TiguriusX Posted June 27, 2022 Share Posted June 27, 2022 Will be a week or so before i play but i have finally settled on a list to test and officially submitted the following list. ++ Battalion Detachment 0CP (Imperium - Adeptus Astartes - Space Wolves) [106 PL, 1CP, 1,999pts] ++ + Configuration + **Chapter Selector**: Born Heroes , Red Scorpions, Space Wolves Successor, Whirlwind of Rage Battle Size [6CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Detachment Command Cost Gametype: 4. Chapter Approved: War Zone Nephilim + Stratagems + A Trophy Bestowed [-1CP] Stratagem: Relic of the Chapter [-2CP]: 2x Number of Extra Relics Thane of the Retinue [-1CP] + Agents of the Imperium + Culexus Assassin [5 PL, 100pts]: Animus Speculum, Psyk-out Grenades + HQ + Casan Sabius [8 PL, 145pts]: Blade of the Scorpion, Bolt pistol, Frag & Krak grenades Chaplain [7 PL, -1CP, 140pts]: 2. Catechism of Fire, 6. Canticle of Hate (Aura), Chapter Command: Master of Sanctity, Crozius arcanum, Frag & Krak grenades, Jump Pack, Litany of Hate, Power fist, Stratagem: Hero of the Chapter, The Armour of Russ, Wise Orator + Troops + Assault Intercessor Squad [5 PL, 95pts] . 4x Assault Intercessor: 4x Astartes Chainsword, 4x Frag & Krak grenades, 4x Heavy Bolt Pistol . Assault Intercessor Sgt: Astartes Chainsword, Frag & Krak grenades, Heavy Bolt Pistol Infiltrator Squad [6 PL, 120pts] . 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine . Infiltrator Sergeant: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine Infiltrator Squad [6 PL, 120pts] . 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine . Infiltrator Sergeant: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine + Elites + Aggressor Squad [12 PL, 200pts]: 2x Flamestorm Gauntlets, 4x Aggressor, Aggressor Sergeant Judiciar [5 PL, 85pts]: Absolver Bolt pistol, Executioner Relic Blade, Frag & Krak grenades, Rites of War, The Armour Indomitus, Warlord Wulfen [6 PL, 145pts] . Wulfen Pack Leader: Wulfen Frost claws . 4x Wulfen w/ thunder hammer & storm shield: 4x Storm Shield, 4x Thunder Hammer + Fast Attack + Land Speeder Tornadoes [4 PL, 85pts] . Land Speeder Tornado: Assault cannon, Multi-melta Skyclaws [8 PL, 143pts] . Skyclaw: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Jump Pack . Skyclaw: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Jump Pack . Skyclaw: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Jump Pack . Skyclaw Pack Leader: Frag & Krak grenades, Jump Pack, Meltagun, Power fist . Skyclaw with Special Weapon: Astartes Chainsword, Frag & Krak grenades, Jump Pack, Meltagun . Wolf Guard Skyclaw Pack Leader: Combi-melta, Jump Pack, Power fist Skyclaws [8 PL, 143pts] . Skyclaw: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Jump Pack . Skyclaw: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Jump Pack . Skyclaw: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Jump Pack . Skyclaw Pack Leader: Frag & Krak grenades, Jump Pack, Meltagun, Power fist . Skyclaw with Special Weapon: Astartes Chainsword, Frag & Krak grenades, Jump Pack, Meltagun . Wolf Guard Skyclaw Pack Leader: Combi-melta, Jump Pack, Power fist + Heavy Support + Eradicator Squad [14 PL, 205pts]: Heavy melta rifle . 2x Eradicator: 2x Bolt pistol . Eradicator Sgt: Bolt pistol . Eradicator with MM: Bolt pistol, Multi-melta Long Fangs [8 PL, 203pts]: Armorium Cherub . Long Fang: Bolt pistol, Frag & Krak grenades, Multi-melta . Long Fang: Bolt pistol, Frag & Krak grenades, Multi-melta . Long Fang: Bolt pistol, Frag & Krak grenades, Multi-melta . Long Fang: Bolt pistol, Frag & Krak grenades, Multi-melta . Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon . Long Fang Pack Leader: Astartes Chainsword, Frag & Krak grenades, Morkai's Teeth Bolts . . Boltgun and Bolt Pistol: Bolt pistol, Boltgun + Dedicated Transport + Drop Pod [4 PL, 70pts]: Storm bolter ++ Total: [106 PL, 1CP, 1,999pts] ++ Most of my favorite scorpion wolves remain I chose fire aggressors to shave points and it synergizes with chaplain choices With more CP in later turns i have new tricks to test Assault intercessors fighting twice gives objective stealing options late game. I get 2 CP a turn...this is 1 way to use it. With canticle of hate buff they can fly across the board on a double fight and use their OBSEC to ruin scoring. Skyclaws are fairly cheap all rounders for me. 3 melta shots and 2 PFs can handle transport and cargo clearing or monster hunting. I dont care about losing the A+1 due to successor bc the scorpion CM slaps it right back on My LS storms are nerfed so i replaced them with LS and MM at first. A cyber wolf + LS storm is same exact cost. Original list had 3 of those before i swapped in sky claws. Ended up with a single upgraded LS instead. Has enough guns to clear chaff from an objective hopefully No idea how this list will perform bc i need to field test new secondary choices. Chime in with ideas or questions if you have them! Kallas, yan and jpwyrm 3 Back to top Link to comment https://bolterandchainsword.com/topic/374659-saga-of-the-nephilim-sky-claws/ Share on other sites More sharing options...
jpwyrm Posted June 27, 2022 Share Posted June 27, 2022 No Advance and Charge in this iteration of the list? Charge rerolls will help mitigate that a little, but don't you think you'll miss the extra range from advance before getting into combat? Very curious to read this new Saga, Nephilim looks like a very different animal to tackle than what 9th has been so far. Good luck! Link to comment https://bolterandchainsword.com/topic/374659-saga-of-the-nephilim-sky-claws/#findComment-5837842 Share on other sites More sharing options...
CCE1981 Posted June 28, 2022 Share Posted June 28, 2022 I would increase your skyclaw unit count to 10. The Judicier is on foot and won’t do too much, doubtful he will get into the fight very often. Same concern with your Aggressors and Assault Intercessors. Switch the Assault Intercessors to Intercessors with Auto Bolt Rifles and to shoot on their way to a midfield objective. Swap for a Phobos Librarian, with Instincts Awoken, double exploding 6’s is HUGE, and Storm Caller, to put all your footsloggers in cover while in the open. Add in Armor Indomitus, for extra survivability, or Reliquary of Gathalamor, for the best anti-psycher relic. Your Chaplain or Librarian should be your Warlord with a second Warlord trait. That trait should be Saga of Majesty for the Chaplain to extend his Litanies and aura 3”, or Saga of the Hunter on your Librarian so the foot sloggers can advance and charge. I like the Infiltrators, just try to add the Helix to ignore the first failed wound each round, they survive incredibly. Link to comment https://bolterandchainsword.com/topic/374659-saga-of-the-nephilim-sky-claws/#findComment-5837972 Share on other sites More sharing options...
TiguriusX Posted June 28, 2022 Author Share Posted June 28, 2022 9 hours ago, jpwyrm said: No Advance and Charge in this iteration of the list? Charge rerolls will help mitigate that a little, but don't you think you'll miss the extra range from advance before getting into combat? Very curious to read this new Saga, Nephilim looks like a very different animal to tackle than what 9th has been so far. Good luck! Advance and charge aura was more wish listing than actual game experience in prior sagas Chaplain is supposed to suppport and not kamikaze forward...so he should be ok as well I could add hunter but then i would start with 0 CP and i dont feel comfortable....we will see if i need to swap things in the future jpwyrm 1 Back to top Link to comment https://bolterandchainsword.com/topic/374659-saga-of-the-nephilim-sky-claws/#findComment-5838040 Share on other sites More sharing options...
TiguriusX Posted June 28, 2022 Author Share Posted June 28, 2022 4 hours ago, CCE1981 said: I would increase your skyclaw unit count to 10. The Judicier is on foot and won’t do too much, doubtful he will get into the fight very often. Same concern with your Aggressors and Assault Intercessors. Switch the Assault Intercessors to Intercessors with Auto Bolt Rifles and to shoot on their way to a midfield objective. Swap for a Phobos Librarian, with Instincts Awoken, double exploding 6’s is HUGE, and Storm Caller, to put all your footsloggers in cover while in the open. Add in Armor Indomitus, for extra survivability, or Reliquary of Gathalamor, for the best anti-psycher relic. Your Chaplain or Librarian should be your Warlord with a second Warlord trait. That trait should be Saga of Majesty for the Chaplain to extend his Litanies and aura 3”, or Saga of the Hunter on your Librarian so the foot sloggers can advance and charge. I like the Infiltrators, just try to add the Helix to ignore the first failed wound each round, they survive incredibly. Not trying to make sky claws the focus of the list. The new points make them close enough to replace WG woth jump packs. They are a cheap versatile support unit. I theory crafted large sky claw units but it was too expensive and the rest of the army didnt feel right to me Judiciar is a new addition to test. I needed a source for rites of war and he adds good abilities for how i play. he is a defensive unit and just needs to hug a wall and deny enemy melee from alpha striking my melee. if i need to attack and put obsec on an objective then judiciar can advance and i daisy chain other unit as needed There are many different things to test with new meta shift. All your ideas would result in a completely different army. Some ideas i have already tried )flame v bolt) and didnt like or need (majesty for example). most decisions in the current list are points shaving (flame v bolts...chaplain with catechism of fire and reroll all melee hits is a deadly flame aggressor...just 6" less range) or cp shaving (less WL traits) Link to comment https://bolterandchainsword.com/topic/374659-saga-of-the-nephilim-sky-claws/#findComment-5838042 Share on other sites More sharing options...
yan Posted June 28, 2022 Share Posted June 28, 2022 Nice, I guess you’ll be playing the secondary’s well! Rnd and engage seem solid Link to comment https://bolterandchainsword.com/topic/374659-saga-of-the-nephilim-sky-claws/#findComment-5838088 Share on other sites More sharing options...
