topic/371936-hive-fleet-nundu-the-lost-tendril/page/6/#findComment-5856773 Share on other sites More sharing options...
Brother Nathan Posted October 3, 2022 Author Share Posted October 3, 2022 been a bit but ive to do a few catch up games this month. well 3 to be exact to finish our tournament. this week ive my first game against guard in probably a decade and always found them a hard counter to how i play my nids in the past so should be interesting. in the next few weeks i will have a game against deamons, which ive never played against not counting when they used to be a part of chaos. and all going well i will have the final at the end of the month against thousand sons which im quite looking forward to. . will have a few bits to upgrade and work at to push me on so will hopefully have a few pics this week. MithrilForge 1 Back to top Link to comment https://bolterandchainsword.com/topic/371936-hive-fleet-nundu-the-lost-tendril/page/6/#findComment-5871689 Share on other sites More sharing options...
Xenith Posted October 5, 2022 Share Posted October 5, 2022 (edited) Good luck and take plenty of pictures! I think guard are variably in a weird/bad place right now, but their auto wound on a 6 rule is really strong, you'll have to roll more saves than you would think. The tanks are now reasonably tough, with an effective 1+ save on the russes, basilisks and manticores also benefit from the auto wounds - I think nids ability to target out of LOS stuff is lacking, so you might need a way to access these (flyrant? strat reserve exocrine?). No experience against daemons, but Thousand Sons aren't too great now also. They've had a slight boost, however their strength is smites and MW's which nids are a lot better at and have more bodies to choke up/waste their powerful things like doombolt. The terminators are strong as ever and will shoot most things down, but take a lot of buffing through characters and CP to get there. Edited October 5, 2022 by Xenith Brother Nathan 1 Back to top Link to comment https://bolterandchainsword.com/topic/371936-hive-fleet-nundu-the-lost-tendril/page/6/#findComment-5872076 Share on other sites More sharing options...
Brother Nathan Posted October 5, 2022 Author Share Posted October 5, 2022 Thanks at this point i think iv over researched my previous opponents and killed the fun so going for more fun units this game then going to swap to kronos for the remainder. Anyway god a few more bargain minis recently cause some were missing parts... now chopping up and figuring replacements... first up biovore that came with no legs or arms or head. Will do a bit of greenstuff to finish it but think it kinda works. Thoughts MithrilForge and Xenith 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/371936-hive-fleet-nundu-the-lost-tendril/page/6/#findComment-5872265 Share on other sites More sharing options...
Brother Nathan Posted October 11, 2022 Author Share Posted October 11, 2022 so the plan has somewhat changed. am playing both deamons and guard on monday.. one after the other. this could be interesting... Link to comment https://bolterandchainsword.com/topic/371936-hive-fleet-nundu-the-lost-tendril/page/6/#findComment-5874476 Share on other sites More sharing options...
Xenith Posted October 11, 2022 Share Posted October 11, 2022 (edited) That's one weird-ass bug! Nids still seem pretty strong from what I gather, so unless it's a tourney setting going easier might be good? Edited October 11, 2022 by Xenith Brother Nathan 1 Back to top Link to comment https://bolterandchainsword.com/topic/371936-hive-fleet-nundu-the-lost-tendril/page/6/#findComment-5874487 Share on other sites More sharing options...
Brother Nathan Posted October 19, 2022 Author Share Posted October 19, 2022 (edited) So game vs deamons was lastnight. Adding pics and will update later t5 both armys hurt but plenty to fight with. khorne having to grab its own objectives realising id thrown spanners in the works khorne realising how far away it is nids playing more aggressive and pushing objectives hard nids positioning after t1 deamons deployment... yes khorne hiding... Edited October 19, 2022 by Brother nathan MithrilForge 1 Back to top Link to comment https://bolterandchainsword.com/topic/371936-hive-fleet-nundu-the-lost-tendril/page/6/#findComment-5876932 Share on other sites More sharing options...
