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I'm intending to build a list that is very much in theme for Shadowkeepers. The way I see it, they would have heavily armoured warriors like Allarus Terminators and Dreadnoughts to help restrain escapees from the Vaults, Jetbikes to run them down and Sisters of Silence to supress the nefarious beings from the Warp.

 

On that basis here's the list I've came up with using the Chapter Approved points leaks:

 

Shieldhost - Shadowkeepers

 

Allarus Shield Captain

• Spear

Obliteratum

• Warlord Trait - Lockwarden

• Victor of the Blood Games - Champion of the Imperium

Bane of Abominations

 

Knight Centura

Excruciatus

Oblivion Knight

 

Custodian Guard (×5)

• 3 Spears

• 2 Shields

 

Sagittarum (×3)

 

Prosecutors (×8)

 

Allarus Custodians (×5)

• Spears (all)

 

Contemptor Achillus

• 2× Twin Adrathic Destructors

 

Contemptor Galatus

 

Vertus Praetors (×3)

• Salvo Launcher (all)

 

Witchseekers (×10)

 

Telemon Dreadnought

• Caestus

• Arachnus Storm Cannon

• Eternal Penitent

 

Total = 1990pts

 

So the idea is the most aggressive elements put pressure on opponents early, with 3 Melta missiles from darting obscuring terrain followed by a charge as soon as possible from the Dawneagles.

 

Likewise the Dreadnoughts advance up the table together and put fire and charge threats on units.

 

Note the Prosecutors were filled up with the points left over. I'm happy for them to be a minimum sized squad otherwise. The extra numbers helps the unit last holding an objective anyway.

 

Now some of the biggest fun and theme is the Witchseekers/Knight Centura combo. They are designed to run up the board and flame something early game, with a 6" pre-game move, 7" move, D6+1 advance and 12" shooting attack. Who will target them when there's Dreadnoughts, Jetbikes and Custodians coming for you eh? Well maybe someone will, but then the Bikers will stay alive longer...

 

Ideas to drop stuff include the Knight Centura and Witchseekers for a Dawneagle Shield Captain with another Salvo Launcher but that's not quite as fun as the Witchseekers. Plus they provide numbers that can hold objectives too. Plus they're another Null unit. Plus fun.

Edited by Captain Idaho

Got some questions strategically, if you fine people would be so kind:

 

The Witchseekers combination with a Knight Centura... should she have the crucial capacity to charge to help push models off of objectives, thus using a Greatsword?

 

Or would she be better off using Excruciatus? It's a nice weapon but only kills a few 2 wound models a turn at best.

Great stuff so far, Idaho. I really love the Red on the Shields, Weapon Hilts and Shoulder Pads..

 

I'm currently in Covid Isolation, so you have motivated me to try and get some stuff painted myself.

Nothing like turning a problem into an opportunity :biggrin.:

 

Thanks. The red is simply Khorne Red (Red Gore equivalent from the old days I guess) but I wash the whole model with Nuln Oil Gloss. Obviously I miss the gems and blades, but everything else gets a decent coat.

 

Hope you get better soon.

  • 2 weeks later...
I love the red, really nice contrast from the black and gold. That squad is exactly the sort of thing I would be running from if I were an eldritch horror beyond the scope of even the Space Marines. Not that I am, of course.

Thanks. It's simply Khorne Red (Red Gore previously) and Nuln Oil gloss. Which I love by the way!

 

*******

 

So I'm thinking of getting a Rhino for the Witchseekers. They die very easily otherwise, but it does feel like I'm throwing good points after bad at that point. I mean, 9 plus the Knight Centura is potentially a powerful combination to hit an infantry squad, but now we're looking at a solid points investment.

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