Prot Posted January 5, 2022 Share Posted January 5, 2022 So I’ve heard of a few people having a lot of success with terminators. I think even a tournament winner. I’m thinking of pulling out some assault Termies for a game but not sure about the validity of it. I’m probably pulling a redemptor dread to try it which makes me reluctant, but I see the Tau stuff and I’m thinking a move to massed infantry and board control might be a good way to go and including some Termies might be a good thing to try. Anyngood combos to try here, or general advice on the squad make up? Link to comment https://bolterandchainsword.com/topic/372836-templar-termies/ Share on other sites More sharing options...
Tokugawa Posted January 5, 2022 Share Posted January 5, 2022 Teleport them to 9" away from enemy, chant the +2 charge litany, then you just need a re-rollable 7 to make the charge. This is how BT termies work. Khornestar and Prot 2 Back to top Link to comment https://bolterandchainsword.com/topic/372836-templar-termies/#findComment-5780098 Share on other sites More sharing options...
Dracos Posted January 5, 2022 Share Posted January 5, 2022 I played that list in a tournament recently. 40ish Deathwing Terminators with Apothecary and Chaplain. Almost impossible to kill them off if they make it to an Objective. I play all infantry RG Successor and it wasn't pretty. I've been transitioning to a more melee army and while I won't use the Redemptors or Contemptors (modelling choice), was encouraged by the BT player I spent time with results. He didn't win the tournament (Drukhari) but placed in top 5. I am looking at what mix of Primaris infantry units I can play as BT. I have 20 Assault Intercessors, 12 Aggressors, and 6 Outriders I really think could make the core of a nice BT build. Prot 1 Back to top Link to comment https://bolterandchainsword.com/topic/372836-templar-termies/#findComment-5780101 Share on other sites More sharing options...
BLACK BLŒ FLY Posted January 5, 2022 Share Posted January 5, 2022 (edited) They seem like a perfect fit for Black Templars…… I’m planning to run a five man squad. With geedub handing -1 damage like candy flat 3 damage is critical. Edited January 5, 2022 by Black Blow Fly Prot and Dracos 2 Back to top Link to comment https://bolterandchainsword.com/topic/372836-templar-termies/#findComment-5780106 Share on other sites More sharing options...
Prot Posted January 5, 2022 Author Share Posted January 5, 2022 It can’t be as simple as charging from reserves though is it? How about relics? im thinking hammer /shields. Partially because they look cool but that 3D is hard to come by in CC. BLACK BLŒ FLY and Dracos 2 Back to top Link to comment https://bolterandchainsword.com/topic/372836-templar-termies/#findComment-5780109 Share on other sites More sharing options...
BLACK BLŒ FLY Posted January 5, 2022 Share Posted January 5, 2022 You need a biker chaplain or terminator variant so he use the strat to cast litanies out of phase. Link to comment https://bolterandchainsword.com/topic/372836-templar-termies/#findComment-5780110 Share on other sites More sharing options...
Prot Posted January 5, 2022 Author Share Posted January 5, 2022 I don’t know if I’m going to use the vanilla Chaplain abilities…. What about that relic that ignores AP or perhaps claws with Feast? Link to comment https://bolterandchainsword.com/topic/372836-templar-termies/#findComment-5780116 Share on other sites More sharing options...
BLACK BLŒ FLY Posted January 5, 2022 Share Posted January 5, 2022 You can give one terminator the relic to ignore AP1 and AP2, then make the sergeant your champion of the feast and master craft his hammer. Chaplains can only select litanies from one tree right ? Might be worth taking two. Link to comment https://bolterandchainsword.com/topic/372836-templar-termies/#findComment-5780118 Share on other sites More sharing options...
Tokugawa Posted January 5, 2022 Share Posted January 5, 2022 I'd like to mix 1-3 claw guys with 4-6 shield guys. Slightly lower average cost than all shields-hammers, and a bit flexibility if trapped by chaff units. BLACK BLŒ FLY 1 Back to top Link to comment https://bolterandchainsword.com/topic/372836-templar-termies/#findComment-5780132 Share on other sites More sharing options...
