Prot Posted March 7, 2022 Share Posted March 7, 2022 If you're anything like me, you've got your Autarch out, decided on a body, and the rest of the pieces are scattered on your desk and you're not sure what to do with it.... Okay, maybe it's not that bad but I do find the HQ to be just a plethora of choices and therefore I haven't figured it out. So I thought maybe we could have a thread of 2 or 3 builds that seem to be working for you guys. If you've got a fun/successful build for your Autarch, please feel free to share it. I imagine we could do a few builds based on role specific ideas. IE: Fast Attack Autarch, Support Autarch, Close Combat Autarch, etc, etc. Anyone want to start? TrawlingCleaner and Montford 2 Back to top Link to comment https://bolterandchainsword.com/topic/373507-autarch-configurations/ Share on other sites More sharing options...
Karhedron Posted March 7, 2022 Share Posted March 7, 2022 Mine is going to be a close ranged Autarch to run with my Warp Spiders. I am going for Jump Generator, Fusion Gun, Star Glaive and Banshee Mask. This loadout makes him fairly flexible. While the Spiders can shred infantry, he can threaten heavier targets. While not a melee powerhouse, he is quite capable of taking out backfield units, even up to Marines. He also has the ability to turn off Overwatch meaning that against shooty opponents like Tau, he can lead the Spiders into melee where they may actually be safer than facing more firepower. I haven't settled on a Relic or WLT yet. The ones in the new codex seem a bit uninspired to be honest. Fate's Messenger looks interesting for the ability to shrug off one big hit per turn but I think some experimentation may be needed. N1SB, Montford, Prot and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/373507-autarch-configurations/#findComment-5802505 Share on other sites More sharing options...
Prot Posted March 7, 2022 Author Share Posted March 7, 2022 Fate's messenger, if I recall, was one of the few good ones from the previous codex. It's a bit disappointing if there isn't a lot there to go with the new Autarch themes. I like the idea of the mobility, and fusion gun for sure. That star glaive does 2 damage right? Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/373507-autarch-configurations/#findComment-5802537 Share on other sites More sharing options...
Tyriks Posted March 7, 2022 Share Posted March 7, 2022 Yeah, Star Glaive is D2. I'm also very torn on Autarch loadouts. I'm probably just going to buy more Autarchs. I hate magnetizing infantry but it's an awesome kit so I won't mind building a few. I am not running finecast Aspects, so that rules out Warp Spiders and Swooping Hawks, so those modes of transport are not that important to me. Putting an Autarch next to Dark Reapers feels a bit silly unless I run more than one squad now that they're capped at 5. So running up with Scorpions or Banshees is probably my most likely choice. If I do that, I would probably want to be able to threaten anything that the Aspects would struggle with, so Star Glaive and Fusion Gun, maybe? Karhedron, N1SB and Prot 3 Back to top Link to comment https://bolterandchainsword.com/topic/373507-autarch-configurations/#findComment-5802555 Share on other sites More sharing options...
Karhedron Posted March 7, 2022 Share Posted March 7, 2022 I agree, using the Autarch to cover the "blind spot" of the Aspects they accompany looks like a good bet. N1SB, Prot and Tyriks 3 Back to top Link to comment https://bolterandchainsword.com/topic/373507-autarch-configurations/#findComment-5802562 Share on other sites More sharing options...
m_r_parker Posted March 7, 2022 Share Posted March 7, 2022 Honestly, the combo of Warp Jump Generator / Fusion Gun / Star Glaive was what I immediately gravitated towards. Jump around, target some armour, Battle Focus away. As much as I'd love to use either the reaper launcher or the spinner, there are already units that can do that. Fire Dragons are a bit stuck for mobility without a transport, so this felt very much like the 'rapid response' autarch for dealing with armour. Doghouse, N1SB, Pork Chop Express and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/373507-autarch-configurations/#findComment-5802567 Share on other sites More sharing options...
