N1SB Posted May 24, 2022 Share Posted May 24, 2022 I was talking to the guys at the Warhammer Store, I don't know if it's genuine interest or just the hot topic, but everyone's been talking the Horus Heresy to the point that everyone already dedicated themselves to a Legion. At least half the people are going World Eaters. With that disproportionate a skew, how did you guys deal with Angron? I never had to fight him, but there was a few Angron players in the old meta, and Angron had A Reputation. Iirc usually ran as an Angron + Red Butchers Deathstar. Not sure what the best options were. INB4 avoid fighting him altogether. I don't doubt that's right, but looking for more actionable info. I'm thinking of making an Allied Detachment specialised in taking down Angron that I could lend to players. Like in HH 2.0 playtest rules, a Space Wolf Black Watch Rite of War (Allied Detachment RoW, gives bonuses against Primarchs), that sort of thing. Just brainstorming. Link to comment Share on other sites More sharing options...
MichaelCarmine Posted May 24, 2022 Share Posted May 24, 2022 The times i faced Angron, it usually was him in a spartan, accompanied by either a blob of ravagers, or said Butchers. One of his big weaknesses (for now in 1.0) is, that he only has a 3+ armor save, so he's usually not a big tanker. I had great success with just meltabombing the Spartan with my assault squads (unfortunately feeding it to angron in the following turn) and then shoot the *cuss* out of him/his Squad. In such cases, i (a mainly RG Player) tend to have a dropping / infiltrating Seeker squad in the backhand. With my Wolves - i just throw russ at him. Imperial Militia - barrage him to death. N1SB 1 Back to top Link to comment Share on other sites More sharing options...
SkimaskMohawk Posted May 24, 2022 Share Posted May 24, 2022 Yea most primarch builds involve them and terminators in a Spartan. Dealing with the Spartan quickly effectively deals with the primarch. In 1st, that means double grav dread and a battery of rapiers if you really wanted to take care of it on turn 1. In 2nd, it'll probably be something to the tune of double melta land speeders/outriders. Barrage getting nerfed means that you can't fish for an explode off a medusa/morbus any more. And I guess maybe watch out for foot-angron pounding down the court solo to the tune of a 16" run turn 1 and a 18" threat radius for charging turn 2. Either way, you really don't want to try and solve the problem in combat. He somehow got even more crazy in combat and has a +3 to charge in berserker assault. MichaelCarmine and N1SB 2 Back to top Link to comment Share on other sites More sharing options...
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