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Any anti-Angron Tactica from 1.0 (or ideas for 2.0)?


N1SB

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I was talking to the guys at the Warhammer Store, I don't know if it's genuine interest or just the hot topic, but everyone's been talking the Horus Heresy to the point that everyone already dedicated themselves to a Legion.  At least half the people are going World Eaters.

 

With that disproportionate a skew, how did you guys deal with Angron?  I never had to fight him, but there was a few Angron players in the old meta, and Angron had A Reputation.  Iirc usually ran as an Angron + Red Butchers Deathstar.  Not sure what the best options were.

 

INB4 avoid fighting him altogether.  I don't doubt that's right, but looking for more actionable info.

 

I'm thinking of making an Allied Detachment specialised in taking down Angron that I could lend to players.  Like in HH 2.0 playtest rules, a Space Wolf Black Watch Rite of War (Allied Detachment RoW, gives bonuses against Primarchs), that sort of thing.  Just brainstorming.

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The times i faced Angron, it usually was him in a spartan, accompanied by either a blob of ravagers, or said Butchers.

One of his big weaknesses (for now in 1.0) is, that he only has a 3+ armor save, so he's usually not a big tanker. 

 

I had great success with just meltabombing the Spartan with my assault squads (unfortunately feeding it to angron in the following turn) and then shoot the *cuss* out of him/his Squad. In such cases, i (a mainly RG Player) tend to have a dropping / infiltrating Seeker squad in the backhand.

With my Wolves - i just throw russ at him.

Imperial Militia - barrage him to death.

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Yea most primarch builds involve them and terminators in a Spartan. Dealing with the Spartan quickly effectively deals with the primarch.

 

In 1st, that means double grav dread and a battery of rapiers if you really wanted to take care of it on turn 1.

 

In 2nd, it'll probably be something to the tune of double melta land speeders/outriders. Barrage getting nerfed means that you can't fish for an explode off a medusa/morbus any more. And I guess maybe watch out for foot-angron pounding down the court solo to the tune of a 16" run turn 1 and a 18" threat radius for charging turn 2.

 

Either way, you really don't want to try and solve the problem in combat. He somehow got even more crazy in combat and has a +3 to charge in berserker assault.

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