SteveAntilles Posted June 24, 2022 Share Posted June 24, 2022 So much happened over the downtime! Let's discuss the new points, AoC on all our vehicles, and the improved super heavies! Link to comment https://bolterandchainsword.com/topic/374560-recent-changes/ Share on other sites More sharing options...
SteveAntilles Posted June 24, 2022 Author Share Posted June 24, 2022 For reference: Balance dataslatehttps://www.warhammer-community.com/wp-content/uploads/2022/04/UeSNmXryOfMolf39.pdf New Points https://www.warhammer-community.com/wp-content/uploads/2022/06/mYZ4b5gZUiktj4GI.pdf WarriorFish 1 Back to top Link to comment https://bolterandchainsword.com/topic/374560-recent-changes/#findComment-5835983 Share on other sites More sharing options...
Slave to Darkness Posted June 24, 2022 Share Posted June 24, 2022 Still trynna figure all the changes out so I cant comment atm but I am liking what Im seeing. Link to comment https://bolterandchainsword.com/topic/374560-recent-changes/#findComment-5835998 Share on other sites More sharing options...
The Pounder Posted June 24, 2022 Share Posted June 24, 2022 Yeah, I’m loving the changes with Hammer of the Emperor and Armour of Contempt also the 2+ on Titanic units has breathed new life into my Macharius Vanquisher! I had a close game 2 weeks ago and now I’m playing T’au this week! I’ll let you know how I get on but I’m feeling a lot more optimistic moving forward! Its amazing how often HotE comes into play! Link to comment https://bolterandchainsword.com/topic/374560-recent-changes/#findComment-5836002 Share on other sites More sharing options...
SteveAntilles Posted June 24, 2022 Author Share Posted June 24, 2022 I'm taking my mech guard to a tournament Sunday. Actually slightly hopeful for once. Link to comment https://bolterandchainsword.com/topic/374560-recent-changes/#findComment-5836014 Share on other sites More sharing options...
Viridovix Posted June 24, 2022 Share Posted June 24, 2022 Truly a blessing for you players. The 6 explosion buff and AoC slightly improves them in the 'competitive' list, in a sense that you won't feel bad playing Astra Militarum. Tomorrow I'll face them and I hope they will smash some of my army. Link to comment https://bolterandchainsword.com/topic/374560-recent-changes/#findComment-5836032 Share on other sites More sharing options...
TCC Posted June 24, 2022 Share Posted June 24, 2022 I’m feeling positive about the changes and AoC. So much so I’m planning new lists to work with the secondaries and CP changes (Creed) but also Baneblade variants - comparing lists I thing a troop carrying Baneblade variant (like the Banehammer) might be a great way to go! Will trial in game a let you know. My last game was against Black Templar and I beat them by 1 point. With AoC I think it would have made a bigger difference. Sentinels are really quite powerful now with there weapons upgrades and first turn 2 to hit stratagem, plus AoC they should last a couple of turns now. Link to comment https://bolterandchainsword.com/topic/374560-recent-changes/#findComment-5836300 Share on other sites More sharing options...
Slave to Darkness Posted June 24, 2022 Share Posted June 24, 2022 5 hours ago, SteveAntilles said: I'm taking my mech guard to a tournament Sunday. Actually slightly hopeful for once. Good luck!! Also I (and Im sure Im not just the only one) wanna hear all about it, Im taking a break from my infantry army and gonna concentrate on my mech guard for a bit, gotta keep my pile of opportunity fresh so I dont get bored, so Im curious to know what your using and how it all works out. Link to comment https://bolterandchainsword.com/topic/374560-recent-changes/#findComment-5836344 Share on other sites More sharing options...
Inquisitor_Lensoven Posted June 24, 2022 Share Posted June 24, 2022 It’ll be difficult for me to remember a lot of this stuff in regards to list building. One minor issue, is that armies will be cheaper, and a lot of people want the platoon mechanic back because they say they don’t have enough slots. Link to comment https://bolterandchainsword.com/topic/374560-recent-changes/#findComment-5836373 Share on other sites More sharing options...
