Toldavf Posted January 12, 2022 Share Posted January 12, 2022 A big melee character shouldn't be as much of a problem for Custodes as other armies since we have a 4+ Invulnerable save and can use Arcane Genetic Alchemy to limit the amount of wounds causes. I've seen this used on the Nightbringer with mere Intercessors and it was fairly annoying. Of course, the bigger problem is a combination of a melee beatstick and Psychic powers, so Sisters of Silence might be essential as a counter. I mean at str 11, ap-4, d3+3 damage, no invuns and 6 attacks its still gonna hurt. Link to comment Share on other sites More sharing options...
Balerion84 Posted January 12, 2022 Share Posted January 12, 2022 Ah fair one thanks for clearing it hope. Hopefully the FAQ comes down on the sides of being a Gaz killer."Each time an attack made with this weapon is allocated to an enemy model, that enemy model cannot use any rules to ignore the wounds it loses." Word for word from his profile. Do Gaz and Ctans ignore wounds they'd lose? If so, then I'd assume Valerian can indeed kill them. dice4thedicegod 1 Back to top Link to comment Share on other sites More sharing options...
Captain Idaho Posted January 12, 2022 Author Share Posted January 12, 2022 (edited) A big melee character shouldn't be as much of a problem for Custodes as other armies since we have a 4+ Invulnerable save and can use Arcane Genetic Alchemy to limit the amount of wounds causes. I've seen this used on the Nightbringer with mere Intercessors and it was fairly annoying. Of course, the bigger problem is a combination of a melee beatstick and Psychic powers, so Sisters of Silence might be essential as a counter. I mean at str 11, ap-4, d3+3 damage, no invuns and 6 attacks its still gonna hurt. Oh wait, who are we talking about in this instance? The Nightbringer I referenced above has 6 attacks at S14, AP-4 and ignores Invulnerable saves, but it isn't as scary as you might think: He'll roughly get 5 hits, then rolls to wound needing a 4+ because of Arcane Genetic Alchemy. That's roughly 2-3 wounds again on average but we'll be generous since you can't roll fractions. 3 wounding hits. Roughly half the time we'll make a 6+ armour save, then he has D6 damage, needing 3+ to kill. So if he's lucky he'll net 2 Custodes a turn. All in all, his mortal wounds are probably more worrying really since he can stack them pretty well using Strategums to fire off a 3rd power. Still scary but not as much to the Custodes ;) Edited January 12, 2022 by Captain Idaho Link to comment Share on other sites More sharing options...
Subtleknife Posted January 13, 2022 Share Posted January 13, 2022 (edited) Ah fair one thanks for clearing it hope. Hopefully the FAQ comes down on the sides of being a Gaz killer."Each time an attack made with this weapon is allocated to an enemy model, that enemy model cannot use any rules to ignore the wounds it loses." Word for word from his profile. Do Gaz and Ctans ignore wounds they'd lose? If so, then I'd assume Valerian can indeed kill them. Thanks for that I hadnt seen it in writing yet. My codex comes saturday. Ghazghkull states: This model can only lose a max of 4 wounds each phase. It does seem like he is the wound per phase killer as Gaz is losing wounds and a rule is preventing the loss of wounds. Edited January 13, 2022 by Subtleknife Link to comment Share on other sites More sharing options...
dice4thedicegod Posted January 13, 2022 Share Posted January 13, 2022 Yeah, valerian is great against everything except “-1 to damage characteristic” (I.e. death guard, dreadnoughts, ramshackle… just where we needed it!) Link to comment Share on other sites More sharing options...
Hellex_The_Thanatar Posted January 13, 2022 Share Posted January 13, 2022 (edited) I think besides the mortals on the one warlord with the emperor's voice....we are the only codex with no mortal wounds in cc OR shooting besides the bomb from forgeworld Orion?? Whoa. Edited January 13, 2022 by Hellex_The_Thanatar Link to comment Share on other sites More sharing options...
Captain Idaho Posted January 13, 2022 Author Share Posted January 13, 2022 (edited) That I'd perhaps a large weakness we haven't talked about - dealing with invulnerable saves. We have a decent amount of attacks but Transhuman Physiology will hurt against Bladeguard, alongside a 4+ Invulnerable save. Dealing with Bladeguard might just have to be a game of attrition and lots of bolters. Edited January 13, 2022 by Captain Idaho Link to comment Share on other sites More sharing options...
