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Na, try thinking on how gw think:yes:

Gw wants marine players to buy a 2.0 dex, then release 10th, then a month or so then a 10th dex to buy:yes:

If they skipped, then there would be one less round of profits:tongue:

and whoever tries to suggest that they only sell one codex to marine players in a six month period rather than two in the boardroom would get sentenced to Servitude Imperpituis:laugh:

As I've said elsewhere, the ugly precedent of having 2 marine codex in an edition has already been set. We know there's some marine units coming, and the other chapters also want their chapter books this edition. Wouldn't surprise me if a 2nd 9th ed codex would coincide with those coming out, and then we get to 10th

BT had set a very high standard about "how the new primaris products of a loyalist chapter should look like". If the players of first founding 6 still only receive 1 plastic character model(even this guy don't fit the theme of the chapter at all) when their books arrive, I cannot imagine the disappointment and rage…

I've moved some off topic posts from the Assault Squad chat into this thread, and renamed it to make the topic of its conversation more clear. Please, continue your debate!

Edited by Brother Adelard

I never thought its that bad^^ But honestly our big thing is the primary game and  thats a huge amount of game --> Is it really just nephilim?

And be aware that there are a lot of fun gamers which take our weaker secoundaries because of fluff reasons.

Edited by Medjugorje
6 hours ago, Emperor Ming said:

Is that not just due to numbers of actual black templars players vs other factions or not?:ermm:

Allow is just (arguably weaker) variant of Shock tactics, and Carry is variant of Grind them down. These two have much bigger sample size and are proved below average(6.60 and 6.56 VP per game) choice. 

 

Bathe(6.48 VP) is standard "hero duel" secondary now, and it is still not powerful. SW and WE has identical secondaries and also don't score high(6.76 and 6.38).

Edited by Tokugawa

I think Allow is the better version of Shock tactics because you dont have to fullfill it each turn. But yes - do it 3 times and you still have 9 points - you have to do it much more often with ALLOW. 

 

The biggest problem here is that Marines are not tough enough and such secoundaries are always a Trade thing which Marines cannot to well because our cheapest core unit is 90 points ---> so most opponent can use this trade game against us. Our secoundaries used to be the worst of all  and they are still not really good but way better then before nephilim.

Edited by Medjugorje

I'm currently looking at Templars as a secondary army, but I have lots of reservations:tongue:

Like, all the chaos marines seem to do combat somewhat better, then they are supported by cheap troops, piles of good rules and then psykers on top:unsure: never mind things like abbadon, mortarion as well:laugh:

Do you hold on turn one, or charge off onto objectives, which sounds like a recipe for being obliterated:laugh:

What do you do for action monkeys, servitors maybe:unsure: 

Units that can charge turn 1, like eldar, how do you even set up for that, unless the player intents to sacrifice crusaders but then that's not a cheap sacrifice:ermm:

1 hour ago, Emperor Ming said:

I'm currently looking at Templars as a secondary army, but I have lots of reservations:tongue:

Like, all the chaos marines seem to do combat somewhat better, then they are supported by cheap troops, piles of good rules and then psykers on top:unsure: never mind things like abbadon, mortarion as well:laugh:

Do you hold on turn one, or charge off onto objectives, which sounds like a recipe for being obliterated:laugh:

What do you do for action monkeys, servitors maybe:unsure: 

Units that can charge turn 1, like eldar, how do you even set up for that, unless the player intents to sacrifice crusaders but then that's not a cheap sacrifice:ermm:

Retrieve Nep data are never good choice for loyalist Marines. So loyalist marine don't often pick the secondaries which need to perform actions for a whole turn(RTB is finished on own turn) and needn't introduce more action-monkey type units. 

I play Templars and Word Bearers and although I don’t play Nephilim (I play tenpest of war mostly), I have to agree that the Word Bearers feel like a pumped up version of the black Templars. I’ve seen a lot of people talking about how good the word bearers secondary is too. 

  • 3 weeks later...

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