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Iron Warriors 1,000 pt Zone Mortalis


MegaVolt87
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Thought I should do a ZM force as the new Dominators seem to be a perfect fit for ZM. 

 

Iron Warriors 1,000 points Zone Mortalis
 
HQ- Legion Centurion
 
Legion Centurion
Cataphractii Terminator Armour
Combi Melta
Chainfist
102 points
 
Heavy Support- Iron Havock Support squad
 
x5 Iron Havocks w/ Heavy Bolter + Shrapnel Bolts
185 points
 
Elite- Dominator Cohort
 
x5 Dominators
x5 Chainfists
x1 Multi Melta
x4 combi melta
328 points
 
Elite- Legion Dreadnaught Talon
 
Legion Dreadnaught
Plasma cannon
Replace DCCW + TLB w/ Twin linked Heavy Bolter 
(shrapnel bolts)
135 points
 
Troops- Legion Tactical Support squad
 
x5 tactical space marines
x5 Flamers
100 points
 
Troops- Legion Tactical Squad
 
x10 Legoin Tactical Space Marines
Sarge w/ power fist, Articifer Armour
150 points
 
1000 points
ARMY TOTAL
 
I'm hoping its a viable list as I already have most of the models and am looking forward to making the Iron Havocks, dreadnaught and Dominators. 
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  • 3 weeks later...

Looks good, maybe some minor tweaks to consider:

  1. 5x chainfists are unnecessary in ZM (or regular games as well) on the terminators. Since terminators have two attacks each you get 6 attacks from three chainfists which is enough, statistically you will hit with 4-5 of them and they since you roll two dice you will at least glance with all those 4-5 hits (most likely penetrate) dreadnoughts in ZM to death. 4-5 chainfists is overkill and waste of the points (also consider that you might lose one or two terminators before they get into CC with vehicles. 5x chainfists might come in handy in the rare occasion you get into CC with a Leviathan.
  2. You need to get in charge range to benefit from the melta-rule of the multimelta. since the rest of the meltaguns neeed to be within 6" for melta-rule, the one shot mulitmelta will be more aligned with the bolters due range. So I'd suggest to switch out the mulitmelta to a heavy weapon that is more inline with the botlers (longer range, more dakka against infantry. You will face more infantry in ZM and therefore you will get more mileage out of dakka guns than one shot short range anti-vehicle weapons. So a reaper autocannon (or a heavy flamer) is more useful on those terminators than a multimelta (in regular 30k games armoured ceramite is quite prevalent so meltaguns is less useful than other anti-vehicle weapons (lascannons, grav, long range S8 missiles etc).
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Here are my thoughts, purely based on optimising the list a little bit:

 

1. heavy bolters (any most 'heavy' weapons) aren't great on power armoured infantry in ZM as you will usually need to move each turn to get LoS on your enemies. I think Havocs are not particularly great in ZM as many of their special rules aren't very useful.    

2. I would recommend a dreadnought close combat weapon and flamestorm cannon for ZM, you are much more likely to end up in melee so having a close combat weapon is very handy. The flamestorm cannon is fantastic in ZM

3. If you can find the points for extra CC weapons on your flamer support squad it would be a worthwhile investment

4. I would consider swapping the dominators for regular terminators, they are quite expensive for a 1000 point list, you could save a lot of points by taking a standard terminator unit

 

Here is the list with my suggestions:

 

Centurion, terminator armour, combi-melta, chainfist

 

10 tactical marines, power fist, artificer armour

5 support marines, flamers, extra CC weapons

 

legion dreadnought, flamestorm cannon

5 terminators, 2 chainfists, 1 powerfist

 

5 siege tyrants

 

997 points

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Here are my thoughts, purely based on optimising the list a little bit:

 

1. heavy bolters (any most 'heavy' weapons) aren't great on power armoured infantry in ZM as you will usually need to move each turn to get LoS on your enemies. I think Havocs are not particularly great in ZM as many of their special rules aren't very useful.    

2. I would recommend a dreadnought close combat weapon and flamestorm cannon for ZM, you are much more likely to end up in melee so having a close combat weapon is very handy. The flamestorm cannon is fantastic in ZM

3. If you can find the points for extra CC weapons on your flamer support squad it would be a worthwhile investment

4. I would consider swapping the dominators for regular terminators, they are quite expensive for a 1000 point list, you could save a lot of points by taking a standard terminator unit

 

Here is the list with my suggestions:

 

Centurion, terminator armour, combi-melta, chainfist

 

10 tactical marines, power fist, artificer armour

5 support marines, flamers, extra CC weapons

 

legion dreadnought, flamestorm cannon

5 terminators, 2 chainfists, 1 powerfist

 

5 siege tyrants

 

997 points

 

I'll keep that in mind as a list option. The only issue it has models/units I already have. Thanks for the input though guys. :cool.:

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