Cpt_Reaper Posted June 25, 2022 Share Posted June 25, 2022 I am obligated to point out that the Malcador is still awful. 3+ save and no nifty shooting for the turret for the low price of 210 points. Link to comment https://bolterandchainsword.com/topic/374560-recent-changes/#findComment-5836428 Share on other sites More sharing options...
Diagramdude Posted June 25, 2022 Share Posted June 25, 2022 Marauder destroyer is soooo much better now w a 2+, AoC and Hammer of the Emperor on its 30 shots. Link to comment https://bolterandchainsword.com/topic/374560-recent-changes/#findComment-5836475 Share on other sites More sharing options...
Inquisitor_Lensoven Posted June 25, 2022 Share Posted June 25, 2022 2 hours ago, Cpt_Reaper said: I am obligated to point out that the Malcador is still awful. 3+ save and no nifty shooting for the turret for the low price of 210 points. but they still look cool, so it balances out. Link to comment https://bolterandchainsword.com/topic/374560-recent-changes/#findComment-5836493 Share on other sites More sharing options...
jarms48 Posted June 25, 2022 Share Posted June 25, 2022 Sentinels are definitely the biggest winners. Already crazy durable for their points, even with a 5 point base increase they now get both free weapons and AoC. They're already crazy durable, now even more so. Scouts with heavy flamers, Armoured with plasma or lascannons would be my picks.  Tank Commanders/Russes are probably the next best winners. Now a TC has a 2+ save, -1 damage, and AoC.  In terms of super heavies. Regular Baneblade, Stormblade, Hellhammer, and Doomhammer are probably okay but not amazing now, and I'd say their effectiveness is exactly in that order as well. If you give them the Tank Ace for +1 save now you need AP-3 to push them to a 3+.  Hilarious example is the Marauder variants. Likely still bad, but get -1 to hit, 2+ save, and AoC.  Scions are also back on the menu. Had a practice game with them earlier. Oooof. Auto wounding AP-3 on LL is nice. Slave to Darkness, WarriorFish and Kallas 3 Back to top Link to comment https://bolterandchainsword.com/topic/374560-recent-changes/#findComment-5836523 Share on other sites More sharing options...
TCC Posted June 25, 2022 Share Posted June 25, 2022 11 minutes ago, jarms48 said: Sentinels are definitely the biggest winners. Already crazy durable for their points, even with a 5 point base increase they now get both free weapons and AoC. They're already crazy durable, now even more so. Scouts with heavy flamers, Armoured with plasma or lascannons would be my picks.  Tank Commanders/Russes are probably the next best winners. Now a TC has a 2+ save, -1 damage, and AoC.  In terms of super heavies. Regular Baneblade, Stormblade, Hellhammer, and Doomhammer are probably okay but not amazing now, and I'd say their effectiveness is exactly in that order as well. If you give them the Tank Ace for +1 save now you need AP-3 to push them to a 3+.  Hilarious example is the Marauder variants. Likely still bad, but get -1 to hit, 2+ save, and AoC.  Scions are also back on the menu. Had a practice game with them earlier. Oooof. Auto wounding AP-3 on LL is nice. Hey, where does the -1 damage on Russ’s come from? I must have missed something, thanks Link to comment https://bolterandchainsword.com/topic/374560-recent-changes/#findComment-5836525 Share on other sites More sharing options...
jarms48 Posted June 25, 2022 Share Posted June 25, 2022 1 hour ago, TCC said: Hey, where does the -1 damage on Russ’s come from? I must have missed something, thanks Tank Ace, Master Mechanic Link to comment https://bolterandchainsword.com/topic/374560-recent-changes/#findComment-5836573 Share on other sites More sharing options...
TCC Posted June 25, 2022 Share Posted June 25, 2022 Ok thanks Link to comment https://bolterandchainsword.com/topic/374560-recent-changes/#findComment-5836633 Share on other sites More sharing options...
Emperor Ming Posted June 25, 2022 Share Posted June 25, 2022 Armour of contempt is nice, but is it enough.... How many bolt on rules do guard need before there good^^ Will tank aces still be used? starting cp are way more valuable now.   Link to comment https://bolterandchainsword.com/topic/374560-recent-changes/#findComment-5836651 Share on other sites More sharing options...