SkimaskMohawk Posted January 5, 2022 Share Posted January 5, 2022 (edited) Terminators are pretty good. As BBF mentions, you can champion the seargent with -1 damage for a real sponge of a unit, and when combined with prayers they crank out the damage as well. 5+++, +1 attack and full rerolls are really mean when combined with the champion and apothecary support. It absolutely contributed to my wins at the event I went to a few weeks ago. But that's only really on thss. If you want to go claws, you probably shouldn't use them as your main damage soaking unit. I'm sure you can make a spicy blender champion with bones and remorseless persecution. I'll also add that I really don't think the teleport and pray concept is good for anything but a non-investment squad. You get so many good defensive tools that you might as well March them up the board and have your opponent try and decide which frustrating unit to shoot at. And mis-allocate when it comes to your icon and crux units. Edited January 5, 2022 by SkimaskMohawk BLACK BLŒ FLY 1 Back to top Link to comment https://bolterandchainsword.com/topic/372836-templar-termies/#findComment-5780232 Share on other sites More sharing options...
Brother Kraskor Posted January 5, 2022 Share Posted January 5, 2022 You can give one terminator the relic to ignore AP1 and AP2, then make the sergeant your champion of the feast and master craft his hammer. Chaplains can only select litanies from one tree right ? Might be worth taking two. Is Heinmann worth it for TH/SS Termies? They already effectively ignore AP-1, so it's only doing anything for AP-2. I'd have thought Crux suits them better, keep Heinmann for BGV? Link to comment https://bolterandchainsword.com/topic/372836-templar-termies/#findComment-5780355 Share on other sites More sharing options...
SkimaskMohawk Posted January 5, 2022 Share Posted January 5, 2022 It's not imo. Link to comment https://bolterandchainsword.com/topic/372836-templar-termies/#findComment-5780396 Share on other sites More sharing options...
BLACK BLŒ FLY Posted January 5, 2022 Share Posted January 5, 2022 (edited) I use the icon on my BGV… with transhummie they make opponents cry. :D Seal is great for terms. Edited January 5, 2022 by Black Blow Fly Brother Kraskor 1 Back to top Link to comment https://bolterandchainsword.com/topic/372836-templar-termies/#findComment-5780410 Share on other sites More sharing options...
MarshalMittermeier Posted January 5, 2022 Share Posted January 5, 2022 i recently used 10 x assault terminators in a tournament. overkill-i will use merely 8+ apothecary next time. the setup goes like this: -sergeant with thunderhammer and champion of the feast -4-5 thunderhammer terminators , one of them has the crux obsidian for -1damage -2-3 lightning claw terminators crux obsidian tanks damage, gets back from apothecary when killed. sergeant deals damage. some lightning claws clear out any chaff. the formation, with apothecary, runs ON FOOT towards the central objectives turn 1. the enemy either hands you all the VPs or... gets closer. enemy turn, watch where he places; devout push the terminators closer on his turn, and charge second turn. BLACK BLŒ FLY and Brother Kraskor 2 Back to top Link to comment https://bolterandchainsword.com/topic/372836-templar-termies/#findComment-5780453 Share on other sites More sharing options...
SkimaskMohawk Posted January 5, 2022 Share Posted January 5, 2022 That's basically what I did too. Brick of 6 up the middle, apothecary behind. The main difference was it was only 6, all with thss, and the seargent had the crux. With 4 wounds, it makes the most sense to give him the damage reduction. Brother Kraskor and BLACK BLŒ FLY 2 Back to top Link to comment https://bolterandchainsword.com/topic/372836-templar-termies/#findComment-5780471 Share on other sites More sharing options...
Brother Kraskor Posted January 5, 2022 Share Posted January 5, 2022 That's basically what I did too. Brick of 6 up the middle, apothecary behind. The main difference was it was only 6, all with thss, and the seargent had the crux. With 4 wounds, it makes the most sense to give him the damage reduction. Did you find having the 6th Termie was worth the Blast penalty? Link to comment https://bolterandchainsword.com/topic/372836-templar-termies/#findComment-5780472 Share on other sites More sharing options...
SkimaskMohawk Posted January 5, 2022 Share Posted January 5, 2022 That's basically what I did too. Brick of 6 up the middle, apothecary behind. The main difference was it was only 6, all with thss, and the seargent had the crux. With 4 wounds, it makes the most sense to give him the damage reduction. Did you find having the 6th Termie was worth the Blast penalty? Well I didn't run into any blasts expect for the list that swept the event. Can't remember what killed them; might have been the wazbomma, or the copters or one of the buggies units, but they were one of the last things to die and the game was completely over anyways. Game 2 there were no blasts and the extra guy let me out-grind the scarabs they were fighting for a few turns of combat. Game 3 there were no blasts and the extra guy didn't really matter. Just by engaging the hive guard they did they job and the champion tanked everything. Tiger9gamer and Brother Kraskor 2 Back to top Link to comment https://bolterandchainsword.com/topic/372836-templar-termies/#findComment-5780477 Share on other sites More sharing options...
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