Harrowmaster Posted July 19, 2022 Share Posted July 19, 2022 On 6/28/2022 at 2:13 PM, TCC said: Bring back the template - if people want to bunch up, then they pay for it. Honestly, I feel like this would solve a lot of issues, random shot numbers is a killer, I get a dice game is going to be random but adding in all these extra rolls makes it worse. We also probably got hit a lot harder with this change than a lot of other factions Inquisitor_Lensoven and Emperor Ming 2 Back to top Link to comment https://bolterandchainsword.com/topic/374634-do-our-flamers-need-a-buff/page/2/#findComment-5847653 Share on other sites More sharing options...
OldWherewolf Posted July 19, 2022 Share Posted July 19, 2022 I like what they did in the Chaos codex, make the flamer d6+2 hits. That's a 40% buff to output right there. Link to comment https://bolterandchainsword.com/topic/374634-do-our-flamers-need-a-buff/page/2/#findComment-5847713 Share on other sites More sharing options...
Inquisitor_Lensoven Posted July 19, 2022 Author Share Posted July 19, 2022 2 hours ago, Harrowmaster said: Honestly, I feel like this would solve a lot of issues, random shot numbers is a killer, I get a dice game is going to be random but adding in all these extra rolls makes it worse. We also probably got hit a lot harder with this change than a lot of other factions Yep a dice game is going to be inherently random, but there’s no need to increase the randomness even more than necessary. and doesn’t necromunda use all the same templates? How does that even make sense? Link to comment https://bolterandchainsword.com/topic/374634-do-our-flamers-need-a-buff/page/2/#findComment-5847715 Share on other sites More sharing options...
Harrowmaster Posted July 19, 2022 Share Posted July 19, 2022 2 hours ago, Inquisitor_Lensoven said: Yep a dice game is going to be inherently random, but there’s no need to increase the randomness even more than necessary. and doesn’t necromunda use all the same templates? How does that even make sense? Not just Munda. Heresy uses them too so I really don't get the removal from 40k. One concern I have is that if guard flamers are buffed then all flamers would have to be. Would it be worth it to introduce an order or other rule so that it would stay guard exclusive or is that too selfish? Link to comment https://bolterandchainsword.com/topic/374634-do-our-flamers-need-a-buff/page/2/#findComment-5847780 Share on other sites More sharing options...
TCC Posted July 24, 2022 Share Posted July 24, 2022 -1AP needs to be increased, example, I found 3 heavy flamers on a Russ does 1 damage to a space marine due to AoC - dice were average. They are not a threat for charging marines. Link to comment https://bolterandchainsword.com/topic/374634-do-our-flamers-need-a-buff/page/2/#findComment-5849373 Share on other sites More sharing options...
Inquisitor_Lensoven Posted July 24, 2022 Author Share Posted July 24, 2022 1 hour ago, TCC said: -1AP needs to be increased, example, I found 3 heavy flamers on a Russ does 1 damage to a space marine due to AoC - dice were average. They are not a threat for charging marines. How do you get 3 hvy flamers on to a Russ? Link to comment https://bolterandchainsword.com/topic/374634-do-our-flamers-need-a-buff/page/2/#findComment-5849392 Share on other sites More sharing options...
Emperor Ming Posted July 25, 2022 Share Posted July 25, 2022 Sponsons and hull weapons can all be heavy flamers Link to comment https://bolterandchainsword.com/topic/374634-do-our-flamers-need-a-buff/page/2/#findComment-5849406 Share on other sites More sharing options...
Inquisitor_Lensoven Posted July 25, 2022 Author Share Posted July 25, 2022 (edited) 2 hours ago, Emperor Ming said: Sponsons and hull weapons can all be heavy flamers i'll double check my codex, but i don't remember russes ever having an HF as an option for the hull mount. edit confirmed must have overlooked it because none of the editions i'd previously been familiar with allowed it. Edited July 25, 2022 by Inquisitor_Lensoven Link to comment https://bolterandchainsword.com/topic/374634-do-our-flamers-need-a-buff/page/2/#findComment-5849427 Share on other sites More sharing options...
Rik Lightstar Posted July 25, 2022 Share Posted July 25, 2022 I hate templates in bigger scale games and hope they never come back to 40k, they put me off Heresy too. I've been playing since the late 80s and templates have always caused more arguments and issues that they've solved. To fix Flamers I think the idea of a hit on every model in the unit works just fine. BUT the strength of a standard flamer should drop to 2 with heavy flamers at 3. Then you add a rule that you DON'T get extra shots for additional flamers but they DO add +1 to the strength for each additional flamer weapon. Rik greatcrusade08 and Lazarine 2 Back to top Link to comment https://bolterandchainsword.com/topic/374634-do-our-flamers-need-a-buff/page/2/#findComment-5849488 Share on other sites More sharing options...
sairence Posted July 25, 2022 Share Posted July 25, 2022 Eh...Guard is the faction of mass-produced mediocrity. Our flamers shouldn't be special in any way. They should just be a bit cheaper than those of other armies. Slave to Darkness and tychobi 2 Back to top Link to comment https://bolterandchainsword.com/topic/374634-do-our-flamers-need-a-buff/page/2/#findComment-5849495 Share on other sites More sharing options...
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