Hellex_The_Thanatar Posted January 13, 2022 Share Posted January 13, 2022 That I'd perhaps a large weakness we haven't talked about - dealing with invulnerable saves. We have a decent amount of attacks but Transhuman Physiology will hurt against Bladeguard, alongside a 4+ Invulnerable save. Dealing with Bladeguard might just have to be a game of attrition and lots of bolters. Blade guard are a very good reason for axes. I'll likely stay running dreadhost so it makes all the more sense. Link to comment Share on other sites More sharing options...
Captain Idaho Posted January 13, 2022 Author Share Posted January 13, 2022 I'm not sure Bladeguard really are a good reason for an axe, except maybe forcing the opponent to use Transhuman Physiology on them. Which they might be anyway. I have been thinking about the Axes though. Wounding targets on a 2+ or 3+ (in the case of vehicles) is an important distinction, though the loss of ap does lessen the impact somewhat. Link to comment Share on other sites More sharing options...
L30n1d4s Posted January 13, 2022 Share Posted January 13, 2022 Well, Dreadhost Custodes with Axes get the best of all worlds.... S8 AP-3 Dmg2 (not to mention AP-3 Miscericorida, a WL Trait that can give them exploding 6s to Hit in shooting or melee, and an AP-4 Dmg3 Relic Axe). Captain Idaho 1 Back to top Link to comment Share on other sites More sharing options...
Captain Idaho Posted January 13, 2022 Author Share Posted January 13, 2022 Decent on Dreadhost for sure. And that Relic... is it Dreadhost only, as I haven't checked the previews on purpose ;) Link to comment Share on other sites More sharing options...
dice4thedicegod Posted January 13, 2022 Share Posted January 13, 2022 I think a big consideration for access is… are orks a big part of your meta? Bypassing ramshackle is a big deal. Captain Idaho 1 Back to top Link to comment Share on other sites More sharing options...
Galthan Ironsturm Posted January 13, 2022 Share Posted January 13, 2022 Adratic weapons are good to kill Bladeguards, i'm one shoot 4 of them with 3 Aquilon terminators... Captain Idaho 1 Back to top Link to comment Share on other sites More sharing options...
Toldavf Posted January 13, 2022 Share Posted January 13, 2022 Dealing with death guard terminators will be a pain a real war of attrition and a complete tar pit. Link to comment Share on other sites More sharing options...
ChargingSoll Posted January 14, 2022 Share Posted January 14, 2022 Dealing with death guard terminators will be a pain a real war of attrition and a complete tar pit. I think against deathguard it will depend on how fast we can get into melee. Hitting on 2s, wounding on 3s with only the terminators getting an invul, plague marines will get a +6 save. They general don't have a massive amount of damage on most of their choices apart from a few plasma guns, blight Launchers and their plague melee weapons. The terminators have combi-weapons with melee only being power Axes and swords with one flail every five. Deathshroud being the bigger melee threat with the man reapers hitting on 3s, wounding on 3s and ap -3 2d. Rendax and dacatari being the stand out katar stances depending on their list. I do think Ven - contemptor dreads can find their way into our army as wreaking balls with their fist and multi melta (Also eternal penance for an extra attack and reroll charges) with - 1d and 6 fnp it might last a while. With Emperor's choosen shield host you can use the flexibility to give yourself the fight first for prolonged fights or the -1 enemy models attacks for more melee survivability. Even the ignore ap -1 for mass plague knife when they use the trench fighter strat. Probable got to be wary of their vehicles as their benefit from - 1d as well Captain Idaho 1 Back to top Link to comment Share on other sites More sharing options...
L30n1d4s Posted January 14, 2022 Share Posted January 14, 2022 So, this is a game with some of the top 40K players, using new Genestealer Cult (by all accounts, very competitive) and Custodes books: https://youtu.be/DLKV9zatEpI Not only did the Custodes win decisively, but both pro-level players rate them as at least "A+ tier", if not possibly outright "S-tier." Bottom line, I think these guys are going to a true force in the competitive 40K landscape! Captain Idaho 1 Back to top Link to comment Share on other sites More sharing options...
