Noserenda Posted July 21, 2022 Share Posted July 21, 2022 So ive ended up with an extra 10 marine bodies and im wanting to model a shooty squad(s) either Seekers (In a Rhino or Land Raider) or Recon marines with Nemesis bolters. Tactics wise what would you pick? And any tips on loadouts for either squad. Context wise its Sons of Horus and the rest of the army is a couple of squads of mechanised veterans for melee and lots of Predators, im not too bothered about scoring units but recognise its an advantage obviously ;) Link to comment Share on other sites More sharing options...
SmorcInc Posted July 21, 2022 Share Posted July 21, 2022 Seekers are better for killing, but recons are scoring so I like them a bit more. Link to comment Share on other sites More sharing options...
selnik Posted July 21, 2022 Share Posted July 21, 2022 I like the idea of Seekers with combi-plasmas, great for killing characters which also fits in with the SoH speartip principle, if you're taking that into account Link to comment Share on other sites More sharing options...
oldhat Posted July 21, 2022 Share Posted July 21, 2022 Do you have units that can cause pinning? If not, those Nemesis bolter Recon squads are good for that. Plus, they are Line units. Noserenda 1 Back to top Link to comment Share on other sites More sharing options...
Gorgoff Posted July 21, 2022 Share Posted July 21, 2022 19 hours ago, Noserenda said: So ive ended up with an extra 10 marine bodies and im wanting to model a shooty squad(s) either Seekers (In a Rhino or Land Raider) or Recon marines with Nemesis bolters. Tactics wise what would you pick? I'd build 5 seekers and 5 recons with nemesis boltguns. Chronotonic 1 Back to top Link to comment Share on other sites More sharing options...
GodEmperorOfMankind Posted July 21, 2022 Share Posted July 21, 2022 I built 5 recons with nemesis bolters. I wanted to build 5 more with shotguns but I couldn't see a use for them, shotgun rules seem uninspiring. However running them as seekers would given them relentless so can move and fire, but lose line Noserenda, tinpact and Gorgoff 3 Back to top Link to comment Share on other sites More sharing options...
Chronotonic Posted July 22, 2022 Share Posted July 22, 2022 On 7/20/2022 at 8:22 PM, Noserenda said: So ive ended up with an extra 10 marine bodies and im wanting to model a shooty squad(s) either Seekers (In a Rhino or Land Raider) or Recon marines with Nemesis bolters. Tactics wise what would you pick? And any tips on loadouts for either squad. Context wise its Sons of Horus and the rest of the army is a couple of squads of mechanised veterans for melee and lots of Predators, im not too bothered about scoring units but recognise its an advantage obviously ;) Why not both... Gorgoff, GodEmperorOfMankind and Agramar_The_Luna_Wolf 2 1 Back to top Link to comment Share on other sites More sharing options...
temneb Posted July 22, 2022 Share Posted July 22, 2022 13 hours ago, Altis said: I built 5 recons with nemesis bolters. I wanted to build 5 more with shotguns but I couldn't see a use for them, shotgun rules seem uninspiring. However running them as seekers would given them relentless so can move and fire, but lose line Really shot guns are part of my strategy as a WE. Dropping the WS of an opponent increases your survivability significantl.... But to the main topic. I think it depends really on what you're trying to achieve. I'm personally going with rotor cannon four pinning, and using seekers as character removal to guarantee I get that juicy extra attack on my despoilers. I wouldn't waist points putting nemesis on seekers. With precision shots and breaching 4 native while allowing movement. Just doesnt seen worth it. Noserenda and GodEmperorOfMankind 2 Back to top Link to comment Share on other sites More sharing options...
Mandragola Posted July 22, 2022 Share Posted July 22, 2022 Personally it's a "why not both?" situation. I'm looking at taking a unit of 10 seekers with Kaedes Nex (who brings shroud bombs, which they otherwise lack) plus two squads of recon marines, one with shotguns and the other with snipers. These units all seem like good value to me. The shotgun squad is cheap enough that I can just hide them till late game as a scoring unit, but concussive could still be seriously useful. Snipers are a threat to most things and seekers are a threat to any infantry. I'm likely to take my seekers with their standard bolters and shoot things from range but the alternative is to use them as a one-shot combi-weapon squad. They're cheaper than an equivalent tactical support squad with meltas but are BS5 and infiltrate, meaning they're good for getting in range of spartans and stuff early on. Having only one shot isn't such an issue in a situation where, realistically, you'd be lucky to live long enough to fire again. If that's a tool your army needs then go for it. Agramar_The_Luna_Wolf and Noserenda 2 Back to top Link to comment Share on other sites More sharing options...
SkimaskMohawk Posted July 22, 2022 Share Posted July 22, 2022 I think it's a mistake to go all shotguns. You only need 1 successful wound to trigger the test; multiple wounds are irrelevant. Go a couple shotguns and the rest melee weapons for those recon squads, or whatever other weapon. Hfran Morkai 1 Back to top Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now