Jump to content

Post Nephilim Black Templars - State of the Chapter 2022


Tokugawa

Recommended Posts

2 hours ago, Medjugorje said:

depends on your list I would say. But I am not convinced by CS. Normal Intercessors can shoot twice if its immportant and assault intercessors can fight twice. Because AoC the Neophytes are not superior to normal marines anymore.

I come home from a competitve training session and in my gaming club. What I learned is that CS just work when you have enough other units which have enough fire support. You need the storm speeders and stuff like that. I always more into the flamer. Very sad that the 2dmg never gone threw the playsting phase. I dont know if 15 points for the relic variant is really worth it but in tactical phase S6 -4AP with autohits sounds not that bad.

 

BTW... I did loose against the drukhari again... and again it was very painful although it was not that painful. But I made 12 points even I was tabled in last round with the new secoundary. Assault squad is fine but 90 points for the cheapest unit we have is a tax. Marines have a big problem in competitve games right now. 

After all, PCS are troops and are just troops. If opponent throw an elite unit which cost ~180pts, clash with your PCS and you usually win, then his codex is under seriously balance problem.

I think on events stage, (one of) the baddest thing for a faction, is not "your staple unit X is overpriced now" or "faction Y hard counter your army". It is "army Z do the similar thing as you, but they are better". Which means competitive players who favor this playstyle will abbandon your faction and turn to Z. Once the best players gone, the win% of the faction will fall quickly, and only hardcore true-love fans playing this faction means few innovative ideas could be created for other players to improve the performance. We already seen IF be "overwritten" by UM, and UM "overwritten" by IH in 9th. Now our IF brothers are the most miserable faction in 9th. I feel new CSM has potential of "overwrite" us...

Link to comment
Share on other sites

Na, try thinking on how gw think:yes:

Gw wants marine players to buy a 2.0 dex, then release 10th, then a month or so then a 10th dex to buy:yes:

If they skipped, then there would be one less round of profits:tongue:

and whoever tries to suggest that they only sell one codex to marine players in a six month period rather than two in the boardroom would get sentenced to Servitude Imperpituis:laugh:

Link to comment
Share on other sites

As I've said elsewhere, the ugly precedent of having 2 marine codex in an edition has already been set. We know there's some marine units coming, and the other chapters also want their chapter books this edition. Wouldn't surprise me if a 2nd 9th ed codex would coincide with those coming out, and then we get to 10th

Link to comment
Share on other sites

BT had set a very high standard about "how the new primaris products of a loyalist chapter should look like". If the players of first founding 6 still only receive 1 plastic character model(even this guy don't fit the theme of the chapter at all) when their books arrive, I cannot imagine the disappointment and rage…

Link to comment
Share on other sites

I never thought its that bad^^ But honestly our big thing is the primary game and  thats a huge amount of game --> Is it really just nephilim?

And be aware that there are a lot of fun gamers which take our weaker secoundaries because of fluff reasons.

Edited by Medjugorje
Link to comment
Share on other sites

6 hours ago, Emperor Ming said:

Is that not just due to numbers of actual black templars players vs other factions or not?:ermm:

Allow is just (arguably weaker) variant of Shock tactics, and Carry is variant of Grind them down. These two have much bigger sample size and are proved below average(6.60 and 6.56 VP per game) choice. 

 

Bathe(6.48 VP) is standard "hero duel" secondary now, and it is still not powerful. SW and WE has identical secondaries and also don't score high(6.76 and 6.38).

Edited by Tokugawa
Link to comment
Share on other sites

I think Allow is the better version of Shock tactics because you dont have to fullfill it each turn. But yes - do it 3 times and you still have 9 points - you have to do it much more often with ALLOW. 

 

The biggest problem here is that Marines are not tough enough and such secoundaries are always a Trade thing which Marines cannot to well because our cheapest core unit is 90 points ---> so most opponent can use this trade game against us. Our secoundaries used to be the worst of all  and they are still not really good but way better then before nephilim.

Edited by Medjugorje
Link to comment
Share on other sites

I'm currently looking at Templars as a secondary army, but I have lots of reservations:tongue:

Like, all the chaos marines seem to do combat somewhat better, then they are supported by cheap troops, piles of good rules and then psykers on top:unsure: never mind things like abbadon, mortarion as well:laugh:

Do you hold on turn one, or charge off onto objectives, which sounds like a recipe for being obliterated:laugh:

What do you do for action monkeys, servitors maybe:unsure: 

Units that can charge turn 1, like eldar, how do you even set up for that, unless the player intents to sacrifice crusaders but then that's not a cheap sacrifice:ermm:

Link to comment
Share on other sites

1 hour ago, Emperor Ming said:

I'm currently looking at Templars as a secondary army, but I have lots of reservations:tongue:

Like, all the chaos marines seem to do combat somewhat better, then they are supported by cheap troops, piles of good rules and then psykers on top:unsure: never mind things like abbadon, mortarion as well:laugh:

Do you hold on turn one, or charge off onto objectives, which sounds like a recipe for being obliterated:laugh:

What do you do for action monkeys, servitors maybe:unsure: 

Units that can charge turn 1, like eldar, how do you even set up for that, unless the player intents to sacrifice crusaders but then that's not a cheap sacrifice:ermm:

Retrieve Nep data are never good choice for loyalist Marines. So loyalist marine don't often pick the secondaries which need to perform actions for a whole turn(RTB is finished on own turn) and needn't introduce more action-monkey type units. 

Link to comment
Share on other sites

  • 3 weeks later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.