Captain Idaho Posted January 14, 2022 Author Share Posted January 14, 2022 The thing that will help Custodes most in a competitive sense is many vehicles and difficult to kill targets will be used less with the increased damage output of some armies, thus we'll see more infantry heavy armies out there, to which we should have a distinct advantage. Link to comment Share on other sites More sharing options...
Balerion84 Posted January 14, 2022 Share Posted January 14, 2022 (edited) I haven't played with the codex yet (have my first game planned for tomorrow), but trying to put a roster together, there seems to be quite a LOT of d3+3 you can fit into a list. I'm thinking if vehicles would really be such a problem for Custodes. Bikes, caladius, achillus in cc, ares, OBLITERATUM I imagine, bikes with their advance+shoot, can do a lot of dmg turn, with a redeploy for a potential more favorable angles That's like half of the army (without ares) having access to d3+3 with RR in EC edit: granted, it's not a lot of shots in total, but the majority of those are going to wound I imagine, with the high quality shooting of custodes Edited January 14, 2022 by Balerion84 Link to comment Share on other sites More sharing options...
Captain Idaho Posted January 14, 2022 Author Share Posted January 14, 2022 Precision strikes! You're right, proportionally we do have anti-tank weapons. I might HAVE to get some Jetbikes instead of a Dreadnought heavy theme if I want to have a semblance of competition. Having said that, 2 Achillus Dreadnoughts actually have reasonable firepower, especially with Twin Adrathic Destructors, as that's actually 8 S5 and damage 3 shots and 4 S8 damage 3 shots, not including charging. And I do love Dreadnoughts... Link to comment Share on other sites More sharing options...
Captain Idaho Posted January 21, 2022 Author Share Posted January 21, 2022 (edited) Been thinking... What's the list of problematic units/armies for us who have damage reduction? Also, what's the list of units and armies that ignore Invulnerable saves? If you can think of any others, let me know! Here's what I could think of: Damage Reduction • Astartes Dreadnoughts • Genestealer Cult vehicles • Ork vehicles • Iron Hands (6+ wounds shrug) Ignore Invulnerable saves • Tau Rail Gun/Hammerhead • Tau Strategum of OP • Custodes Lockwarden (funnily enough) • Psyker Mortal Wounds • C'tan Mortal Wounds • The Nightbringer • C'tan Strategum Entropic Strike Edited January 21, 2022 by Captain Idaho Link to comment Share on other sites More sharing options...
Hellex_The_Thanatar Posted January 21, 2022 Share Posted January 21, 2022 Been thinking... What's the list of problematic units/armies for us who have damage reduction? Also, what's the list of units and armies that ignore Invulnerable saves? If you can think of any others, let me know! Here's what I could think of: Damage Reduction • Astartes Dreadnoughts • Genestealer Cult vehicles • Ork vehicles • Iron Hands (6+ wounds shrug) Ignore Invulnerable saves • Tau Rail Gun/Hammerhead • Tau Strategum of OP • Custodes Lockwarden (funnily enough) • Psyker Mortal Wounds • C'tan Mortal Wounds • The Nightbringer • C'tan Strategum Entropic Strike Forgeworld deamon engine: decimator that has a gun that fires mortals with the soul burner. Pretty sure it averages like 2 or 3 custodes a turn. Captain Idaho 1 Back to top Link to comment Share on other sites More sharing options...
Captain Idaho Posted January 21, 2022 Author Share Posted January 21, 2022 Oh that's gross. I'll add that to a list as we get some more. Link to comment Share on other sites More sharing options...
Galthan Ironsturm Posted January 21, 2022 Share Posted January 21, 2022 Damage réduction : death guard Link to comment Share on other sites More sharing options...
Hellex_The_Thanatar Posted January 21, 2022 Share Posted January 21, 2022 Oh damage reduction... everything Eldar wraith apparently. Link to comment Share on other sites More sharing options...
Captain Idaho Posted January 21, 2022 Author Share Posted January 21, 2022 Damage réduction : death guard I thought I added them to the list but totally forgot! Oh damage reduction... everything Eldar wraith apparently. Oh boy that's worrying. Link to comment Share on other sites More sharing options...
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