TiguriusX Posted July 3, 2022 Author Share Posted July 3, 2022 The bad news is I didn't know I could run Sky claws with 4 melta guns when I submitted my list. The good news is I have finished game #1!! I need to figure out a new way to do these batreps though...I can't load images and then put text between them right now. It is a big image dump at the end....sorry!! Copenhammer XV Round 1 v DG Table 7 Mission 11 (Recover relics) My army Spoiler ++ Battalion Detachment 0CP (Imperium - Adeptus Astartes - Space Wolves) [106 PL, 1CP, 1,999pts] ++ + Configuration + **Chapter Selector**: Born Heroes , Red Scorpions, Space Wolves Successor, Whirlwind of Rage Battle Size [6CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Detachment Command Cost Gametype: 4. Chapter Approved: War Zone Nephilim + Stratagems + A Trophy Bestowed [-1CP] Stratagem: Relic of the Chapter [-2CP]: 2x Number of Extra Relics Thane of the Retinue [-1CP] + Agents of the Imperium + Culexus Assassin [5 PL, 100pts]: Animus Speculum, Psyk-out Grenades + HQ + Casan Sabius [8 PL, 145pts]: Blade of the Scorpion, Bolt pistol, Frag & Krak grenades Chaplain [7 PL, -1CP, 140pts]: 2. Catechism of Fire, 6. Canticle of Hate (Aura), Chapter Command: Master of Sanctity, Crozius arcanum, Frag & Krak grenades, Jump Pack, Litany of Hate, Power fist, Stratagem: Hero of the Chapter, The Armour of Russ, Wise Orator + Troops + Assault Intercessor Squad [5 PL, 95pts] . 4x Assault Intercessor: 4x Astartes Chainsword, 4x Frag & Krak grenades, 4x Heavy Bolt Pistol . Assault Intercessor Sgt: Astartes Chainsword, Frag & Krak grenades, Heavy Bolt Pistol Infiltrator Squad [6 PL, 120pts] . 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine . Infiltrator Sergeant: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine Infiltrator Squad [6 PL, 120pts] . 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine . Infiltrator Sergeant: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine + Elites + Aggressor Squad [12 PL, 200pts]: 2x Flamestorm Gauntlets, 4x Aggressor, Aggressor Sergeant Judiciar [5 PL, 85pts]: Absolver Bolt pistol, Executioner Relic Blade, Frag & Krak grenades, Rites of War, The Armour Indomitus, Warlord Wulfen [6 PL, 145pts] . Wulfen Pack Leader: Wulfen Frost claws . 4x Wulfen w/ thunder hammer & storm shield: 4x Storm Shield, 4x Thunder Hammer + Fast Attack + Land Speeder Tornadoes [4 PL, 85pts] . Land Speeder Tornado: Assault cannon, Multi-melta Skyclaws [8 PL, 143pts] . Skyclaw: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Jump Pack . Skyclaw: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Jump Pack . Skyclaw: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Jump Pack . Skyclaw Pack Leader: Frag & Krak grenades, Jump Pack, Meltagun, Power fist . Skyclaw with Special Weapon: Astartes Chainsword, Frag & Krak grenades, Jump Pack, Meltagun . Wolf Guard Skyclaw Pack Leader: Combi-melta, Jump Pack, Power fist Skyclaws [8 PL, 143pts] . Skyclaw: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Jump Pack . Skyclaw: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Jump Pack . Skyclaw: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Jump Pack . Skyclaw Pack Leader: Frag & Krak grenades, Jump Pack, Meltagun, Power fist . Skyclaw with Special Weapon: Astartes Chainsword, Frag & Krak grenades, Jump Pack, Meltagun . Wolf Guard Skyclaw Pack Leader: Combi-melta, Jump Pack, Power fist + Heavy Support + Eradicator Squad [14 PL, 205pts]: Heavy melta rifle . 2x Eradicator: 2x Bolt pistol . Eradicator Sgt: Bolt pistol . Eradicator with MM: Bolt pistol, Multi-melta Long Fangs [8 PL, 203pts]: Armorium Cherub . Long Fang: Bolt pistol, Frag & Krak grenades, Multi-melta . Long Fang: Bolt pistol, Frag & Krak grenades, Multi-melta . Long Fang: Bolt pistol, Frag & Krak grenades, Multi-melta . Long Fang: Bolt pistol, Frag & Krak grenades, Multi-melta . Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon . Long Fang Pack Leader: Astartes Chainsword, Frag & Krak grenades, Morkai's Teeth Bolts . . Boltgun and Bolt Pistol: Bolt pistol, Boltgun + Dedicated Transport + Drop Pod [4 PL, 70pts]: Storm bolter ++ Total: [106 PL, 1CP, 1,999pts] ++ Created with BattleScribe (https://battlescribe.net) His army Spoiler ++ Battalion Detachment 0CP (Chaos - Death Guard) [115 PL, 4CP, 1,998pts] ++ + Configuration + Battle Size [6CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Detachment Command Cost Gametype: 4. Chapter Approved: War Zone Nephilim Plague Company: Mortarion's Anvil + Stratagems + Gifts of Decay [-1CP]: Additional Relics + HQ + Death Guard Daemon Prince [10 PL, 185pts]: 6. Gift of Plagues, Foetid Wings, Gloaming Bloat, Hellforged sword, Warlord, Warp Insect Hive Malignant Plaguecaster [5 PL, 90pts]: 1. Miasma of Pestilence, 4. Putrescent Vitality + Troops + Plague Marines [12 PL, 210pts] . Plague Champion: Plague knife, Plasma gun, Power fist . 2x Plague Marine w/ blight launcher: 2x Blight grenades, 2x Blight launcher, 2x Krak grenades, 2x Plague knife . 2x Plague Marine w/ cleaver: 2x Blight grenades, 2x Great plague cleaver, 2x Krak grenades, 2x Plague knife . 2x Plague Marine w/ flail: 2x Blight grenades, 2x Flail of corruption, 2x Krak grenades, 2x Plague knife . Plague Marine w/ plague spewer . Plague Marine w/ special weapon: Plasma gun . Plague Marine w/ special weapon: Plasma gun Plague Marines [12 PL, 210pts] . Plague Champion: Plague knife, Plasma gun, Power fist . 2x Plague Marine w/ blight launcher: 2x Blight grenades, 2x Blight launcher, 2x Krak grenades, 2x Plague knife . 2x Plague Marine w/ cleaver: 2x Blight grenades, 2x Great plague cleaver, 2x Krak grenades, 2x Plague knife . 2x Plague Marine w/ flail: 2x Blight grenades, 2x Flail of corruption, 2x Krak grenades, 2x Plague knife . Plague Marine w/ plague spewer . Plague Marine w/ special weapon: Plasma gun . Plague Marine w/ special weapon: Plasma gun Plague Marines [6 PL, 105pts] . Plague Champion: Plague knife, Plasma gun, Power fist . Plague Marine w/ blight launcher . Plague Marine w/ cleaver . Plague Marine w/ flail . Plague Marine w/ mace and axe Plague Marines [6 PL, 105pts] . Plague Champion: Plague knife, Plasma gun, Power fist . Plague Marine w/ blight launcher . Plague Marine w/ cleaver . Plague Marine w/ flail . Plague Marine w/ mace and axe + Elites + Deathshroud Terminators [19 PL, 265pts] . Deathshroud Champion: Explosive Outbreak, Plaguespurt gauntlet . 4x Deathshroud Terminator: 4x Manreaper, 4x Plaguespurt gauntlet Foul Blightspawn [5 PL, -1CP, 90pts]: 4. Arch-Contaminator, Plaguechosen, Revolting Stench-vats + Fast Attack + Chaos Spawn [1 PL, 23pts]: Chaos Spawn Foetid Bloat-drone [7 PL, 120pts]: Fleshmower + Heavy Support + Plagueburst Crawler [8 PL, 145pts]: 2x Entropy cannon, Heavy slugger Plagueburst Crawler [8 PL, 145pts]: 2x Entropy cannon, Heavy slugger Plagueburst Crawler [8 PL, 145pts]: 2x Entropy cannon, Heavy slugger + Dedicated Transport + Chaos Rhino [4 PL, 80pts] Chaos Rhino [4 PL, 80pts] ++ Total: [115 PL, 2CP, 1,998pts] ++ Created with BattleScribe (https://battlescribe.net) Ignore the CP totals...Battlescribe isn't capturing the warlord/relic starting cost correctly yet I started with 0 He started with 2 Pregame & Deployment Spoiler He has a ton of vehicles...looks like a good game to bring out the upgraded GLORY KILLS secondary I don't like artillery but AOC and indirect fire mean his guns have AP0...if I can find cover I just need a little luck My picks Glory kills Raise banners Oath His picks Spread the sickness No prisoners Psychic interrogation I reserve 1 skyclaw and LF go in DP He puts his big plague marines in rhinos My infiltrators have no reserves to defend so I put them forward on objectives The chaplain and aggressor battle group is left side