Diagramdude Posted June 25, 2022 Share Posted June 25, 2022 If you take Creed as your warlord are you required to buy him his mandatory WL trait? If not I’d take him just for the +2CP. Working with 8 is much better than 6 Link to comment https://bolterandchainsword.com/topic/374560-recent-changes/#findComment-5836658 Share on other sites More sharing options...
WarriorFish Posted June 26, 2022 Share Posted June 26, 2022 Point changes will take longer to digest, but the AoC addition is interesting. Not just in what it does but also what it means - I wonder if this was from it making some sense (why would Marine vehicles be tougher than Guard ones?) or if it was more power related. For the latter I'm not sure if it's enough to make a great difference but any improvement is welcome. I'll be very interested to hear people's feedback on this though I'm not sure if it's enough to bring my Guard out of hibernation until the new codex. Link to comment https://bolterandchainsword.com/topic/374560-recent-changes/#findComment-5837140 Share on other sites More sharing options...
Wassa Posted June 26, 2022 Share Posted June 26, 2022 I love the 2+ saves and the AOC on our tanks. However I have no idea what is going on with our Infantry, it seems like the rules are just tacked on and I'd just be turning up to games with all these squads with special and heavy weapons. I imagine that will just slow games down massively. Link to comment https://bolterandchainsword.com/topic/374560-recent-changes/#findComment-5837410 Share on other sites More sharing options...
Inquisitor_Lensoven Posted June 26, 2022 Share Posted June 26, 2022 35 minutes ago, Wassa said: I love the 2+ saves and the AOC on our tanks. However I have no idea what is going on with our Infantry, it seems like the rules are just tacked on and I'd just be turning up to games with all these squads with special and heavy weapons. I imagine that will just slow games down massively. i mean sure it'll make the shooting phase a little bit longer, but it wont slow things down that much. it's what? an extra 10 seconds per weapon? Link to comment https://bolterandchainsword.com/topic/374560-recent-changes/#findComment-5837422 Share on other sites More sharing options...
mertbl Posted June 27, 2022 Share Posted June 27, 2022 AoC on a T8 2+ chassis was amazing. I already knew it was good from playing my sisters army but i never had anything that tough. WOW!  Our nephilm secondaries are super clutch. "Special Orders" is really easy. Boots on the ground is a better engage, need to clarify if scions count as "regiment" infantry or not.   Link to comment https://bolterandchainsword.com/topic/374560-recent-changes/#findComment-5837433 Share on other sites More sharing options...
greatcrusade08 Posted June 27, 2022 Share Posted June 27, 2022 On 6/25/2022 at 12:59 PM, Diagramdude said: If you take Creed as your warlord are you required to buy him his mandatory WL trait? If not I’d take him just for the +2CP. Working with 8 is much better than 6 yes sadly Link to comment https://bolterandchainsword.com/topic/374560-recent-changes/#findComment-5837485 Share on other sites More sharing options...
Emperor Ming Posted June 27, 2022 Share Posted June 27, 2022 But can you then swap creeds warlord trait that you have to buy, for a tank ace Thou then again it might not be prudent to plan around creed, creed Jr is prob not copy and paste rules wise Link to comment https://bolterandchainsword.com/topic/374560-recent-changes/#findComment-5837602 Share on other sites More sharing options...
sairence Posted June 27, 2022 Share Posted June 27, 2022 17 minutes ago, Emperor Ming said: But can you then swap creeds warlord trait that you have to buy, for a tank ace Thou then again it might not be prudent to plan around creed, creed Jr is prob not copy and paste rules wise That's never been cleared up. My tendency would be to say no, because the Codex says named characters must take the specific trait of their associated regiment. They don't get a choice of having another trait or no trait at all. But it's one of those questions that really should have gotten an FAQ. Link to comment https://bolterandchainsword.com/topic/374560-recent-changes/#findComment-5837617 Share on other sites More sharing options...
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