The Emperors Champion22 Posted July 19, 2022 Share Posted July 19, 2022 He didnt get his extra attack when his datasheet got updated and he shouldve, because when you upgrade the primaris company champion to a chapter champion he goes from 5 attacks to 6 attacks. also i think his thrusting strike should be his only attack profile and shouldnt be -1 to hit. Emperor Ming 1 Back to top Link to comment https://bolterandchainsword.com/topic/375059-the-emperors-champion-should-have-6-attacks-base/ Share on other sites More sharing options...
Tokugawa Posted July 19, 2022 Share Posted July 19, 2022 No matter having 5 or 6, or even 7 attacks, he won't see serious tournament play. In 9th marine characters need to provide unique utility to be useful. If an unit is designed as "just a choppy guy", it need to be very near-broken choppy to be effective(e.g. Drazhar). EC's datasheet is already good at 100pts cost, but for most players the question is "whether you want to spend 100pts for another choppy guy". Medjugorje and Emperor Ming 2 Back to top Link to comment https://bolterandchainsword.com/topic/375059-the-emperors-champion-should-have-6-attacks-base/#findComment-5847465 Share on other sites More sharing options...
BLACK BLŒ FLY Posted July 19, 2022 Share Posted July 19, 2022 I have to disagree. At 100 points he’s a great choice. AP4 is amazing with AoC in play now. Link to comment https://bolterandchainsword.com/topic/375059-the-emperors-champion-should-have-6-attacks-base/#findComment-5847468 Share on other sites More sharing options...
Emperor Ming Posted July 19, 2022 Share Posted July 19, 2022 Odd that his sweep attack doesn't double his attacks like every other datasheet I would imagine, when marine dex 2.0 comes out, shock assault gets replaced by a flat +1A, like new chaos space marines BLACK BLŒ FLY 1 Back to top Link to comment https://bolterandchainsword.com/topic/375059-the-emperors-champion-should-have-6-attacks-base/#findComment-5847556 Share on other sites More sharing options...
BLACK BLŒ FLY Posted July 19, 2022 Share Posted July 19, 2022 He’s main purpose is to slay enemy characters, not mulch chaff… so it makes sense to me. Khornestar 1 Back to top Link to comment https://bolterandchainsword.com/topic/375059-the-emperors-champion-should-have-6-attacks-base/#findComment-5847577 Share on other sites More sharing options...
Medjugorje Posted July 19, 2022 Share Posted July 19, 2022 (edited) his output and even his 5 wounds on 2+ save with AoC with 4++ is very good. he should be good against characters - not everything. Maybe against characters it would be nice to have a rule which does not allow rerolls or just hits on 4+ for example but thats nothing he really need. His greatest problem is to get him on to characters. For this he lack of good stratagems or additional rules. He would be worth the 100 points if he had inbuild 6" devout push (towards characters instead markers) + advance and charge. With 6" and being a character without fly your opponent exactly knows what he will do in the game. Thats fluffy but in the game it makes him extremly bad. 50 points would be fair Edited July 21, 2022 by Canadian_F_H Suspected provocation of other Frater Link to comment https://bolterandchainsword.com/topic/375059-the-emperors-champion-should-have-6-attacks-base/#findComment-5847707 Share on other sites More sharing options...
BLACK BLŒ FLY Posted July 19, 2022 Share Posted July 19, 2022 He will never be 50 points - that’s asking too much. This past weekend mine took out an Imperial Knight (Paladin). With the smaller dimensions for the playing area it’s not difficult for him to get stuck in without exposing himself. Link to comment https://bolterandchainsword.com/topic/375059-the-emperors-champion-should-have-6-attacks-base/#findComment-5847719 Share on other sites More sharing options...
Blade of Sigismund Posted July 19, 2022 Share Posted July 19, 2022 I've had similar results. Mine frequently takes out big targets and alters the course of games. He is a foot character; so to get the most of him you need to put him in a transport or have sufficient infantry to hide him. He's easy to single out in an msu list. BLACK BLŒ FLY 1 Back to top Link to comment https://bolterandchainsword.com/topic/375059-the-emperors-champion-should-have-6-attacks-base/#findComment-5847781 Share on other sites More sharing options...
The Emperors Champion22 Posted July 19, 2022 Author Share Posted July 19, 2022 10 hours ago, Black Blow Fly said: He’s main purpose is to slay enemy characters, not mulch chaff… so it makes sense to me. well i mean he shouldve just gotten the extra attack in his primaris upgrade but he didnt, but the primaris chapter champion gets it so its just kind of annoying that the consistency isnt there. Link to comment https://bolterandchainsword.com/topic/375059-the-emperors-champion-should-have-6-attacks-base/#findComment-5847870 Share on other sites More sharing options...