Wulfen and eradicator battle group right side BATREP Spoiler He wins roll to go first...woo hoo!!! Oath of moment activate! He moves up and into cover Does 1 of his special secondary actions Interrogates my assassin (stupid mechanic that the anti psyker can be hit with this) I take 0 wounds after salvo 1 against my wulfen...phew! My turn Do NOT bring DP in Move LS to middle for oath and fire at only exposed troop I see Burn CP to reroll melta damage of 1 and manage to kill 1 terminator Everyone else moves up and raises banners etc. Turn 2 He shuffles a PBC to shoot LS but only lands a single 3 damage stratagem mortar 2 other PBC fire but leave it on 1 wound Interrogates my assassin with an 11 and gets a CP His DP perils He does not push his ground forces forward My turn Skyclaws get assault doctrine + catechism of fire and launch after his rhino LS pushes to get angle on PBC and spawn Aggressors, eradicators and wulfen push up to prepare for next turn I have the wulfen in that location to avoid fire from the plague marines Eradicators are also safe from PBC direct fire LF drop middle to line up shot on the exposed PBC LF get keen senses and fire...Morkai bolt hits but everything else is a super fail I literally roll 5 2s to wound...after using my cherub I land a grand total of 1 damage to his PBC...I am so sad LS tries to make up for it by killing the spawn with his assault cannon and dropping 5 more wounds on the PBC...but I am still sad Skyclaws roll all 1s with meltas and catechism of fire to do 0 damage to rhino...sadness intensifies I joke SW prefer melee anyways Skyclaws charge in and ONLY go after the rhino They do get 3 6's with PF to punch Rhino open 3 die to disembark and 2 more to morale...woo hoo Turn 3 He disembarks and pushes up aggressively right side Assassin stops all spells except interrogate PBC do 0 wounds to wulfen again He makes most of his charges (large marine into my incursors after using a CP) Terminators into my LFs in middle Everything hits sky claws on left flank Kills incursors / LF / skyclaws in melee for max relic points 5/6 sky claws die and I fail morale My turn Chaplain fails to chant reroll all hits...does chant +2 charge I counter attack hard Left flank I send chaplain and aggressors in Flamers cause 1 wound (2+ saves are real good) Reserved sky claws drop in the rear left b/c I have a chance to assassinate his stupid revolting stench vat character I hit with 2 melta after using a CP but only wound once. He takes 3 wounds and lives with 1 wound remaining (really wish I had the 4 melta sky claws right now) It was a gamble...I knew the risks! Right flank I send judiciar, wulfen and assault intercessors after his marines Eradicators get CM rerolls and walk to get LOS on his flesh mower. It is worth 3 glory kill points and I can't pass that up. I kill it easily. CM runs back to touch my home objective I make all the charges and also charge with eradicators to get them away from the middle Spend 1 CP for death to the traitors on my wulfen...reroll all hits The TH alone are enough to smash 10/10 plague marines Everyone else uses movement to take up a good position but I make 1 minor mistake...in my haste I don't leave a gap for judiciar to move around freely. Aggressor and chaplain combat not so good. With his buffs in place that deny me counts as charging my aggressors do 3 wounds total. Chaplain picks up some of the slack though and combined they kill 4/5 marines Bad news is assassin died by failing 2 saves...failed to tarpit his other squad of marines Turn 4 All 3 PBC fire at sky claws killing 6/6 They were in the open and ate a ton of fire. I knew the risks... He makes all charges except marine into my incursors...a big fail to be honest Terminators kill my wulfen I kill 4/4 in return fighting on death...good thing a LS picked one off earlier! DP kills eradicators Left flank he beats my chaplain and aggressor force. Without buffs my guys aren't doing too hot. Chaplain takes 2 damage and I lose 2 aggressors. Good news is I kill the character and remove his debuffs and score glorykills in the process My turn CM buffs himself with reroll all hits AND A+1 I roll a 6 to advance my infiltrators and they daisy chain to cover 2 objectives CM is now free to kamikaze towards DP Assault intercessors move forward and charge into his 5 man plague marine squad I give savage strike to the AI b/c they need to win the combat...I slaughter them easily and then consolidate onto his objective and steal it and hug the rhino CM does 4 damage into prince Judiciar does 2 more but the DP survives with 1 wound left....sheeeeet DP activates after fighting last and obliterates the CM easily Left flank is a tarpit and not going well...he kills my chaplain and my aggressors punch 1 more marine Turn 5 His PBC blast my assault intercessors to death...Transhuman didn't prevent a single wound LOL. He finishes off my aggressors as well In melee my judiciar kills the DP and then consolidates towards enemy lines My turn The judiciar walks to the objective and raises a banner That also gives me hold more...the slow judiciar with OBSEC has managed to reach enemy territory Final and recap Spoiler 92-87 SW victory!!! That was my first official game of Nephilim...and I think my first game of 40K in like a month or so. Been a while. I REALLY like the new CP system. I kept getting a trickle of CP to do what I needed to do all game. We don't have any big crazy 3+ CP combo tricks so I don't mind the low starting amount Glory Kills was also amazing for me. 3 points for killing vehicles including dinky transports? Yes please!!! Sky claws were not bad. I need to learn how best to use them still. I know the mobility etc. scared my opponent and he didn't want to push forward. Aggressors didn't perform too well this game. They did tarpit and keep him away from my backfield though. Judiciar and assault intercessor new additions were a big deal. They won me the right flank and probably the game with their late game performance. An earlier comment talked about the slow speed of the judiciar but I hope this game showed why I am not concerned. The judiciar is a take and hold unit. If nobody approaches I am fine. If someone does approach I get to use all the free melee combat movement to slingshot. After killing the DP I got free movement towards the enemy objective. I had CP remaining so I could have done the 6" consolidate to get even closer if I wanted to. In a future I can also attempt to charge anything near an objective to keep going. If my opponent is trying to hold on with a garbage unit the judiciar will kill it or just OBSEC the point and tank the hits. Also...the 1 model I built during the pandemic is a custom judiciar and I really want to put him on the field!!!! Kallas, yan, Karhedron and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/374659-saga-of-the-nephilim-sky-claws/#findComment-5840888 Share on other sites More sharing options...
Tokugawa Posted July 4, 2022 Share Posted July 4, 2022 Yeah, new version praises playing more aggressively. TiguriusX 1 Back to top Link to comment https://bolterandchainsword.com/topic/374659-saga-of-the-nephilim-sky-claws/#findComment-5841118 Share on other sites More sharing options...
jpwyrm Posted July 5, 2022 Share Posted July 5, 2022 Cool report! The Skyclaws with 3-4 meltas and fists look very nice. I wish we could do that as Raven Guard The higher CP replenishment rate is nice for a cheeky double-fight on the Assault Intercessors - makes them a little more attractive as a troop choice Looking forward to reading your next game. Link to comment https://bolterandchainsword.com/topic/374659-saga-of-the-nephilim-sky-claws/#findComment-5842125 Share on other sites More sharing options...
