Jump to content

Ending the game with a board wipe but with reserves?


Galron

Recommended Posts

Question, if you wipe your opponent off the board on your turn 2, but he still has a tank in reserve. Is the game over or does he still get to bring in reserves? I know in older editions even if you had reserves, if you risked putting them there and you lost everything on the board, then thats game over for you. Does 9th not do that?
Link to comment
Share on other sites

Most (maybe all?) missions now have rules that say the game does not end when someone is tabled regardless of reserves. The game just ends at the end of turn 5 (at least typically).
Link to comment
Share on other sites

You could, but the rules require you to start with at least 50% of your army on the table, regardless of rules that would otherwise let units not do so.  I believe drop pods are an exception to that rule, but that would be in the datasheet for droppods, which I don't have access to as I don't have the space marine codex.

Link to comment
Share on other sites

Drop Pod read;

This transport must start the battle set up high in the skies but neither it, nor any units embarked within it, are counted towards any limits that the mission you are playing places on the maximum number of reinforcement units you can have in your army. 

 

It then goes on to say the usual about 9", with the other key difference being that it can be deployed on turn 1.

 

Whilst this bypasses the rule regarding the number of UNITS that can start the game in strategic reserve, it does nothing to bypass the restriction on POINTS. p282 - ....must be less than half of your army's total points value, even if every unit in your army has an ability that would allow them to be set up elsewhere

Link to comment
Share on other sites

Drop Pod read;

This transport must start the battle set up high in the skies but neither it, nor any units embarked within it, are counted towards any limits that the mission you are playing places on the maximum number of reinforcement units you can have in your army. 

 

It then goes on to say the usual about 9", with the other key difference being that it can be deployed on turn 1.

 

Whilst this bypasses the rule regarding the number of UNITS that can start the game in strategic reserve, it does nothing to bypass the restriction on POINTS. p282 - ....must be less than half of your army's total points value, even if every unit in your army has an ability that would allow them to be set up elsewhere

 

Key there is any. A unit's points determine the number of units you can get, and special rules override generic. In the case of a drop pod, if the pod+ content is worth 400pts, in a 2000pt game, you remove the cost of the pod (as it tells you to), then determine reserves using the elegible 1600 remaining points - so you need >801 points starting on the table. 

As for the OP, that was a previous edition - if there's no rule, then there's no rule! If you have no models on the table, but have stuff in reserve, the game isnt over - unless you fai lto bring them onto the table in turn 3, in which case they count as destroyed. 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.