Iron Father Ferrum Posted March 7, 2022 Share Posted March 7, 2022 I have five old metals and one EO plastic so I'm kinda spoiled for choice. Initially I'm going to do wings/mandiblasters/Banshee blade/fusion pistol with the Shard of Anaris and the Altansar WLT that let's me pick a unit within 9" to shoot, Advance, or Fall Back and still take actions. TrawlingCleaner, Prot, Pork Chop Express and 2 others 5 Back to top Link to comment https://bolterandchainsword.com/topic/373507-autarch-configurations/#findComment-5802600 Share on other sites More sharing options...
TrawlingCleaner Posted March 10, 2022 Share Posted March 10, 2022 There's some neat combos that I thought of but then remembered equipment was restricted. Darn! If you could take a Death Spinner, a blender Autarch would be even better against hordes: Scorpion Mask + shard of Anaris for: minimum 9, max 11 attacks with 6s to wound being mortals in addition. An Autarch with a Scorpion Mask + Fireblade will deal 2 MWs on a wound roll of a 6 (VS non-vehicles) which might be worth having a couple of wound Strand of Fate dice hanging around if you need something dead. For me I think I'll keep my Autarch cheap and cheerful: Starglaive, Shuriken Pistol, Banshee Mask and Firesabre. The Banshee mask allows the Autarch to stop Overwatch for another unit that doesn't have the ability, plus -1A and fight last for those in engagement range is fantastic. If I desperately need AT, I can take a Fusion gun for a great toolbox unit N1SB 1 Back to top Link to comment https://bolterandchainsword.com/topic/373507-autarch-configurations/#findComment-5803456 Share on other sites More sharing options...
Tyriks Posted March 10, 2022 Share Posted March 10, 2022 Keep in mind the Shard of Anaris can also be a Glaive so you can still make that basic setup, just the mandiblaster you lose. Karhedron, TrawlingCleaner and N1SB 3 Back to top Link to comment https://bolterandchainsword.com/topic/373507-autarch-configurations/#findComment-5803497 Share on other sites More sharing options...
Prot Posted March 10, 2022 Author Share Posted March 10, 2022 I just don't like the idea of the Autarch in combat. I find the combinations very confusing on the Autarch. So I don't know that the Jump Generator is better or worse than the Wing, but the wings look cooler to me. No idea really. Let me make sure I have this right: When assaulting with a unit that has 'fly' you can hop over friendly/enemy models, but not ignore terrain movement like a Ruin. So if you were assaulting someone above you, you still have to climb that terrain feature, but can hop over opponent's models to do so. Right? (My understanding for dense terrain is it doesn't affect FLY units anyway.) So is the advantage of the Generator the ability to -teleport- through terrain walls, etc? Right now, I have mine set up cheaply as: Jump Generator, Banshee Mask, Fusion Gun, StarGlaive. The above comes in about 120. I'm making him a warlord, and he has the option of taking the Firesabre but I don't think it's worth it over the glaive? So instead with Aegis he gets to a 2+ and -1 damage. (I may dump this though.). And with Fate's Messenger he can flat out ignore damage on a failed save. I admit my setup goes totally against what I think he should be doing. I love Banshees so he's kind of redundant. I am a bigger believer in him floating up (maybe with wings?) and then roasting a target, while staying safe behind Banshees, or even... Wraithblades? N1SB 1 Back to top Link to comment https://bolterandchainsword.com/topic/373507-autarch-configurations/#findComment-5803509 Share on other sites More sharing options...
Karhedron Posted March 10, 2022 Share Posted March 10, 2022 Right now, I have mine set up cheaply as: Jump Generator, Banshee Mask, Fusion Gun, StarGlaive. The above comes in about 120. I'm making him a warlord, and he has the option of taking the Firesabre but I don't think it's worth it over the glaive? So instead with Aegis he gets to a 2+ and -1 damage. (I may dump this though.). And with Fate's Messenger he can flat out ignore damage on a failed save. That looks a good loadout. I agree that the Firesabre does not seem to offer enough of an upgrade over the Starglaive to warrant the use of a Relic slot. The Aegis on the other hand looks pretty solid. Fate's Messenger is good for dodging one big hit a turn too although I am also tempted by Walker of Many Paths as that will really help get the best mileage out of that Fusion Gun now that the Autarch cannot benefit from his own reroll aura. N1SB 1 Back to top Link to comment https://bolterandchainsword.com/topic/373507-autarch-configurations/#findComment-5803513 Share on other sites More sharing options...