BLACK BLŒ FLY Posted July 19, 2022 Share Posted July 19, 2022 Yeah I agree there. Link to comment https://bolterandchainsword.com/topic/375059-the-emperors-champion-should-have-6-attacks-base/#findComment-5847874 Share on other sites More sharing options...
Emperor Ming Posted July 19, 2022 Share Posted July 19, 2022 If they moved some characters like techmarines and the EC to the elite slot or no slot, that would help alleviate current issues slightly BLACK BLŒ FLY and Khornestar 2 Back to top Link to comment https://bolterandchainsword.com/topic/375059-the-emperors-champion-should-have-6-attacks-base/#findComment-5847899 Share on other sites More sharing options...
Tokugawa Posted July 19, 2022 Share Posted July 19, 2022 (edited) 45 minutes ago, Emperor Ming said: If they moved some characters like techmarines and the EC to the elite slot or no slot, that would help alleviate current issues slightly Exactly. I don't say he is "bad" or "not great" at his points cost, but he need to compete with "greater" and "greatest" options at that 2-3 HQ slots. Edited July 20, 2022 by Tokugawa Link to comment https://bolterandchainsword.com/topic/375059-the-emperors-champion-should-have-6-attacks-base/#findComment-5847903 Share on other sites More sharing options...
Canadian_F_H Posted July 21, 2022 Share Posted July 21, 2022 Yeah, I hadn't noticed that. He probably should have that extra attack since he is our chapter specific equivalent to the chapter champion. His 2 attack modes should exist, tho perhaps they need adjusting. He has had 2 modes like that since his original incarnation in the 3rd edition Codex Space Marines so I don't want that aspect to go away. Marshal Mattias 1 Back to top Link to comment https://bolterandchainsword.com/topic/375059-the-emperors-champion-should-have-6-attacks-base/#findComment-5848546 Share on other sites More sharing options...
Lord Raven 19 Posted July 21, 2022 Share Posted July 21, 2022 GW has a history of missing stat changes on named characters. Shrike would be 7 wounds and get 2 additional attacks from his claws if they got it right every time. Marshal Reinhard 1 Back to top Link to comment https://bolterandchainsword.com/topic/375059-the-emperors-champion-should-have-6-attacks-base/#findComment-5848559 Share on other sites More sharing options...
Medjugorje Posted July 22, 2022 Share Posted July 22, 2022 but his claws are not normal claws. His Claws gives +1 STr. and -3 ap and d3 (or2) dmg Link to comment https://bolterandchainsword.com/topic/375059-the-emperors-champion-should-have-6-attacks-base/#findComment-5848693 Share on other sites More sharing options...
The Emperors Champion22 Posted July 23, 2022 Author Share Posted July 23, 2022 On 7/21/2022 at 12:42 PM, Canadian_F_H said: Yeah, I hadn't noticed that. He probably should have that extra attack since he is our chapter specific equivalent to the chapter champion. His 2 attack modes should exist, tho perhaps they need adjusting. He has had 2 modes like that since his original incarnation in the 3rd edition Codex Space Marines so I don't want that aspect to go away. His last one didnt, he actually had the extra attack and str vs characters but they nerfed him in the update. Link to comment https://bolterandchainsword.com/topic/375059-the-emperors-champion-should-have-6-attacks-base/#findComment-5849052 Share on other sites More sharing options...
Canadian_F_H Posted July 24, 2022 Share Posted July 24, 2022 10 hours ago, The Emperors Champion22 said: His last one didnt, he actually had the extra attack and str vs characters but they nerfed him in the update. Is that how it was? Hmmm. It's been a rough couple years for my relationship with the game. I forgot they had him with only 1 attack profile for a while. Oops. So I'll revise my statement accordingly: 2 attack modes was his thing from 3rd thru now with 1(?) Exception then. I feel like the EC always should be like that, tho that's not such a unique thing lately, a lot more characters have multiple options for their melee attacks these days (at least it seams that way). I still agree with the OP that it's definitely odd that he has less attacks than a chapter champion, but I suppose it is acceptable if he is outright better than the CC which I believe is the case. The idea of moving him to elites would be fine by me since the most common detachment has more Elites than any other slots besides Troops. Tho I would like to see that mitigated by the primaris elite characters being able to be taken slotless with a primaris command squad (which should also exist) like the non-primaris versions. But that's a whole other discussion. Sword Brother Adelard 1 Back to top Link to comment https://bolterandchainsword.com/topic/375059-the-emperors-champion-should-have-6-attacks-base/#findComment-5849145 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now