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Welcome to part two of the Blood Angels Unit of the Week Series!

Following the release of the 9th edition Supplement, there is no better time to discuss all the units we have access to. Each week a different unit will appear, with the idea being that we discuss how best to use that model on the battlefield. Where part one will focus on the unique BA units and part two will focus on BA units that are new to this edition of the Codex, part three will discuss how to get the best use the generic units from the past that are still with us (and that many of us have in our armies still), and part four will discuss the Legends units that we still own and love. Finally, part five will be dedicated to the reinforcements from Forge World.

Note, this isn't to lament any nerfs, etc, from previous editions; the rules are as they are so try to unlock its potential for those who wish to use them all the same. Similarly, this thread is only for using the option being discussed; it matters not if you feel something is a better choice as such comments aren't constructive to the topic and shall be removed.

Without further ado, here's this week's entry:

sml_gallery_62972_10568_1098.jpg Company Ancient on Bike

What are you thoughts here folks? How best would you use your Biker Ancient?

  • To compliment a list, or to build a list around? Will the beta rules affect your list(s)?
  • Will you be running multiples?
  • How are you buffing this unit? Will it babysit anything?
  • What Wargear Options do you prefer and how much does it depend on the above choices?
  • Stratagem synergy or note?

Over to you

Please note that Company Ancients, Primaris Ancients, Sanguinary Ancients, and Terminator Ancients will be discussed elsewhere.

Before anyone asks:

 

Last edition they weren't legal for us, but following the changes to 9th edition, we now have access to any "generic" unit in Warhammer Legends: Space Marines - and this means we have access again. 

 

Of course they are a Legends unit which could hamper their use in competitive play, but they remain a legal unit for this edition.

As a user of Ancients, Bikes, Firstborn, and kitbashing Legends stuff (yes, I know...), I'm quite partial to the concept of one of these.

 

Better M, T and W, 4+ for an out of sequence shooting for when any type of Bike gets focused :down:, combi-weapon (or melee) option is a bonus. However, given the mobility, the "objective flip" idea (Rites of War + Visage of Death) could work pretty well. Arguably a decent support character for Outriders too.

 

Storm of Fire (-1 AP, Aura) is another useful Warlord Trait to mesh with Bikes given the amount of dakka they can muster.

Edited by Jolemai

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