Prot Posted March 10, 2022 Author Share Posted March 10, 2022 Thanks. So my question about Wings vs. Warp Generator. Any thoughts on that? N1SB 1 Back to top Link to comment https://bolterandchainsword.com/topic/373507-autarch-configurations/#findComment-5803516 Share on other sites More sharing options...
Tyriks Posted March 10, 2022 Share Posted March 10, 2022 (edited) The only real difference, as far as I can tell, is the Wings have 2" more move but the Jump Generator can Battle Focus 2d6". So if you really want to lean into getting into combat the wings are better but if you want to be reliably hiding after firing or something like that, take the jump generator. I think in any other situations they're functionally the same, unless I'm forgetting something. So it comes down to what you're going to do with the Autarch. Edit: Of course it also matters if you want the restricted loadout or not Edited March 10, 2022 by Nemesor Tyriks Paladin777, N1SB and Prot 3 Back to top Link to comment https://bolterandchainsword.com/topic/373507-autarch-configurations/#findComment-5803523 Share on other sites More sharing options...
Prot Posted March 10, 2022 Author Share Posted March 10, 2022 The only real difference, as far as I can tell, is the Wings have 2" more move but the Jump Generator can Battle Focus 2d6". So if you really want to lean into getting into combat the wings are better but if you want to be reliably hiding after firing or something like that, take the jump generator. I think in any other situations they're functionally the same, unless I'm forgetting something. So it comes down to what you're going to do with the Autarch. Edit: Of course it also matters if you want the restricted loadout or not By restricted load out, do you mean the Wings come attached with banshee blade/mandiblaster set up? N1SB 1 Back to top Link to comment https://bolterandchainsword.com/topic/373507-autarch-configurations/#findComment-5803527 Share on other sites More sharing options...
Tyriks Posted March 10, 2022 Share Posted March 10, 2022 Yeah, that's all I meant. You can do the relic wings but that takes a relic slot so it's not exactly without cost. Prot and N1SB 2 Back to top Link to comment https://bolterandchainsword.com/topic/373507-autarch-configurations/#findComment-5803531 Share on other sites More sharing options...
MadEdric Posted March 10, 2022 Share Posted March 10, 2022 Since the two Aspects I like to use are Banshees and Spiders, I’ve gone with warp generator, glaive, deathspinner, and Banshee mask. The Ivory Spider. Iron Father Ferrum, Karhedron, Pork Chop Express and 6 others 9 Back to top Link to comment https://bolterandchainsword.com/topic/373507-autarch-configurations/#findComment-5803536 Share on other sites More sharing options...
Xenith Posted March 11, 2022 Share Posted March 11, 2022 WJG fusion gun, glaive is the obvious stand out choice, but I'll be magnetising for more options. Spiders are reasonable on their own, and having two JSJ units trying to keep pace with one another might be trouble. Putting him with Avengers might be an option for the high shot output. N1SB 1 Back to top Link to comment https://bolterandchainsword.com/topic/373507-autarch-configurations/#findComment-5803745 Share on other sites More sharing options...
Wraithwing Posted March 14, 2022 Share Posted March 14, 2022 I spent the weekend magnetising my Autarch, and it is really easy. The final result also feels quite solid, and not flimsy as some magnetised models feel. I'll be running Jump Generator, Star Glaive, Fusion Gun and Banshee mask too, but I love the other options too much to no magentise! My winged Autarch is magnetised too, just in case GW do the right thing and FAQ the datasheet. N1SB and Prot 2 Back to top Link to comment https://bolterandchainsword.com/topic/373507-autarch-configurations/#findComment-5804453 Share on other sites More sharing options...
Prot Posted March 15, 2022 Author Share Posted March 15, 2022 Nice. I wish I had magnetized mine, but I've been magnetizing my bikes and it really slowed me down, and I wanted to get the Autarch on the table for a game! So he was a nice surprise. I admit as I lean towards Ulthwé a second Farseer would be nice, but it's hard not to have fun with that Autarch. N1SB 1 Back to top Link to comment https://bolterandchainsword.com/topic/373507-autarch-configurations/#findComment-5804730 Share on other sites More sharing options...