TiguriusX Posted July 6, 2022 Author Share Posted July 6, 2022 (edited) Field testing means I put lists together to try specific things. Here is round 1 in another version built around Mental Interrogation EthicalHammer3 Round 1 v Necrons Map-City fight Secure Missing Artefacts My army Spoiler ++ Battalion Detachment 0CP (Imperium - Adeptus Astartes - Space Wolves) [106 PL, 2CP, 2,000pts] +++ Configuration +**Chapter Selector**: Custom Chapter, Space Wolves Successor, Stalwart, Whirlwind of RageBattle Size [6CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)Detachment Command CostGametype: 4. Chapter Approved: War Zone Nephilim+ Stratagems +A Trophy Bestowed [-1CP]Stratagem: Relic of the Chapter [-1CP]: Number of Extra Relics+ HQ +Librarian in Phobos Armour [5 PL, -1CP, 100pts]: 2. Murderous Hurricane, 5. Storm Caller, Bolt pistol, Camo cloak, Force sword, Frag & Krak grenades, Resolve of the Bear, Rites of War, Smite, Stratagem: Warrior of Legend, The Armour of Russ, WarlordLibrarian in Phobos Armour [6 PL, -1CP, 125pts]: 1. Shoot and Fade, 3) Mind Raid, 5) Tenebrous Curse, 6) Temporal Corridor, Bolt pistol, Camo cloak, Chapter Command: Chief Librarian, Force sword, Frag & Krak grenades, Purgatorus, Smite, Stratagem: Hero of the Chapter+ Troops +Assault Intercessor Squad [5 PL, 115pts]. 4x Assault Intercessor: 4x Astartes Chainsword, 4x Frag & Krak grenades, 4x Heavy Bolt Pistol. Assault Intercessor Sgt: Frag & Krak grenades, Heavy Bolt Pistol, Thunder hammerInfiltrator Squad [6 PL, 120pts]. 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine. Infiltrator Sergeant: Bolt pistol, Frag & Krak grenades, Marksman bolt carbineInfiltrator Squad [6 PL, 120pts]. 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine. Infiltrator Sergeant: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine+ Elites +Wolf Guard Terminators [18 PL, 279pts]. Wolf Guard in Terminator Armour: Chainfist, Storm bolter. Wolf Guard in Terminator Armour: Chainfist, Storm bolter. Wolf Guard in Terminator Armour: Lightning Claw, Storm bolter. Wolf Guard in Terminator Armour: Lightning Claw, Storm bolter. Wolf Guard in Terminator Armour: Lightning Claw, Storm bolter. Wolf Guard in Terminator Armour: Lightning Claw, Storm bolter. Wolf Guard in Terminator Armour: Lightning Claw, Storm bolter. Wolf Guard Terminator Pack Leader: Chainfist, Storm bolterWolf Guard Terminators [18 PL, 279pts]. Wolf Guard in Terminator Armour: Chainfist, Storm bolter. Wolf Guard in Terminator Armour: Chainfist, Storm bolter. Wolf Guard in Terminator Armour: Lightning Claw, Storm bolter. Wolf Guard in Terminator Armour: Lightning Claw, Storm bolter. Wolf Guard in Terminator Armour: Lightning Claw, Storm bolter. Wolf Guard in Terminator Armour: Lightning Claw, Storm bolter. Wolf Guard in Terminator Armour: Lightning Claw, Storm bolter. Wolf Guard Terminator Pack Leader: Chainfist, Storm bolterWulfen [6 PL, 145pts]. Wulfen Pack Leader: Wulfen Frost claws. 4x Wulfen w/ thunder hammer & storm shield: 4x Storm Shield, 4x Thunder Hammer+ Fast Attack +Skyclaws [8 PL, 148pts]. Skyclaw: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Jump Pack. Skyclaw: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Jump Pack. Skyclaw Pack Leader: Frag & Krak grenades, Jump Pack, Meltagun, Power fist. Skyclaw with Special Weapon: Astartes Chainsword, Frag & Krak grenades, Jump Pack, Meltagun. Skyclaw with Special Weapon: Astartes Chainsword, Frag & Krak grenades, Jump Pack, Meltagun. Wolf Guard Skyclaw Pack Leader: Combi-melta, Jump Pack, Power fistSkyclaws [8 PL, 148pts]. Skyclaw: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Jump Pack. Skyclaw: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Jump Pack. Skyclaw Pack Leader: Frag & Krak grenades, Jump Pack, Meltagun, Power fist. Skyclaw with Special Weapon: Astartes Chainsword, Frag & Krak grenades, Jump Pack, Meltagun. Skyclaw with Special Weapon: Astartes Chainsword, Frag & Krak grenades, Jump Pack, Meltagun. Wolf Guard Skyclaw Pack Leader: Combi-melta, Jump Pack, Power fistSkyclaws [8 PL, 148pts]. Skyclaw: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Jump Pack. Skyclaw: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Jump Pack. Skyclaw Pack Leader: Frag & Krak grenades, Jump Pack, Meltagun, Power fist. Skyclaw with Special Weapon: Astartes Chainsword, Frag & Krak grenades, Jump Pack, Meltagun. Skyclaw with Special Weapon: Astartes Chainsword, Frag & Krak grenades, Jump Pack, Meltagun. Wolf Guard Skyclaw Pack Leader: Combi-melta, Jump Pack, Power fist+ Heavy Support +Long Fangs [8 PL, 203pts]: Armorium Cherub. Long Fang: Bolt pistol, Frag & Krak grenades, Multi-melta. Long Fang: Bolt pistol, Frag & Krak grenades, Multi-melta. Long Fang: Bolt pistol, Frag & Krak grenades, Multi-melta. Long Fang: Bolt pistol, Frag & Krak grenades, Multi-melta. Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon. Long Fang Pack Leader: Astartes Chainsword, Frag & Krak grenades. . Boltgun and Bolt Pistol: Bolt pistol, Boltgun+ Dedicated Transport +Drop Pod [4 PL, 70pts]: Storm bolter++ Total: [106 PL, 2CP, 2,000pts] ++ The double phobos RP means I can always get in range then fall back safely Shoot and fade has a relic pistol for 18" range If nobody is visible I rely on temporal corridor to get back out of LOS The terminators + stalwart choice mean I have tanks that can take and hold objectives for primary scoring The sky claws all have 4 melta and 2 PF...great utility AND if I need to play retrieve data they auto score His army Spoiler ++ Battalion Detachment -3CP (Necrons) [81 PL, -5CP, 1,595pts] +++ Configuration +Detachment Command Cost [-3CP]Dynasty Choice: Circumstance of Awakening: Relentlessly Expansionist, Dynastic Tradition: Eternal Conquerors, Dynasty: <Custom>+ No Force Org Slot +Dynastic Advisor [6 PL, 100pts]. Chronomancer: Arkana: Prismatic Obfuscatron, Entropic Lance+ HQ +Chronomancer [6 PL, -1CP, 105pts]: Arkana: Hypermaterial Ablator, Dynastic Heirlooms, Entropic Lance, Relic: Veil of DarknessIlluminor Szeras [8 PL, 145pts]Lord [5 PL, -1CP, 90pts]: Dynastic Heirlooms, Relic: Orb of Eternity, Resurrection Orb, Warscythe+ Troops +Immortals [4 PL, 80pts]: Gauss Blaster, 5x ImmortalNecron Warriors [12 PL, 260pts]. 20x Necron Warrior (Gauss Reaper): 20x Gauss ReaperNecron Warriors [12 PL, 260pts]. 20x Necron Warrior (Gauss Reaper): 20x Gauss Reaper+ Elites +Deathmarks [4 PL, 75pts]. 5x Deathmark: 5x Synaptic DisintegratorSkorpekh Destroyers [8 PL, 150pts]: Skorpekh Destroyer (Reap-Blade). 