Brother Nathan Posted October 19, 2022 Author Share Posted October 19, 2022 so had my first ever game against deamons. was probably my most fun yet. opponent did forget his codex and therefore did not use a lot of his gimmicks for much of the battle and could possibly have made more of a difference. i played kronos where due to opponent hiding back the extra range made a difference. took territorial instincts as was no use in the extra ap. i think it only made a difference for the last turn. secondary i took raise banners warp ritual and the secure quarters one. all did pretty decent. mission was 3.3 the 5 objectives. secure missing artefacts. worked to my advantage. my list was roughly tyrant with shardgullet. ended up just securing my home objective and pinging out a few shots and powers. broodlord- did warp ritual and killed his tzench character. gave up assinate neurothrope-didnt do a huge amount was blocked with a key power by the khorne deny strat. gave up assassinate zoans. smitted some, army inv was wasted hormagaunts- raised 2 banners and got flamer ed termagaunts raided banners and killed some flamers. last member took a khorne deamons charge and protected other stuff. warriors, got ignored pinged a few wounds out but got into opponents quarter and got forgotten by them so scored points. gargoyles- ruined my opponents strategy as they got into their objective forcing a re divert of the khorne deamons saving my main army- was followed by the parasite who after the opponent had killed the gargoyles flew over the khorne deamons infected them then charged and solod a unit spawned a ripper and drew the attention of the rest of the khorne deamons. did give up assassinate points 2 biovores, spawned several spore mines before being flamered to death. tyrannofew with flamer did flamer a few times. was meh... deamon saves are not his friend. survived a charge by a greater daemon of khorne exocrine pew vs inv saves... underwhelming... held objective... was definately helped by opponent not knowing his army and not having his book. would likely be a tighter game if we tried again and kronos is not great against deamons as its supposed to be though i did appreciate the range boost when they were hiding. Final score 74 to 56... to nids(we dont add in paint score fyi) some tof the demon units are horrendous to shift. beasts of nurgle took way too many shots. soul grinder did take a fair bit to pop and cant even remember who did do it. throughly enjoyed and whilst i knew i was a head score with secondarys and knowingly surrendered a few characters to distract full units out of my way hoping the vps would keep me scoreing elsewhere. guard game to be reschedualled. need to score points to be in witha chance to win in the last game. was Xenith and MithrilForge 2 Back to top Link to comment https://bolterandchainsword.com/topic/371936-hive-fleet-nundu-the-lost-tendril/page/6/#findComment-5876936 Share on other sites More sharing options...
Brother Nathan Posted November 28, 2022 Author Share Posted November 28, 2022 been a bit but finally got a bit of a game in before a family emergency meant i had to quit out and has gotten to point iv pulled out of league but regardless a bit of bat stuff from my 2 turns against a fully mech guard army. went for my pretty standard ish army gullet tyrant exocrine rupture fex parasite lictor zoans and neuro broodlord stealers and gargoyles 3 warriors and hormagaunts. against several russes a hel hound sentinels and 2 of those deathstrike tanks. my opponent also plays nids but target priority was pretty poor focusing too much on stealers hormagaunts and gargoyles over the monsters that were killing tanks. shardgullet only did 5 wounds in 2 turns somehow. gargoyles raised banners twice kept casting fnp on them to keep them in the game. zoans and neuro tanked alot of firepower and actually healed back damage this time, broodlord did warp ritual twice and perrilled twice and i had to find out what perils did again. the exocrine went above and beyond, melted a unit of 3 sentinals in one salvo and another tank the next. tyrnofex pinged a chunk of wounds out but failed to kill any, took the death strikes to the face and was left on 5 wounds. the warriors took a shell to the face leaving one that charged the hellhound to tie it up and was followed the next turn by my pointless parasite. lictor charged a tank and got flamer over watched as did stealers. fairly acceptable losses and distractions. so alll in it was going pretty to plan at this point of me having to down dice. my opponent struggled to stay on objectives. im not sure on my score was but id scoredi think 8 for warp ritual, had raised 2 banners. and 1 for table quarters. my opponent had had zero secondarys scored and maby 4 for primary(think i was near 15 on primary) so not excessive withdrawing my forces i think he would have won on remaining rounds scoring with a lot of careful manouvering of remaining tanks to get past each other to the objectives. am sad i didnt get to finish but i think my opponent was loosing fun as the damage output was soo swingy and just couldnt do enough damage(not enough hits or damage from blasts) and my antitank was sitting miles above his armour toughnesses. so yeah i dont know that ill play the last game of the tourney as rl stuff is making such troublesome but will set aside my army for if the chance to play it come sup and likely retire the nids after it for a fair while as iv cut through far too much and want some closer games so thinking to go back to iron warriors. MithrilForge and Xenith 2 Back to top Link to comment https://bolterandchainsword.com/topic/371936-hive-fleet-nundu-the-lost-tendril/page/6/#findComment-5887773 Share on other sites More sharing options...
