Wolf Lord Loki Posted March 10, 2022 Share Posted March 10, 2022 The humble and gribbly Spawn. Reward and punishment a like. One of the cheapest options in the codex. Can be a unit. What are people's thoughts on their use? Especially with the various points increases Link to comment https://bolterandchainsword.com/topic/373541-unit-of-the-week-series-chaos-spawn/ Share on other sites More sharing options...
Marshal Mittens Posted March 10, 2022 Share Posted March 10, 2022 They are not horrible, but Deathguard have a lot of other scary melee threats that do what spawn do better than spawn do it. It's role in a DG army is just crowded out by better choices. Link to comment https://bolterandchainsword.com/topic/373541-unit-of-the-week-series-chaos-spawn/#findComment-5803582 Share on other sites More sharing options...
Relentless Posted March 10, 2022 Share Posted March 10, 2022 Recently played a GT and had a unit of 5 with grandfathers influence and they did very well, probably my best unit in terms of scoring. Bumping up to T6 and -1 damage really makes your opponent commit to killing them (even with just 5+). I'd usually hit them with flash outbreak and send them right out to the middle obj, boost their contagion range with gift of plagues, and they become a huge annoyance. Their melee is very swingy, but can absolutely kill anything they get in combat with. They're also good to take in single units for turn 1 strangle holds. Llagos_Tyrant 1 Back to top Link to comment https://bolterandchainsword.com/topic/373541-unit-of-the-week-series-chaos-spawn/#findComment-5803590 Share on other sites More sharing options...
tychobi Posted March 10, 2022 Share Posted March 10, 2022 Yea spawn rock. Super cheap and super killy my unit of three has graduated from sleeper hit to bullet sponge as my enemies learn to respect them. Auto take in every list 3 with blessing. Llagos_Tyrant 1 Back to top Link to comment https://bolterandchainsword.com/topic/373541-unit-of-the-week-series-chaos-spawn/#findComment-5803610 Share on other sites More sharing options...
Plague _Lord Posted March 10, 2022 Share Posted March 10, 2022 They are not horrible, but Deathguard have a lot of other scary melee threats that do what spawn do better than spawn do it. It's role in a DG army is just crowded out by better choices. Thrir role isn't killing - it's being relatively fast, getting on midfield objectives and being and being a pain to get rid if. I've used small units to blitz objectives and hold out untill poxwalkers can get there. They are also good at clearing out forward operatives like kommandos. Haven't used a squad of 5 but I think they would do well. Also single modrl units can score engage rather well, while being hidden. Solid, well costed unit. Llagos_Tyrant 1 Back to top Link to comment https://bolterandchainsword.com/topic/373541-unit-of-the-week-series-chaos-spawn/#findComment-5803636 Share on other sites More sharing options...
Slave to Darkness Posted March 11, 2022 Share Posted March 11, 2022 Spawn have been hit or miss for me, they either do well or fail miserably, but you cant get more Chaos than a Spawn so I use them regardless. :) Link to comment https://bolterandchainsword.com/topic/373541-unit-of-the-week-series-chaos-spawn/#findComment-5803681 Share on other sites More sharing options...
Jorgend Lupus Posted March 14, 2022 Share Posted March 14, 2022 Spawns are great ! Either a couple of single man units to score Stranglehold or deny deepstrike in your backfield, or units of 3 with "Grand father blessing" strat to rush forward ; they are pretty nasty in close combat and need to be dealt with, and anything that is a priority target in my army gives a chance for my Plague marines to survive and score primaries a little longer. And they are so cheap, it would be a shame not to field a few ! Link to comment https://bolterandchainsword.com/topic/373541-unit-of-the-week-series-chaos-spawn/#findComment-5804378 Share on other sites More sharing options...
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