4x Skorpekh Destroyer (Thresher): 4x Hyperphase ThreshersSkorpekh Destroyers [8 PL, 150pts]: Skorpekh Destroyer (Reap-Blade). 4x Skorpekh Destroyer (Thresher): 4x Hyperphase Threshers+ Fast Attack +Canoptek Scarab Swarms [4 PL, 90pts]. 6x Canoptek Scarab Swarm: 6x Feeder MandiblesCanoptek Scarab Swarms [4 PL, 90pts]. 6x Canoptek Scarab Swarm: 6x Feeder Mandibles++ Supreme Command Detachment +3CP (Necrons) [21 PL, 12CP, 400pts] +++ Configuration +[Reference] Command Protocols (All)Battle Size [6CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)Detachment Command Cost [3CP]Dynasty Choice: Dynasty: SautekhGametype: 4. Chapter Approved: War Zone Nephilim+ Primarch | Daemon Primarch | Supreme Commander +The Silent King [21 PL, 3CP, 400pts]. 2x Triarchal Menhir: 2x Annihilator Beam++ Total: [102 PL, 7CP, 1,995pts] ++Created with BattleScribe (https://battlescribe.net) Pregame & Deployment Spoiler Haven't played necrons in a while. Most necron players said the army was trash in the meta. Nephilim change to secondaries and the buff to Silent King have made necrons rise from the dead (hee hee) If you aren't aware...necrons have some great secondary scoring now that they can take unlimited faction choices And the silent king has core...so reroll and his menhirs can be resurrected if he is still alive My plan? Hit him REAL hard or not at all...just like other necrons I pick Oath Glory Kills (silent king is worth 5 if he dies or 2 if I simply wound him) Psychic interrogation He picks Treasures of Aeons Code of Combat Ancient machineries He wins roll for deployment and ends up moving the middle objectives to be in no mans land This greatly benefits him as necron secondaries are based on objectives in middle Terminators and 2 sky claws in reserve LF in DP He counters with his deathmarks to hunt me Wulfen have great LOS blocking buildings to use on right flank Terminators have to suck it up and go middle left and rely on their armor + light cover 1 infiltrator in rear to secure objective and stop a dark crystal 1 infiltrator in mid to sacrifice and score points early BATREP Spoiler He gets 1st turn Pushes up with pre game move and then regular movement secures all the middle objectives Quick 5 points from his necron secondary already My turn Assault intercessors advance out of their bottom left corner (they were zoning out dark crystal turn 1 strike) I push up and have to risk the terminators I make 7" charge with terminators but burn a CP to do it I kill all his scarabs to take objective Infiltrators make charge into middle but he ressurects and move blocks 1 model from getting into middle for oath...lucky for me he causes 3 wounds and I remove that model Infiltrators fail morale but I get the middle for 2 oath points still Turn 2 He falls back from incursors and gets to fire anyways...they get blasted Shooting only kills 2 terminators in cover...2+ saves are not easy to pop In melee I fail all but 2 4+ saves and lose the squad to his destroyers My turn I move up and start my counter attack Skyclaws go into assault doctrine and go after his destroyers Assault intercessors move up too Wulfen go yolo into midfield I get mental interrogation + mind raid CP for a big boost in CP LF come in top right corner out of LOS from most of his guns. Plan is wipe destroyers then move up and hunt Silent King He counter drops with his deathmarks and does 3 wounds...I remove grav cannon LF pop keen senses and kill 3/5 destroyers only...he used strat for -1 to wound...I needed 4s! Skyclaws drop within 9" of his deathmarks and kill a few with melta. They make 9" charge and 2 survive to be hugged Terminators drop middle and fire SB at warriors...they fail 9" charge but at least they are on the board Last Skyclaws drop on left to shoot destroyers and help with the mop up there Wulfen kill 2 total necron warriors in their charge but make it to middle for oath He kills wulfen pack leader in return I wipe destroyers left flank with a huge amount of melee and made him fight last Everyone on the left flank was involved Assault intercessors Sky1 Sky2 from reserve made their 9" charge RP with armor of russ got in for fight last as well Turn 3 Desperate breakout kills 6 warriors (more than I have all game LOL) He shoots at my sky claws and terminators but doesn't do much damage. He hates AOC In melee the surviving destroyers charge LF LF overwatch kills 1 destroyer I lose packleader only in melee and kill him in return I use CP to consolidate 6 inches and geat direct LOS on silent king The 2 CP i got from psychic phase all went into this game turning sequence for LFs Silent king charges wulfen...I'm happy with it He kills 3/4 TH wulfen and I pass morale with survivor Wulfen kill both menhirs and drop SK to 10 wounds My turn Wulfen sole survivor falls back from melee with silent king so I can blast him LF kill Silent King and he explodes 4" (basically his army only) He loses a ton of models and a character Terminators kill 7 rear warriors with SB (surprise here honestly) I annihilate everything I touch in melee and sweep across the board hard Terminators charge mid board warriors with 10 models left and wipe them Skyclaws had all hopped point blank and melta then charge in right flank they clear his scarabs and take a point left flank they kill 3 characters and then hug his rear warriors We both clock out at the end of the turn but I am holding the entire board basically. Even without clock we agree I am in commanding position Final and recap Spoiler 82-68 SW victory!!! I was expecting a bad loss until his silent king charged my wulfen and my LF reversed the game Those necron secondaries are auto point generators. I knew I had to rip him off objectives and take away his bodies. Sky claws are REAL versatile with this layout. They also spike...which is a choice I made taking whirlwind instead of born heroes. One combat I landed 3 PFs in assault doctrine with 6s to hit and exploded into 9 that just wrecked his guys. Mental interrogation makes me sad b/c I can't use the spells on that psyker. After getting mind raid and mental interrogation CP I wanted to do that all game LOL...but I needed murderous hurricane in effect and swapped who was casting a few times. Edited July 6, 2022 by TiguriusX RikuEru, Wolf Guard Dan and Kallas 3 Back to top Link to comment https://bolterandchainsword.com/topic/374659-saga-of-the-nephilim-sky-claws/#findComment-5842328 Share on other sites More sharing options...