Brother Nathan Posted January 31, 2023 Author Share Posted January 31, 2023 not touched my nids since but looks like am getting a game on friday, 2 k vs mechanicus aoo... list building to follow... Link to comment https://bolterandchainsword.com/topic/371936-hive-fleet-nundu-the-lost-tendril/page/6/#findComment-5905387 Share on other sites More sharing options...
Brother Nathan Posted February 4, 2023 Author Share Posted February 4, 2023 Game done and again feeling guilty over how my nids smashed out my opponent but sure... frankendoodle65 1 Back to top Link to comment https://bolterandchainsword.com/topic/371936-hive-fleet-nundu-the-lost-tendril/page/6/#findComment-5906617 Share on other sites More sharing options...
Xenith Posted February 6, 2023 Share Posted February 6, 2023 Seems like the nids are still quite strong - are you finding them overpowerng for your opponents? You don't seem to be taking particularly highly competitive stuff? Link to comment https://bolterandchainsword.com/topic/371936-hive-fleet-nundu-the-lost-tendril/page/6/#findComment-5907291 Share on other sites More sharing options...
Brother Nathan Posted February 7, 2023 Author Share Posted February 7, 2023 theres definately a lot of stuff thats still strong and untouched and certain plays my opponent cant stop, ie mechanicus cant stop my psychic phase at all and few armys can deal with lots of powers an shooting etc is still powerful. but more than all that my opponent admitted they dont know what anything is it all looks the same just different sizes and struggles to prioritise targets... every game my troops ahve been removed first to stop me scoring(even though ive obsec monsters...) so my big stuff has removed the real threats such as big guns then had free movement to control the rest... my opponent is good and knows his army but hasnt got a clue with nids and as i like to point out i dont think nids are wrong or too tough i think a big thing is that tanks in general are poop and easily killed atm so the mirror in the game isnt there. im gonna have to do a flip game or something to show them to focus nids out. i take pretty balanced armys so this shouldnt be happening every game. MithrilForge 1 Back to top Link to comment https://bolterandchainsword.com/topic/371936-hive-fleet-nundu-the-lost-tendril/page/6/#findComment-5907657 Share on other sites More sharing options...
Xenith Posted March 31, 2023 Share Posted March 31, 2023 On 2/7/2023 at 8:19 AM, Brother nathan said: but more than all that my opponent admitted they dont know what anything is it all looks the same just different sizes and struggles to prioritise targets... He should follow the advice given to all those in the Imperium: "Shoot the big ones". Brother Nathan, MithrilForge and ZeroWolf 1 2 Back to top Link to comment https://bolterandchainsword.com/topic/371936-hive-fleet-nundu-the-lost-tendril/page/6/#findComment-5927549 Share on other sites More sharing options...
Brother Nathan Posted April 8, 2023 Author Share Posted April 8, 2023 always loves that sort of stuff in the older codexes, definately something that is missing. need a full sized updated poster... as far as updates go seriously lost painting motivation but have poked a little at another lictor. really need to get back to finishing off my diamacheron... Link to comment https://bolterandchainsword.com/topic/371936-hive-fleet-nundu-the-lost-tendril/page/6/#findComment-5931206 Share on other sites More sharing options...
Brother Nathan Posted April 10, 2023 Author Share Posted April 10, 2023 (edited) Picked a good day to work on this witg von ryans leaper announced. Lictor conversion (talons off a dnd model thats being used elsewhere) lictor came without talons and best i had. Thoughts. Does lack detail compared but has a different organic feel. I dont mind variety in my nids tbh so dosent bother me too much. Thoughts Edited April 10, 2023 by Brother nathan frankendoodle65, ZeroWolf and MithrilForge 3 Back to top Link to comment https://bolterandchainsword.com/topic/371936-hive-fleet-nundu-the-lost-tendril/page/6/#findComment-5932363 Share on other sites More sharing options...
