Jolemai Posted July 8, 2022 Share Posted July 8, 2022 Appreciate this is vague, but that's kinda the point. What generic tips and tricks do you use against Tau these days? Usual things like stick to the mission, chaff weapons into the Drones, pick your assaults wisely, etc, still apply? (I should have a game against a competitive - but not net list - Tau force this weekend and I' can't remember what to do!) Link to comment https://bolterandchainsword.com/topic/374901-vs-tau-in-9th/ Share on other sites More sharing options...
sairence Posted July 9, 2022 Share Posted July 9, 2022 I've been playing Knights for the last while and tbh...since the Nephilim changes Tau have felt lot more manageable. They bascially lost an entire Crisis unit which severly limits what they can do and more importantly what they can risk. They're not nearly as efficient at trading as they used to be, which affects how they can play for secondaries a lot. My last game my opponent gambled on scoring pretty much all his secondary points in the last three turns and just about got away with it. But it was one of those matches where a few dice rolls could have swung it and then the end result would have been a curbstomp pointswise against him. Compare this to before where "go out, smash worry about the rest later" was a pretty safe strategy. Jolemai 1 Back to top Link to comment https://bolterandchainsword.com/topic/374901-vs-tau-in-9th/#findComment-5843926 Share on other sites More sharing options...
Jolemai Posted July 9, 2022 Author Share Posted July 9, 2022 Play safe, score points early, pick your battles, etc? Link to comment https://bolterandchainsword.com/topic/374901-vs-tau-in-9th/#findComment-5843976 Share on other sites More sharing options...
Captain Idaho Posted July 19, 2022 Share Posted July 19, 2022 I'd say hit them hard quickly as a Marines player. Left to carry on shooting you, Marines lose the attrition war against Tau. (Or Guard for that matter) Drop Pods with Chaplain and the Masterful Oratory Strategum could help get the first turn charge in, but that won't stop screening units from making it a blunt charge. I'd suggest concentrating all small arms on drones first, then blast away with heavy weapons on units until they are combat ineffective early. Jolemai 1 Back to top Link to comment https://bolterandchainsword.com/topic/374901-vs-tau-in-9th/#findComment-5847572 Share on other sites More sharing options...
Toldavf Posted August 14, 2022 Share Posted August 14, 2022 Having high strength damage 2 guns to strip drones helps, large numbers of drones in a unit can really blunt your charges. Luckily their points nerfs make them more manageable. Maybe there are some chapter specific things you can do as well? Jolemai 1 Back to top Link to comment https://bolterandchainsword.com/topic/374901-vs-tau-in-9th/#findComment-5856855 Share on other sites More sharing options...
yan Posted August 16, 2022 Share Posted August 16, 2022 What are you playing? i try to stay save as much as possible and make the jump at once. So if i think i can make a charge with one or two units i come forward with my entire army and overwelm them. Thats gonna hurt for one turn since not everything is gonna make it to combat. But they cannot shoot everything and have to focus on the units close to them first. Then hopefully your in next turn and you got them in a corner. Jolemai 1 Back to top Link to comment https://bolterandchainsword.com/topic/374901-vs-tau-in-9th/#findComment-5857747 Share on other sites More sharing options...
tychobi Posted August 16, 2022 Share Posted August 16, 2022 Kill them fast. Glass cannons fall off quickly. Take advantage. Jolemai 1 Back to top Link to comment https://bolterandchainsword.com/topic/374901-vs-tau-in-9th/#findComment-5857774 Share on other sites More sharing options...
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