TiguriusX Posted July 12, 2022 Author Share Posted July 12, 2022 Copenhammer XV Round 2 Table 8 v Sisters Mission 22-Conversion My army Spoiler ++ Battalion Detachment 0CP (Imperium - Adeptus Astartes - Space Wolves) [106 PL, 1CP, 1,999pts] ++ + Configuration + **Chapter Selector**: Born Heroes , Red Scorpions, Space Wolves Successor, Whirlwind of Rage Battle Size [6CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Detachment Command Cost Gametype: 4. Chapter Approved: War Zone Nephilim + Stratagems + A Trophy Bestowed [-1CP] Stratagem: Relic of the Chapter [-2CP]: 2x Number of Extra Relics Thane of the Retinue [-1CP] + Agents of the Imperium + Culexus Assassin [5 PL, 100pts]: Animus Speculum, Psyk-out Grenades + HQ + Casan Sabius [8 PL, 145pts]: Blade of the Scorpion, Bolt pistol, Frag & Krak grenades Chaplain [7 PL, -1CP, 140pts]: 2. Catechism of Fire, 6. Canticle of Hate (Aura), Chapter Command: Master of Sanctity, Crozius arcanum, Frag & Krak grenades, Jump Pack, Litany of Hate, Power fist, Stratagem: Hero of the Chapter, The Armour of Russ, Wise Orator + Troops + Assault Intercessor Squad [5 PL, 95pts] . 4x Assault Intercessor: 4x Astartes Chainsword, 4x Frag & Krak grenades, 4x Heavy Bolt Pistol . Assault Intercessor Sgt: Astartes Chainsword, Frag & Krak grenades, Heavy Bolt Pistol Infiltrator Squad [6 PL, 120pts] . 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine . Infiltrator Sergeant: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine Infiltrator Squad [6 PL, 120pts] . 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine . Infiltrator Sergeant: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine + Elites + Aggressor Squad [12 PL, 200pts]: 2x Flamestorm Gauntlets, 4x Aggressor, Aggressor Sergeant Judiciar [5 PL, 85pts]: Absolver Bolt pistol, Executioner Relic Blade, Frag & Krak grenades, Rites of War, The Armour Indomitus, Warlord Wulfen [6 PL, 145pts] . Wulfen Pack Leader: Wulfen Frost claws . 4x Wulfen w/ thunder hammer & storm shield: 4x Storm Shield, 4x Thunder Hammer + Fast Attack + Land Speeder Tornadoes [4 PL, 85pts] . Land Speeder Tornado: Assault cannon, Multi-melta Skyclaws [8 PL, 143pts] . Skyclaw: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Jump Pack . Skyclaw: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Jump Pack . Skyclaw: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Jump Pack . Skyclaw Pack Leader: Frag & Krak grenades, Jump Pack, Meltagun, Power fist . Skyclaw with Special Weapon: Astartes Chainsword, Frag & Krak grenades, Jump Pack, Meltagun . Wolf Guard Skyclaw Pack Leader: Combi-melta, Jump Pack, Power fist Skyclaws [8 PL, 143pts] . Skyclaw: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Jump Pack . Skyclaw: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Jump Pack . Skyclaw: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Jump Pack . Skyclaw Pack Leader: Frag & Krak grenades, Jump Pack, Meltagun, Power fist . Skyclaw with Special Weapon: Astartes Chainsword, Frag & Krak grenades, Jump Pack, Meltagun . Wolf Guard Skyclaw Pack Leader: Combi-melta, Jump Pack, Power fist + Heavy Support + Eradicator Squad [14 PL, 205pts]: Heavy melta rifle . 2x Eradicator: 2x Bolt pistol . Eradicator Sgt: Bolt pistol . Eradicator with MM: Bolt pistol, Multi-melta Long Fangs [8 PL, 203pts]: Armorium Cherub . Long Fang: Bolt pistol, Frag & Krak grenades, Multi-melta . Long Fang: Bolt pistol, Frag & Krak grenades, Multi-melta . Long Fang: Bolt pistol, Frag & Krak grenades, Multi-melta . Long Fang: Bolt pistol, Frag & Krak grenades, Multi-melta . Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon . Long Fang Pack Leader: Astartes Chainsword, Frag & Krak grenades, Morkai's Teeth Bolts . . Boltgun and Bolt Pistol: Bolt pistol, Boltgun + Dedicated Transport + Drop Pod [4 PL, 70pts]: Storm bolter ++ Total: [106 PL, 1CP, 1,999pts] ++ His army Spoiler ++ Battalion Detachment 0CP (Imperium - Adepta Sororitas) [100 PL, 4CP, 2,000pts] ++ + Configuration + Battle Size [6CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Detachment Command Cost Gametype: 4. Chapter Approved: War Zone Nephilim Order Convictions: Order: Bloody Rose + No Force Org Slot + Repentia Superior [2 PL, 40pts]: Bolt pistol + HQ + Celestine and Geminae Superia [10 PL, 200pts] . 2x Geminae Superia: 2x Bolt pistol, 2x Frag & Krak grenades, 2x Power sword Morvenn Vahl [14 PL, 280pts]: Warlord + Troops + Battle Sister Squad [3 PL, 55pts] . 4x Battle Sister: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades . Sister Superior: Chainsword . . Bolt Pistol & Boltgun Battle Sister Squad [3 PL, 55pts] . 4x Battle Sister: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades . Sister Superior: Chainsword . . Bolt Pistol & Boltgun Battle Sister Squad [3 PL, 55pts] . 4x Battle Sister: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades . Sister Superior: Chainsword . . Bolt Pistol & Boltgun + Elites + Celestian Sacresants [8 PL, 155pts] . 9x Celestian Sacresant (Anointed Halberd): 9x Anointed Halberd, 9x Bolt pistol, 9x Frag & Krak grenades . Sacresant Superior: Bolt pistol, Spear of the Faithful Dogmata [4 PL, -1CP, 65pts]: 1. Refrain of Blazing Piety, 2. Chorus of Spiritual Fortitude, Relic: The Sigil Ecclesiasticus, Stratagem: Open the Reliquaries Hospitaller [3 PL, -1CP, 50pts]: Relic: Litanies of Faith, Stratagem: Relic Sisters Repentia [6 PL, 126pts] . 9x Sisters Repentia: 9x Penitent Eviscerator Sisters Repentia [6 PL, 112pts] . 8x Sisters Repentia: 8x Penitent Eviscerator Sisters Repentia [6 PL, 112pts] . 8x Sisters Repentia: 8x Penitent Eviscerator + Fast Attack + Zephyrim Squad [8 PL, 155pts] . 9x Zephyrim: 9x Bolt pistol, 9x Frag & Krak grenades, 9x Power sword . Zephyrim Superior: Bolt pistol, Zephyrim Pennant Zephyrim Squad [4 PL, 80pts] . 4x Zephyrim: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Power sword . Zephyrim Superior: Bolt pistol, Zephyrim Pennant Zephyrim Squad [4 PL, 80pts] . 4x Zephyrim: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Power sword . Zephyrim Superior: Bolt pistol, Zephyrim Pennant + Heavy Support + Retributor Squad [6 PL, 150pts]: Armourium Cherub . Retributor Superior: Chainsword . . Bolt Pistol & Boltgun . Retributor w/ Heavy Weapon: Multi-melta . Retributor w/ Heavy Weapon: Multi-melta . Retributor w/ Heavy Weapon: Multi-melta . Retributor w/ Heavy Weapon: Multi-melta Retributor Squad [6 PL, 150pts]: Armourium Cherub . Retributor Superior: Chainsword . . Bolt Pistol & Boltgun . Retributor w/ Heavy Weapon: Multi-melta . Retributor w/ Heavy Weapon: Multi-melta . Retributor w/ Heavy Weapon: Multi-melta . Retributor w/ Heavy Weapon: Multi-melta + Dedicated Transport + Sororitas Rhino [4 PL, 80pts] ++ Total: [100 PL, 4CP, 2,000pts] ++ Pregame & Deployment Spoiler Sisters are top tier in current meta. 1 main reason is stupid celestine is no longer worth 10 assassination points. Too much effort required to get in and kill her...especially in a melee centric army...we can't kill her in a single turn like others who have shooting/psychic damage can Gonna be a pain... I pick -Assassination -Shock -RND Testing how the army performs secondaries...6 man sky claws have the potential to auto pass RND in theory He picks -Defend shrine -No prisoners -Sacred Ground LF in DP Both skyclaws in reserve 8 repentia in the rhino BATREP Spoiler I get 1st turn...doh LF fails to kill rhino out of DS Grav got BS2 and double fired at zephyrm to kill 4/5 LS fails to kill rhino but AC finishes last zephyrm I burn eradicators to finish the job His turn His MM only kill 1 eradicator I pull from range so cherub can't work Vahl kills 1 LF b/c I make 3/4 armor saves (AOC awesome!) Repentia charge LS and culexus but fail to kill culexus (1 wound remains). Opponent is miffed and really upset. I tell him relax I bet I roll an explosion on the LS now) LS explodes and kills assassin anyways and we both have a good laugh. Turn 2 Aggressors flame repentia to death I shoot his retributors but fail to kill enough Decide NOT to bring in sky claws (think this was a mistake...could have used the reinforcements for counter charge) I send wulfen to wipe sisters and consolidate behind wall to get close After I finished I wished I had gone after the middle wall instead...doh Judiciar had to kamikaze into the middle to score SHOCK and mission secondary. Die a good death dude! His turn He resurrects 3 retributors (DOH!!!) His retributors move to blast my wulfen and eradicators Eradicators die 3 Wulfen survive MM blasts (yay) Sacrasants, Zephrym and Celestine go into my main force with aggressors and chaplain He leads with sacrasants with a few in light cover for 2+ saves...I spend CP and overwatch anyways 18 flamer wounds go into sacrasants Saving on 2s I manage to kill all but 1 (was not expecting that) Zeph kill 4/5 aggressors and 5/5 LF Aggressor SGT survivor kills 2 Zeph in return Repentia go to smash judiciar Wulfen HI and kill all retributors (they got too close to draw LOS through ruins) Aggressor and Wulfen pass morale I had 2 fight lasts but 1 was useless b/c as soon as i fought he get to use his "frozen" unit in the fight normal stage Chaplain was picked to swing and hopefully kill a gemini...did 0 wounds Turn 3 Assault infiltrators use savage strike and kill surviving zephrym CM kills sacrasant and had to charge celestine as well (to prevent his HI...the trick is charge both then pile in and consolidate AWAY from the scary melee unit...now celestine gets 0 activations. Can't HI b/c was charged. Can't activate b/c i'm no longer in engagement range) In hindsight I should have gone after celestine with CM...I rolled 5 6's to hit LOL 2 repentia survive wulfen but don't hurt me in return...this is bad b/c I don't get objective...no shock assault I am just out of units on the field at this point and can't do much Not looking good His turn Shoots CM to death Repentia kill wulfen but I kill 7/8 in return We call it here and talk through the remaining turns With Celestine running free in my backfield and failure to secure middle objective last turn I'm in a bad spot Final & Recap Spoiler 81-59 SW loss I made mistakes and had off dice luck but those things happen Sisters are a hard play...I had 3 separate fight last tricks and they all died a horrible useless death Major learning point for me here is skyclaws NEED to drop early. If there is no good target to melta then drop them in position for a turn 3 move/counter assault I am not using that mobility OR the shooting/melee versatility by dropping out of reserve only A lesson like that is worth the loss Wolf Guard Dan, Kallas, RikuEru and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/374659-saga-of-the-nephilim-sky-claws/#findComment-5845261 Share on other sites More sharing options...
jpwyrm Posted July 15, 2022 Share Posted July 15, 2022 Interesting batrep. I wonder if you're not banking too much on the Skyclaws to carry the game for you. Unless I'm mistaken, you plan on using them as AT/Anti-heavy Infantry as well as objective takers/holders and action monkeys. Don't you risk getting forced into bad choices when you need to do two or more of those things with Skyclaws only? I'm just curious to hear your thoughts on the matter and if it would be better to keep 1-2 bare bones squad for objectives and actions while getting a similarly geared units of Wolfguard to do some more heavy lifting. TiguriusX 1 Back to top Link to comment https://bolterandchainsword.com/topic/374659-saga-of-the-nephilim-sky-claws/#findComment-5846289 Share on other sites More sharing options...
TiguriusX Posted July 15, 2022 Author Share Posted July 15, 2022 17 minutes ago, jpwyrm said: Interesting batrep. I wonder if you're not banking too much on the Skyclaws to carry the game for you. Unless I'm mistaken, you plan on using them as AT/Anti-heavy Infantry as well as objective takers/holders and action monkeys. Don't you risk getting forced into bad choices when you need to do two or more of those things with Skyclaws only? I'm just curious to hear your thoughts on the matter and if it would be better to keep 1-2 bare bones squad for objectives and actions while getting a similarly geared units of Wolfguard to do some more heavy lifting. I am 100% trying to do too much. You are basically reading my live fire experiments with the unit. I dont have time to do practice games etc. The skyclaws can do RND but i dont think i should make that priority job. I need to leave skyclaws free to hunt and kill WG cant do what skyclaws can...4 melta shots and 2 PF in a 6 man WG unit would cost 194 pts. Drop it to 5 WG and it is still 171pts. Sky claws also get 12" reroll range from wulfen I am thinking deep strike is not a good move either. limits me to shooting and then a long charge attempt will be trial and error as i play more. Link to comment https://bolterandchainsword.com/topic/374659-saga-of-the-nephilim-sky-claws/#findComment-5846298 Share on other sites More sharing options...