ZeroWolf Posted April 10, 2023 Share Posted April 10, 2023 That's a nice looking colour scheme you've given them Brother Nathan and MithrilForge 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/371936-hive-fleet-nundu-the-lost-tendril/page/6/#findComment-5932391 Share on other sites More sharing options...
Brother Nathan Posted April 10, 2023 Author Share Posted April 10, 2023 Cheers its actually based on a really cool one from 3rd ed codex that i got nowhere near but was still really cool... Ie... MithrilForge and ZeroWolf 2 Back to top Link to comment https://bolterandchainsword.com/topic/371936-hive-fleet-nundu-the-lost-tendril/page/6/#findComment-5932422 Share on other sites More sharing options...
ZeroWolf Posted April 10, 2023 Share Posted April 10, 2023 Ah I remember that one now, I never had the skills to even attempt that at the time Brother Nathan and MithrilForge 2 Back to top Link to comment https://bolterandchainsword.com/topic/371936-hive-fleet-nundu-the-lost-tendril/page/6/#findComment-5932423 Share on other sites More sharing options...
frankendoodle65 Posted April 11, 2023 Share Posted April 11, 2023 That paint scheme takes me back, I remember trying it out back in about 2004 and making a horrible mess of it (I was only 12!). Lictor looks great, the talons might not be as detailed as you'd like but the overall effect works really well. I absolutely love your Hive Tyrant too, I think I'll have to spend some time reading over this whole thread when I get a chance! MithrilForge and Brother Nathan 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/371936-hive-fleet-nundu-the-lost-tendril/page/6/#findComment-5932525 Share on other sites More sharing options...
Brother Nathan Posted April 11, 2023 Author Share Posted April 11, 2023 Tbf with new nids inbound i may give the original another punt. Like fully expecting to fail give it a go but sure. And thanks frankendoodle65. I appriciate that! Link to comment https://bolterandchainsword.com/topic/371936-hive-fleet-nundu-the-lost-tendril/page/6/#findComment-5932546 Share on other sites More sharing options...
Brother Nathan Posted April 16, 2023 Author Share Posted April 16, 2023 Took a lil time an did some more on my lictor/deathleaper conversion. Still a bit to go. May finish it this week... ZeroWolf, Xenith, frankendoodle65 and 1 other 2 2 Back to top Link to comment https://bolterandchainsword.com/topic/371936-hive-fleet-nundu-the-lost-tendril/page/6/#findComment-5935399 Share on other sites More sharing options...
MithrilForge Posted April 16, 2023 Share Posted April 16, 2023 (edited) Great stuff here!, I had a Nid’s army back in 3rd (those metal models were dangerous if you’d pinned them properly ,you could throw one at someone and nearly kill them ) but like the others with that scheme I wasn’t brave enough to try that out I did the poster boys at the time red carapace and bone coloured skin , that scheme of yours looks like they ate a whole tau Vior’la army and absorbed the colours and from your Bat reps probably the tau shooting skill as well !! , with the new resurgence of Nids I came in to look at peoples threads (Nids are like chaos daemons, some dedicated players but the forums don’t get much traffic , every new kid loves marines …) anyways I love your army and it was a pleasure to read through your thread !! Cheers M. look forward to seeing some Von Ryan’s Leapers in your army in the future !! Edited April 16, 2023 by Mumeishi Brother Nathan and ZeroWolf 2 Back to top Link to comment https://bolterandchainsword.com/topic/371936-hive-fleet-nundu-the-lost-tendril/page/6/#findComment-5935421 Share on other sites More sharing options...
frankendoodle65 Posted April 16, 2023 Share Posted April 16, 2023 Nice, that paint scheme looks great on the broodlord/lictor/deathleaper/"oh dear god please don't eat me!" creature! I'm really liking the blue brain and feeder tendrils, that works so well ZeroWolf, MithrilForge and Brother Nathan 1 2 Back to top Link to comment https://bolterandchainsword.com/topic/371936-hive-fleet-nundu-the-lost-tendril/page/6/#findComment-5935422 Share on other sites More sharing options...
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