Brother Kraskor Posted November 17, 2021 Share Posted November 17, 2021 Trying to fight the cause for Sword Brethren over BGV, for being relatively cheaper but also a more efficient recipient of 5++ and still able to make use of cover. Also in this size, the Chaplain buffs become a lot more efficient! Primaris Chaplain (110) - Master of Sanctity, Wise Orator, Ancient Breviary - Litany of Divine Protection & Fires of Devotion 5 Incursors (105) Redemptor (185) - MacroPlasma, OCG, SBs, Rocket Pod 10 Sword Brethren (284) - Holy Orb, 2x Thunder Hammers, 2x Lightning Claws, 1x Sword of Judgement & Champion of the Feast, 3x Power Swords, 2x Chainswords 5 Hellblasters (165) - Assault Plasma Impulsor (150) - Multi-Melta, Bellicatus Array, SBs 998pts, 50PL, 4CP remaining Basic concept: - Incursors dig in on an objective - Sword Brethren blob advances with Chaplain providing 5+++. When close to combat this switches to re-rolls to hit and +1A for devastating melee. Holy Orb can also be thrown in where necessary. Sword Bros can also be made Obsec via strat. - Impulsor takes Hellblasters, they pop out and back into it via Devout Push shenanigans. Redemptor tries to keep pace and uses strat for re-roll 1s to hit for itself and the Hellies if they need to Overcharge (likely always!) Link to comment Share on other sites More sharing options...
Brother Kraskor Posted November 24, 2021 Author Share Posted November 24, 2021 Variation to include the Bike Chaplain (he's just too good): Primaris Chaplain on Bike (140) - Master of Sanctity (Divine Protection, Oath of Glory), Benediction of Fury, Heir of Sigismund (Wise Orator & Paragon of Fury) 5 Incursors (105) Redemptor (185) - Macro Plasma, OCG, Rocket Pod, SBs 10 Sword Brethren (268) - 2x Twin Lightning Claws, 2x Thunder Hammer, 1x Sword of Judgement & Feast Champion, 3x Power Sword, 2x Chainsword 5 Hellblasters (165) - Assault Plasma Impulsor (130) - Multi-Melta, SBs 993pts, 3CP Chaplain is now a beatstick (S8 with Oath of Glory, dishing out damage 3 and potentially loads of attacks) and also keeps up Divine Protection on the SB until it's time to close in with re-rolls to hit. Dropped missiles on Impulsor, otherwise unchanged. Link to comment Share on other sites More sharing options...
Tokugawa Posted November 25, 2021 Share Posted November 25, 2021 Push has been fixed today. Link to comment Share on other sites More sharing options...
Brother Kraskor Posted November 25, 2021 Author Share Posted November 25, 2021 (edited) Ah I see, makes the Hellies more fragile. Still 3+/5++ but more fragile. Maybe using Dreads for the heavy support weapons is better. Edit: Moving things around a bit, more board control hopefully: Primaris Castellan (75) - Warlord, Heir of Sigismund (Imperium's Sword & Master of Arms), Teeth of Terra Primaris Chaplain (85) - Ancient Breviary, Litany of Divine Protection 5 Incursors (105) 5 Incursors (105) Primaris Crusader Squad (183) - 4x Neos with Chainswords, 5x Initiates with Chainswords, 1x SB with Power Axe Redemptor (185) MacroPlasma, OCG, Rocket Pod, SBs 5 Sword Brethren (131) - 1x Lightning Claws, 1x Thunder Hammer, 1x Power Sword, 2x Chainswords Impulsor (130) - Multi-Melta 999pts, 4CP Incursors grab objectives early on and dig in. Crusader Squad advances as big blob with 5+++ and Redemptor. SBs ride in Impulsor to threaten backfield. Edited November 25, 2021 by Brother Kraskor Link to comment Share on other sites More sharing options...
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