TrawlingCleaner Posted March 15, 2022 Share Posted March 15, 2022 (edited) Huzzah, they've released a PDF that allows all configurations. If only that had been in the codex https://www.warhammer-community.com/2022/03/15/walk-all-the-paths-at-once-with-the-updated-aeldari-autarch-datasheet/ Edited March 15, 2022 by TrawlingCleaner Tyriks, MithrilForge, Karhedron and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/373507-autarch-configurations/#findComment-5804744 Share on other sites More sharing options...
Iron Lord Posted March 15, 2022 Share Posted March 15, 2022 The biker autarch still has limitations. But in friendly games I'd allow the biker autarch access to the regular autarch's menu. MithrilForge 1 Back to top Link to comment https://bolterandchainsword.com/topic/373507-autarch-configurations/#findComment-5804837 Share on other sites More sharing options...
Prot Posted March 21, 2022 Author Share Posted March 21, 2022 (edited) I gotta say I’ve been having a blast with my Autarch as configured above. Since I play a Battalion most people don’t take Assassinate against my farseers. So I send my Autarch into the most ludicrous missions. So far he’s killed a few tanks, a squad of Custodians, a GSC tank, a few HQs (by jumping, sniping with the Fusion and battle focusing away). No one pays much attention to him and I kind if hide him and then spring him into action mid game. I haven’t had this much fun with an HQ in along time. I think I play him like this because he isn’t critical to my overall strategy. Edited March 21, 2022 by Prot MithrilForge, The Yncarne, Iron Father Ferrum and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/373507-autarch-configurations/#findComment-5805961 Share on other sites More sharing options...
Iron Father Ferrum Posted March 21, 2022 Share Posted March 21, 2022 I've been thinking recently. The banshee mask is probably the superior pick in most instances, but as I'm painting a mandiblaster/star glaive/JG model for the A&A event it occurred to me that the more attacks you have, the greater chance of procing MWs off the mandiblasters. The Shard of Anaris can increase your attack volume by 4-6 attacks. As long as you're not worried about overwatch from your charge target, that's not a bad way of delivering a couple MWs per assault phase. Prot and TrawlingCleaner 2 Back to top Link to comment https://bolterandchainsword.com/topic/373507-autarch-configurations/#findComment-5805979 Share on other sites More sharing options...
Prot Posted March 22, 2022 Author Share Posted March 22, 2022 I agree. You definitely have the more offensive build. My version is just a… gnat, with a really big gun! I’ve had him tie up a quarter in late game, or just simply pick on something my opponent thought he could hide from the Warp jump generator! I don’t really think there is an obvious build or a truly bad one, just different applications. I’m playing with lots of assault elements including Banshees, so I can’t afford an interrupt, or he’s probably dead. On the other hand find the reroll mediocre, but it does come in handy when I have him hang out with Wraithblades. I let the wraithblades take the interrupt, he remains untouched, and usually farts off into a corner of the board. Lots of fun. Link to comment https://bolterandchainsword.com/topic/373507-autarch-configurations/#findComment-5806344 Share on other sites More sharing options...
Paladin777 Posted May 10, 2022 Share Posted May 10, 2022 (edited) I'm looking at making two of them. One to fly around on wings (and be able to keep up with banshees if I feel like it), and one to be able to sit in a transport with either dragons or wraith guard for some CC punch if needed. I haven't completely ironed how I want to tool them, but I'm thinking a banshee mask on the walking Autarch with a fusion gun (synergizes fairly well with either Dragons or wraithcannons) and magnetizing the scorpion chainsword and banshee blade. Banshee blade for if I can spring for the shard of Anaris, and the chainsword if I can't. The Wraithcannons should make quick work of any single targets, so I'd need him to be a chaff-clearer in melee. I'm thinking the one with wings would probably have the mandiblaster, a star glaive (good for either upgrading to the relic or not), and maybe magnetize a death-spinner and fusion pistol. Anyone want to weigh in? FWIW, I do know I can only field one of them at a time. Edited May 11, 2022 by Paladin777 Link to comment https://bolterandchainsword.com/topic/373507-autarch-configurations/#findComment-5826196 Share on other sites More sharing options...
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