redmapa Posted October 28, 2021 Share Posted October 28, 2021 Over the last few months it seems like 40k has become a deadlier game than it was before AdMech/Drukhari/Orks this plus the fact that Black Templars are a slower army than before due to the loss of Advance+Charge and Devout Push shenanighans makes me wonder about Drop Pods. They can be screened out but they also offer safety to whatever they are transporting and normally a faster army will screen you out of objectives and table quarters so are you truly losing something against something like Drukhari? You could also think of Drop Pod deployment as a way to counter-deploy half your army, thats gotta count for something. I get that Drop Pods arent good but they are cool and I totally want to make them work, maybe they wont work for competitive but maybe they can be useful. Black Templars, 2000pts, Uphold the Honor of the Emperor (5++ and cannot use cover) +HQ+ Captain w/ Relic Sword, Bolter and Tannhauser's Bones. WLT: Masters of Arms (fight first and +1A) Master of Sanctity w/ Plasma Pistol and Crusader's Helm, Canticle of Hate and Recitation of Focus Chaplain w/ Plasma Pistol, Psalm of Remorseless Persecution. +Troops+ 3x Incursors, 5 man squad w/ Haywire Mine +Elite+ 2x Invictor Warsuits w/ Ironhail Autocannon Vanguard Veterans, 5x Twin Lighting Claws Vanguard Veterans, 3x TH/SS, 2x Power Fist & Storm Shield, Sgt w/ Fist of Balthus OR Sigismund's Seal, not sure. Vanguard Veterans, 3x Power Axe & Storm Shield, 2x Power Sword & Storm Shield Company Veterans, 2x Bolt Pistol and Chainsword +Heavy Support+ Devastator Squad, 4x MultiMeltas, Armorium Cherub Devastator Squad, 4x Grav Cannons, Armorium Cherub +Transports+ 3x Drop Pods Phobos units are there to try and secure landing zones by acting as speed bumps, Company Veterans ride with the characters to use the bodyguard ability and because I had the points left. I could remove the mines and Company Veterans and get a 4th Incursor squad, that may be more useful. Another idea for Drop Pods is Null Deployment, I dont know how useful it may be or if it works but you can just put 6 units in 3 Drop Pods and use the rest of the points for things that can deep strike naturally like Terminators or Vanguard Veterans. Link to comment https://bolterandchainsword.com/topic/372122-bt-drop-pods-an-experiment-2k/ Share on other sites More sharing options...
XeonDragon Posted October 28, 2021 Share Posted October 28, 2021 Primaris can't use drop pods. Unless the VGVs are lacking jump packs, I think that means only the company veterans, devastators and characters can use them. I think your idea can work. I've had some success using 1 or 2 drop pods to come down onto an objective with the sides open that had incursors or infiltrators on it, pop out some devastators along with a squad of tactical marines with a grav cannon and a chainsword and storm bolter on the sergeant. Means I have obsec bodies on the objective, the drop pod itself (which whilst it doesn't do much, takes a bit to remove) and some heavy firepower. Great for an alpha strike, but, more importantly, if (IF) you go second and the phobos units survive, you have a great beta-strike on your hands. I think for BT putting a foot melee unit plus something else (devastators, company veterans and a character) to fill it up, then plonk down onto an objective near a forward-deployed warsuit or phobos unit could do some work for sure. So, in short, I think it might be an idea to fill up the drop pods rather than having 5-6 models in each one. Worst case scenario you go second, they clear everything you have forward deployed and the drop pods land in your deployment zone - they still kept the units in them same. Best case you go first and wreck some heretics! Link to comment https://bolterandchainsword.com/topic/372122-bt-drop-pods-an-experiment-2k/#findComment-5758213 Share on other sites More sharing options...
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