TiguriusX Posted July 16, 2022 Author Share Posted July 16, 2022 *I still haven't figured out how to get images in the body of the post yet...if anyone has tips to improve format of these reports please let me know -Map -Deployment -Bottom turn 1 (forgot top of turn 1) -Top/bottom turns 2-4 -Final score EthicalHammer3 Round 2 v GK Tear Down Icons My Army Spoiler ++ Battalion Detachment 0CP (Imperium - Adeptus Astartes - Space Wolves) [106 PL, 2CP, 2,000pts] ++ + Configuration + **Chapter Selector**: Custom Chapter, Space Wolves Successor, Stalwart, Whirlwind of Rage Battle Size [6CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Detachment Command Cost Gametype: 4. Chapter Approved: War Zone Nephilim + Stratagems + A Trophy Bestowed [-1CP] Stratagem: Relic of the Chapter [-1CP]: Number of Extra Relics + HQ + Librarian in Phobos Armour [5 PL, -1CP, 100pts]: 2. Murderous Hurricane, 5. Storm Caller, Bolt pistol, Camo cloak, Force sword, Frag & Krak grenades, Resolve of the Bear, Rites of War, Smite, Stratagem: Warrior of Legend, The Armour of Russ, Warlord Librarian in Phobos Armour [6 PL, -1CP, 125pts]: 1. Shoot and Fade, 3) Mind Raid, 5) Tenebrous Curse, 6) Temporal Corridor, Bolt pistol, Camo cloak, Chapter Command: Chief Librarian, Force sword, Frag & Krak grenades, Purgatorus, Smite, Stratagem: Hero of the Chapter + Troops + Assault Intercessor Squad [5 PL, 115pts] . 4x Assault Intercessor: 4x Astartes Chainsword, 4x Frag & Krak grenades, 4x Heavy Bolt Pistol . Assault Intercessor Sgt: Frag & Krak grenades, Heavy Bolt Pistol, Thunder hammer Infiltrator Squad [6 PL, 120pts] . 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine . Infiltrator Sergeant: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine Infiltrator Squad [6 PL, 120pts] . 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine . Infiltrator Sergeant: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine + Elites + Wolf Guard Terminators [18 PL, 279pts] . Wolf Guard in Terminator Armour: Chainfist, Storm bolter . Wolf Guard in Terminator Armour: Chainfist, Storm bolter . Wolf Guard in Terminator Armour: Lightning Claw, Storm bolter . Wolf Guard in Terminator Armour: Lightning Claw, Storm bolter . Wolf Guard in Terminator Armour: Lightning Claw, Storm bolter . Wolf Guard in Terminator Armour: Lightning Claw, Storm bolter . Wolf Guard in Terminator Armour: Lightning Claw, Storm bolter . Wolf Guard Terminator Pack Leader: Chainfist, Storm bolter Wolf Guard Terminators [18 PL, 279pts] . Wolf Guard in Terminator Armour: Chainfist, Storm bolter . Wolf Guard in Terminator Armour: Chainfist, Storm bolter . Wolf Guard in Terminator Armour: Lightning Claw, Storm bolter . Wolf Guard in Terminator Armour: Lightning Claw, Storm bolter . Wolf Guard in Terminator Armour: Lightning Claw, Storm bolter . Wolf Guard in Terminator Armour: Lightning Claw, Storm bolter . Wolf Guard in Terminator Armour: Lightning Claw, Storm bolter . Wolf Guard Terminator Pack Leader: Chainfist, Storm bolter Wulfen [6 PL, 145pts] . Wulfen Pack Leader: Wulfen Frost claws . 4x Wulfen w/ thunder hammer & storm shield: 4x Storm Shield, 4x Thunder Hammer + Fast Attack + Skyclaws [8 PL, 148pts] . Skyclaw: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Jump Pack . Skyclaw: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Jump Pack . Skyclaw Pack Leader: Frag & Krak grenades, Jump Pack, Meltagun, Power fist . Skyclaw with Special Weapon: Astartes Chainsword, Frag & Krak grenades, Jump Pack, Meltagun . Skyclaw with Special Weapon: Astartes Chainsword, Frag & Krak grenades, Jump Pack, Meltagun . Wolf Guard Skyclaw Pack Leader: Combi-melta, Jump Pack, Power fist Skyclaws [8 PL, 148pts] . Skyclaw: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Jump Pack . Skyclaw: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Jump Pack . Skyclaw Pack Leader: Frag & Krak grenades, Jump Pack, Meltagun, Power fist . Skyclaw with Special Weapon: Astartes Chainsword, Frag & Krak grenades, Jump Pack, Meltagun . Skyclaw with Special Weapon: Astartes Chainsword, Frag & Krak grenades, Jump Pack, Meltagun . Wolf Guard Skyclaw Pack Leader: Combi-melta, Jump Pack, Power fist Skyclaws [8 PL, 148pts] . Skyclaw: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Jump Pack . Skyclaw: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Jump Pack . Skyclaw Pack Leader: Frag & Krak grenades, Jump Pack, Meltagun, Power fist . Skyclaw with Special Weapon: Astartes Chainsword, Frag & Krak grenades, Jump Pack, Meltagun . Skyclaw with Special Weapon: Astartes Chainsword, Frag & Krak grenades, Jump Pack, Meltagun . Wolf Guard Skyclaw Pack Leader: Combi-melta, Jump Pack, Power fist + Heavy Support + Long Fangs [8 PL, 203pts]: Armorium Cherub . Long Fang: Bolt pistol, Frag & Krak grenades, Multi-melta . Long Fang: Bolt pistol, Frag & Krak grenades, Multi-melta . Long Fang: Bolt pistol, Frag & Krak grenades, Multi-melta . Long Fang: Bolt pistol, Frag & Krak grenades, Multi-melta . Long Fang: Bolt pistol, Frag & Krak grenades, Grav-cannon . Long Fang Pack Leader: Astartes Chainsword, Frag & Krak grenades . . Boltgun and Bolt Pistol: Bolt pistol, Boltgun + Dedicated Transport + Drop Pod [4 PL, 70pts]: Storm bolter ++ Total: [106 PL, 2CP, 2,000pts] ++ His Army Spoiler ++ Battalion Detachment 0CP (Imperium - Grey Knights) [108 PL, 4CP, 2,000pts] ++ + Configuration + Battle Size [6CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Brotherhood: Rapiers Detachment Command Cost Gametype: 4. Chapter Approved: War Zone Nephilim + Stratagems + Stratagem: Relic [-1CP] + HQ + Brotherhood Librarian [6 PL, 105pts]: 4: Purifying Flame, 4: Vortex of Doom . Nemesis Warding Stave Grand Master in Nemesis Dreadknight [11 PL, 240pts]: 1: Gate of Infinity, 2: Empyric Amplification, Dreadfist, Dreadknight teleporter, Gatling Psilencer, Heavy Psycannon, Nemesis Greatsword, Servant of the Throne, Sigil of Exigence Kaldor Draigo [9 PL, 180pts]: 1: Gate of Infinity, 3: Sanctuary, 5: Warp Shaping + Troops + Strike Squad [6 PL, 110pts] . 4x Grey Knight (Sword): 4x Nemesis Force Sword, 4x Storm Bolter . Grey Knight Justicar . . Nemesis Force Sword Strike Squad [6 PL, 110pts] . 4x Grey Knight (Sword): 4x Nemesis Force Sword, 4x Storm Bolter . Grey Knight Justicar . . Nemesis Force Sword Strike Squad [6 PL, 110pts] . 4x Grey Knight (Sword): 4x Nemesis Force Sword, 4x Storm Bolter . Grey Knight Justicar . . Nemesis Force Sword + Elites + Brotherhood Apothecary [6 PL, -1CP, 100pts]: 3: Sanctuary, 4: First to the Fray, Stratagem: Warlord Trait, Warlord . Nemesis Force Sword Paladin Squad [26 PL, 355pts]: 3: Hammerhand, 5: Armoured Resilience . 3x Paladin (Daemon Hammer): 3x Nemesis Daemon Hammer, 3x Storm Bolter . 3x Paladin (Sword): 3x Nemesis Force Sword, 3x Storm Bolter . Paragon . . Nemesis Daemon Hammer: Nemesis Daemon Hammer + Fast Attack + Interceptor Squad [8 PL, 130pts] . 4x Interceptor (Sword): 4x Nemesis Force Sword, 4x Storm Bolter . Interceptor Justicar . . Nemesis Force Sword + Heavy Support + Nemesis Dreadknight [8 PL, 185pts]: Dreadfist, Gatling Psilencer, Heavy Psycannon, Nemesis Greatsword Nemesis Dreadknight [8 PL, 185pts]: Dreadfist, Gatling Psilencer, Heavy Psycannon, Nemesis Greatsword Nemesis Dreadknight [8 PL, 190pts]: Dreadfist, Dreadknight teleporter, Gatling Psilencer, Heavy Incinerator, Nemesis Greatsword ++ Total: [108 PL, 4CP, 2,000pts] ++ Pregame & Deployment Spoiler Lots of dreads and characters...glory kills activate! He can teleport but that is exactly what my double infiltrators are for...so no worries there 1 unit of jump GKs is my primary concern...once those are out of the way I control mobility Shock tactics Glory kills Banners No prisoners Psychic interrogation Engage We deploy and I put my characters waaaay in the back. Psychic interrogate NOTHING!! Sure I can't cast...but I am denying him 3 VP a turn...I'm happy with the trade He says he is also happy b/c he can cast his powers without me denying. Skyclaws are spread across my front lines to counter attack whatever comes my way He puts his assault marines in the far corner and I am surprised but happy. They pose 0 threat to me now. My last drops are the infiltrators...I take prime real estate out of LOS and block out a ton of teleport options for him. I put LF and both terminators in reserve His interesting choice is to place his paladins in the difficult terrain to start That dark mass of terrain in the middle is gonna slow him down. I put my terminators in reserve to avoid getting in a traffic jam BATREP Spoiler I get 1st turn Raise banners and don't move Cast SC only I didn't even take a SS...just add banners to my deployment LOL His turn Teleports a dread in my face and uses gate of infinity to bring in #2 I deny his dread smite Shooting kills 3 wulfen (failed 3/4 4++) and 1 skyclaw The AOC and light cover prevented most of his small arms fire Turn 2 I advance infiltrators to middle to zone out anymore teleports and expect them to die LF drop in for safe shots at dread and no return fire...they are hidden nicely in my home objective building I drop both terminators bricks in his rear...now he has to decide to come get rid of me or continue pushing to middle I try to put MH on the dread with a flamer...he denies MH doh Terminators kill 2 jump marines with bolter fire (he needed 3+ and failed 4) I kill flamer dread with LFs and pop other for some damage Skyclaws on left drop dread to 1 wound remaining (max damage baby) Skyclaws on right whiff with meltas. His close one is fully operational and dangerous...I choose NOT to charge b/c I want to zone out instead of dying to his swing back Skyclaws on left charge into GK and PF get 4 6's in assault doctrine with savage strike...GK super dead His turn First thing he does is run away from my terminators...he advances and goes to the opposite edge of his objective He has to split his army to chase down terminators and deal with them He chooses to kill to kill the terminators in the corner...sends his jump marines backwards after them and all his nearby support units as well Smites...other spells and shooting drop terminators to 4 remaining Kills 4/6 skyclaws on left with shooting Charges his librarian and remaining jump marines into terminators in corner GM charges