Berzul Posted February 24, 2022 Share Posted February 24, 2022 Hey everyone! So, I've recently begun a project for a small Tzeentch force here and as it begins to take shape, I am thinking of how said army could look like. I have been a space marine player for many years, and have NEVER even played against a Tzeentch demons army, so I have no experience or any real idea what I am doing, but this list felt nice to me. Anyone care to criticize it, pelase? So I can see about improving it before I comit to purchases on it. The list is: Patrol Detachment 1000 points / 50 Power Levels 5 Starting CP Exalted Lord of Change + Warpfire Blade + Aura of Mutability + Incorporeal Form + Bolt of Change, Boon of Change, Gaze of Fate 10 Pink Horrors + 10 Blue Horrors + 10 Brimstone Horrors + Daemonic Icon + Instrument of Chaos 10 Pink Horrors + 10 Blue Horrors + 10 Brimstone Horrors + Daemonic Icon + Instrument of Chaos 5 Screamers Burning Chariot + Chanting Horrors Link to comment https://bolterandchainsword.com/topic/373429-1k-mono-tzeentch-a-small-painting-project/ Share on other sites More sharing options...
Berzul Posted February 26, 2022 Author Share Posted February 26, 2022 (edited) Trying to think of something more competitive. How is this? Demon Prince with Wings + Malefic Talons + Warlord (Demonspark) + Psyker (Flickering Flames) + The Impossible Robe 25 Pink Horrors + Instrument of Chaos + Daemonic Icon 10 Blue Horrors & 10 pairs of Brimstone Horrors, for said squad, as reinforcements. 5 Flamers 5 Screamers Burning Chariot Burning Chariot The Demon Prince goes with the Pink Horrors, keeping them with rerrolls and +1s to wound. I can lose up to 5 by splitting them into blue and then brimstone horrors. This, to keep the squad going om at 20-strength for a bit longer. Meanwhile I also go heavy on the elites, fast attack, and heavy support. Squads of five on Flamers and Screamers to keep them under Blast Range. Two Chariots, to bring in heavier hits. Eventually, and when in melee, the Daemon Prince can add some good damage on his own. He is no dedicated fighter, but he still brings 7 attacks at 2+, S7, AP-2, D2, and carries a 3++ save. He should be able to do some damage to anything from light vehicles to TEQs to MEQs and GEQs. Edited February 26, 2022 by Berzul Link to comment https://bolterandchainsword.com/topic/373429-1k-mono-tzeentch-a-small-painting-project/#findComment-5800178 Share on other sites More sharing options...
The Neverborn Posted March 27, 2022 Share Posted March 27, 2022 (edited) Wow a whole month without a reply. So here are my notes, though i wouldn't go an buy anything for the sake of competitiveness at this stage the codex is in it's last dying days. Daemon princes aren't good anymore. His wings are pretty useless in your force as he needs to stay with the troops to avoid being targeted. TLDR keep the LoC If you're going to take 20+ pinks you would be better off taking a Herald with flickerflame and put them in reserve the +1 str is probably better off than the re-rolll 1s to hit. And you'll keep the 20+ squad bonus more often. Blues are useless unless you have points to burn, stick with Pinks and Brimstones Finally think of your the objectives you intend to play. And ensure you have units the can accomplishment, consider backfield, front lines and midfield Edited March 27, 2022 by Battle Brother Abderus Link to comment https://bolterandchainsword.com/topic/373429-1k-mono-tzeentch-a-small-painting-project/#findComment-5808593 Share on other sites More sharing options...
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