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What is the best way to run Corsairs?


Vardus

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So what are people thinking about the best way to run them?

 

Voidreavers (troops) or Voidscarred (elite)?

 

Ranged or close combat?

 

What heavy or special weapons would you arm them with?

 

How heavy would you go on the specialists for the Voidscarred?

 

Plus whatever you think I may have missed!

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Voidreavers are handicapped by not fulfilling minimum Troop units so you can't use them to fill out a Battalion. We have a real problem with weak Troops in this edition. While Voidreavers seems slightly better than Guardians, the fact that they don't meet minimum requirements mean it is rarely worth taking them once your mandatory Troop slots are filled. Move on to the more specialised slots where our real hitting power lies.

 

Voidscarred look interesting and are a way of smuggling another psyker into an Elite slot which is useful for our Psychic secondary. My problem is I look at them and then my gaze wanders back to Aspect Warriors and Wraith units.

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I think my biggest disappointment with the Corsairs in general is that you can't run a Path of the Exile type army. I'm slowly building my Eldar Aeldari army back up from the heady days of a large white metal aspect army that I used to own (unfortunately my parents disposed of my collection Warhammer and D&D items for their loft about 25 years ago, after I got married and still hadn't moved them out and no they didn't ask :down: ).

 

So my army will be plastic as I am not fond of Finecast and my eldest son likes Drukhari and youngest son likes Chaos, which means that I have the Aeldari halves of Blood of the Phoenix, Elditch Omens and Kill Team: Nachmund.

 

I will be using the Corsairs as I like the rule of cool and thought I would get some input on how to run them, as well as give some where for others to get some input.

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I think my biggest disappointment with the Corsairs in general is that you can't run a Path of the Exile type army.

Oh indeed...

 

I think you can still theme an army this way, but you end up focusing on 'Rangers as 'Corsairs with cloaks and rifles', and then kind of flubbing the idea that some of the Guardian vehicle/weapon units are 'actually Corsairs'... because Corsairs are plenty likely to be windrunners, and nothing to say that falcons and such can't or wouldn't be Corsairs either. 

 

So how to run them? I will run them on the occasion that I've already got 3 troops, and I want something ObSec and cheap to throw in a transport. Their cheap power-weapons and small unit sizes are the only benefit they really get compared to guardians, but they are still cheap... and combine well with other MSU assets in Wave Serpents. So 5 ObSec Corsairs + 5 Dragons or Avengers or Scorps or Banshees is generally going to be more valuable than 'just 10 of any one aspect'. Of course, this model overlaps with DA themselves, and for whatever reason this codex didn't give anyone the ability to 'slightly alter keywords' to make 'Anhraeth' a thing outside of 2.5 roles... If I could take Corsair falcons, bikes and war walkers, I sometimes would lol.

 

Still, a falcon with 5 ObSec bodies at 200 points is pretty darn good, I've found... and you can do alot worse than one of those on turn 1 to kick off, and another on turn 3 to make sure... it's just that 9 times in 10 I want at least one of those two options to have more teeth so I end up with dragons or Avengers in the falcon role. So I really only ever take 1x5 or 2x5 tops.

 

Similarly, the Voidscarred are ... fine, but most of the time ObSec is more important for what they do than the extra A.

 

If you have the option, a ranged build of ten in a splinter rack Raider are more killy than Kabalite Warriors, it appears. Haven't tested, but it's on the menu sooner or later.

 

TL;DR -  1-2x5 ObSec w/power weapons

 

Cheers,

 

The Good Doctor.

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