infiltrators in middle He starts with the jump marines in the corner...they only kill 1 terminator I burn final 2 CP and skyclaws on far left interrupt to kill 1 wound dread...this squad has the potential to wipe his home objective if they pass morale...2 meltas and 2 PF remain The librarian only kills 1 terminator I have 2 remaining and they pile into the jump marines to escape the librarian's engagement range CF wipe out the jump squad and I am free to move next turn Terminators pass morale (woo hoo...lost 6 that was scary roll) Sky1 fails both and dies Sky2 fails morale...1 left (doh) Turn 3 LF steps out for grav to shoot his GK in the rear...if I knock him off I can steal objectives and stop his primary scoring...others have MM shot at his nearby dread Terminators in corner walk towards his objective and plan to charge Terminators in his home walk forward and plant a bomb (should have done this last turn...forgot mission secondary) Solo skyclaw jumps to his home objective and prays for 6's I decide to sacrifice my last remaining skyclaw as a speed bump in the middle to keep his GM from moving up and charging LF I use guerilla on my rites of war RP in case I need obsec on my terminator blob in a future turn Shooting is a big fail...grav kills 1 GK only MM kills dread at least Skyclaw melta kills 1 more (3 remain) 2 corner terminators charge...2 CF models get 4 6's and wipe full GK squad Skyclaw kills 1 with his PF but dies in return...2 GK remain...doh Skyclaws put 3 wounds total on GM but he burns his 3++ in the process 1 survives his counter attack and passes morale...big swing!!! Now he can't move...nobody is in range to interrogate still and he can't charge LF now His turn Smites skyclaw to free up GM to shoot Wulfen only take 1 wound from shooting His librarian gates to earn engage points Draigo makes 9" charge into corner terminators and kills them Turn 4 LF kill 3 paladins with shooting...last threat remaining just took a big hit 2 surviving wulfen make their charge into GM and fight him through obstacle (2" engagement) 2 6's are enough to kill him ( I was just hoping for 3 wounds to score glory points) They stay behind the obscuring obstacle and are in great position for turn 5 carnage No LOS so no smiting or shooting...has to charge or ignore them Terminators make charge into his 2 GK survivors and the roll is big enough to stretch towards middle objective as well His turn He concedes and we talk it out FINAL & Recap Spoiler 84-60 SW victory!!! GK took a big nerf in nephilim...we talked pre game and they can no longer auto score secondary points. GW closed the loophole on the faction specific things...to purify an objective GK must control it now. I am happy! This game was a much better performance for skyclaws. My opponent said he had no idea they were that insane. The skyclaws chilling behind LOS had a huge threat projection and the gun/melee combo was great into this GK army Glad I didn't deepstrike them this game...I may have to make that standard practice Shock tactics is a pseudo strangle hold replacement...I think it will be a common pick for my lists. Banners instead of RND was nice too. Do 1 action and forget about them and go kill stuff Glory kills...my favorite buff so far...huge difference in games Karhedron, Kallas and RikuEru 3 Back to top Link to comment https://bolterandchainsword.com/topic/374659-saga-of-the-nephilim-sky-claws/#findComment-5846608 Share on other sites More sharing options...
TiguriusX Posted July 16, 2022 Author Share Posted July 16, 2022 I forgot to share...I qualified for the TTS invitational tournament I didn't "earn" the ticket with SW though...was goofing around with custodes when the army was super broken I earned 1st/2nd/3rd place finishes with custodes My highest SW finish was 5th out of 21 players I do like the current SW in nephilim though...I think we are competitive...not S tier...but competitive Lists can be found here...I'm taking skyclaws! https://www.tts40k.com/invitational Stream is available Sunday 6am PST here...I don't give myself good odds b/c all the clowns save on 4++ are subject to RNG swings but I have a punchers chance to advance Wolf Guard Dan, Kallas and Karhedron 3 Back to top Link to comment https://bolterandchainsword.com/topic/374659-saga-of-the-nephilim-sky-claws/#findComment-5846609 Share on other sites More sharing options...
Wolf Guard Dan Posted July 16, 2022 Share Posted July 16, 2022 Good things happen when Long Fangs manage to stay alive. Were they so well hidden he didn’t target them or were there just more threats in his face that he never decided to target them? Link to comment https://bolterandchainsword.com/topic/374659-saga-of-the-nephilim-sky-claws/#findComment-5846653 Share on other sites More sharing options...
TiguriusX Posted July 16, 2022 Author Share Posted July 16, 2022 (edited) 41 minutes ago, Wolf Guard Dan said: Good things happen when Long Fangs manage to stay alive. Were they so well hidden he didn’t target them or were there just more threats in his face that he never decided to target them? He couldnt target the LF when i dropped them bc i was inside the building with LOS blocked on most sides. That was the reason i did NOT charge skyclaws into his dread. If he wiped me out i leave a hole for teleport and an angle for LOS in LF. i sacrificed those sky claws and got to keep LF around...good trade. His only dread with LOS killed 1 LF (the pack leader) with shooting and had to charge skyclaws only. On my subsequent turn LF wasted the dread and the grav got long range shots on power armor GK. He ran out of good guns after that and my LF easily passed 2+ storm bolter saves *added picture for top of turn 2 when LF arrived...most of the terrain had OBSCURING keyword attached so it was REAL hard to lock down long range shots You see the drop pod bottom right just touching my objective...LFs bailed out top left of that and inside the bldg The 2 big blobs in the building with them are the wulfen survivors who acted as bodyguards and melee deterrent he had to go top right of the picture for LOS but the pink skyclaws are there zoning out Edited July 16, 2022 by TiguriusX RikuEru 1 Back to top Link to comment https://bolterandchainsword.com/topic/374659-saga-of-the-nephilim-sky-claws/#findComment-5846660 Share on other sites More sharing options...
TiguriusX Posted July 17, 2022 Author Share Posted July 17, 2022 Hope nobody watched lol I played my sky claws horribly I won though and advance to face Necrons round 2 jpwyrm 1 Back to top Link to comment https://bolterandchainsword.com/topic/374659-saga-of-the-nephilim-sky-claws/#findComment-5846829 Share on other sites More sharing options...
jpwyrm Posted July 18, 2022 Share Posted July 18, 2022 19 hours ago, TiguriusX said: Hope nobody watched lol I played my sky claws horribly I won though and advance to face Necrons round 2 Not yet... TiguriusX 1 Back to top Link to comment https://bolterandchainsword.com/topic/374659-saga-of-the-nephilim-sky-claws/#findComment-5847093 Share on other sites More sharing options...
yan Posted July 21, 2022 Share Posted July 21, 2022 Nice reports again! Tnx. have you been tempted to run it pure space wolves? No successor chapter tactics for the extra hit on the skyclaws? TiguriusX 1 Back to top Link to comment https://bolterandchainsword.com/topic/374659-saga-of-the-nephilim-sky-claws/#findComment-5848566 Share on other sites More sharing options...
TiguriusX Posted July 21, 2022 Author Share Posted July 21, 2022 16 minutes ago, yan said: Nice reports again! Tnx. have you been tempted to run it pure space wolves? No successor chapter tactics for the extra hit on the skyclaws? You lose the successor traits and dont gain enough to stay pure SW I really enjoy whirlwind double exploding 6s army wide Casan Sabius also gives A+1 as a command phase buff so Skyclaws have the same amount of attacks but 2 successor traits on too when i launch them to attack yan 1 Back to top Link to comment https://bolterandchainsword.com/topic/374659-saga-of-the-nephilim-sky-claws/#findComment-5848573 Share on other sites More sharing options...
yan Posted July 21, 2022 Share Posted July 21, 2022 Allright, that guy ain’t bad ha? I guess i shoold look into him more TiguriusX 1 Back to top Link to comment https://bolterandchainsword.com/topic/374659-saga-of-the-nephilim-sky-claws/#findComment-5848577 Share on other sites More sharing options...
Tokugawa Posted July 22, 2022 Share Posted July 22, 2022 Sabius has w6 and 2+, so he has similar profile and cost as a TDA chapter master, the +1A ability is "free". The disadvantage is he can't be further enhanced by WLTs and relics, while the "advantage" is you saved CPs. Karhedron and TiguriusX 2 Back to top Link to comment https://bolterandchainsword.com/topic/374659-saga-of-the-nephilim-sky-claws/#findComment-5848701 Share on other sites More sharing options...
TiguriusX Posted July 22, 2022 Author Share Posted July 22, 2022 32 minutes ago, Tokugawa said: Sabius has w6 and 2+, so he has similar profile and cost as a TDA chapter master, the +1A ability is "free". The disadvantage is he can't be further enhanced by WLTs and relics, while the "advantage" is you saved CPs. He basically has WLT and relic gear without having to use CP his sword is also good and has Sx2 against vehicles bonus I liked him before nephilim. The CP change increased his value IMO Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/374659-saga-of-the-nephilim-sky-claws/#findComment-5848708 Share on other sites More sharing options...
Wolf Guard Dan Posted July 22, 2022 Share Posted July 22, 2022 Nephilim encourages special characters. Being able to get abilities on characters for free is great in this CP economy. Do you have a plan for when you run into some of the new chaos marine tricks? Emperor’s Children and Bile creations do a lot of what we do but better. I don’t know if that should be on a separate thread. But you’re our SW scout who reports back on our place in the meta. yan 1 Back to top Link to comment https://bolterandchainsword.com/topic/374659-saga-of-the-nephilim-sky-claws/#findComment-5848727 Share on other sites More sharing options...
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